STGOD 4 OOC Thread (part 2)

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Post by Thirdfain »

Besides, are you saying that you can get two attacks in on the Alliance in the time it takes the Alliance to get in one back?
Um, we struck first. Our ships began their strikes before you were mobilized. Of course we struck first. As you've pointed out- you were screwed.
, but they got started soon after the opening moves of the war;
In other words, they left their slips when our vessels were arriving on your borders.

Look at the map, it works out.
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Post by SirNitram »

How long since the assaults started?
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Post by consequences »

SirNitram wrote:How long since the assaults started?
Long enough that we should really probably have it out.

couple of questions though:

Is fifteen light-hours out consistent with ftl detection ranges given the twenty minute warning time and normal travel speeds?

Are you just hitting one of the twelve colonies that I started the game with that I haven't detailed in any way? Because if so, given the force you have bombarding me, you may have just commited the indiscriminate slaughter of civilians, depending on how long you maintain the bombardment.

How long does the range have to get before minute variances in firing conditions can cause someone to miss a planet? If there is a cumulative 1 meter per LS variance in exact shot placement on an immobile target, then you have to get to a range of somewhere around three light-months before you might as well not bother. On the other hand, if weapons are only accurate to within a two kilometer circle at one LS, then at two light-minutes you are only going to hit by luck. Of course, my math is probably worthless, since I have no idea by what formula the error radius actually increases.

And as a completely OOC note, you do realise that if you let whoever has the Master Programmer make you their bitch now, you are going to be their bitch until your military is dead and they can just move in anyway.
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Post by Thirdfain »

That'd be me, and I've promised to destroy the Programmer when this is over.
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Post by consequences »

Thirdfain wrote:That'd be me, and I've promised to destroy the Programmer when this is over.
And this promise means exactly how much?

Of course if you have two of them, you could destroy the one you promised to, and then make him your bitch again. Or you could presumably just buy one off of the Krell, or they could make the same threat.

In other words, starting a trend of being the bitch is a bad thing.
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Post by Beowulf »

Um... 2.5 light years is roughly consistant with 20 minute warning and travel speeds.

Accuracy at long ranges depends on whether your using guided or unguided munitions. If it's guided, you have a much longer reach, because inherant inaccuracies matter less.
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Post by Straha »

Thirdfain wrote:That'd be me, and I've promised to destroy the Programmer when this is over.
Actually don't we both control it? Because I assure you we would not have let that thing out of our sight...
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Post by consequences »

Beowulf wrote:Um... 2.5 light years is roughly consistant with 20 minute warning and travel speeds.

Accuracy at long ranges depends on whether your using guided or unguided munitions. If it's guided, you have a much longer reach, because inherant inaccuracies matter less.
So I know that a bad-ass fleet came out of ftl next door, and will know if they leave, cool, that's what I needed to know.
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Post by SirNitram »

consequences wrote:
SirNitram wrote:How long since the assaults started?
Long enough that we should really probably have it out.

couple of questions though:

Is fifteen light-hours out consistent with ftl detection ranges given the twenty minute warning time and normal travel speeds?
Yes. You would have easily seen a group of warships coming, coming, coming.. Not there no more.
Are you just hitting one of the twelve colonies that I started the game with that I haven't detailed in any way? Because if so, given the force you have bombarding me, you may have just commited the indiscriminate slaughter of civilians, depending on how long you maintain the bombardment.
I'm assuming you have planetary shields, like, oh, every power, and that I can stop the bombardment in such a way that just enough will hit to bring down the shield with minimal spillage. It's a tactic of bloody intimidation.
How long does the range have to get before minute variances in firing conditions can cause someone to miss a planet? If there is a cumulative 1 meter per LS variance in exact shot placement on an immobile target, then you have to get to a range of somewhere around three light-months before you might as well not bother. On the other hand, if weapons are only accurate to within a two kilometer circle at one LS, then at two light-minutes you are only going to hit by luck. Of course, my math is probably worthless, since I have no idea by what formula the error radius actually increases.
Given that we have computers we stole from the Overseer... I imagine hitting a godsdamn planet isn't hard. Not when, you know, modern-day Earth has been doing it for forty some years(The various outsystem probes).
And as a completely OOC note, you do realise that if you let whoever has the Master Programmer make you their bitch now, you are going to be their bitch until your military is dead and they can just move in anyway.
No shit. Here I am anyways.
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Post by Rogue 9 »

Might I point out that Thirdfain ain't the only one with Programmers? :twisted:
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Post by consequences »

