Mario vs Sonic

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fgalkin
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Post by fgalkin »

What about Sledgehammer Mario?

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Post by RogueIce »

fgalkin wrote:What about Sledgehammer Mario?

Have a very nice day.
-fgalkin
Is he the dude from SMB3? I love him!

Anyway, he's not mentioned in the starter post, so...you're SOL.
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Post by Shinova »

I'm assuming Mario from Smash Bros series doesn't count, right?
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Post by Drooling Iguana »

I'm rooting for Mario on this one. Sure, he's pretty much outclassed by Sonic, combat ability-wise, but Mario had a couple of good games back in the 8-bit days, although he started to suck when he went 16-bit and had been going downhill since then. Sonic, on the other hand, has never had a good game.
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Post by thecreech »

Drooling Iguana wrote:I'm rooting for Mario on this one. Sure, he's pretty much outclassed by Sonic, combat ability-wise, but Mario had a couple of good games back in the 8-bit days, although he started to suck when he went 16-bit and had been going downhill since then. Sonic, on the other hand, has never had a good game.
riiiight
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Post by RogueIce »

Drooling Iguana wrote:I'm rooting for Mario on this one. Sure, he's pretty much outclassed by Sonic, combat ability-wise, but Mario had a couple of good games back in the 8-bit days, although he started to suck when he went 16-bit and had been going downhill since then. Sonic, on the other hand, has never had a good game.
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Post by Vendetta »

Drooling Iguana wrote:I'm rooting for Mario on this one. Sure, he's pretty much outclassed by Sonic, combat ability-wise, but Mario had a couple of good games back in the 8-bit days, although he started to suck when he went 16-bit and had been going downhill since then. Sonic, on the other hand, has never had a good game.
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Post by Darth Yoshi »

About the Cape dive, it affected the entire screen in Super Mario World, so I'm assuming that it has a pretty large blast radius. Unless Sonic finds a place that doesn't allow flight, Mario will catch Sonic in the shockwave sooner or later.
fgalkin wrote:What about Sledgehammer Mario?

Have a very nice day.
-fgalkin
You mean Jumpman from Donkey Kong? He's unstoppable, but slow and the hammer wears off pretty quickly.
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Post by thecreech »

Darth Yoshi wrote:About the Cape dive, it affected the entire screen in Super Mario World, so I'm assuming that it has a pretty large blast radius. Unless Sonic finds a place that doesn't allow flight, Mario will catch Sonic in the shockwave sooner or later.
Mario has to get a running start first with the cape which sonic with super speed boots can catch up to him and run him down. Even if Mario takes to the air and dives if he misses he has to get a running start again.
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Post by RogueIce »

thecreech wrote:Mario has to get a running start first with the cape which sonic with super speed boots can catch up to him and run him down. Even if Mario takes to the air and dives if he misses he has to get a running start again.
Been awhile since I played, but does the shockwave affect anything in the air? If not, all Sonic has to do is jump.
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"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
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Post by thecreech »

RogueIce wrote:Been awhile since I played, but does the shockwave affect anything in the air? If not, all Sonic has to do is jump.
I don't think it affects anything in the air
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Post by Darth Yoshi »

The shockwave from the impact with the ground doesn't affect airborne enemies, but it's a simple matter to switch to the sliding attack to compensate.

What would happen if Caped Mario decided to go on a spin frenzy? Sonic can run circles around him, but can he get any hits in?

Flying cap suffers from the time limit syndrome, which is why the Cape is better in this situation.
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Post by mauldooku »

Darth Yoshi wrote:The shockwave from the impact with the ground doesn't affect airborne enemies, but it's a simple matter to switch to the sliding attack to compensate.

What would happen if Caped Mario decided to go on a spin frenzy? Sonic can run circles around him, but can he get any hits in?

Flying cap suffers from the time limit syndrome, which is why the Cape is better in this situation.
Sonic jumps up and hits him with the Insta-Shield on the way down.
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Post by RogueIce »

Darth Yoshi wrote:The shockwave from the impact with the ground doesn't affect airborne enemies, but it's a simple matter to switch to the sliding attack to compensate.

What would happen if Caped Mario decided to go on a spin frenzy? Sonic can run circles around him, but can he get any hits in?

Flying cap suffers from the time limit syndrome, which is why the Cape is better in this situation.
Sonic is still invincible, regardless. All he has to do is catch at least one ring from any hit.

And Sonic can jump on a spinning Mario's head anyway.
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"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)

"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
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