Are Game Revisions a Viable Market?
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Sorry, I meant Hostile Waters was a fairly close contempary of Carrier Command, it came out a few years ago.
http://www.gamesurge.com/pc/reviews/hostilew.shtml
If you're in the UK, it's possible to pick it up on the Sold Out budget label for about £5. I don't know about it's availability anywhere else.
http://www.gamesurge.com/pc/reviews/hostilew.shtml
If you're in the UK, it's possible to pick it up on the Sold Out budget label for about £5. I don't know about it's availability anywhere else.
Don't Move you're surrounded by Armed Bastards - Gene Hunt's attempt at Diplomacy
I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own - Number 6
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own - Number 6
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
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How about a remake of X-Com: UFO defense, but allowing far more customization of the aircraft?
I.e. Your basic Interceptor carries 2 weapons. A customized Interceptor might carry a gun internally, and missiles on the wings. You might lose some fuel range (gained back by not using all weapons), but you get better firepower.
After that, you could grab larger SkyRangers, for more troops.
When you develop your custom UFOs (Firestorm, Lightning, Avenger), you can design the interiors a little, giving more capabilities. A Firestorm based transport might only carry 4-6 people, for example.
For the aliens, you would have the classic designs, and allow for more aliens to be added. An overall aliens folders, with subfolders within each would hold the graphics, sounds, etc for each species of alien. So you could add a fairly cheap type of alien, and make it occur often. It wouldn't be very tough. It would also include typical weapon types for each alien, so you don't get Sectoids hauling heavy Plasma weapons.
That would allow for players making their own aliens as well.
For UFOs, you could design your own UFOs, and compile those into the game, including standard loadouts (number and types of crew), along with characteristics.
After you manage to beat X-Com: UFO Defense, it shifts forward in time. Giving you a nice story and graphics, of how the governments fell (likely due to X-Com selling hundreds of weapons on the black market), and new governments arose.
Lots of good popcorn moments there.
Then the first underwater attacks come. X-Com is formed, and the first underwater weapons are revealed to be little more than harpoon guns, as the world's supply of Elerium has all but dried up, and standard lasers aren't very effective underwater. The power and flying armors aren't available for the same reasons as well. The alien alloy armor is available, but the history reveals that salt water corrodes the armor, meaning you effectively have to buy/build new armor for each mission.
Again, you have to research, but for surface missions, you get the older and better armor, and the laser weapons.
UFO design will be incorporated, along with alien design as well.
If it extended to changing physical characteristics based on starting stats, that would be a nice touch. So the high Str guy has bulging muscles, while the low Str guys have smaller limbs, etc.
It would be an interesting redo for X-Com.
I.e. Your basic Interceptor carries 2 weapons. A customized Interceptor might carry a gun internally, and missiles on the wings. You might lose some fuel range (gained back by not using all weapons), but you get better firepower.
After that, you could grab larger SkyRangers, for more troops.
When you develop your custom UFOs (Firestorm, Lightning, Avenger), you can design the interiors a little, giving more capabilities. A Firestorm based transport might only carry 4-6 people, for example.
For the aliens, you would have the classic designs, and allow for more aliens to be added. An overall aliens folders, with subfolders within each would hold the graphics, sounds, etc for each species of alien. So you could add a fairly cheap type of alien, and make it occur often. It wouldn't be very tough. It would also include typical weapon types for each alien, so you don't get Sectoids hauling heavy Plasma weapons.
That would allow for players making their own aliens as well.
For UFOs, you could design your own UFOs, and compile those into the game, including standard loadouts (number and types of crew), along with characteristics.
After you manage to beat X-Com: UFO Defense, it shifts forward in time. Giving you a nice story and graphics, of how the governments fell (likely due to X-Com selling hundreds of weapons on the black market), and new governments arose.
Lots of good popcorn moments there.
Then the first underwater attacks come. X-Com is formed, and the first underwater weapons are revealed to be little more than harpoon guns, as the world's supply of Elerium has all but dried up, and standard lasers aren't very effective underwater. The power and flying armors aren't available for the same reasons as well. The alien alloy armor is available, but the history reveals that salt water corrodes the armor, meaning you effectively have to buy/build new armor for each mission.
Again, you have to research, but for surface missions, you get the older and better armor, and the laser weapons.
UFO design will be incorporated, along with alien design as well.
If it extended to changing physical characteristics based on starting stats, that would be a nice touch. So the high Str guy has bulging muscles, while the low Str guys have smaller limbs, etc.
It would be an interesting redo for X-Com.