Metal Gear Solid 4: Guns of the Patriots

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Molyneux
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Post by Molyneux »

Vendetta wrote:
Adrian Laguna wrote:I'm not surprised. Big Boss (in MG and MG2) looks like Sean Connery with an eye-patch, Solid Snake is a clone of Big Boss. Therefore, old Solid Snake should look like Sean Connery... with an eye-patch!
Ahh, but Snake has a future eye-patch, aka "Solid eye system", with all sorts of whizzy extras.
However, you should probably wait until MGS3: Sustinence comes out, since it will contain more features and have the Metal Gear and Metal Gear 2: Solid Snake, included as a bonus.
Subsistence looks pretty cool, not only will it have shiny extras, it will premiere the online multiplayer that MGS4 will also apparently have.
Are we sure that it's an eyepatch at all, at this point? Maybe it's just a HUD...
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weemadando
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Post by weemadando »

I'm thinking that they might take the whole "Bubba-hotep" angle with it - Solid Snake in a retirement home for commandos that is attacked by terrorists...
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Dark Lord of the Bith
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Post by Dark Lord of the Bith »

Metal Gear Solid 4 has single-handedly rejuvenated my passion for video games. I haven't been this excited about a game since, well, Metal Gear Solid 2.

The Metal Gear Solid series has always been set in near-future/modern or past times, so the weapons have been real life weapons, with maybe a few liberties taken with them. With this one a bit more into the future, the weapons could get crazy. The gun that Snake is holding in the pics; I'm not too familiar with guns, so is that one something that already exists, or did Konami create it? Same with the tanks, are they modern weapons or some fancy futuristic model?
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Admiral Valdemar
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Post by Admiral Valdemar »

From the looks of it, the new and likely final game will be set not too far in the future (the Shadow Moses incident that starts this whole Solid saga off was set in 2004 or so) given the weaponry and kit normally shown. The fun thing about MGS3, which I was just as excited over next to MGS2, is that it was set in the past yet took some concepts from the earlier games and made them fit that era (no codec system that time, just a compact radio and no soliton radar, just sodar or motion sensors). The use of cybernetics, genetic engineering and off-shoots from the Metal Gear programmes will be the noticeable differences from today's tech-base (those pseudo-REX/RAY AT-ST things for instance).

At least Motosoda Mori keeps it real for the most part there, unlike some films I can mention.

As for MGS3: Subsistence, I think I'll wait for it to go platinum. I never got MGS: Integral or MGS2: Substance, but that's because I was longing for the story more than extras. The extras in Subsistence are mostly on the UK MGS3 copy anyway, bar the Metal Gear and MG2: SS additions and FPS esque netplay.

I'll just be going through, yet again, another agonising year of piecing together the plot via interviews and trailers and gameplay shots only to have my theory of what's happening torn to shreds as usual. It's like predicting a season of 24, it's simply completely different halfway throughthe thing to when it started.
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