(fixed your quotes)Arrow wrote:Stopping the PC modders would be an ultra stupid idea, since mods are one of the things that are going to draw in a lot longtime Elder Scrolls fans with lower powered PCs, and who don't have/want a 360.Silver Paladin wrote:Someone Else wrote: There were rumors way back in like October or November that they were really trying to increase the marketability of the 360 version (to the point where there would be Official mods from Bethesday for the 360 only).
Stopping the PC gamers from being able to create and share mods would be a fantastic way to increase the marketability of the 360 version.
I'm not sure that it's something that direct, that would be an incredibly stupid idea (and why give the CS at all?). I think it's more like apathy towards the community, dismissing the modellers as not worth the time. It's the "copyright issue", the refusal to release the plugin for current versions of 3dsmax (all we get it max 5, which you can't legally buy anymore), and the refusal to give any explanations for why we're waiting.
One of the devs made a statement on the official forums about it being related to the use of Havoc for Oblivion's physics. Which makes no sense at all... other games using Havoc have released model plugins, and 3dsmax already uses it in Reactor. It makes no sense for Havoc's owners to deny a plugin.Now, I'm not familiar with the Max5 plugin issue, but I can understand it being a copyright issue (I've seen a few at work, mostly over little things). Either something in the Max5 EULA or some license for some piece of code used in the plugin could easily stop the works.
Not only that, but the Havoc data the plugin needs to work with is extremely minimal, limited to a few numbers included with the model. These could easily be added in the construction set, the model plugin never even needs to touch them.
So whatever it is, Bethesda isn't trying very hard... they could easily get a plugin released if they actually cared enough to try.