A historic nation sim game proposal

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What timeframe would you favor

1660-1805
13
42%
1805-1880
9
29%
1880-1910
9
29%
 
Total votes: 31

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MKSheppard
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Post by MKSheppard »

Map, Round 9

Yawn, I'm getting tired. Enough map shit for tonight
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Post by Captain Cyran »

MKSheppard wrote:Map, Round 9

Yawn, I'm getting tired. Enough map shit for tonight
Cool, I have an island.
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Post by Agent Fisher »

If it is not to late I would like to join.
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Post by Sea Skimmer »

Agent Fisher wrote:If it is not to late I would like to join.
You can take one of the free slots
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Post by MKSheppard »

Sea Skimmer wrote: You can take one of the free slots
And promptly get Crushed, mwhahahha!

oh...did I say that?
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Post by Sea Skimmer »

Name: The Koronan Empire, the Empire of the Seas
Population: 10 million
Government: effectively an unlimited Monarchy, parliament is largely rubber stamp Current Sovereign: King Edward VI
Capital: Essex
Other major cities:Suffolk, Devonshire, Exeter, Northumberland, Durban, Norfolk
Religion: Monotheistic

History Koronan has continually been a top world power for some 200 years. It was some time before that in which the nation sought to gain territory upon the continent. But after more then fifty years of conflict the troops return from the foreign shores, not defeated so much as exhausted. A period of isolation followed, until a naval force from France attempted to launch an invasion. It was defeated but alerted the leadership of Koronan to the need for a naval fleet second to none. Once an enemy landed the battle was quite likely lost in any case. The new age of colonization provided and opportunity and the colonist of Koronan appropriated a vast stretch of territory in the new world, bringing riches of silver, gold, and in far great quantities timber. The timber supported a vast new fleet, the fleet the nation had always needed and that now roams the seas.

The Royal Navy

The supreme naval arm in the world, equipped with excellent warships of considerable numbers, especially among the most minor types, which are necessary for colonial policing and protecting the nations vast merchant fleet against attack. The fleet also maintains a large number of bombs for shore bombardment and is thought to be planning an expedition against the pirates coasts.

While lacking a decisive advantage in numbers over its enemies The Royal Navy posses several less obvious ones. Its seafaring traditions are unmatched and provide excellent crews while its ships are always built of oak, while those of the continental powers must all to often build there's of pine and fir leading to inferior ships in strength and hull lives.

First Rate Ships of the Line (6)


130 gun-1-Sovereign of the Seas
120 gun-2-Majestic, Defence
100 gun-3- Warspite, Valiant, Ocean

Second Rate Ships of the Line (15)

98 gun-6
94 gun-4
90 gun-5

Third Rate Ships of the Line (97)

80 gun-12
74 gun-75
64 gun-11

Fourth Rate Ships of the Line (37)

54 gun-7
50 gun-30

Fifth Rate Frigates (49)

Various guns-49

Sixth rate Frigates (45)

Various guns-45

Sloops, brigs, gun-brigs (225)

18 guns-105
10 guns-120

Bombs (17)

2 mortar-12 gun-17

The Army

Very much the secondary service of the military. While it possesses some excellent fortifications particularly around the naval dockyards the Army has only a minimal force on active duty, partly reinforced by militias who might mobilize in case of an invasion. The army has just 60,000 men and little Calvary beyond a few Dragoon regiments. The Army has 120 mobile field guns and a modest siege train of twelve forty eight pounders and six heavy mortars though one well supported by the fleet's bomb ships. In the event of war a more formidable force might be recruited but even an absolute monarchy cannot spend unlimited amounts of money.

The merchant fleet operates some 14000 vessels.
Last edited by Sea Skimmer on 2003-08-18 04:33pm, edited 5 times in total.
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Post by Jaded Masses »

Guess what! I would like to change my mind again! I actually thought the game would head in to a different direction then it is and that a single port would be fun to play. Now I realize this is not so, and I would like to become a new power. For land I would like the purple here

It would be very mercantile, with navel military vessels (for the most part) being cargo traders equipped with cannons. Ports are also defended by forts.

Its greatest defense however would be its buying power. I would sell fish, wine, and cloth would be my primary exports.
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Post by Dahak »

Hey, Shep, if you want to make your country right, name it like the real deal :)
"Württemberg" :)
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Post by MKSheppard »

Dahak wrote:Hey, Shep, if you want to make your country right, name it like the real deal :)
"Württemberg" :)
I am.heheheheh
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by MKSheppard »

Jaded Masses wrote: Its greatest defense however would be its buying power. I would sell fish, wine, and cloth would be my primary exports.
You're dead. Marina will chew you up and annex you 10 minutes into
the TGOD :-P
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by Dahak »

Revamped figures. Are those more towards acceptable now, Sea Skimmer?
And should I compile all the information so far gathered into one, big post with all information sometime before the start?

