I loved starcraft's storyline, but I fucking loathed the gameplay. I generally dislike the "craft" ui, and I hate micromanagement and upgrading your troops on the fly. It looked somewhat like ass, which I was prepared to deal with till the gameplay problems surfaced. The main ones that bugged me were the computer AI rushing you in an unreasonable amount of time, and fucking zerg bombers being out of range of the SAM sites.InnocentBystander wrote:Alright, I'm demanding an explanation. The game is now nearly a decade old, and I still love Starcraft!ggs wrote:Starcraft
That was fucking ABSURD. Flying bombers that could bomb from further away than air defence guns?! What the hell kind of game balance was that? I dislike any game where vehicles have more power then defensive structures, the defensive structures should make up for their lack of movement with increased power and range, check TA for an example of how to do defensive structures. That's all I can remember really frustrating me with it for the moment.
I used to hate CS, then I liked it for a while, then hated it again. It pretty much just is camper strike or rush strike, it's a lot of fun at a lan party with your friends, but it's the exact same game over and over again since everyone only plays de_dust 1 and 2 with the exact same tactics. You could swear blind that they've all got OCD or something.