Dark Crusade impressions and thoughts

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Lancer
Sith Marauder
Posts: 3957
Joined: 2003-12-17 06:06pm
Location: Maryland

Post by Lancer »

Space Marines and Eldar have the weakest AI. The Eldar AI will send out squads unsupported, while the Space Marine AI will almost totally ignore heavy weapons upgrades for tac-squads. It's been my experience that they also tend to avoid some rather important upgrades, such as Fleet of Foot or Call of War, in favor of tech-tree upgrades and relatively useless upgrades like Plasma Grenades.
Companion Cube
Biozeminade!
Posts: 3874
Joined: 2003-02-02 04:29pm
Location: what did you doooooo щ(゚Д゚щ)

Post by Companion Cube »

The campaign AI must be far weaker on Standard, because that's the level I'm playing at currently and I've wiped out the Space Marines, Necrons and Chaos with none of the other factions making any effort to advance to their rivals' strongholds.

Still, I'm really enjoying these heavier territories with multiple enemy bases; I always thought DoW campaigns were missing large battles and with an honour guard these can happen more-or-less right away.
And when I'm sad, you're a clown
And if I get scared, you're always a clown
User avatar
Anarchist Bunny
Foul, Cruel, and Bad-Tempered Rodent
Posts: 5458
Joined: 2002-07-12 02:08am
Contact:

Post by Anarchist Bunny »

The Ork seems semi decent, or I just suck at fighting them, cause on Normal I steamrolled Chaos, Necrons, and IG, but was accually turned back once by Orks, and had to struggle to take a small provence. (Being beset by two Warchiefs, two Big Meks, and about 9 Wartrukk and atleast 12 stormboyz squads.

I go up against the IG and they have maybe a chimera, I go against Orks and they have half a dozen Wartrukks, Killakans, and wartraks plus full infantry.
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Image
User avatar
Shinova
Emperor's Hand
Posts: 10193
Joined: 2002-10-03 08:53pm
Location: LOLOLOLOLOLOLOLOLOL

Post by Shinova »

Rogue 9, I have a question. Do you remember back when we did a 1v1 and I played Necrons and you played IG?

I teleported my Lord into your guardsmen formation and pulled off a nightmare shroud. That's the one that insta-broke all of your guys' morale.

Then they started running. Was that you or did that automatically happen?
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

That was me. What, you think I'm damned fool enough to leave them in melee with a Lord while they're broken? :P
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
Dominus
Padawan Learner
Posts: 281
Joined: 2005-11-24 05:19pm

Post by Dominus »

Perhaps I am a bit biased in this regard, but I rather like the way the Necrons were implemented in Dark Crusade and certainly hope that Relic doesn't smack them with the nerf stick in a future patch. Of course, since I've seen a rather large number of posts complaining about the "overpowered" Necrons on the Relic forums, I'm not inclined to be too optimistic about their chances... :(
"There is a high statistical probability of death by gunshot. A punch to the face is also likely." - Legion

"The machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only though the Machine can we find victory. Punish the flesh. Iron in mind and body. Hail the machine!" - Paullian Blantar, Iron Father of the Kaargul Clan, Iron Hands Chapter
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Post by Elheru Aran »

Dominus wrote:Perhaps I am a bit biased in this regard, but I rather like the way the Necrons were implemented in Dark Crusade and certainly hope that Relic doesn't smack them with the nerf stick in a future patch. Of course, since I've seen a rather large number of posts complaining about the "overpowered" Necrons on the Relic forums, I'm not inclined to be too optimistic about their chances... :(
Pfft, overpowered? They're easily eliminated if you know what you're doing. Difficult, yes; overpowered? no. I was able to defeat them with fucking Guard, ffs... :P
It's a strange world. Let's keep it that way.
User avatar
The Yosemite Bear
Mostly Harmless Nutcase (Requiescat in Pace)
Posts: 35211
Joined: 2002-07-21 02:38am
Location: Dave's Not Here Man

