CaptHawkeye wrote:Hint: I don't give a shit what was said in the previous games dude, we're postulating here.
If you don't give a shit about what happened before then you may as well create any ending you want. Little ponies come and save the Earth! Woohoo!
So really, don't tell me to shut up because there's a glaring plothole in your proposed ending.
Who cares? So the Reapers are really Machiavellian in their tactics. Would have made them more interesting than generic bad guys.
The Dark Matter original ending would have actually made abandoning the Collectors consistent, while giving them more of a motivation than generic bad guys. There is really no way to fix the current ending without resolving the gaping holes in the Catalyst's logic - with the exception of the idea that Pezook already proposed:
The Catalyst is a flawed AI and was trying to solve the problem the wrong way, because it literally can't think outside of the box it was constrained in - the addition of a true intelligence (i.e. Shep) "fixes" it and makes it stop killing.
Attempting to actually claim that the Catalyst was correct will only lead to more glaring plotholes. Its logic was simply fucked up, and inconsistent with what it's been doing.
And either way, it will still be ham-fisted. The Ur-Quan from Star Control 2 were far better tragic villains than the Reapers are.