STGOD2K5 Restart

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Thirdfain
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Post by Thirdfain »

Captain tycho wrote:Doh, thread made me realise I had far too many Lawgivers under construction according to their points value. I'll just say 1 Lawgiver has been completed, and 4 escorts. Is that ok?
Aye, tis totally OK.
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Post by Vanas »

Minor 1.5 4 25

Completed:

Frigate:
5x Certa Cito class light frigate [5pt]
2x Super Ardua class CIW frigate
4x Ex Igne Resurgam class assault frigates. [8fpt]
2x Tentanda Via class destroyers. [3fpt]
1x Finis Coronat Opus class testbed destroyer [5fpt]
[25pt]

Cruiser:
1x Ex Navis Navicula escort carrier [2cpt]
1xJure et Dignitate Gladii class heavy cruiser [2cpt]
[4pt]

Capital:
1x Aut Concilio, Aut Ense class battleship. [1capt]
[1pt]

A few refits are also completed; two battleships have been upgraded to carry fighters.
Last edited by Vanas on 2005-05-31 01:55pm, edited 2 times in total.
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Post by Dahak »

When do we want to breathe life into the main thread again? And are we going with a Plot Device to keep some action?

Oh, and I should start thinking what I'm starting building, now that I can lay keel to a new batch of construction... :)
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Post by Thirdfain »

I'm gonna post this Wednesday, and I have a very fine plan to kick things off.

Mine is not the only plan, either.
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Post by Dahak »

Thirdfain wrote:I'm gonna post this Wednesday, and I have a very fine plan to kick things off.

Mine is not the only plan, either.
Let us (or more precisely me) hope that we survive your 'plan' :P
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Post by Glimmervoid »

You have the different levels of constitution listed (Buildup
etc) but how do you know what level your do you just say which one you are.

Also for the purpose of space battle how does cross class (e.g. 5 points of battle ships v 3 points of battle ships and 5 points of cruiser) work is there a chart or some thing.
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Post by Thirdfain »

It's not hard and fast, but capships are considerably more powerful than their weight in Cruisers. A single capship point is worth 6+ cruiser points, and a single capship would be able to beat 6 points of cruisers because it can take them out one at a time and each one which dies reduces their total firepower.

-edit- assuming a straight up fight at gun range, that is...
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Post by consequences »

Starting forces:
Ships:
The Dragons:
The cream of the Shi forces, they have their own specific hulls to cart them around:
8 Black tide class supercarriers, worth three Capship allotments a piece in capability
10 Divine Wind class carriers, worth 2.2 cruiser hulls each
The rest:
3 Hivemind class drone carriers, 1 capship each
12 Widowmaker class carriers, 1.5 cruiser hulls each.
16 Swarm cass drone carriers, 1 cruiser hull each
8 Katana class heavy cruisers, 1.25 cruiser hulls each
200 Wakizashi class destroyers, 1 escort each
300 Shuriken class expendable gunboats, .667 escort slots per.
100 escort points and 4 cruiser points devoted to truly obnoxious Specops forces
3 capital ship points alloted to dedicated and better system based fighter forces
Ground forces: 50% of the resources commonly alotted for ground forces have been spent on improving fleet logistics. The other fifty percent have gone into making a force 1/3rd the normal size half again as badass as would normally be the case.



Losses to date:
23 Shuriken class gunboats
4 Wakizashi destroyers

Build orders:
1.5 capships devoted to planetary fighter groups
.5 capship to ground combat forces(1 extremely heavy army group, experimental)
4 Hive Mind class drone carriers, 1 capship each
3.5 cruiser points worth of overpriced toiletry fixtures and duplicate receipts(black ops and special forces, duh)
2 Divine Wind class fleet carrier, 2.2 cruisers each
2 Widowmaker class carriers, 1.5 cruisers each
2 Katana class heavy cruiser, 1.25 cruisers each
1 Swarm class drone carrier, 1 cruiser point
40 Wakizashi class destroyers, 1 escort point each
90 Shuriken class gunboats, .667 escort points each

Fleet strength as of end of build up:
8 Black Tides
7 Hive Minds
4.5 Capships worth of system-defense fighters
.5 capships of highly expensive ground troops
12 Divine Winds
14 Widowmakers
17 Swarms
236 Wakizashis
367 Shurikens

Special operations and covert work: 100 escort and 7.5 cruiser points
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Post by InnocentBystander »

My build order for the first and second half of the first game year.
If anything isn't kosher, poke me and I'll fix it. Train time!

Gamestart = month 9
Construction Build - Buildup [ Month 1 - 6 ] Completed

Capital - 9
3 pts - Hierloom Battlecarrier x2
3 pts - Rebirth Dreadnaught x2
2 pts - Voice of the people Carrier x 2
1 pts - Valiant Battleship x 1

Crusier - 20
4 pts - Stalwart Battlecruiser x1
5 pts - Loyal Missile Cruiser x5
3 pts - Abundance Cruiser x 3
8 pts - Might of the Worker Heavy Cruiser x4

Escort - 150
42 pts - Militia Escort Frigates x42
20 pts - Protector of Rights Escort Frigate x20
20 pts - Lord's Fist Missile Frigate
40 pts - Guardian of Independance Destroyer x10
18 pts - Missile Destroyer x6
10 pts - Escort Carrier x2

Construction - Buildup [ Month 6 - 12 ] Month 3/6

Capital - 9
6 pts - Rebirth Dreadnaught x3
2 pts - Defender Battleship x2
1 pts - Ionica Carrier x1

Cruiser - 20
10 pts - Harsh Strike Cruiser x5
6 pts - Loyal Missile Cruiser x6
4 pts - Might Heavy Cruiser x2

Escort - 150
36 pts - Militia Frigate x36
35 pts - Protector of Frigate x35
15 pts - Escort Carrier x3
15 pts - Lord's Missile Frigate x15
40 pts - Guardian Destroyer x10
9 pts - Missile Destroyer x3
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Post by Nephtys »

What the heck. I'll throw one up. Buildup levels, to be coming online within the next six months.

