AA (2 or 3?) isn't the only game to use suppression effects; the Project Reality total conversion for Battlefield 2 definitely does, and I believe ArmA/ArmA 2 or their corresponding Advanced Combat Environment mods use this as well.CaptHawkeye wrote:Their are ways around the "cover" system to create a highly defensive action game atmosphere. America's Army used a system of "suppression" where in your soldier's ability to aim and perform was quickly degraded by the mere presence of bullets flying within your vicinity.
The "suppression" system still allows a game to be played in a CS manner though. It just encourages players to be more careful and less twitchy. Hitting the target isn't as important as finding it and pinning it down.
I do have to agree though -- with the speed of play and bullet penetration, sticky cover isn't suited; the only advantage it would have would be if it allowed for blindfire without letting the player see past the cover they're stuck to.