I seem to have taken a tangent. Anyways, on collisions in NFS Porsche. If you hit a truck, the car takes a lot more damage than hitting a car. If you're on the inside of another car in a turn and you drift into him, he will spin out while you usually get through ok. Getting hit on the rear quarter panel spins you out good, getting hit on the door or front fender is usually recoverable. It does have glitches in that computer cars cheat and don't seem to take damage and recover from skids & ramming into walls at least twice as fast as human players.White Haven wrote:Impressive. In a discussion about collision physics, you posted up a rebuttal all about every non-collision-related bit of physics you can find.
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GT has an arcade mode.Ace Pace wrote:The second 2 are not arcade racing games.Slartibartfast wrote:Virtua RacingTech^salvager wrote:Show me a arcade racing game with realtisc physics. Then I will take back my argument.
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What are you saying, that to be arcade it has to be inaccurate? That's circular logic, isn't it?Ace Pace wrote:IIRC its still pretty accurate, they just changed some limitations around like fuel.Gandalf wrote:GT has an arcade mode.Ace Pace wrote:The second 2 are not arcade racing games.
"Show me an arcade racing game that doesn't have wonky physics. Oh well that one doesn't count because it doesn't have wonky physics."
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Arcade mode AFAIK only takes of fuel and damage. If thats arcady enough for you, enjoy it.Slartibartfast wrote:
What are you saying, that to be arcade it has to be inaccurate? That's circular logic, isn't it?
"Show me an arcade racing game that doesn't have wonky physics. Oh well that one doesn't count because it doesn't have wonky physics."
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