STGOD 4 OOC Thread (part 2)

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Agent Fisher
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Post by Agent Fisher »

Beowulf wrote:
Agent Fisher wrote:oh, ok i will fix that. sorry

and my heavy cruisers are Cap ships.
Tip: don't call them heavy cruisers, or people will treat them like one.
thanks
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Post by Agent Fisher »

Agent Fisher wrote:
Beowulf wrote:
Agent Fisher wrote:oh, ok i will fix that. sorry

and my heavy cruisers are Cap ships.
Tip: don't call them heavy cruisers, or people will treat them like one.
thanks
Shit, and I forgot defense stations for my planets
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Post by Beowulf »

Rogue 9 wrote:Uh huh. The technologies involved are completely different. It is not at all unreasonable to presume that Kincaid drives and conventional missile engines fit entirely different volume constraints.
Maybe Asgard Kincaid missiles have a shorter endurance than a full-size Ouster missile.
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Post by Thirdfain »

Uh huh. The technologies involved are completely different. It is not at all unreasonable to presume that Kincaid drives and conventional missile engines fit entirely different volume constraints.
Right, it isn't unreasonable- except they are my weapons and in 3 months, with full Ouster support, we've had time to manufacture enough purpose-built units for a couple of major engagements.
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Post by Rogue 9 »

Mmmmm. Can you just take an AMRAAM missile body and give it the range of a Phoenix? When you can do that, I might buy this.
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Post by Thirdfain »

Mmmmm. Can you just take an AMRAAM missile body and give it the range of a Phoenix? When you can do that, I might buy this.
That's retarded, Kincaid missiles don't have longer range than regular missiles. I'm putting rocket engines on prop-driven torpedoes.
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Post by Thirdfain »

Err, right, bad analogy, but you know what I mean.
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Post by Beowulf »

Thirdfain wrote:Err, right, bad analogy, but you know what I mean.
Actually, I think it's a rather good analogy... Mk48 ADCAP vs. Shkval.
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Post by Rogue 9 »

Thirdfain wrote:
Mmmmm. Can you just take an AMRAAM missile body and give it the range of a Phoenix? When you can do that, I might buy this.
That's retarded, Kincaid missiles don't have longer range than regular missiles.
Then why, as I read his post, are all my missiles missing/falling short?
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Post by Beowulf »

Oh, another point Fisher:

Pretty much everything bigger than a fighter uses nukes. Anything less just won't do the job. I wouldn't be surprised to find fighters with nukes either...
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Post by Agent Fisher »

thanks. thats what i get for trying to jump in on page 176 of the game
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Post by Agent Fisher »

The missiles can be fitted with nukes.

and is the Hundered megatons too small?

and would anyone be interest in getting the RFNL?

and I fixed my OOB except for the Defense stations, i need to typ those up
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Post by Thirdfain »


Pretty much everything bigger than a fighter uses nukes. Anything less just won't do the job. I wouldn't be surprised to find fighters with nukes either...
Bombers certainly mount high-power nuke weapons or something along those lines. Fighters may mount low-kiloton missiles, though mine don't....
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Post by Marcao »

Agent Fisher wrote:thanks. thats what i get for trying to jump in on page 176 of the game
It is going to take a little while for you to adjust to the game, so don't feel discouraged by that fact. Your OOB will slowly change as you make some adjustments. Its a good start, before you jump into any conflict(s) you want to have it ironed out. If you need any help during the process, drop me a PM and I will see if I can give you a few tips. :)
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Post by Stormbringer »

Rogue 9 wrote:So, let's get this straight. Your fleet is suddenly refit to fire missiles built for launchers other than your own. When was all this shipyard time, anyway?
None, you might note but my SD(p)s are all Invictus type. No internal launchers. It's all done through pods. The battlecruisers use pods as well, though they have some internal launchers.

The CAs just shove 'em out the tubes. It's hardly impossible, the missles I use are actually bigger so one can easily enough fire them.
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Post by Stormbringer »

Rogue 9 wrote:
Thirdfain wrote:
Mmmmm. Can you just take an AMRAAM missile body and give it the range of a Phoenix? When you can do that, I might buy this.
That's retarded, Kincaid missiles don't have longer range than regular missiles.
Then why, as I read his post, are all my missiles missing/falling short?
Because they're fired from the planet? My fleet, using the standard Honorverse rules I've employed, has to drop into real space well away from the planet or Bad Things Happen (aka ship go boom).


My missles are sent in with the middle stage engine providing only minimal, just barely above station keeping thrust, and the terminal stage set to attack. They're totally on internal seekers but against an orbital shipyard that can't run they'll have a chance of hitting.



And with your ships having microjumped close enough they would be in missle range.
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Post by Rogue 9 »

Also, tip: Killing carriers when they've already launched their fighters isn't removing much of a threat. :P As per my SOP, the carriers launch their fighters and fall back. You're firing at rapidly receding targets that won't even be in view for too terribly much longer.
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Post by Stormbringer »

Rogue 9 wrote:Also, tip: Killing carriers when they've already launched their fighters isn't removing much of a threat. :P As per my SOP, the carriers launch their fighters and fall back. You're firing at rapidly receding targets that won't even be in view for too terribly much longer.
No, but they're still going to be pretty damn dead. And guess which ships come next?
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Post by Thirdfain »

With 500 missile pods, the HUNTER stays outside of an engagement with an escort of two frigates and launches large salvos at enemy fleets. It also has been used to render entire planets uninhabitable, though only in tests.
A light escort capable of taking out a planet? most frigates are around 400 meters long. No way.
Also, tip: Killing carriers when they've already launched their fighters isn't removing much of a threat. As per my SOP, the carriers launch their fighters and fall back. You're firing at rapidly receding targets that won't even be in view for too terribly much longer.
That's the beauty of Kincaid weapons- as far as they are concerned, your carriers are standing still.
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Post by Agent Fisher »

the garbage ship?
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Post by Agent Fisher »

Thirdfain wrote:A light escort capable of taking out a planet? most frigates are around 400 meters long. No way.
the name frigate doesnt really mean a frigate.

think of it as a Guided missle frigate on steriods from hell.

but if that doesnt work what class would it fall under,

and it has only taken out a planet in tests, never in real combat
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Post by Thirdfain »


and it has only taken out a planet in tests, never in real combat
WTF? Frigates in this game have firepower measured in the megatons. One is not going to be able to kill a planet in any test.
think of it as a Guided missle frigate on steriods from hell.
Then call it a cruiser and put it in the cruiser weight class, and make your fleet smaller.
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Post by Agent Fisher »

Thirdfain wrote:

and it has only taken out a planet in tests, never in real combat
WTF? Frigates in this game have firepower measured in the megatons. One is not going to be able to kill a planet in any test.
think of it as a Guided missle frigate on steriods from hell.
Then call it a cruiser and put it in the cruiser weight class, and make your fleet smaller.
ok

and by taking out a planet, i meant a bunch of them.
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Post by Agent Fisher »

changed it does that work?
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Post by Thirdfain »

Cool. One last thing- your escorts are the same size as your heavy cruisers. WTF?

May I recommend you read someone else's OOB? Mine, Rogue9s, and Marcao's are some of the more complete ones.
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