Homeworld 2 Demo out!
Moderator: Thanas
- DPDarkPrimus
- Emperor's Hand
- Posts: 18399
- Joined: 2002-11-22 11:02pm
- Location: Iowa
- Contact:
Everyone should use Bit Torrent. Bit Torrent is your friend. It's allowing me to get the demo in 35 minutes instead of three and a half hours.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
- Spanky The Dolphin
- Mammy Two-Shoes
- Posts: 30776
- Joined: 2002-07-05 05:45pm
- Location: Reykjavík, Iceland (not really)
Why was the file I just DLed an 11k "torrent document"?Faram wrote:Just get it from bittorrent.
Here is a torrent linky:
http://www.aixgaming.com/filerush/
I believe in a sign of Zeta.
[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]
"And besides, who cares if a monster destroys Australia?"
- Colonel Olrik
- The Spaminator
- Posts: 6121
- Joined: 2002-08-26 06:54pm
- Location: Munich, Germany
bittorrent is a sharing program, ala kazaa. you'll need to download the software.Spanky The Dolphin wrote:Why was the file I just DLed an 11k "torrent document"?Faram wrote:Just get it from bittorrent.
Here is a torrent linky:
http://www.aixgaming.com/filerush/
Look up bittorrent in google, find the site, and get the program. Install program.Spanky The Dolphin wrote:Why was the file I just DLed an 11k "torrent document"?Faram wrote:Just get it from bittorrent.
Here is a torrent linky:
http://www.aixgaming.com/filerush/
Then, assuming you still have the torret document saved somewhere, double-click or do run on that file. The bittorrent program will then automatically connect to the appropriate peers and servers and, hopefully, start downloading the file.
That's how it works.
What's her bust size!?
It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
- Spanky The Dolphin
- Mammy Two-Shoes
- Posts: 30776
- Joined: 2002-07-05 05:45pm
- Location: Reykjavík, Iceland (not really)
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
So build your interceptors from your carrier and your frigates from your mothership, or vice-versa. It certainly makes carriers much more useful than before, as with HW1 carriers weren't really that useful overall. Now you need a carrier for versatility.Alyeska wrote:I only have one problem so far, but its fairly major. I am downright pissed that I can not build strike craft and capitalships at the same time. I want to be able to build defensive interceptors at the same time as frigates damnit.
I miss the old build system myself, but this isn't necessarily a bad thing, it's just different.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
It is very much a bad thing. For starters you have massive construction facilities on a Mothership and Carrier and you can only build one OR the other. That is bad.Hotfoot wrote:So build your interceptors from your carrier and your frigates from your mothership, or vice-versa. It certainly makes carriers much more useful than before, as with HW1 carriers weren't really that useful overall. Now you need a carrier for versatility.Alyeska wrote:I only have one problem so far, but its fairly major. I am downright pissed that I can not build strike craft and capitalships at the same time. I want to be able to build defensive interceptors at the same time as frigates damnit.
I miss the old build system myself, but this isn't necessarily a bad thing, it's just different.
Secondly, I already used carriers quite frequently. They are very handy for increasing your number of ships very quickly. Furthermore they are very good for use with resourcing. Self contained units to assist in resourcing which can also carry strike squadrons hidden within to surprise any attackers.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
In the two included missions, something that I missed was the ability to manually issue the hyperspace command. In the previous Homeworld, I'd always take time after the mission to repair units, build additional ships, and research stuff. In addition, I'd sometimes have to shuffle my strike craft around between carriers manually to prevent them from colliding with each other and other ships at the start of the next mission (poor Captain Ellison was killed by being in the way of a squad of launching Interceptors a few times).
As it stands, while the game engine harvests for you and completes any research you've left unfinished when you hyperspace out, it doesn't initiate anything else for you. Now, in terms of context, both missions had excellent in-story reasons for hyperspacing immediately, but I hope this doesn't persist through the game.
Overall, I'd also agree with Alyeska and Hotfoot in that I miss the old build system. Parallel production of different unit types was one of the best parts of the original Homeworld. Having to wait through a queue for each unit being produced seems a step back.