SirNitram wrote:Yes. You would have easily seen a group of warships coming, coming, coming.. Not there no more.
If your fleet left its location by ftl, we would know the approximate direction you headed off in, at least until you got 19.5 minutes away, and we only know you are still in the general area. Or we could know that you are sitting in the outer system, in a big honking area that could hold your fleet slowly drifting in, or waiting nearby in ambush. Of course, tracking down your people will be obnoxiously difficult if you don't want to be found.
SirNitram wrote:I'm assuming you have planetary shields, like, oh, every power, and that I can stop the bombardment in such a way that just enough will hit to bring down the shield with minimal spillage. It's a tactic of bloody intimidation.
Assumptions that the enemy is competent can be damaging in remarkably unexpected ways. Presuming I was willing to sacrifice a large number of people, the Alliance could pull ahead pretty quickly in the propaganda sweepstakes. Of course, I am not that callous( with my own peoples lives anyway). In any case, the sustained bombardment by four dreadnought hull equivalents would be enough to eventually reduce even a major world's defenses. And for the record, my people walk outside their bunkers(three feet outside them), and eat popcorn and watch the fireworks(while carefully listening to the current evacuation warnings).
SirNitram wrote:Given that we have computers we stole from the Overseer... I imagine hitting a godsdamn planet isn't hard. Not when, you know, modern-day Earth has been doing it for forty some years(The various outsystem probes).
Woo, we're really advanced, that doesn't mean you get to fire an unguided projectile and expect it to hit three years later exactly where you planned it. Fifteen light-hours I can buy for randomly shooting up a planet, especially since the ships you are using are specifically designed for planetary bombardment. However, this capability doesn't extapolate into infinity, at least until you can map every bit of space dust in your projectiles path, and calculate the exact vector changes that would result from them being vaporised en-passant, while firing a perfectly stable round. As side note, Earth's rockets were capable of at least minor course corrections, a capability I have yet to hear attributed to your railgun rounds.
SirNitram wrote:No shit. Here I am anyways.
So your people are that afraid of one little robot? After surviving the onslaught of the Overseer and however many Programmers it had for so many years?*goes off to find some paper mache and red lightbulbs* :)

Edit: and one other question that I forgot: how exactly do your gunboats get around, since they have it specified that they have no built-in ftl?
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Post by SirNitram »

consequences wrote:
SirNitram wrote:Yes. You would have easily seen a group of warships coming, coming, coming.. Not there no more.
If your fleet left its location by ftl, we would know the approximate direction you headed off in, at least until you got 19.5 minutes away, and we only know you are still in the general area. Or we could know that you are sitting in the outer system, in a big honking area that could hold your fleet slowly drifting in, or waiting nearby in ambush. Of course, tracking down your people will be obnoxiously difficult if you don't want to be found.
And I don't. I'm playing modern land artillery rules.
SirNitram wrote:I'm assuming you have planetary shields, like, oh, every power, and that I can stop the bombardment in such a way that just enough will hit to bring down the shield with minimal spillage. It's a tactic of bloody intimidation.
Assumptions that the enemy is competent can be damaging in remarkably unexpected ways. Presuming I was willing to sacrifice a large number of people, the Alliance could pull ahead pretty quickly in the propaganda sweepstakes. Of course, I am not that callous( with my own peoples lives anyway). In any case, the sustained bombardment by four dreadnought hull equivalents would be enough to eventually reduce even a major world's defenses. And for the record, my people walk outside their bunkers(three feet outside them), and eat popcorn and watch the fireworks(while carefully listening to the current evacuation warnings).
If that's clearance to write up a post of what I do once the shield falls to this artillery fire, alrighty. If any of them are actually noticable to the Etern courier that's going to appear, he'll probably salute them for having balls the size of small planetoids.
SirNitram wrote:Given that we have computers we stole from the Overseer... I imagine hitting a godsdamn planet isn't hard. Not when, you know, modern-day Earth has been doing it for forty some years(The various outsystem probes).
Woo, we're really advanced, that doesn't mean you get to fire an unguided projectile and expect it to hit three years later exactly where you planned it. Fifteen light-hours I can buy for randomly shooting up a planet, especially since the ships you are using are specifically designed for planetary bombardment. However, this capability doesn't extapolate into infinity, at least until you can map every bit of space dust in your projectiles path, and calculate the exact vector changes that would result from them being vaporised en-passant, while firing a perfectly stable round. As side note, Earth's rockets were capable of at least minor course corrections, a capability I have yet to hear attributed to your railgun rounds.
Yes, but I just have to get them into a position where your world's gravity well will drag them down into it's shield. That's a remarkably big target, especially from the limited range I chose. Much further out and the time delay becomes prohibitive and the ranges are insane, too close in, of course, and you can effectively combat me while I'm playing shoot-n-scoot.
SirNitram wrote:No shit. Here I am anyways.
So your people are that afraid of one little robot? After surviving the onslaught of the Overseer and however many Programmers it had for so many years?*goes off to find some paper mache and red lightbulbs* :)[/quot]

A Master Programmer is dangerous mostly because it could, conceivably, uproot the Etern networks and enslave every man, woman, and child. There's also alot of superstition among the Etern around the Overseer... For one thing, they refuse to beleive the thing is dead.
Edit: and one other question that I forgot: how exactly do your gunboats get around, since they have it specified that they have no built-in ftl?
Piggybacking on the bigger ships, really, much like a proper fighter. I suppose in practice they're just really big, really well armed fighters. This makes it impossible for them to withdraw if I have to make a sudden exit.
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Post by consequences »

