I always bring up Hidden and Dangerous 2 for inventory stuff. Probably the best for it in a "realism" sense. Variety of size slots across your paper doll, each of which have different weight thresholds as well as different access speeds. Backpacks can be carried, but you have to stop and go through them to pull anything out. You can also dump them at any time to move faster/quieter and they can be shot off (and items lost IIRC).Stark wrote:Yeah, but a real death penalty is counter to the idiot devs intents. :v
It's been suggested to me that better inventory would encourage less hoarding and more item cycling; if you had to ditch your pack like in JA2 for mobility and/or could drop items when knocked down, attacked, etc, individual items should become less important and items would naturally be found where people leave them before they die or where they barely escaped.
I doubt this would have much currency with players who simply lap the map search for alice backpacks. :v
PS holy cow what a moron. Its EXACTLY like he's never played any games!
So backpacks seem like a shit thing to have, but you had to carry ALL your equipment for the entire campaign you were on, which might be 2-6 missions long. So you'd carry your backpack full of ammo and other required equipment for later missions, but dump it in a safe place each mission and go on with your belt kit, then come back and recover it.
It was a nice touch and definitely something that others could aim for.