Havent got a clue.Praxis wrote:What about CoreImage? (note, asking a question, not arguing- I knew Quartz Extreme wasn't as good as Avalon, but that was obvious since QE was released oh three years ago...)
But by googling arstechnica, CoreImage looks very similar to DirectShow filters except they either get offloaded to the GPU or converted into vectorized code chucks for cards without a good enough GPU.
DirectShow has support for similar stuff, not it really isnt well known at all.
But I couldnt find much more infor beyond that. It doesnt looke like it address the problem of Apple's approch handles a window as a textureed flat polygon, and Avalon's scene graph style.
But without doing a ton more reading I could be sprouting shit for all I know. And that extra reading I'm not going todo at 11:30pm