Population: 20 millions.

Standing army: Roughly 200,000 man, professional army, heavy artillery, around 1 per every 500 men. (350,000 in war time)

Fleet:
3 1st rates, 1 104-gun flag ship, two divisional flag ships of 98 guns.
4 2nd rate squadron flag ships, 90 guns
33 3rd rates, 20 80-gun ships, 13 64-guns
15 frigates, 54 guns
6000 merchant ships, very fast ships, roughly 40 guns each.
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Post by Jaded Masses »

MKSheppard wrote:You're dead. Marina will chew you up and annex you 10 minutes into the TGOD :-P
That doesn't make much sense, wouldn't a foreign country that poses no threat to you but will sell valuable commodities relatively cheaply that can support ones military be more useful then a shattered realm with a populace that hates you and the ire of all the nations that traded with me and now no longer can do so, due to my country no longer producing anything?

I hope this isn't going be a shoot'n'up rp in which no one pays any attention to mercantile and economic matters.
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Post by MKSheppard »

Jaded Masses wrote: I hope this isn't going be a shoot'n'up rp in which no one pays any attention to mercantile and economic matters.
Nah. It's marina, BTW. Always be wary. She'll probably have a clause
in the trade deal you sign with her that allows her to march troops into
your country and effectively occupy it in case of war occuring "to protect
our mutual interests" or somesuch legalese :lol:
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

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Post by Dahak »

MKSheppard wrote:
Jaded Masses wrote: I hope this isn't going be a shoot'n'up rp in which no one pays any attention to mercantile and economic matters.
Nah. It's marina, BTW. Always be wary. She'll probably have a clause
in the trade deal you sign with her that allows her to march troops into
your country and effectively occupy it in case of war occuring "to protect
our mutual interests" or somesuch legalese :lol:
I'm quite happy, that there's a huge mountain range between me and Marina :mrgreen:
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Post by Jaded Masses »

I would hope that I would get to look at such a treaty before I signed it :P

Speaking of, does any one want to get into a trade agreement, or should I wait until every thong else is worked out? I can provide food (fish, grapes, olives, and some grains; as well as transport for you goods [nothing directly military though)
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Post by Brother-Captain Gaius »

Jeez I go to sleep for a few hours and there's a bazillion new pages. Alright, here's some preliminary numbers and the like. I'll probably make a few fuckups but I'm trying to stick to the established ranges. I'll come up with more detailed history and specs later.

---
Britland

Government: Constitutional Monarchy. A bicameral Parliament heads the legislative portion and must approve any tax changes, extended military action, and major civil issues. His Majesty King John IV is the current monarch, aged 48. He is in poor health and his son Prince George is expected to take the throne soon.

Capital: London

Population: 11 million

Navy:
1st rate: 1
2nd rate: 4
3rd rate: 24

Frigates: 22

Merchant Fleet: 2,500
Army:
125,000 standing.
125 guns

---

Is this good?

EDIT: Decreased number of guns.
Increased standing army by 5,000.
Added more background info.
Decreased fleet size.
Last edited by Brother-Captain Gaius on 2003-08-19 06:32pm, edited 4 times in total.
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Post by The Duchess of Zeon »

Standing armies should probably be smaller.
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Post by The Duchess of Zeon »

Figures for 1700 (in peacetime) for the French army as follows: Regulations set the army at 35 men per company; a sample of 39 companies suggested an average of 35.1 men per company, and cavalry companies were 20 troopers, and averaged out at 20.3 men present--so were at somewhat more than full strength. The estimate for this interwar period (between the War of the Grand Alliance and the War of Spanish Succession) of 140,000 - 145,000 men according to paper figures in the French records is thus justified. This is four years after the army's paper maximum of 420,000 men, a sixth of which was cavalry. Therefore I'd suggest reducing peacetime professional forces by about a fourth or somewhat more, depending on the case.

(One notes that it was common to reduce the number of men in a company in peacetime rather than to disband regiments in this era, though both took place.)
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Post by The Duchess of Zeon »

Sea Skimmer wrote:
:?: Prussia at this time was fielding an army of something like 80,000 and all militaries are professional
One should also note that "Prussia" was simply a possession of the Elector of Brandenburg.
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Post by Dahak »

The Duchess of Zeon wrote:
Sea Skimmer wrote:
:?: Prussia at this time was fielding an army of something like 80,000 and all militaries are professional
One should also note that "Prussia" was simply a possession of the Elector of Brandenburg.
That may have been true for its very beginnings, but later Prussia became a kingdom in its own right, and led to the coronation of the Prussian king as German emperor.
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Post by The Duchess of Zeon »

Even in 1725, one gun for every thousand men would be about average I think, though siege artillery would be in addition to that. Only at Neerwinden in 1693 can I find such a concentration of artillery as one gun to five hundred men (actually slightly exceeding that), and that only for the Allied side. Will look for other discrepencies--perhaps it was fortress guns.


