Pulp Hero wrote: Of course Shepard is supposed to be on a stealth mission, but he can still traipse around the Citadel and do canned advertisements for stores in ME2, but that is a whole separate issue with the game.
Mass Effect 2 Gameplay
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Re: Mass Effect 2 Gameplay
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Re: Mass Effect 2 Gameplay
I find it amusing that you can endorse three or four different shops as your "favorite shop on the citadel" and nobody seems to have any qualms with that, and you still get paragon points and a discount anyway. I guess conflicting messages aren't renegade enough.Sephirius wrote:>snip<Pulp Hero wrote: Of course Shepard is supposed to be on a stealth mission, but he can still traipse around the Citadel and do canned advertisements for stores in ME2, but that is a whole separate issue with the game.
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Re: Mass Effect 2 Gameplay
Duh, they are all selling different items.General Zod wrote:I find it amusing that you can endorse three or four different shops as your "favorite shop on the citadel" and nobody seems to have any qualms with that, and you still get paragon points and a discount anyway. I guess conflicting messages aren't renegade enough.Sephirius wrote:>snip<Pulp Hero wrote: Of course Shepard is supposed to be on a stealth mission, but he can still traipse around the Citadel and do canned advertisements for stores in ME2, but that is a whole separate issue with the game.
Also, about Insanity... Too Hard = Flawed now I guess.
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Re: Mass Effect 2 Gameplay
I think he's talking about different kinds of hard. A game can be hard because the AI is really smart, or because they have a lot of hit-points, or because the controls are frustrating and imprecise, or because your squadmates are dumb as bricks. Some kinds of difficulty are rewarding to fight through, and some are going to induce medical conditions.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
Re: Mass Effect 2 Gameplay
The Renegade discounts are better - so much funnier.
"Hey, this guy hates poor people!"
One thing that bothered me in ME1 - extremely minor - they didn't fix in ME2 - the extremely poor quality textures on the reporter's floating camera bot thing. Its so damn distracting.
"Hey, this guy hates poor people!"
One thing that bothered me in ME1 - extremely minor - they didn't fix in ME2 - the extremely poor quality textures on the reporter's floating camera bot thing. Its so damn distracting.
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Re: Mass Effect 2 Gameplay
That's just how they get you to look at the camera in the future.Vympel wrote:The Renegade discounts are better - so much funnier.
"Hey, this guy hates poor people!"
One thing that bothered me in ME1 - extremely minor - they didn't fix in ME2 - the extremely poor quality textures on the reporter's floating camera bot thing. Its so damn distracting.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
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Re: Mass Effect 2 Gameplay
There is such a thing as false difficulty, which is a flaw. A lot of the deaths I've had so far feel cheap, and like the AI knows it's minions are practically invulnerable. (If I were going to give it more credit than it really deserves.)Havok wrote:Also, about Insanity... Too Hard = Flawed now I guess.
I wouldn't mind the shotgunner I mentioned, if he wasn't waltzing around the only effective cover in that room, and to cover from him (or even retreat) would open me up to the two or three assault rifles he brought with him, which can shred me even faster.
They're not as much of a problem, when my allies don't get themselves killed 4-5 seconds into the encounter. But the AI for the squadmates loves to stand up into a full barrage while their shields and health are depleted. If they haven't decided that their cover wasn't good enough and charge halfway across the arena and get gunned down because they spent more than a second in the open.
It was incredibly frustrating to get that gunship down to a sliver, and then my last teammate bites it from my last medigel revive, and I get killed by an enemy I have no effective countermeasures against. Even though powers that should work on him are maxed.
Of course, I chose rather foolishly, and grabbed a sniper rifle at that "Choose a new weapon skill" pile on my first run. It proved less than useful on normal...
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Re: Mass Effect 2 Gameplay
Want a fun bug? One that I seem to keep running into is you can be moving along for certain maps, and when you get into a combat your teammates will be 30 or 40 feet behind you, which means they're completely useless while you're getting slaughtered. Sometimes they won't even follow you when they should, even if you're ordering them to attack a certain target.Andrew_Fireborn wrote: They're not as much of a problem, when my allies don't get themselves killed 4-5 seconds into the encounter. But the AI for the squadmates loves to stand up into a full barrage while their shields and health are depleted. If they haven't decided that their cover wasn't good enough and charge halfway across the arena and get gunned down because they spent more than a second in the open.
