Games you just can't stand......

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Rye
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Post by Rye »

InnocentBystander wrote:
ggs wrote:Starcraft
Alright, I'm demanding an explanation. The game is now nearly a decade old, and I still love Starcraft!
I loved starcraft's storyline, but I fucking loathed the gameplay. I generally dislike the "craft" ui, and I hate micromanagement and upgrading your troops on the fly. It looked somewhat like ass, which I was prepared to deal with till the gameplay problems surfaced. The main ones that bugged me were the computer AI rushing you in an unreasonable amount of time, and fucking zerg bombers being out of range of the SAM sites.

That was fucking ABSURD. Flying bombers that could bomb from further away than air defence guns?! What the hell kind of game balance was that? I dislike any game where vehicles have more power then defensive structures, the defensive structures should make up for their lack of movement with increased power and range, check TA for an example of how to do defensive structures. That's all I can remember really frustrating me with it for the moment.

I used to hate CS, then I liked it for a while, then hated it again. It pretty much just is camper strike or rush strike, it's a lot of fun at a lan party with your friends, but it's the exact same game over and over again since everyone only plays de_dust 1 and 2 with the exact same tactics. You could swear blind that they've all got OCD or something.
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Post by Manus Celer Dei »

I hated Fallout 1&2, they were just ugly and nasty. Fallout Tactics was pretty fun though.
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Post by Spanky The Dolphin »

Manus Celer Dei wrote:I hated Fallout 1&2
You're dead to me.
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Post by Crazy_Vasey »

Manus Celer Dei wrote:I hated Fallout 1&2, they were just ugly and nasty. Fallout Tactics was pretty fun though.
Heathen. Tactics would have been on my list if I'd actually played anything other than the demo.
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Post by Captain Cyran »

Not a fan of WarCraft III. But maybe I was spoiled on defenses that were, you know, at least somewhat useful like in StarCraft or actually useful like in TA. Too much micromanaging for my tastes, armies are not large enough, idea of heroes bothers me some. Mostly though it was the out and out shitty defensive buildings.
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Post by Julhelm »

Anything that is an MMORPG.
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Post by SirNitram »

The 'Craft'-series RTS games have the kind of gameplay where I cannot understand how any sentient person with the slightest amount of taste can enjoy them.

Micro is encouraged. You're limited to a tiny number of units per click-drag. The unit balance is pathetic. Defensive structures lurch, wildly and unpredictably, from 'useless'(AA units outranged by flapping bombers), to ridiculously overpowered(kekeke terran bunkers 4tW!). And how the fuck can I respect a powered armour guy who can't stop a dog-thingy from running through his weapons fire to headbutt him?

I won't even touch the abysmal method of implementing heros.

Tribes 2 squicks me for unknowable reasons.

Civilization 3. Call To Power was so much better.
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Post by PrinceofLowLight »

CS. I'm a fan of Paradox games and other massive, slow strategy games. When I play an FPS, I want a stream of non-stop frenetic action. A game of CS is ten minutes of buildup, a minute of action, repeat. And that's if you don't die. Once CS started to replace TF and vanilla HL as the FPS of choice is when I stopped going to internet cafes to play.

Now that I look back, it's all because of Counter-Strike that I started going to concerts and such. In a roundabout way, I guess it's thanks to CS that I had a sex life in Junior High. Nevermind. Yay Counter-Strike!

WarCraft 3. This Dynasty Warriors played from the Strategic perspective. That's not fun. You control a hero and his henchmen, something that should be done from the ground. The infrastructure element is just an annoyance, instead of a gameplay function. At least StarCraft strategy didn't rise and fall on a single uber-unit.
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Post by Nephtys »

Spanky The Dolphin wrote:
Manus Celer Dei wrote:I hated Fallout 1&2
You're dead to me.
Seconded. Purge the Heretic!
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Post by HemlockGrey »

And I can understand why EA release the same games every year under (very slightly) different names; they want money. What I don't understand is why the fuck the same people keep buying those games every year.
Because something like Madden football is much more accessible and much more interesting to a larger segment of the market than Final Fantasy: Ninja Fighting Big Tits Gaiden, and those people (myself among them) like to keep updated rosters and are willing to pay for it.
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Post by DPDarkPrimus »

DarkSilver wrote:ninja gaiden xbox version - visually beautiful game, and we were overdue for a new Ninja Gaiden game, but no camera control, and fucking hard bosses, fuck you!
1) I've only encountered... two instances where the camera was really poorly-positioned (out of approximately 12 hours of playtime)... and these were times where I knew exactly what I was doing so I didn't even need to see the character.

2) "The game is hard! Waaa!" What a great reason for hating it. I'm pretty sure every single reviewer out there said you would probably break a controller or two over it.
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Post by Vendetta »

Ninja Gaiden is only hard on the higher difficulty settings, or with the Hurricane Pack.

I found the difficulty about perfectly balanced, even the things that kill you first time you can learn to deal with and defeat in style.
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Post by TheMuffinKing »

I hate almost all realistically based FPS games, especially for the damage modelling. Come on, in bf2 there is no fucking way anyone will survive a hit by a 50 cal sniper rifle or a 30mm chaingun. The only hope are the mods.

