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Moderator: Thanas
Nope. Not retarded. Forgetful. I was remembering my experiences playing it modded. Derp. Playing it unmodded, yeah, Karma drop for theft got pretty stupid sometimes. That was the reason I carried around lots of purified water to just give to the whiners outside towns.Stark wrote:You thought it was small in F3? Are you retarded? Stealing someone's forks was a bigger karma drop than killing them. The best way to drop karma was just to run around a town picking up plates!
See, now I didn't do that. I did it like a real world sort of thing. I'd eat food every morning and night, drink water with it. I'd carry a supplies of doctor bags, stuff like that.Stark wrote:I played hardcore first and literally the only difference is that healing limbs means 'port to starter town, pay 50 bucks' instead of 'use a stim'. Amazing.![]()
I even took the perk that makes limbs easier to damage.
You could have done that anyway.Agent Fisher wrote:See, now I didn't do that. I did it like a real world sort of thing. I'd eat food every morning and night, drink water with it. I'd carry a supplies of doctor bags, stuff like that.
Which is even more broken and buggy? No thanks.Or ... people could just play STALKER?
..Yeah, see that doesn't sound fun at all. Guess I like doing it wrong.open_sketchbook wrote:My experience with Fallout 3 made it clear what I had to do. The very first thing I did was get a mod (and do some of my own tweaking) that made the gunfights as insanely brutal as I could possibily get them and still have the game be any sort of playable, started hardcore mode, and went out into the world blind. If you aren't playing a mod where limb damage (not crippling, just damage) causes effects, enemies engage the moment they spot you at 150+ meters, and headshots are instant death for everything but the most hardcore wasteland creatures and toughest armour sets, you're doing it wrong.
I also picked up the refillable water bottles, bullet bending replaced with sight drift, removed orange filter (which also makes night night pitch black and reduces everyone's engagement range to basically point blank) and one that basically axes out the karma system in favour of reputation.
Turns the game from "a nice stroll in the wasteland with autoaiming" to "oh, god, hide behind that rock, he's shooting at me" and makes every fight a desperate life-or-death struggle that a random bullet can turn around, and as an added bonus it makes silent pistol + enemy uniform totally awesome because of all the bonus headshot damage.
Bethesda does not make games. They make settings to put mods on. Playing unmodded is just asking for a miserable experience.
Based on what? Have you even played it? Amusingly, they did the whole 'pay for patches' thing Beth did with Fallout 3.Zixinus wrote:Which is even more broken and buggy? No thanks.
I had more problems with Veronica than Ed-E. She got stuck in the Van Graff's shop staring at the energy weapons until I figured out I could just send her back to the 38. Then she completely disappeared after I finished her side mission forcing me to restart the mission completely.Stark wrote:The companions are bugged to shit. Eddie is easily the worst, since he gets stuck everywhere. I manually told everyone to wait outside the 38 and it was ok.
Joviwan wrote:There's a known bug companions and the Lucky 38 and getting stuck. Take a look all of the indoor locations to make sure they're not actually inside the building. If they are, tell them to Follow again (they're probably stuck on 'wait'.)
That's weird; I haven't had any kind of pathing issues whatsoever, especially with ED-E (I take that back, actually, there was one time where I went to Helios-1 and he had to go back to gibson's garage and then come back to me at Helios-1....It was actually kind of hilarious now that I think about it.Stark wrote:If you take Eddie into any vaults he is captain get stuck on every doorframe.