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Re: Mass Effect 2 Gameplay
How does that work anyway? I picked up the machine gun which replaced my assault rifle, I fucking loved it - if you're not a Soldier, does picking up one fo the weapons give you the skill to use the entire tree (i.e. if you picked up the MG can you use all the others?)?Of course, I chose rather foolishly, and grabbed a sniper rifle at that "Choose a new weapon skill" pile on my first run. It proved less than useful on normal...
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Re: Mass Effect 2 Gameplay
If your class doesn't normally let you use that class of weapon - e.g. assault rifles in the case of the machine gun - you can't pick up the weapon on the Collector ship but can instead recieve training for that weapon. So a Sentinel for exampl couldn't get the MG but instead learn to use the two standard assault rifles.Vympel wrote:How does that work anyway? I picked up the machine gun which replaced my assault rifle, I fucking loved it - if you're not a Soldier, does picking up one fo the weapons give you the skill to use the entire tree (i.e. if you picked up the MG can you use all the others?)?Of course, I chose rather foolishly, and grabbed a sniper rifle at that "Choose a new weapon skill" pile on my first run. It proved less than useful on normal...
No idea what happens when you reach that point on a second playthrough, though.
Also, the best bug I've encountered so far was during communication with the Illusive Man; for some reason the hologram of Shepherd was zoomed in on his crotch.
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[/size][/i]Re: Mass Effect 2 Gameplay
Nothing happens, the pile is ignored as you already choose the skill/weapon the first time around.
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Re: Mass Effect 2 Gameplay
Is there much of a jump between the difficulty levels?
I'm playing on Veteran and I'm not finding any of the gun ships or anything particularly difficult to kill with my soldier.
I'm playing on Veteran and I'm not finding any of the gun ships or anything particularly difficult to kill with my soldier.
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Re: Mass Effect 2 Gameplay
Zac Naloen wrote:Is there much of a jump between the difficulty levels?
I'm playing on Veteran and I'm not finding any of the gun ships or anything particularly difficult to kill with my soldier.
I did the one below insanity for the Tali recruitment mission (because if you do that for the entire mission without changing it mid-mission, you get a geth pulse rifle as a new assault rifle for your character), and it was pretty hard. Mainly just the final fight with the colossus.
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
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Re: Mass Effect 2 Gameplay
Well that confirmed my bug was really a bug rather than a one-off glitch. Seems like Shepard likes to get "stuck" looking in a certain direction during combat and isn't easily 'un-stuck'. So he can be facing to the left and will keep facing to the left while enemies are coming at him from the right, and simply won't turn no matter what.
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Re: Mass Effect 2 Gameplay
I've managed to cure that by pressing Start on my controller and getting into the menus, then exiting. It only works about 50% of the time though.
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Re: Mass Effect 2 Gameplay
I just watched the "Everyone Dies" ending on YouTube. I think that it is much more epic and compelling than the other endings. (I know this won't happen, but: ) If that ending becomes the canon ending for ME2, ME3 could do some very interesting things-
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
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"It was cut because an Army Ordnance panel determined that a weapon that kills an enemy soldier 10 times before he hits the ground was a waste of resources, so they scaled it back to only kill him 3 times."-Anon, on the cancellation of the Army's multi-kill vehicle.
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Re: Mass Effect 2 Gameplay
they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.Pulp Hero wrote:I just watched the "Everyone Dies" ending on YouTube. I think that it is much more epic and compelling than the other endings. (I know this won't happen, but: ) If that ending becomes the canon ending for ME2, ME3 could do some very interesting things-
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
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Re: Mass Effect 2 Gameplay
It even says this on some of the loading screens in the game itself.Joviwan wrote:
they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.
