Rome: Total War

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Post by Ace Pace »

Stark wrote:Its kewl, but I'd like some kind of ratio between output of good units and crap ones... but in vanilla you NEED to build shitloads of guys just to keep the squalor down.
Thats kinda harder, AFAIK, since the engine isn't that flexible (see the problem TR mod has with ZoR)
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Post by Stark »

Yes, I agree much of Rome seems to be hardcoded; its unlikely that sensible fixes (like simultaneous training/building) will ever work. Even the battle engine has a few hardcoded limitations that annoy me; but hey, its a great game :D
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Post by Ace Pace »

Stark wrote:Yes, I agree much of Rome seems to be hardcoded; its unlikely that sensible fixes (like simultaneous training/building) will ever work. Even the battle engine has a few hardcoded limitations that annoy me; but hey, its a great game :D
Though from the patch details, I could be reading into it too deep,but they seem to be moving abit more stuff into the .txt files, like Battle AI. :?
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Post by Captain Cyran »

Out of all the mods I've read through, I like the SPQR one the most.


Now I just need to figure out how to get it onto my game...
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Post by kheegster »

Is RTW particularly hardware-hungry? All I have is a 2-year old laptop with Pentium IV 2Ghz, 256 Mb of RAM and a pitiful 32 Mb Mobility Radeon...
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Post by Darth Wong »

kheegan wrote:Is RTW particularly hardware-hungry? All I have is a 2-year old laptop with Pentium IV 2Ghz, 256 Mb of RAM and a pitiful 32 Mb Mobility Radeon...
It runs quite smoothly on all of my machines, from a 2.4GHz machine with 1GB RAM down to an old 1.4GHz Celeron with 384MB of RAM and a crappy 32MB GeForce2MX card.
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Post by Arthur_Tuxedo »

Darth Wong wrote:
Vympel wrote:Although 6-months to build say, a Pantheon doesn't sound realistic either. At best, the highest construction times for the absolute largest structures should be two years- three, max.
I suppose you could dig through the file in order to figure out how they did it, and then set your own preferred build times. The quick-build mod is just one text file.
It's really easy and quick. Locate the file "export_descr_buildings.txt" in the Data folder. Open the find/replace function in notepad. Type "construction 2" into the find field and "construction 1" into the replace field and hit replace all. Then do another find replace, except with "construction 3" in the find field, etc.. Build times range up to 8 or 9, I believe. I replaced all of the build times below 6 with 1, and the rest with 2. You can do this manually with each different building, but it will probably take you an hour, whereas this method can be done in about 2 minutes.

On a related note, you can mess with the troop build times in a similar way, under the file "export_descr_unit.txt" in the same folder. The field you want is "stat_cost 1" and 2. You can set it to 0, and have multiple units built by the next turn, although this does not work with buildings (I tried).

So there you go. Happy modding!
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Post by Ace Pace »

Captain_Cyran wrote:Out of all the mods I've read through, I like the SPQR one the most.


Now I just need to figure out how to get it onto my game...
Download the big file (its only 14.6MB and has great skins), copy paste into your Data folder with overwrite.

Backup that folder BEFORE you do so, so you can return to play online.

Otherwise your screwed for online play.
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Post by Vympel »

Good work Arthur, I think I'll do that- I tried to download those cheat patches from gamecopyworld, but the one I downloaded didn't work. I might try another one though- thanks for the mod link Mike!
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Post by Captain tycho »

Hmm, something odd with the SPQR mod. I go to provincial campaign, select my faction, and select the mod. Then when I hit the next button at the mod option, it goes right back to the main screen. Wtf? :?
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Post by Captain Cyran »

Ace Pace wrote:
Captain_Cyran wrote:Out of all the mods I've read through, I like the SPQR one the most.


Now I just need to figure out how to get it onto my game...
Download the big file (its only 14.6MB and has great skins), copy paste into your Data folder with overwrite.

Backup that folder BEFORE you do so, so you can return to play online.

Otherwise your screwed for online play.
Downloaded the big file, then copy and pasted it into the Data folder. How do I overwrite? Because right now it's not working. I'm not getting any options like "Have bigger armies" or "Play with the SPGR mod".
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Post by Stark »

Tycho, with the realism mod that error happens if you don't delete the map files in rome\data\world\maps\campaign\total realism folder (I imagine its different for SPQR). You want to delete the map.rwm file and let the game rebuild it.
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Post by Ace Pace »

Captain_Cyran wrote:
Downloaded the big file, then copy and pasted it into the Data folder. How do I overwrite? Because right now it's not working. I'm not getting any options like "Have bigger armies" or "Play with the SPGR mod".
No Options, just go into Options, Video detail, Unit sizes to Huge.
For the best impact :P

Then just start a reguler campaign.
If you notice the factions do not have discriptions, Thats allright.
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Post by Captain Cyran »

