
Didn't they say they'd made the planets better? Maybe terrain is more of a factor now, and that drives your Mako configuration.
Moderator: Thanas
They said that but I'm not putting much stock in that stuff. We seem to get a lot of games that promise certain things and then wind up with a watered down version.Stark wrote:Of course; NANO WHEELS!
Didn't they say they'd made the planets better? Maybe terrain is more of a factor now, and that drives your Mako configuration.
On the other hand the Codex is well researched, consistent and reasonably interesting, while all the stuff in the game is ... bad. I'll take the Codex any day.Stark wrote:And frankly under SOD I don't give a flying fuck what some Bioware idiot says. They fucked up; missiles are the primary weapon in Mass Effect, as shown throughout the game. If Lucas said turbolasers were little pictures of bunnies would anyone give a shit?
They've said something to that effect, same with exploration. Of course, they haven't shown any of this, or even given any detail, while they've practically come out and said 'yeah, the Collectors are pawns of the Reapers. Surprise!' and they've demonstrated enough of the class and combat mechanics that we can pretty safely say that their claims of improved combat are not total lies.Stark wrote:Didn't they say they'd made the planets better? Maybe terrain is more of a factor now, and that drives your Mako configuration.
Heh. From the Bioware forums, it seems that Elanos Haliat was supposed to be a Turian, but the creators fucked up and gave him a human character model.Stark wrote:That's because it's fucking hilariously incompetent. Nobody checked the cutscenes, ever, or even communicated with the guys they farmed it out to! Why would they? Poor old Bioware, can't even keep their game-irrelevant fluff consistent with their own guys. If only they had a single competent project manager in their entire company?
It almost sounds like it might be a better game.Ford Prefect wrote: They've said something to that effect, same with exploration. Of course, they haven't shown any of this, or even given any detail, while they've practically come out and said 'yeah, the Collectors are pawns of the Reapers. Surprise!' and they've demonstrated enough of the class and combat mechanics that we can pretty safely say that their claims of improved combat are not total lies.
I had a friend complain about this, but I was quite capable of skipping dialouge (though sometimes you can skip too far and select a response without seeing what they are. Bioware, eh?).TC Pilot wrote:and they'd better actually make dialouge skipable.
Oneo f the things they have claimed to have improved is the inventory. It is clear that they have heard complaints about ME's inventory and are responding to it, but whether this makes it actually better is a mystery. Also from the class videos we can actually see more usage of powers, powers with actual multiple usages (though not that many, admittedly). Also the cooldown has been apparently been tweaked so that you don't just spam off all your powers at the beginning of a gunfight and subsequently forget about them. Again, this still has to translate to reality.Anyone know if any of it is going to be changed? Or if anything besides guns is actually useful this time around?
Cpl Kendall wrote: Honestly though, I would just be happy with a main gun that can actually depress.
That's a shame, I kind of liked the Mako. I never thought it was as bad as people say. Then again I play the PC version and I hear it's handling was slightly revised.adam_grif wrote:The mako has been totally removed, from interviews the impression I'm getting is that there is no new APC to replace it. You take a "Codiak" shuttle to the surface of planets and go from there.
The bothersome part of that is that sometimes quest-relevant stuff is hidden in some stupid codex entry. I never bothered to click through them all and read stupid stuff about "you encountered a wolf, this is what a wolf is", so when you need to find something in there, every entry is marked "new, click me and read exciting stuff!" and it takes ages to find what you're looking forStark wrote:I heard Dragon Age having NINE NOVELS of meaningless game irrelevant fluff in it makes it deep. I'm not sure how that works.
The alternative is the game itself, which is largely poorly told nonsense. IIf i have to toss up between Super Serious Man talking about something completely irrelevant and some gittish space monster talk about how foolish organics are I'm going to pick Super Serious Man every time.Stark wrote:The whole idea of people reading the codex and giving a shit about meaningless fluff really bothers me.
Ford Prefect wrote:Making him the general narrator would make ME2 10/10 game of the year. The sort of gravitas Super Serious Man gives to stuff in the Codex is incredible. They should have made him voice in the opening crawl of ME.
Pff, yeah right. When as a popular scifi franchise ever done something like that.Gramzamber wrote:Well as long as it isn't about the taxation of shipping routes leading to blockades...
Morrowind called, it wants to inform Dragon Age that the books it checked out of its vast library are overdue.Stark wrote:I heard Dragon Age having NINE NOVELS of meaningless game irrelevant fluff in it makes it deep. I'm not sure how that works.