WW2 and Modern miniature games

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Post by weemadando »

Gandalf wrote:
weemadando wrote:
Captain tycho wrote:What is the mother hen rule?
You can have your 10 T-34s but if they move, because the crews are shite, only the command tank/lead tank may fire.

Makes life easier when you have NO armour at all in your force.
Shit, is that only for T-34s? Because my force would be half Lend Leased Lees.
Nope, thats Russian armour in general. All of it... AHAHAHAHHAHAHAHHA! But putting tankdetsoyksisivisksivischcskivladiski (or whatever the tank riders are called) on them for a few points a tank is something of a saving grace.

But then again, even with 2 88s crewed with FJ and with the extra crew upgrade, I can still only take 6 (at most) a turn. Which means next turn you are still going to wail on me.

The russians suck individually, but then again, there is never just one russian!
User avatar
Alex Moon
Rabid Monkey
Posts: 3358
Joined: 2002-08-03 03:34am
Location: Weeeee!
Contact:

Post by Alex Moon »

Back in middle school I had a teacher who was really into minatures. He ran a minature WWII wargamming club every monday night. Damn that was fun. He had probably $2000 worth of materials and he used his own rules. Simultanious turns, board as is, all that kind of stuff.

When he taught a military history class one year, he let us play civil war battles to illustrate how warfare was practiced. :)
Warwolves | VRWC | BotM | Writer's Guild | Pie loves Rei
Post Reply