Ace Pace wrote:
Captain_Cyran wrote:
Downloaded the big file, then copy and pasted it into the Data folder. How do I overwrite? Because right now it's not working. I'm not getting any options like "Have bigger armies" or "Play with the SPGR mod".
No Options, just go into Options, Video detail, Unit sizes to Huge.
For the best impact :P

Then just start a reguler campaign.
If you notice the factions do not have discriptions, Thats allright.
Ah, what about the SPQR mod though? People keep mentioning being able to turn that off and on or something like that.
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Post by Captain tycho »

Stark wrote:Tycho, with the realism mod that error happens if you don't delete the map files in rome\data\world\maps\campaign\total realism folder (I imagine its different for SPQR). You want to delete the map.rwm file and let the game rebuild it.
Thanks. I knew you had to do that for the other realism mod, but this one didn't mention it. :?
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Post by Darth Wong »

If you want something really fun, modify your files to let players build the giant oliphants. Now that's fun! After playing with the files a bit, I discovered how to customize the build times as AT suggested, and also how to let players build/retrain old pre-Marius units even after his reforms kick in. And Roman players with Circus Maximus can now build the giant oliphants, just for the sheer hilarity factor of it.
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Post by Captain tycho »

Argh, the SPQR mod still isn't working. :evil:
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Post by Stravo »

Getting into a game as the Egyptians now, the Seluecids died quickly and bloodily, one of my fav moments was my wall of spearmen getting charged by elephants, what a fucking massacre. The spearmen were flung left and right and the elephants started stamping and headbutting the poor bastards. The first time I ever really faced a serious elephant threat, I took Carthage as the Scipii early in the game so I never faced their elephants. Remembering advice here I just started hitting the bastards with arrows and javelins until they went down in short order.

The Egyptians are even more about slow buildup than the Selucids. But once they have their economy cranking the money starts pouring in they become a mighty juggernaut much like when I played the Selucids. Upgrade quckly because the early Egytpian units are absolute shit.

BTW can anyone tell me any benefit that comes from Trade agreements, I must have like three or four with various powers and I don't see much of a difference income wise. Also how do Alliances work? I have one with the Armenians and they have not jumped in to help me finish off the Selucids and right before the selucids died they entered an Alliance with Pontis who promptly declared war on me. It would be nice if my allies were as loyal or helpful.
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Post by Captain tycho »

Anyways, reinstalled Rome and screwed the mods, except for the quick-build one DW linked to. Playing a game as the Britons now. I just finished conquering all of Gaul and Iberia, and I'm building up a huge trio of armies on the Julii border. Germania has been making some serios inroads against my northern territories, but I plan to transfer an army from Britanna to counter them. My economy is running smoothly, as I have a trade agreement with Carthage (who is somehow still alive) and Dacia.
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Post by Ace Pace »

Captain_Cyran wrote:
Ah, what about the SPQR mod though? People keep mentioning being able to turn that off and on or something like that.
Thats basicly copy pasting both Data Folders into seperate locations, then switching between them at will, unless theres a Mod Switcher that works well (theres one in the works).

Stravo, if you have a land connection, then you can trade with them, for example your border cities, being far from the good trade spots mid-empire, trade at the border.

Wong, we must have a replay!
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Post by Captain Cyran »

Ok, I'm obviously doing something wrong here. I have extracted the SPQR mod, the Building in one turn mod, and the no flame lag mod all onto Data. I have done absolutely nothing else, those are the only mods I have dowloaded. What have I done wrong?
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Post by Stravo »

Captain_Cyran wrote:Ok, I'm obviously doing something wrong here. I have extracted the SPQR mod, the Building in one turn mod, and the no flame lag mod all onto Data. I have done absolutely nothing else, those are the only mods I have dowloaded. What have I done wrong?
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Post by Captain Cyran »

Stravo wrote:
Captain_Cyran wrote:Ok, I'm obviously doing something wrong here. I have extracted the SPQR mod, the Building in one turn mod, and the no flame lag mod all onto Data. I have done absolutely nothing else, those are the only mods I have dowloaded. What have I done wrong?
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Post by Knife »

Stravo wrote:
BTW can anyone tell me any benefit that comes from Trade agreements, I must have like three or four with various powers and I don't see much of a difference income wise. Also how do Alliances work? I have one with the Armenians and they have not jumped in to help me finish off the Selucids and right before the selucids died they entered an Alliance with Pontis who promptly declared war on me. It would be nice if my allies were as loyal or helpful.
I think your regional economy benifits from trade with agreements.
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Post by Knife »

BTW, I took Wong's advice from my 'economies' thread. As I build my cities, primary builds go to economic structures. My economies just hummmmmmmmmm now.
They say, "the tree of liberty must be watered with the blood of tyrants and patriots." I suppose it never occurred to them that they are the tyrants, not the patriots. Those weapons are not being used to fight some kind of tyranny; they are bringing them to an event where people are getting together to talk. -Mike Wong

But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red
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