My main gripe lately is TA, because I've been playing that with Vympel.
1. Stealth Fighters are too powerful, and we've made it a rule that they're not built. They're too fast, too powerful, and don't show up on radar (even if you build an AWACS plane).
2. Naval units. On TA's bigger maps with seas you expect to have epic battles with all sorts of naval ships. What ends up happening?
* No visibility as naval units can't seem to see much farther than a few pixels around them (and if you're on a sub, then forget it...).
* Because there's no visibility you have to rely on Radar/Sonar... whoops, you can't because only ONE unit has a radar tower and it's a non-combatant (the so-called 'carrier' even though it's little more than a mobile air repair pad). This means you have to use scout ships as 'spotters' (what the fuck is this, WW1 combat? This is supposed to be the FUTURE!) which are easily killed OR use scout planes (UAVs, which is futuristic, but shouldn't be required) which are ALSO easily killed.
* Also Radar, on a LARGE map, is fucking horrendous to target manually (especially if you have a small screen already, like from a laptop). Incredibly, in TA you have to build a VERY expensive and time-consuming building in order for your units to target enemies based off of radar! They should be able to do that automatically! But even if they can't, then the building in question should at LEAST be cheap to build.
* No maneuvrability. Carriers and Battleships move like a drunken whale. I want playability, not 'realism'.
* Submarines are SLOW. And the fact they can't see very far makes them stupid. You either need to use a spotter plane in order to ID your targets (ANOTHER thing TA lacks in it's Radar/Sonar department: enemy blips show up as 'unidentified objects'
) and thus give away your position to the enemy (because the whole purpose of a submarine is STEALTH), OR you have to manually target each blip that shows up on your sensor map, which as I've already stated is hard to do on large, naval oriented maps. Also, none of the submarines except the ARM and CORE hunterkillers look remotely LIKE a submarine - re: cigar shaped. Most of them have this stupid shape to them which frankly makes them look rediculous. AND their only weapon is a torpedo; they can't launch missiles or nuke missiles. Again, this is supposed to be FUTURISTIC combat! What the fuck is this?
* None of the units makes sense. Submarines have already been covered. The Destroyer has a gun and a DEPTH CHARGE launcher (:shock:). Same goes with the Cruiser, only it's gun is longer ranged. None of them have a air repair pad. None of them have the ability to shoot missiles (meaning they're vulnerable to aerial units). Furthermore there is a dedicated 'missile ship' which has one SAM battery and a long ranged missile launcher - except the missiles don't trach their targets (:roll:). There is also a dedicated AAW Destroyer - it has two SAM batteries and a flak cannon. This is beginning to make sense, EXCEPT IT HAS NO RADAR. There are radar/sonar jamming ships/subs, but what's the point when your fleet doesn't even have radar to begin with (and the ASW ships have a short sonar range)? The battleship is the worst offender, because it has nothing but two cannons. It has no protection from aircraft OR subs.
* Finally, aircraft slaughter fleets. You spent all that time and money building a large submarine wolf pack to raid your enemy's shoreline? Too bad, he's got a sonar plane and one or two torpedo planes - there's NOTHING those subs can do (because the torpedoes are guided and ALWAYS hit, unless the surrounding landscape somehow favours the subs from an angle of approach, at which point they're still trapped). Aircraft are also easier to build and mass into the air and can't be killed. I've already mentioned Stealth Fighters. But torpedo planes (both types) can kill fleets relatively easily, especially the seaplane variety.
* One last point. You can build nuclear silos in this game, and a 'Patriot' style interceptor missile silo as well. However, there are NO SSBs, and there is NO mobile missile defence (ALTHOUGH there is a LAND version... funny that...
)
I'm starting to remember why I lost faith in this game... but it CAN be modded, and there are a few good ones out there...