Is an X-COM remake that doesn't suck too much to ask for?
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- White Haven
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Realtime in Apoc was fun for laying down 'sweet jesus that should be unconstitutional' fields of fire with 36 people with twin devastator cannons.
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-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
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Grrr, I had completely forgotten about that. No wonder I had started a game for the first time in Superhuman, and after the initial Alien Retaliation on day 2, the game got so much mellowerTemjin wrote:The first X-Com game had a bug which automatically sets your game to the lowest difficulty level whenever you load a saved game, even if you had chosen a higher level when you first started it.
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While nearly a completely different game in so many ways, Apocalypse was fucking sweet. I mean, in how many real-time combat games your troops can see the incoming projectiles and bullet-dodge them.White Haven wrote:Realtime in Apoc was fun for laying down 'sweet jesus that should be unconstitutional' fields of fire with 36 people with twin devastator cannons.
- White Haven
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Aaah, fond memories of clearing out a UFO by setting 36 guys in front of the door, one rank prone, the next kneeling, the next standing, the next flying, with some guys off to the side, all with dual devastators, and just push play and wait. Doors open. purple light blazes, and something dies. Megaspawns died before they finished roaring at me. So beautiful...
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
- Batman
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To me, Apoc was in many ways the best of the XCOM OT. Leaving alone the improvement in graphics, I liked the variety of environments that were present. XCOM had basically one populated outdoors grid, three unpopulated ones which basically differed in color (oh and the forest one had vegetation), one city grid and alien bases. TftD at least added the ship maps but compensated for that with ugly equipment designs (Elite Soldiers do NOT wear yellow!!!) and the near-unkillable Lobster Men. Apoc had several indoor sets, several mixed, and several outdoor sets PLUS the admittedly pretty genenric UFO crash sites, AND the alien dimensions. I also liked the variety and customizability of vehicles (not that I ever used road ones), and the fact that human technology did NOT become obsolete as the game progressed.
Great-not only have you people gtten me hooked on XCOM again, but now I'll propably spend a futile afternoon trying to get Apoc to work on XP again
Great-not only have you people gtten me hooked on XCOM again, but now I'll propably spend a futile afternoon trying to get Apoc to work on XP again
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'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
- Arthur_Tuxedo
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Does Apoc work on DOSBOX if not XP?
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Best equipment for X-Com:EU. Flying suits, Heavy plasma and alien grenades. The H Plasma was insane. Huge accuracy, large clip and horrendously deadly. Too bad they nerfed the sonics and Guass in the next game.
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Mecha Maniac
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- Slartibartfast
- Emperor's Hand
- Posts: 6730
- Joined: 2002-09-10 05:35pm
- Location: Where The Sea Meets The Sky
- Contact: