There are Huge ships. The premade computer designs are called Battleships. I have never gotten that far with my tech but I was fighting the Yor and a squadron of 3 of my large ships was destroyed by 1 yor battleship and a couple of heavy fighters.Vympel wrote:Whoops, typo, I meant to say that's the alliance win cutscene. If you and whoever your allied with are the last guys standing, you win.
Are large hulls the final hull type? Because I too thought I couldn't fit much on, but then again, I haven't reached the end of the tech-tree, where you can cram on many of the top of the line weapons for next to no room at all (if Precursor Rangers are any indicator!).Can I say that I was a bit disappointed by what you can do with large hulls. Big whoop, I was able to add one more gun emplacement than on my Medium ships. I was expecting to have ISD like gun emplacements but I guess the game is scaled down in terms of weapons and defenses.
What I find silly is how they make Laser Mk V look compared to Laser Mk I. Laser Mk V takes up way less space, but it's ridiculously huge and obvious on the model
In two games now I've noticed that the AI seems to be very beam weapon centric. I don't know why that is, but I almost always focus on shields, mass drivers, and missiles.
Galactic Civilzations II: 21 Feb
Moderator: Thanas
For I dipt into the future, far as human eye could see,
Saw the Vision of the world, and all the wonder that would be;
Saw the heavens fill with commerce, argosies of magic sails,
Pilots of the purple twilight dropping down with costly bales;
Heard the heavens fill with shouting, and there rain'd a ghastly dew
From the nations' airy navies grappling in the central blue;
Saw the Vision of the world, and all the wonder that would be;
Saw the heavens fill with commerce, argosies of magic sails,
Pilots of the purple twilight dropping down with costly bales;
Heard the heavens fill with shouting, and there rain'd a ghastly dew
From the nations' airy navies grappling in the central blue;
Dregin almost always are either exterminated by midgame or surrender to someone else in my games. They are never very succesful. The Dominion of Korx seem to always dominate from early on and have tons of money. Torians are another succesful group. Altarans usually jump ahead early and peter out midgame almost always because they enter into a senseless war with the local evil power, sometimes when they have very little military.Shinova wrote:I find Arceans soooooo much harder to deal with compared to the Drengin. Arceans just seem to have tremendous economy, not to mention very militaristic.
In my current game I've pulled an America WWII move and come in just as the Altarans were on the ropes against the Dominion of Korx and snatrched away 25% of the galaxy from the Korx leaving the Altrarans as nice obedient lap dogs to my Toriann empire.
Something should be tweaked in the evil/good dynamics so that good doesn't get itself into stupid fights. When I played my first game as evil the Altarans decalred war on me despite the fact that I was their majority trade partner and my military was enormous as it was gearing up for an invasion of the Torians and the best they fielded against me in that laughable war were a few individual heavy fighters raiding my space ways. That move cost them their homeworld and they stil picked fights with me all game long becoming Sadaam like punching bags for my military.
And the AI's military is far too reliant on heavy fighters and light ships. I rarely see Cap ships in their fleets and wars and I am almost capship exclusive in my fleets giving me a distinct edge in firepower during fleet engagements.
Wherever you go, there you are.
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The 1.1 beta is the shit. It makes the game harder in some ways (tech trading is less profitable, population growth is uncapped but based on current pop) and much easier in others (diverting unused social to military, fixing happy buildings, slightly more tax, the UI changes etc). I think it's much closer to what they wanted, and the AI tweaks are worth it by themselves.
- Anarchist Bunny
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Has anyone gotten a Precursor Library? I've run into 6 or 7 Precursor mines counting the Campaign missions. My last two games I was very happy to discover that, as my forces from Geonosis swept over Korx, they had a precursor mine, and my last game Courscant started with a precursor mine(man does a 6 turn colony ships build at turn 4 help in colony rushing). But I have yet to find a single Precursor Library.
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