Post by The Yosemite Bear »

ssufficiant quanities of pie and crons go bye, bye
Image

The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

Elheru Aran wrote:
Dominus wrote:Perhaps I am a bit biased in this regard, but I rather like the way the Necrons were implemented in Dark Crusade and certainly hope that Relic doesn't smack them with the nerf stick in a future patch. Of course, since I've seen a rather large number of posts complaining about the "overpowered" Necrons on the Relic forums, I'm not inclined to be too optimistic about their chances... :(
Pfft, overpowered? They're easily eliminated if you know what you're doing. Difficult, yes; overpowered? no. I was able to defeat them with fucking Guard, ffs... :P
Mechanized forces for the win. :mrgreen:
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
User avatar
Lord Revan
Emperor's Hand
Posts: 12238
Joined: 2004-05-20 02:23pm
Location: Zone:classified

Post by Lord Revan »

the Nercons aren't that hard to beat if you know what you're doing (and they don't got restored Monolith up (that thing is really hard/impossible to beat if used correctly)), sure if you're idea of tactic is spam as much men into meatgrinder as you can and you're not playing Orks they'll eat you for a light afternoon snack (or the C'tan will eat you men actually)
I may be an idiot, but I'm a tolerated idiot
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
User avatar
Neko_Oni
Padawan Learner
Posts: 389
Joined: 2002-09-11 09:15am
Location: Tokyo, Japan.

Post by Neko_Oni »

The most annoying part of Necrons I find is their ability to respawn Tomb Spiders and their Lord in your base. Hence my tendancy as Eldar to leave cloaked Webway Gates around the map that I can jump back through if need be. Oh and Plasma Grenades are great, but Fleet of Foot is much more important.
User avatar
Lancer
Sith Marauder
Posts: 3957
Joined: 2003-12-17 06:06pm
Location: Maryland

Post by Lancer »

Against Necrons, Fleet of Foot >>>> Plasma Grenades.

Don't get me wrong, Plasma Grenades are useful against Tau & Guard, but it's just retarded against MEQs.
User avatar
Captain Cyran
Psycho Mini-lop
Posts: 7037
Joined: 2002-07-05 11:00pm
Location: College... w00t?

Post by Captain Cyran »

Neko_Oni wrote:The most annoying part of Necrons I find is their ability to respawn Tomb Spiders and their Lord in your base. Hence my tendancy as Eldar to leave cloaked Webway Gates around the map that I can jump back through if need be. Oh and Plasma Grenades are great, but Fleet of Foot is much more important.
That's the only part of the Necrons that I'd like to see toned down somehow. It's really annoying to be in the middle of an assault and then have to move some of your troops away from the front because at the beginning of the game your opponent sent his Lord to die in your base so when he comes back he can drop flayed ones everywhere.
Justice League, Super-Villain Carnage "Carnage Rules!" Cult of the Kitten Mew... The Black Mage with The Knife SD.Net Chronicler of the Past Bun Bun is my hero. The Official Verilonitis Vaccinator
User avatar
HSRTG
Jedi Knight
Posts: 651
Joined: 2005-04-12 10:01pm
Location: Meh

Post by HSRTG »

That's the only part of the Necrons that I'd like to see toned down somehow.
The simplest way I can think of to do that is to make the Necron Lord's re-spawn time directly proportional to how far he is from the Monolith doing the re-spawning. That way there's an incentive to not have him die across the map.
Kill one man, you're a murderer. Kill a million, a king. Kill them all, a god. - Anonymous
User avatar
Shinova
Emperor's Hand
Posts: 10193
Joined: 2002-10-03 08:53pm
Location: LOLOLOLOLOLOLOLOLOL

Post by Shinova »

It's Flayed Ones that need their building damage toned down. Then they wouldn't be that big of a threat if they get spammed into your base after the Necron revives their lord.

Some neat things you can do is lay mines or snare traps if you're Tau on the Lord and around, so that life becomes miserable the moment he comes back to life. :)
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
User avatar
The Yosemite Bear
Mostly Harmless Nutcase (Requiescat in Pace)
Posts: 35211
Joined: 2002-07-21 02:38am
Location: Dave's Not Here Man

Post by The Yosemite Bear »

I hate two base defend missions especially when the second base takes over half of my production faculties from when I originally conquered the terrirtory and NONE of my reinforcements are counted in the defense of said provice....

really annoying when it's two necrons and I now have two NLs playing dueling solarpulse resorbs inside my base...
Image

The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Post Reply