SDnet Diplomacy Game Sign Up Thread

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weemadando
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Post by weemadando »

The times I've played it there are generally 3 people per side, with majority rules on all decisions. Though someone named "commander in chief" may get to propose strategy, the others have to agree...
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Post by A-Wing_Slash »

I'm a newb who doesn't fully understand the rules (yet), but this sounds really interesting so if one of the main players wants to take me as a padawan it would be great.
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Post by SirNitram »

weemadando wrote:The times I've played it there are generally 3 people per side, with majority rules on all decisions. Though someone named "commander in chief" may get to propose strategy, the others have to agree...
...How strange. Permenant sides? I don't think the sides in the few games I've played ever lasted more than three turns.
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Post by Noble Ire »

SirNitram wrote:
weemadando wrote:The times I've played it there are generally 3 people per side, with majority rules on all decisions. Though someone named "commander in chief" may get to propose strategy, the others have to agree...
...How strange. Permenant sides? I don't think the sides in the few games I've played ever lasted more than three turns.
I think he's refering to the idea of allowing more than one person to run each nation, not the alliances.
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Post by weemadando »

SirNitram wrote:
weemadando wrote:The times I've played it there are generally 3 people per side, with majority rules on all decisions. Though someone named "commander in chief" may get to propose strategy, the others have to agree...
...How strange. Permenant sides? I don't think the sides in the few games I've played ever lasted more than three turns.
Well, these are sides each controlling 1 nation, not an alliance... It represented intrigue at royal courts and parliaments pretty well.

Especially when people started dealing with other nations behind the others backs.
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Post by Akhlut »

weemadando wrote:
SirNitram wrote:
weemadando wrote:The times I've played it there are generally 3 people per side, with majority rules on all decisions. Though someone named "commander in chief" may get to propose strategy, the others have to agree...
...How strange. Permenant sides? I don't think the sides in the few games I've played ever lasted more than three turns.
Well, these are sides each controlling 1 nation, not an alliance... It represented intrigue at royal courts and parliaments pretty well.

Especially when people started dealing with other nations behind the others backs.
Ah, that sounds like it could make things here very, very interesting. :lol:

Could the people who aren't "commander-in-chief" still order around units and whatnot? I could see that leading to some nastiness. Hell, if Thirdfain allows it, maybe these upstarts in these groups could form their own breakaway republics or whatever?
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Post by Thirdfain »

Absolutely not. We will be playing a regular game of Diplomacy, following the rules. Each nation will have a single player, diplomacy and so forth taking place in the game will be between players, and I will only be recieving orders for processing from players.
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Post by weemadando »

That's the point - all the maneuvering etc happens WITHIN the faction. The 3 players are all equal and have an equal vote in what happens. Getting the votes to support your own agenda however - that can be something else entirely.

Thus, should someone in Russia be dealing with France and wanting a military assault on Germany, then they'd be dealing with the French players in standard "Diplomacy" style - but in their own "parliament/court", they'd be trying to convince the other 2 players to go with their plan.
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Post by Thirdfain »

Diplomacy is a game, like chess. It's got rules. 1 player per nation. All this extra crap is cool, and it might even be managable enough to be fun, but most players in this game don't even know how to play. I think this is enough for now.
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Post by The Guid »

If there are still places going then stick my name of the proverbial sign up sheet please!
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Post by haas mark »

If any room's left, count me in, I've been playing for about five years. :)
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Post by haas mark »

SirNitram wrote:
weemadando wrote:The times I've played it there are generally 3 people per side, with majority rules on all decisions. Though someone named "commander in chief" may get to propose strategy, the others have to agree...
...How strange. Permenant sides? I don't think the sides in the few games I've played ever lasted more than three turns.
Trust me on this one, set teams with nations (e.g., 3 vs. 4 or 2 vs. 2 vs. 3, etc.) suck donkey balls. I've played numerous variations of Dip (and have even created one or two of my own), have GMed several games of it, played in a couple of Dip tourneys, etc. Hell, even part of a Dip message board!

The first I ever played though, was when there were 4-5 people per nation, because it was a class 'project' in high school. Though, it does make things a little more interesting at times, too, because members of each team will, at times, disagree with strategy, etc.
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Post by Thirdfain »

Current Players:

MRDOD
Surlethe
haas mark
Adrian Laguna
Beowulf
Noble Ire
Weemadando

The Guid
A-Wing_Slash
Akhlut

Registration open until 12:00 pm EST tonight.
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Post by haas mark »

Schweet. :D I just hope I don't end up with E/G/F/R. >.< Evil ones, those are.
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Post by StarshipTitanic »

I'll help out if someone drops out.
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Post by Surlethe »

I'm going to be rather busy and am new to the game, so I won't be able to devote much attention to the game. Thus, I would like to request padawan status to an experienced player of the game, rather than autonomous status as a country.
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Post by The Yosemite Bear »

grrr

just noticed this

no openings probably?
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Post by Duckie »

Alternate or Padawan roles are probably available.

*Shakes his lucky dice* No T/F/I, no TFI...
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Post by Thirdfain »

The Yosemite Bear wrote:grrr

just noticed this

no openings probably?
On the contrary, an opening just appeared.
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Post by haas mark »

MRDOD wrote:Alternate or Padawan roles are probably available.

*Shakes his lucky dice* No T/F/I, no TFI...
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Post by Adept »

I'll join as a Padawan, if there is any openings/needs. I should note that I have never played before in my life.
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Post by Gandalf »

God frelling damn it! I go away for a day and miss this?

The last 2 games were excellent fun up until they stopped.

Sign me in as a reserve as possible.
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Post by Thirdfain »

We still have 14 hours until registration closes, no one's missed anything.
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Post by Thirdfain »

Current Players:

Players:

MRDOD
Surlethe
haas mark
Adrian Laguna
Beowulf
Noble Ire
Weemadando

Padawans
The Guid
A-Wing_Slash
Akhlut
Adept
Gandalf
Stark

In 9 and a half hours, I'm doing the selection, to see who gets priority for nation selection.

Nation selection progresses thusly: At midnight tonight, I'll roll a D100 for each of the 7 players. Highest number will pick first, lowest picks last, any ties will be re-rolled. Then, the six highest players get to pick their nations in order. The 7th guy gets whatever nation is left over.

To help you guys think about what nations you'll want to pick once you've been given priority, I'm putting up the map of Europe at game start. I assume everyone's read the rules MRDOD posted.

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