Best Controller? (Poll)
Moderator: Thanas
I've always found Dualshock to be perfectly good, with the exception of the D-pad.
What my Ps2 gets used for is mostly driving games, and fighting games.
Driving games are fine, the analog sticks are well positioned and of good quality, and the button layout is as close to optimal as I need.
Fighting games don't do quite as well though. I'd love to be using something akin to the Genesis(Megadrive) six button pad for those. The fighting games utilise a fair few movements on the pad, usualy quarter circle and the like... And the genesis pads were much better for that.
So, Dualshock for the win. I just wish the d-pad was better on them.
I would cast a vote for the Genesis pads, but without an analog stick or at least some shoulder buttons... I just can't.
What my Ps2 gets used for is mostly driving games, and fighting games.
Driving games are fine, the analog sticks are well positioned and of good quality, and the button layout is as close to optimal as I need.
Fighting games don't do quite as well though. I'd love to be using something akin to the Genesis(Megadrive) six button pad for those. The fighting games utilise a fair few movements on the pad, usualy quarter circle and the like... And the genesis pads were much better for that.
So, Dualshock for the win. I just wish the d-pad was better on them.
I would cast a vote for the Genesis pads, but without an analog stick or at least some shoulder buttons... I just can't.
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Gamecube's Wavebird. I have long fingers, but I hate moving them alot, and the GC's unique button shapes allowed me to tell where I was pressing without looking down. Also, I'm the only person in the world who likes the C-stick.
The Dual-shock always felt like it would break in my hands, and the analog sticks felt too loose. The Xbox/Xbox 360 controllers were sturdy, but the shoulder buttons always felt out of place. Only used the Dreamcast Controller a few times, but it felt almost as good as the Wavebird.
The Dual-shock always felt like it would break in my hands, and the analog sticks felt too loose. The Xbox/Xbox 360 controllers were sturdy, but the shoulder buttons always felt out of place. Only used the Dreamcast Controller a few times, but it felt almost as good as the Wavebird.
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Granted, the analog for the N64 was fond of seppuku, but I loved the sensitivity and resistance the controller had.
Granted, the analog for the N64 was fond of seppuku, but I loved the sensitivity and resistance the controller had.
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I've held it for a while. I think they did a great job with it personally. It's the same basic type as the Dualshock gamepad that's become standard it would seem, but done right. It's a smooth shape that's big enough to hold, small enough not to be a pain to hold, straight instead of oddly angled down, and made from a cool but textured plastic instead of a smooth shell.Stark wrote:I'm stunned the 360 has four shoulders now - not only because it means the designers aren't idiots who couldn't see the flaw in their other design, but because with decent ergonomics it'd make it the best controller around. Haven't used onemyself, however.
I'm looking to get one for use on my PC, for flight sims and Mechwarrior.
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I like the Dualshock 2. It fits my hands well, and is nice and light. The button layout seems very easy to pick up, where I always have problems with the X-Box controller.
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I'm using a 360 controller made by Pelican for my PC. Only cost $25, and it's an excellent controller. It feels a little more cheaply made (of course), but other than a slightly-too-sensitive analog stick, it's just as good as the MS one.Nephtys wrote:I've held it for a while. I think they did a great job with it personally. It's the same basic type as the Dualshock gamepad that's become standard it would seem, but done right. It's a smooth shape that's big enough to hold, small enough not to be a pain to hold, straight instead of oddly angled down, and made from a cool but textured plastic instead of a smooth shell.Stark wrote:I'm stunned the 360 has four shoulders now - not only because it means the designers aren't idiots who couldn't see the flaw in their other design, but because with decent ergonomics it'd make it the best controller around. Haven't used onemyself, however.
I'm looking to get one for use on my PC, for flight sims and Mechwarrior.
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Dude - be careful with the 360 controller for the PC its drivers FUCKING SUCK and the button mapping is crap. There are some fixes, but you REALLY REALLY want to get the XBCD 360 drivers and all of the rest.
It works beautifully in some games like TH:AW with the full button mapping available in a front-end, but for Madden, its fucking shit. Guess what the pause button is... That's right, not start, or anything SENSIBLE, but the fucking RIGHT THUMBSTICK. Oh, and its not remappable in game... Not to mention that the standard drivers also don't allow the triggers to be used as buttons, instead only registering them as FUCKING RUDDER PEDALS. Please god, let MS release some better drivers.
It works beautifully in some games like TH:AW with the full button mapping available in a front-end, but for Madden, its fucking shit. Guess what the pause button is... That's right, not start, or anything SENSIBLE, but the fucking RIGHT THUMBSTICK. Oh, and its not remappable in game... Not to mention that the standard drivers also don't allow the triggers to be used as buttons, instead only registering them as FUCKING RUDDER PEDALS. Please god, let MS release some better drivers.
Eh? All the games/emulators I'll be using it with support full remap, so I don't mind what the hardware calls the various buttons. Or is the interface super-crap? Right now, I'm using a PS2 controller through a converter, and all it does is use the directinput stuff. Works fine.
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I don't understand. How will the controller hardware or driver implementation prevent me remapping the button assignments in a game? I press A, it sends 'button 5', I set 'button 5' to whatever function. How will this not work? Like I said, my PS2 controller doesn't have an interface EITHER, I just reassign the buttons in games and emulators. PCs aren't like consoles: everything I play is totally reassignable across all directinput sources.weemadando wrote:No... There IS NO BUTTON REASSIGNMENT. And even if you do try and configure the controls, half the buttons are locked by the driver.
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Oh. Erm, I hope EB has the return policy on hardware? If the buttons show up as the same things or nothing, that's going to make it largely useless. I wonder if I can get a 360 USB wireless thingy instead.
EDIT - PS some poking found a driver hack for full functionality, and apparently you CAN get a USB 2.0 wireless reciever for all the 360 hardware on PC. THAT would be the SEX.
EDIT - PS some poking found a driver hack for full functionality, and apparently you CAN get a USB 2.0 wireless reciever for all the 360 hardware on PC. THAT would be the SEX.
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Heh. It was some non-offical hackjob on a plain html site... and now I can't find it. It just turned up in my googling for '360 controller windows' or something, but now I just get hits to the microsoft 'xbox 360 controller for windows' one, which isn't the one I found before.
I'll just wait till Q4 when the dongle comes out and get a wireless one, I guess.
I'll just wait till Q4 when the dongle comes out and get a wireless one, I guess.
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Why even use special drivers? I'm using a 360 controller for my PC, and I never installed any drivers. It just detected as a joystick and works like a charm.
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"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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I'm a fan of the GameCube controller myself, mainly because the XBox had those inexplicable White and Black things.
It's just nicely laid out, I've never had a problem with the Z button, and there is no finer controller to hammer A with.
At number 2 is the N64. Bizzare, but very good for whatever you can throw at it. And if that's not enough, it makes superior throwing weapon to anything since the NES controller, with it's additional prong capable of causing an extra 1d6 damage over the other throwing controller of choice, the XBox basic controller. (3d6 bludgeoning damage)
Controllers i haven't played with:
360
Controllers I don't really care for:
PS2
It's just nicely laid out, I've never had a problem with the Z button, and there is no finer controller to hammer A with.
At number 2 is the N64. Bizzare, but very good for whatever you can throw at it. And if that's not enough, it makes superior throwing weapon to anything since the NES controller, with it's additional prong capable of causing an extra 1d6 damage over the other throwing controller of choice, the XBox basic controller. (3d6 bludgeoning damage)
Controllers i haven't played with:
360
Controllers I don't really care for:
PS2
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