As it stands, while the game engine harvests for you and completes any research you've left unfinished when you hyperspace out, it doesn't initiate anything else for you. Now, in terms of context, both missions had excellent in-story reasons for hyperspacing immediately, but I hope this doesn't persist through the game.
Overall, I'd also agree with Alyeska and Hotfoot in that I miss the old build system. Parallel production of different unit types was one of the best parts of the original Homeworld. Having to wait through a queue for each unit being produced seems a step back.
Member of the Anti-PETA Anti-Fascist League
- DPDarkPrimus
- Emperor's Hand
- Posts: 18399
- Joined: 2002-11-22 11:02pm
- Location: Iowa
- Contact:
- Alan Bolte
- Sith Devotee
- Posts: 2611
- Joined: 2002-07-05 12:17am
- Location: Columbus, OH
i'd say the self-shading is fairly impressive, but it could do with sharper textures and much better specular mapping.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
Avatar credit
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
Avatar credit
Manual hyperspacing in single player is gone, as confirmed in this thread on the Relic forums. As for the build queue, I think it would have to be in the final product if it were in the demo in that case, as it was a key part of the gameplay engine. That might not prevent them from putting in a "multitask" module, though.DPDarkPrimus wrote:Some of those complaints, particularly the manual hyperspace one, are probably just because it's a demo.
Member of the Anti-PETA Anti-Fascist League
That is fucking bullshit. Resources are so fucking hard to come by, I want to be able to mine an area dry before I leave.Datana wrote:Manual hyperspacing in single player is gone, as confirmed in this thread on the Relic forums.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
For terms of story and fluff, fine, it's bad. For terms of gameplay, it's just different. There's still the possibility for a multi-build module or something anyway, but even if not, as far as gameplay is concerned, it's not a terrible game-breaking problem.Alyeska wrote:It is very much a bad thing. For starters you have massive construction facilities on a Mothership and Carrier and you can only build one OR the other. That is bad.
Well that's great, but in MP, most games were over before you could build a carrier, and there were often much more cost-effective methods of doing that same thing.Secondly, I already used carriers quite frequently. They are very handy for increasing your number of ships very quickly. Furthermore they are very good for use with resourcing. Self contained units to assist in resourcing which can also carry strike squadrons hidden within to surprise any attackers.
As for the lack of manual hyperspace, yes, that is annoying. However, going by the demo missions, the flow of the SP game is much different from the original.
The game is different from HW1. This much is obvious. No more do we have magic beams that repair ships or gather resources, physical contact is required for both, limiting the number of ships that can repair another ship or mine an asteroid. Frigates can no longer hyperspace on their own, but need to piggyback on the jump engine of a capital ship. The list goes on.
Additionally, the hyperspace core has turned into this magical, galaxy-altering artifact, instead of just the hyperdrive from the old exile ship. I seriously think that the original writers of Homeworld were fired sometime between the release of HW1 and Cataclysm...
Still, it looks to be a good game, and I've come up with some potent multiplayer tactics
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
- Mitth`raw`nuruodo
- Harry Potter on Acid
- Posts: 2867
- Joined: 2003-03-23 07:38pm
I just played this (it was my first Homeworld experience) and... wow. This demo makes me actually want to go out and buy the game, as opposed to getting it from my usual sources. This game takes the RTS genre and puts it in space (uhh, duh), but it does so VERY WELL! I love the 3d element to it, I stick my carriers way above the battle while the fighters/gunships duke it out in the middle, and the frigates hang out at the bottom. The whole Mothership thing is nice, you only get one, so you have to protect it. WHeee, I love this game!
<< SEGNOR: Grand Admiral of the Gnomish Hordes >< GALE: Equal Opportunity Lover >< SDNet Keeper of the Lore >< Great Dolphin Conspiracy >>
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
Wow...I can only imagine what your reaction would have been four years ago with HW1.Mitth`raw`nuruodo wrote:I just played this (it was my first Homeworld experience) and... wow. This demo makes me actually want to go out and buy the game, as opposed to getting it from my usual sources. This game takes the RTS genre and puts it in space (uhh, duh), but it does so VERY WELL! I love the 3d element to it, I stick my carriers way above the battle while the fighters/gunships duke it out in the middle, and the frigates hang out at the bottom. The whole Mothership thing is nice, you only get one, so you have to protect it. WHeee, I love this game!