Resource management and force building in strategy games. I feel that is overdone, and I want more games that require a strategy other than rush.
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Post by Brother-Captain Gaius »

TheMuffinKing wrote:I hate almost all realistically based FPS games, especially for the damage modelling. Come on, in bf2 there is no fucking way anyone will survive a hit by a 50 cal sniper rifle or a 30mm chaingun. The only hope are the mods.


Resource management and force building in strategy games. I feel that is overdone, and I want more games that require a strategy other than rush.
BF2 is not realism based. The series never has been. It's arcade stompy FPS action through-and-through.

For truly realistic FPSs looks at America's Army and Operation Flashpoint.
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Post by TheMuffinKing »

BF2 is not realism based. The series never has been. It's arcade stompy FPS action through-and-through.

For truly realistic FPSs looks at America's Army and Operation Flashpoint.
Uhh lets see, based on Earth: check.

Using real world equipment: check

To me that qualifies as realism based. America's Army and Op Flashpoint are more simulators than regular games. I want a cross between Operaftion Flashpoint and BF2 where when I shoot people they die and not have it require ungodly amounts of ammo.
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Post by SylasGaunt »

TheMuffinKing wrote:
For truly realistic FPSs looks at America's Army and Operation Flashpoint.
Uhh lets see, based on Earth: check.

Using real world equipment: check

To me that qualifies as realism based.[/quote]

Except for the fact that you know.. it's not realistic. :lol:
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Post by Spanky The Dolphin »

TheMuffinKing wrote:Uhh lets see, based on Earth: check.

Using real world equipment: check

To me that qualifies as realism based.
Those are pathetically narrow guidelines to judge realism on.
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Post by SAMAS »

Rye wrote:
InnocentBystander wrote:
ggs wrote:Starcraft
Alright, I'm demanding an explanation. The game is now nearly a decade old, and I still love Starcraft!
I loved starcraft's storyline, but I fucking loathed the gameplay. I generally dislike the "craft" ui, and I hate micromanagement and upgrading your troops on the fly. It looked somewhat like ass, which I was prepared to deal with till the gameplay problems surfaced. The main ones that bugged me were the computer AI rushing you in an unreasonable amount of time, and fucking zerg bombers being out of range of the SAM sites.

That was fucking ABSURD. Flying bombers that could bomb from further away than air defence guns?! What the hell kind of game balance was that? I dislike any game where vehicles have more power then defensive structures, the defensive structures should make up for their lack of movement with increased power and range, check TA for an example of how to do defensive structures. That's all I can remember really frustrating me with it for the moment.
It's to discourage Turtling and Turret Farms. That's where people sit in their base all day behind a wall of defenses. TA all but encouraged that kind of gameplay, by giving you a gun that could, on most maps, hit the enemy base from damn near anywhere.
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Post by Invictus ChiKen »

I hate games like Doom3 where your stumbling around in the dark. Darn it I want to SEE what's going on artistic reasons and "effect" be damned. I don't feel like stumbling around blind!
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Post by SirNitram »

HemlockGrey wrote:
And I can understand why EA release the same games every year under (very slightly) different names; they want money. What I don't understand is why the fuck the same people keep buying those games every year.
Because something like Madden football is much more accessible and much more interesting to a larger segment of the market than Final Fantasy: Ninja Fighting Big Tits Gaiden, and those people (myself among them) like to keep updated rosters and are willing to pay for it.
There's a sense and logic to this: A sports enthusiast is really no different from a Star Wars fanboy, and thus it is both good business sense and good for the fans to get timely updates. The company who has no excuse for remaking the same game endlessly is Koei, who have made 10 Dynasty warriors and at least that many Romance of the Three Kingdoms. They happened hundreds of years ago. Nothing's changed.
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Post by Ghost Rider »

For Ninja Gaiden wusses...play beyond something on Normal...ESPECIALLY the original which had one of THE most abused fucking moves in that game. At least NGB toned it down where you couldn't beat any boss bu spamming one fucking move. The game actually has all those moves and weapons for a reason.

As for mine, pseudo historical FPS. Sure some are fun, but watching bouncy screaming yabbering nazi baboons is pointless shit. Basically it's eh weaponry, grim surroundings and hopping idiots. I'll go load up Half Life or Quake with giant shiny weapons and everything will at least seem to make more sense the Fritz leaping like a jack rabbit with a 12 inch cock stuck up his ass.
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Post by Vendetta »

Ghost Rider wrote:As for mine, pseudo historical FPS. Sure some are fun, but watching bouncy screaming yabbering nazi baboons is pointless shit. Basically it's eh weaponry, grim surroundings and hopping idiots. I'll go load up Half Life or Quake with giant shiny weapons and everything will at least seem to make more sense the Fritz leaping like a jack rabbit with a 12 inch cock stuck up his ass.
But, but everyone loves shooting Nazis. Even Pogo-Nazis. In fact, many a sorry effort at gaming has been saved by the addition of Nazis to the wrong end of a hail of leaden death.
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Post by Spanky The Dolphin »

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Post by General Zod »

For me, football games. I just fail to see how they're enjoyable, although the fact that I don't enjoy football period isn't a very big helper in finding the genre entertaining.
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Post by Spanky The Dolphin »

Funny, I hate sports with a passion in real life, but find video game sports to be incredibly fun, particularly video football and hockey.
Last edited by Spanky The Dolphin on 2005-12-03 07:08pm, edited 1 time in total.
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