I assume that the "Cheese eating surrender monkeys" are in this case actually a region of disparate small-states (Along with the mountains, for that matter)? I think we need one, and placing it there as opposed to in the traditional location will make the game interesting, as well, besides.
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Post by The Duchess of Zeon »

Dahak wrote: That may have been true for its very beginnings, but later Prussia became a kingdom in its own right, and led to the coronation of the Prussian king as German emperor.
Well, correct, but originally the title of "King in Prussia" to the Elector of Brandenburg was a gift of the Emperor of Austria--and purely for political reasons during the War of Spanish Succession, to keep the northern Protestants onboard.
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Post by The Duchess of Zeon »

La Serenissima Parthenopean Foederate.

"The Serene Parthenopean Confederacy."

Form of government: Confederation of semi-dependent cantons.
Head of State: Two Captains General share position for six months, and are elected to the position by a majority vote of the Grand and General Council, the principle governing body of the Confederacy. The current Captains General are Giovanni Estuado and Albert Landen.

Governing bodies:

Grand and General Council: Each Canton appoints two representatives to the Council, serving at the pleasure of that Canton. The Grand and General Council elects the Captains General of the Confederacy and oversees the collection of the Defence Tax (The Treaty of Parthenopea which created the Confederacy limits national taxation solely for defensive purposes). It also appoints the ministers of finance, revenue, trade, and both the Ministers Plenipotentiary and any ambassadors; this often leads to conflict with the Captains General, who dislike having their ministers appointed for them.

Laws on the level of all cantons can be proposed, but must be circulated and adopted by each canton in turn, a process which can take years. Administration in the region of Sefenne, which has not yet been given Canton status, is also handled by the Grand and General Council.

Cantons:

(The whole of the country is Farzian, but according to the settlement of Parthenopea, individual cantons might belong to either creed of the Faith.)

Orthodox:

Parthenopea, Vala, Mancheno, Half-Canton of Etrumi, Ciseuramia.

Heterodox:

Geiphon, Tyol, Trasimee, Half-Canton of Kolisch.

Population in the Cantons: 5.7 million.

Orthodox Protectorate: Sefenne.

Population in Sefenne: 0.8 million.

Total population: 6.5 million.


Army:

According to law, each Canton is required to provide ten thousand infantry for the national defence, and each half-canton, five thousand. The infantry of the Parthenopean Confederacy is some of the best, though has declined from previous days. The standing army is thus a force of 90,000 infantry, though this includes garrison troops for the fortresses defending the mountain passes and other strategic locations--40,000 of the total, in fact. The infantry is raised by the individual cantons in any way that they can, but mainly through monetary incentives--signing bonuses--and then is paid nationally through the defence tax.

The region is quite rugged, however, and produces relatively poor cavalry; which the government has trouble funding anyway. There is a small force of native light lancers, also armed with pistols, using horses of a mixed breed between the rugged mountain ponies and proper war-horses; this is the principle native cavalry, and is retained to the number of about four thousand, a thousand to each Captain General.

Additional cavalry forces are typically hired in wartime; not more than twenty-five hundred cavalry forces, mostly hussars, are retained as mercenaries in peacetime. The occupation of Sefenne, however, has allowed the recruitment of a force of Cuirassiers from there numbering about five hundred on average on a regular basis out of the loyalists in the population.

Artillery is in somewhat better condition, with a good metal-working industry serving to support the casting of good bronze guns; though iron cannon are not made. Nearly one hundred and fifty field guns are currently in inventory, along with thirty large fourty-eight pounder siege guns in storage at the arsenale at Parthenopea; there are also many older fortress guns, usually worked by the infantry manning those fortresses to save cost.

The total number of troops currently under arms in peacetime is thus approximately 98,000.


Working on the history...
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Post by The Duchess of Zeon »

I should note that probably on the order of 40% of all troops would be used for garrisoning fortresses at any one time.

Now, these are a bit outdated by 1725, but to give everyone a feel for the warfare of the period, read these:

History of the actions of the Spanish Tercio

Organization of the Army of Louis XIV

Siege Tactics

- that one is NOT out of date.
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Post by Captain Cyran »

Jadded Masses is moving in on what I was doing...grrr. Oh well. As long as he doesn't move in on my sale of military goods as well.

I'll lower my standing army by half, after all, when it comes to defense my country is zealous to the point of taking the offensive is considered insane as it may leave the country open to attack.
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