Ok, Region then.Thirdfain wrote:Considering your lack of experience, Region or minor....
STGOD 2K5 OOC Thread
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A quick rundown of the STGOD2 universe.
It's based on the old ASVS STGOD, and is set on a Galactic scale. It's about 200 years after the major powers of the Galaxy were rent by war, and the galaxy is going through a period of rebuilding. The old nations, largely represented by the Quintuple Entente, remain as stubs of their former selves. They are never the less still potent. This brings us our story, as the old powers, the successor states, and the myriad of new nations springing forth all interact in their bids to take their place amidst the stars.
Tech Level is regressed Star Wars- destroyers can BDZ from orbit, planetary shields capable of holding out for extended periods are common enough that most industrialised worlds (though certainly not colonies....) would have them, or at least theatre shields. Massive buildingg\ projects like the Death Star are very uncommon doing to poor infrastructure, and while there are a handful of Eclipse- size supercapital ships, fleets of thousands such vessels are unheard of.
It's based on the old ASVS STGOD, and is set on a Galactic scale. It's about 200 years after the major powers of the Galaxy were rent by war, and the galaxy is going through a period of rebuilding. The old nations, largely represented by the Quintuple Entente, remain as stubs of their former selves. They are never the less still potent. This brings us our story, as the old powers, the successor states, and the myriad of new nations springing forth all interact in their bids to take their place amidst the stars.
Tech Level is regressed Star Wars- destroyers can BDZ from orbit, planetary shields capable of holding out for extended periods are common enough that most industrialised worlds (though certainly not colonies....) would have them, or at least theatre shields. Massive buildingg\ projects like the Death Star are very uncommon doing to poor infrastructure, and while there are a handful of Eclipse- size supercapital ships, fleets of thousands such vessels are unheard of.
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Of course. Fielding fewer hulls for greater power per hull is totally cool.If I rejoin, the SKS probably will continue on its doctrine of qualitative superiority vice numerical superiority, thus it'll have fleet rolls 1/2-2/3 a step down from its "ranking"
Oh, and I guess we'll stick to the Nitram doctorine on superweapon platforms- superweapons can crack planet shields easily, but a superweapon platform costs you capital ship hulls and is crap in terms of defense and offense, and will get owned by a dedicated capital ship.
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Well, I have one superlaser-fitted Sonoma, but I'll just say that the other two that were under construction were left partially-completed and mothballed due to budgetary overruns. The accounting firm responsible, a certain Arthur-Anderson Inc, has been fined heavily by the CorpSec Board of Directors.Thirdfain wrote:Oh, and I guess we'll stick to the Nitram doctorine on superweapon platforms- superweapons can crack planet shields easily, but a superweapon platform costs you capital ship hulls and is crap in terms of defense and offense, and will get owned by a dedicated capital ship.
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I'll be playing as the Illithid Combine. For you D&D nutters, you already know about 'Thids. These 'Thids are basically the D&D baddies on crack. They distain most conventional weaponry and use tons of battle-psions tied into ship power grids. Psionic storms, force blasts, insanity causing illusions, the whole kaboodle. Their abilities still have to get past conventional defenses, of course. They are quite small in number, and have a pathetic birthrate, but make up for that in terms of ship quality and psionic powers. They use human thralls as workers, infantry, gunners, etc, and are very enterprising traders, with trade routes running across the known galaxy.
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The Star Kingdom Royal Navy's macroetheric cannon are currently mothballed.
For those of you who don't know much about my power, the SKS uses a fusion of magic and technology. They are currently allied with the United Terran Republic, the Kzinti Patriarchy and the Corporate Sector (collectively, the Quadruple Entente)
For those of you who don't know much about my power, the SKS uses a fusion of magic and technology. They are currently allied with the United Terran Republic, the Kzinti Patriarchy and the Corporate Sector (collectively, the Quadruple Entente)
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Sure, but keep in mind that STGOD4 was on a considerably smaller scale with weaker technology than this one.
-edit Alyrium, if you don't mind, please keep the OOB thread limited to OOBs. As for the Grand/Major power deal, I'd like to avoid having more than 3-4 outside of the Entente. It simply wouldn't make game sense that a bunch of nations capable of single-handedly challenging an Entente nation would have sprung up in the last few decades- so those nations with hefty power individually will be rare. I think Regional will be the standard level for most players.
-edit Alyrium, if you don't mind, please keep the OOB thread limited to OOBs. As for the Grand/Major power deal, I'd like to avoid having more than 3-4 outside of the Entente. It simply wouldn't make game sense that a bunch of nations capable of single-handedly challenging an Entente nation would have sprung up in the last few decades- so those nations with hefty power individually will be rare. I think Regional will be the standard level for most players.
I'd like to get in on this again, but I don't have much free time right now with my job but I'll try and post as much as I can. I'd like to Bring the UTR back as a grand power, with the Free Star Alliance and Indepependent Worlds Federation as Protectorates with minimal military presence but decent economic power. (no caps, some cruisers and a few CVLs, but mostly escorts for internal commerce protection).
Both of those nations basically exist as markets for the UTR and to serve as either buffer zones with other powers or as remote staging areas for the fleet. They're technically independent but they know they're security and stability depend on the UTR, so they don't do anything to get the UTR too upset.
Both of those nations basically exist as markets for the UTR and to serve as either buffer zones with other powers or as remote staging areas for the fleet. They're technically independent but they know they're security and stability depend on the UTR, so they don't do anything to get the UTR too upset.
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Ah, screw it. I likes me railguns too much. I'm in, though I won't be the most active of players until about mid-January.
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All right, here's the last incarnation of the STGOD2 map as of about the middle of it, I think... Mind you, it's about 180k to preserve details.
STGOD2 map revision 3
STGOD2 map revision 3
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I still have the original layered map so it shouldn't be too hard to start adding everyone in. And I won't be in class until February so I have plenty of time to waste.Thirdfain wrote:I seem to recall modifying that map somewhat in the meantime
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I don't have time to come up with a completely new nation. Nashtar Mark II coming right up.
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Here's another slightly more recent but less well done map I found.
http://www.stardestroyer.net/Armour/Pics/STGODmap.gif
http://www.stardestroyer.net/Armour/Pics/STGODmap.gif
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