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
My single biggest gripe is that they removed the Time Compression feature. WTF? Unless they radicaly changed the game, there are still maddeningly slow moments to it, or speeding things up helps tremendously. I used TC in Cataclysm all the time regardless of the mission being over. Relic says they removed it because TCs only use was for resource gathering.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
-
- Little Stalker Boy
- Posts: 1282
- Joined: 2002-10-26 07:20am
- Location: Lincoln, UK
- Contact:
Yes and since resource gathering is done instantly for you at the end of missions before it automatically hyperspaces out it makes Time Compression useless in most peoples opinions. Honestly I only used it to gather resources at the end tooAlyeska wrote:My single biggest gripe is that they removed the Time Compression feature. WTF? Unless they radicaly changed the game, there are still maddeningly slow moments to it, or speeding things up helps tremendously. I used TC in Cataclysm all the time regardless of the mission being over. Relic says they removed it because TCs only use was for resource gathering.
History? I love history! First, something happens, then, something else happens! It's so sequential!! Thank you first guy, for writing things down!
evilcat4000: I dont spam
Cairbur: The Bible can, and has, been used to prove anything and everything (practically!)
StarshipTitanic: Prove it.
evilcat4000: I dont spam
Cairbur: The Bible can, and has, been used to prove anything and everything (practically!)
StarshipTitanic: Prove it.
I did NOT. I used it frequently in the missions. That is one of the things I loved about Cataclysm over the original and I was full well expecting it in HW2.Super-Gagme wrote:Yes and since resource gathering is done instantly for you at the end of missions before it automatically hyperspaces out it makes Time Compression useless in most peoples opinions. Honestly I only used it to gather resources at the end tooAlyeska wrote:My single biggest gripe is that they removed the Time Compression feature. WTF? Unless they radicaly changed the game, there are still maddeningly slow moments to it, or speeding things up helps tremendously. I used TC in Cataclysm all the time regardless of the mission being over. Relic says they removed it because TCs only use was for resource gathering.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
- Mitth`raw`nuruodo
- Harry Potter on Acid
- Posts: 2867
- Joined: 2003-03-23 07:38pm
What I'm getting from all this is: "HW2 is cool, but HW1 was better". Correct? If so, can HW1 still be found in stores, or do you think they took it off the shelves? *wanders over to ebGames to check*
<< SEGNOR: Grand Admiral of the Gnomish Hordes >< GALE: Equal Opportunity Lover >< SDNet Keeper of the Lore >< Great Dolphin Conspiracy >>
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
Better? Probably not. Just different. HW1 can still be found in stores for as low as $10. While your at it get HW: Cataclysm as well. It is a stand alone full game sized "add-on" to the original.Mitth`raw`nuruodo wrote:What I'm getting from all this is: "HW2 is cool, but HW1 was better". Correct? If so, can HW1 still be found in stores, or do you think they took it off the shelves? *wanders over to ebGames to check*
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Its pretty foolish to judge HW2 in its entirity based on a few days of playing the demo, IMHO. Saying it isn't as good as HW1 is just not a statement that can be supported yet.
Howedar is no longer here. Need to talk to him? Talk to Pick.
Fact of the matter is these are major points against the game itself and Relic fucking admitted it was going in the full game, not just the demo. This pisses me off. They fucking removed three options from HW1. They remove time to rebuild, they remove time compression, and they remove multiple unit construction. Those are big fucking changes for the worse. The game is good, but I dare say the gameplay is worse then the original.Howedar wrote:Its pretty foolish to judge HW2 in its entirity based on a few days of playing the demo, IMHO. Saying it isn't as good as HW1 is just not a statement that can be supported yet.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
At some point, we shall have to play with each other online...even if it is to just beat down the AI.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!