Super-Gagme wrote:Silver Paladin wrote:And secondly, RTSes generally have a lot more tactics than TBS. They have less strategy, because a superior tactician who uses high ground, focus fire, flanking, air drops, etc. can overcome a superior strategist who has the "counter units".
High ground? Flanking? Please direct me to a typical RTS (C&C, AoE, Starcraft) in which these are a factor. And what precisely is Focus Fire?
In AoE, if you have archers and on the high ground they have better accuracy against troops down below meaning they kill better. Flanking helps a whole lot when attacking an enemy because it means your troops are well spread out and will be able to attack his sides quicker in which the opponets rear troops may not be able to attack if he's in line formation.
In AoE, you have to worry about a lot of things because you have to micro-manage your economy and your troops. The economy is very important to pay attention to because it decides what units you are making. It also helps when you scout the enemy's base early.
If he's mining stone then he plans to bring towers up. If he's getting into gold, it's either he's going to send himself to the next age quicker or build archers or man of arms. If he has more farms then that usually and might mean he has too much wood and want to build scouts and etc.
Then there is the different types of maps. Each map has it's own needs and do's.
A water map would always carry out sea rushes or making transports and land on your opponets islands. You have to figure out what may happen.
Yucatan has a lot of food thus a civilization like the Mongols in the game has an advantage as they can take in the meat quicker etc.
etc etc etc.
Not to mention each, civilizations has it's own advantages and disadvantages in the game and no civ truly counters or is more over-powering then the other.
IMO, AoE:II is the most complicated RTS game because there are too many possibilities to choose to attack and defend from.
Cyaround,
Jason