Completed previous work on
1 Hecate Class Star Dreadnaught (3 cap pts) - EFS Thea
New Construction:
2 Triton Class Carrier (2 cru pts)
4 Apollo Class Heavy Cruiser (6 cru pts)
4 Ganymede Class Light Cruiser (20 esc pts)
10 Deimos Class Destroyer (30 esc pts)

Bringing fleet levels to

2 Hecate SD (3.0 pts)
5 Alastor DN (1.5 pts)
4 Posideon CV (1.5 pts)

12 Apollo CA (1.5 pts)
3 Athena CA (1.0 pts)
7 Triton CVL (1.0 pts)
4 Olympus SS (.5 pts)

14 Ganymede CL (5.0 pts)
49 Deimos DD (3.0 pts)
30 Phobos DD (2.5 pts)
4 Prometheus FG (1 pts)
8 Cerberus Mon. (1 pts)
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Post by Hawkwings »

hmm... since I just started, do I get to post a build order too? Or no?
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Post by Thirdfain »

Hawkwings wrote:hmm... since I just started, do I get to post a build order too? Or no?
Nope, you'd start just with the starting fleet size. Only players who joined before the hiatus get to have the hiatus construction.
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Post by Beowulf »

updated build order.
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Post by Beowulf »

Thirdfain wrote:
Hawkwings wrote:hmm... since I just started, do I get to post a build order too? Or no?
Nope, you'd start just with the starting fleet size. Only players who joined before the hiatus get to have the hiatus construction.
Well you could post one, it just won't have been started being constructed yet.
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Post by Ace Pace »

Bah, double post.
Last edited by Ace Pace on 2005-05-31 03:23am, edited 1 time in total.
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Post by Ace Pace »

Build order:

To be built at Tycho's shipyards:
New Ship:
1 Karana Class (1.5 Capital Points)
1Km long
500 meters wide
Powered by hypermatter reactor with a standerd complement of engines.
Weapons:
1 Nova cannon
75 Fusion Cannons
A very large number of Torpedo emplacements
Large ammount of Storm Bolters Mk2
Note: The Karana class is more of a standoff missle platform then a true capital ship.

1 Carilec class Cruiser(5 points)

To be built upon the Galactic:
2 Rankin class gunboats (2 Escprt points each)
2 Trader class ships(8 Escort points each)
1 Corevett class Escorts (4 Escort points)

If anything is wrong, tell me.
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Post by InnocentBystander »

Ace Pace wrote:If anything is wrong, tell me.
Ya, you doubled posted :P
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Post by Ace Pace »

InnocentBystander wrote:
Ace Pace wrote:If anything is wrong, tell me.
Ya, you doubled posted :P
If thats the worst with my post, then i'm happy.
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Post by Dahak »

My oob now is up-to-date, as per the build orders I started in the main thread...

Now, the new build order batch after that, is:

1 cap point network security
1 cap point secret project
2 Aviary Battle Carrier
1 Behemoth

1 cruiser point psionic corps
1 cruiser point insectoid army
2 Dominance BC
2 Punisher BC
1 Kali carrier

10 escort points for bolstering sensor nets around main planets
20 Hunter destroyers
20 Synergy Fast Destroyers
20 Nyx Fast Destroyers
10 Hawk carrier
25 Pirol carrier
Last edited by Dahak on 2005-06-01 06:14am, edited 1 time in total.
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Post by Glimmervoid »

What kind of cost would a planetary shield be? 1, 2 cap points?
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Post by InnocentBystander »

Major industrial worlds already have them, as I recall.
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Post by Pablo Sanchez »

Glimmervoid wrote:What kind of cost would a planetary shield be? 1, 2 cap points?
Basic defenses like shields come free with your major planets. They will simply delay a fleet, however. You can spend points on a planet and it will then be able to stop an equivalent point value of ships. Points are better spent on fleets, however, as these can also be used to defend planets and have the advantage of being multi-purpose.

A few places (Five Fangs, for example) were great planets of pre-Fall civilization and have a rather higher level of fortification, essentially for free. Lucky me.
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Post by Pablo Sanchez »

Beowulf wrote:So that others don't do so, to their advantage.
I just don't see the point in putting a point value on each and every class of ship. Kzin ships are designed to work as components of a fleet, never singly.
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Post by consequences »

Pablo Sanchez wrote:
Beowulf wrote:So that others don't do so, to their advantage.
I just don't see the point in putting a point value on each and every class of ship. Kzin ships are designed to work as components of a fleet, never singly.
It matters after a series of protracted actions, say if a series of regional powers work to strip certain classes and capabilities, and then seek to exploit them. Unless equal proportions of your ships are going to get killed in every engagement, it kind of needs to be addressed.
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Post by Pablo Sanchez »

Fine.

Capital
Fleet Carrier (2 point)
Fast Carrier (.75 point)
Dreadnought (2 point)
First Class Battleship (.75 point)
Second-Class Battleships (.7 point)

Cruisers
Heavy Cruisers (2 point)
Cruisers (1 point)
Interdictor Cruisers (.4 point)
Light Cruisers (.75 point)
Assault Landers (.25 point)

Escorts
Heavy Destroyers (3 point)
Destroyer-escorts (.75 point)

I went back and fudged the numbers slightly on the build order.
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