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Re: Mass Effect 2 Gameplay
Wait, I though that it said if Shepard dies, you don't get to import him into 3 at all.Joviwan wrote:they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.Pulp Hero wrote:I just watched the "Everyone Dies" ending on YouTube. I think that it is much more epic and compelling than the other endings. (I know this won't happen, but: ) If that ending becomes the canon ending for ME2, ME3 could do some very interesting things-
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses.
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Re: Mass Effect 2 Gameplay
You might want to read his post again.Havok wrote:Wait, I though that it said if Shepard dies, you don't get to import him into 3 at all.Joviwan wrote:they've said in interviews that if you all die in ME2, you cannot import into ME3, and your new game will have a shepard who survives and you select-your-own-backstory again.Pulp Hero wrote:I just watched the "Everyone Dies" ending on YouTube. I think that it is much more epic and compelling than the other endings. (I know this won't happen, but: ) If that ending becomes the canon ending for ME2, ME3 could do some very interesting things-
-Zombie/husk/Reaper Shepard returns as an antagonist. Just like in any good story, if you don't see the body, the character isn't dead.
OR
-You play as Shepard, starting from you fall off of the Normandy. You survive due to being teleported into a pocket universe/some other technobabble.
-Commander Joker.
-You play as a totally new character, this gives possibilities for an alien PC.
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
Re: Mass Effect 2 Gameplay
No I meant, that I thought they said that you can import the game, but that Shepard will be dead.
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Re: Mass Effect 2 Gameplay
The fact that nobody even considers simple solutions shows why videogame writing is bankrupt. There are lots of dramtic things they could do, but everyone knows it'll be something to fellate the player.
Re: Mass Effect 2 Gameplay
No. Shepard must live for ME3 to continue, you get a default Shepard who lived if you don't import a game. You simply cannot import a game, at all, unless Shepard lives.Havok wrote:No I meant, that I thought they said that you can import the game, but that Shepard will be dead.
So, the fact they you can even die is just a non-standard game-over screen. Calling it a "choice" or "possibility" is laughable.
Lets face it - if anybody has brains, it wouldn't be "The Reaper Threat" it would be "The Reaper Joke". Slam an unmanned Kodiak drop shuttle (which can go FTL) into a reaper at high speed and watch as they are utterly destroyed. Even if you can't for some reason, then there's no excuse for why missiles in the MEverse don't simply zip up to 0.999C to breeze past point defense and then detonate.Stark wrote:The fact that nobody even considers simple solutions shows why videogame writing is bankrupt. There are lots of dramtic things they could do, but everyone knows it'll be something to fellate the player.
Radiation explicitly ignores mass effect fields, so nukes contact detonating on the hull of a reaper seem ideal. Their hull certainly doesn't appear to be unusually strong, just their shields (i.e. the Normandy's pathetic main gun overpenetrate both sides of the reaper in ME1 when the shields were down).
A scientist once gave a public lecture on astronomy. He described how the Earth orbits around the sun and how the sun, in turn, orbits around the centre of a vast collection of stars called our galaxy.
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.
The scientist gave a superior smile before replying, 'What is the tortoise standing on?'
'You're very clever, young man, very clever,' said the old lady. 'But it's turtles all the way down.'
Re: Mass Effect 2 Gameplay
Well the answer is they don't use missiles in the ME universe. You have to ignore the exclusively missile-based combat. Some guy in the codex says so!
Just like how it says that heat mags replace cooldown, and you just throw mags away. Even though... they'd be cool enough to reuse in a few seconds. UH OH.
Just like how it says that heat mags replace cooldown, and you just throw mags away. Even though... they'd be cool enough to reuse in a few seconds. UH OH.
Re: Mass Effect 2 Gameplay
Just started it last night. Only was planning to the intro but one hour later...
Heh... I was hoping to start with my Lvl 40 Sheppard from ME1. Oh well...
Can't really remember how bad I treated Cerberus in the first game though.
First impression: load times seem not quite as bad as in ME1. How I loathed that you even had long load times in the Normandy.
Heh... I was hoping to start with my Lvl 40 Sheppard from ME1. Oh well...
Can't really remember how bad I treated Cerberus in the first game though.
First impression: load times seem not quite as bad as in ME1. How I loathed that you even had long load times in the Normandy.