SirNitram wrote: Piggybacking on the bigger ships, really, much like a proper fighter. I suppose in practice they're just really big, really well armed fighters. This makes it impossible for them to withdraw if I have to make a sudden exit.
You could have them transported by some variety of armed fleet tender as well, if you don't want to sacrifice potential capability on your fleet. Tacking on that much mass to the exterior can't be good for speed, manueverability, or weapon arcs. Of course, such a tender would be pretty vulnerable if engaged.
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Post by SirNitram »

consequences wrote:
SirNitram wrote: Piggybacking on the bigger ships, really, much like a proper fighter. I suppose in practice they're just really big, really well armed fighters. This makes it impossible for them to withdraw if I have to make a sudden exit.
You could have them transported by some variety of armed fleet tender as well, if you don't want to sacrifice potential capability on your fleet. Tacking on that much mass to the exterior can't be good for speed, manueverability, or weapon arcs. Of course, such a tender would be pretty vulnerable if engaged.
I really haven't detailed, but I'm not imagining proper bays; the Darts are big enough that you don't need to board and launch like a fighter. I literally imagined some hooks they latch onto while FTL. A modified tender or superfreighter could do it as well. The key point is the Dart is completely left behind if they must withdraw in a big rush.
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Post by SirNitram »

Rogue 9 wrote:What are you two blabbering about? I see no attack or approaching ships in Shi territory in the game thread.
Halfway through page one seventy one. Long range artillery: redefined.
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Post by Bugsby »

Rogue 9 wrote:Might I point out that Thirdfain ain't the only one with Programmers? :twisted:
Who else has Programmers, Rogue? I have oodles of em, Thirdfain has one. That's all I remember, seeing as how until the Unification campaign, we took to BDZing any Overseer world.
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Bugsby wrote:
Rogue 9 wrote:Might I point out that Thirdfain ain't the only one with Programmers? :twisted:
Who else has Programmers, Rogue? I have oodles of em, Thirdfain has one. That's all I remember, seeing as how until the Unification campaign, we took to BDZing any Overseer world.
:roll: Why must people always forget what I do? Did I or did I not loot Gamma-3658 and haul all the salvage that I could carry back?
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Post by Thirdfain »

I know you got ships, but did you gget a functioning programmer?
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Post by SirNitram »

Rogue 9 wrote:
Bugsby wrote:
Rogue 9 wrote:Might I point out that Thirdfain ain't the only one with Programmers? :twisted:
Who else has Programmers, Rogue? I have oodles of em, Thirdfain has one. That's all I remember, seeing as how until the Unification campaign, we took to BDZing any Overseer world.
:roll: Why must people always forget what I do? Did I or did I not loot Gamma-3658 and haul all the salvage that I could carry back?
You did. You're also a democracy which would promptly implode from political dissent if you did somethign as vile as ressurect the Overseer in any amount, or enslave an entire nation.

Not to mention my guy wasn't kidding in the IC thread; no one should be that insane.
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Post by Rogue 9 »

I got everything I could fit onto the bulk freighters I called in for the purpose, getting important stuff first. I'm fairly certain that this would include Programmers.
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Post by Thirdfain »

Not to mention my guy wasn't kidding in the IC thread; no one should be that insane.
:twisted:
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Post by Rogue 9 »

Mmm hmmmm. Should I ever get to the point where I want to actually turn on Overseer machinery and test it, it will have remotely detonated explosive charges attached all over it.
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Post by SirNitram »

Rogue 9 wrote:Mmm hmmmm. Should I ever get to the point where I want to actually turn on Overseer machinery and test it, it will have remotely detonated explosive charges attached all over it.
As I said. You aren't that insane.
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Post by consequences »

To actually make use of a line in my OoB, the planetary shields I have are partially conventional, and partly fuelled by a chi reserve that is channeled from the populace continually. Normally this reserve is used for a variety of tasksin critical industries that are energy intensive, or in further alterations to refine the Feng Shui job that has been done on a planet.

Unfortunately, this means I am unable to use any reactors more powerful than the ones in use because the energies aren't balanced. Working out the equations to match both types of energy will just basically keep pace with the course of technological development.

Primarily, this is fluff to flesh out my nation a bit with no profound game effect. Any defensive benefit that may accrue over highly populated long-term holdings is off-set by the relative weakness of defenses of new acquisitions. This is especially true if I conquer a populated world, where the very will of the people and the unconscious focussing of their energy to thwart me will make defensive build-up problematical at best.
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Post by Rogue 9 »

Oh yeah, his offer is to be paid reparations for withdrawing, while mine is to have my citizens' lives spared if I'll just kindly annihilate myself without a fight. Suuuuuure. :P
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