Well, with 1st view all you need to do is have the weapon shoot in a straight line in the direction you're pointing, while in 3rd view you have to intersect a line going from the camera straight forward thru the bullseye, and see what object it intersects first and at what point. then you have to draw a vector from the weapon to that point, and then shoot in that direction.2000AD wrote:How hard is it to incorporate 3rd person perspective? Isn't it just a matter of shifting the camera back a bit? Duke 3D, C&C: Renagade and the Jedi Knight series have all done it.
Right now both are quite trivial tho, in fact most 3D engines already incorporate ways to calculate vector intersections.