Stofsk wrote:
What I mean is, what is your strategy when playing the Spartans, and why do you think they're the best-rounded faction?
I play a perpetual war game as the Spartans, using waves of cheap-ass max-1-2 rovers to take over what ever continent I happen to be chilling on. I get tech by taking cities.
As for why I think they are the best faction, I feel that the advantage in combat provides more than any other advantage a faction can have. Taking cities gets you money, technology, and growth, and puppeting leaders gets you those all-important council votes. Their disadvantage in industry is not that bad at all.
Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
Stofsk wrote:
What I mean is, what is your strategy when playing the Spartans, and why do you think they're the best-rounded faction?
I play a perpetual war game as the Spartans, using waves of cheap-ass max-1-2 rovers to take over what ever continent I happen to be chilling on. I get tech by taking cities.
As for why I think they are the best faction, I feel that the advantage in combat provides more than any other advantage a faction can have. Taking cities gets you money, technology, and growth, and puppeting leaders gets you those all-important council votes. Their disadvantage in industry is not that bad at all.
I tend to find that the Spartans are a better Builder faction than a Momentum faction. They don't have Morgans pop limits, Zak's drones, or Lal's efficiency penalty to hinder their growth. Their SE choices aren't as cripped as Dee or Cha Dawn. Police bonus helps with the Transcend level drones, morale and cheap prototypes helps against the worms that you'll be kicking up with all the eco-damage you want to cause. The industry penalty, while crippling in the early game, means practically nothing once you have your economy up and running.
With all that going for them, it's pretty easy to see why a number players swear by them.
I like to play as the University. Their free tech at the start helps me in getting a jump on the other populaces and starting a war. Then I can use that momentum to grow quicker. If I don't want a war, I use it to build an economy.
Of course, that doesn't always go as I plan it.
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
I've always had a soft spot for Miriam. A hot rocking population where everybody wants to play (support bonus), uber terrori...um preachers of the word (probe bonus). Sure, you're always second best in tech but your overwhelming numbers of formers, troops and probe teams make a massive difference. And did we mention the fanaticism bonus?
It was very funny to conquer the aliens with nothing but really expendable hordes of 1-1-1 dudes (and a former).
Don't abandon democracy folks, or an alien star-god may replace your ruler. - NecronLord
University. Play nice and make sure not to build too near anyone else. Sit quietly until I have plenty of SPBs, then nuke everything that isn't me.
Or at least that's how I remember it. Shit, I need to reinstall this game, it's been years.
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster