Dark Heresy RPG on SD.net?

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Block
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Post by Block »

Indeed.
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Post by Hotfoot »

Apologies for the brief hiatus, but doing things outside the house and job prep stuff > forum games. Hopefully, this weekend or later this week will see that juicy, juicy combat you all seem to want.
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Post by Vehrec »

When we do get down to combat, who wants to split up into fireteams and storm in from different entrances? I know I do!
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Post by Raj Ahten »

Vehrec wrote:When we do get down to combat, who wants to split up into fireteams and storm in from different entrances? I know I do!
Sounds good to me. :) Maybe with an overwatch team to snipe and watch for reinforcements? I only wish we had a bag of frag grenades to help out.
I'm also glad Dark Heresy is light on the hitting the wrong target rules in firefights, as I'm not sure how good our fire discipline will be.

Here's hoping we can do the firefight sooner rather than later.
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Post by Block »

Not a fan of that idea. Massed firepower and a lack of friendly fire are better in my opinion. It's how the military does urban combat in real life.
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Post by Losonti Tokash »

The hell are you talking about, Block? What they suggested is exactly what the military does when securing a building. What you're suggesting is straight out of WWII.
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Post by Block »

No, no it's not. I was Marine infantry, I know of what I speak. One entry, one exit to the building. Now you can breach in multiple places, but not enter, causes distraction. But you never ever enter a building from more than one place at a time. Unless my instructors and platoon commanders, company commanders, and battalion commanders liked seeing us do it wrong and simply never corrected us.
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Post by Losonti Tokash »

Then there's a serious miscommunication breakdown here, because I checked with ex-military people before I posted anything.
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Post by Block »

Ok, the way they always taught us was a single entry point. This is to avoid friendly fire. You can have snipers set up outside, you can have multiple teams clearing multiple rooms, but the way we were always taught to take a building was to do it by a single point of entry, you then clear the nearest room or rooms, generally you have 3 fireteams if you're doing it by squad. First fireteam might take the closest room, second would take the next closest and the third would keep the hallway and entry point secure. After the breach the thid fireteam will maintain control of the area while the first and second teams move on. If the area becomes large enough that the third fireteam can't properly watch everything, you call up another squad for support. If there's no support available, you're either supposed to wait till it becomes available, holding what you have, or withdraw to a point that you can hold what you have.

That's what we practiced. So unless it's changed significantly in the 3 years I've been out, that's what's still used.
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Post by DPDarkPrimus »

SWAT teams do multiple points-of-entry when breaching, but then again, they have access to building schematics and have LTL equipment they can employ.
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Post by Losonti Tokash »

Nevermind, Block is right. I misunderstood what was being said.
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Post by Raj Ahten »

Well, our characters probably don't know very much about advanced entry tactics or anything else at this point. They aren't battle hardened veterans, elite special forces or even that well trained (yet). Therefore we'll just have to muddle our way through as well as rookie cops, soldiers, and crooks could. (As of right now I'm going to say Lazarus has absolutely NO urban combat training or expierience.)

Therefore I'm expecting battles to be messy, but most likely very enjoyable anyway.
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Post by RIPP_n_WIPE »

Well whatever goes down, the arbitrators and anyone else with a shotty needs to be in front. Burst on those suckers will not be nice.

Second, if we are going into a building, block is right. The Arbitrators and guardsmen would have a basic understanding of small unit tactics though the guards would probably lean more towards field than urban/hive.

If it is an open "field" situation we would need to break into fire teams so we wouldn't get shot up en masse. Guards and arbs, basically all out meat shield and shooters out front. Verum would need to be paired with someone who's leadin the assualt so he can make best use of his slicey dicey skills.

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Post by Block »

DPDarkPrimus wrote:SWAT teams do multiple points-of-entry when breaching, but then again, they have access to building schematics and have LTL equipment they can employ.

That is very true.
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Post by Vehrec »

I would also like to point out that this is the Darkest most horrible regime imaginable. Friendly Fire might not be a consideration in the official tactics. More to the point, I was partly thinking that we could flush the hideout and use shock as our primary weapon, maybe driving the Balimeks out into the street/corridor where our guide could help himself to the pickings :twisted:

However, this is all very preliminary. I still want to know what the fuck kind of structure I'll be assaulting today.
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Post by Xenophobe3691 »

So...is there still an opportunity to join in? Mind you, I'm new to this, but I'd like to start
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Post by Hotfoot »

Xenophobe3691 wrote:So...is there still an opportunity to join in? Mind you, I'm new to this, but I'd like to start
With twelve players and in the middle of combat?

No, not really I'm afraid.
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Post by Raj Ahten »

As far as my availibility for the upcoming combat session goes, I am availible pretty much any evening in the following week or so after 5pm EST. (So I don't have much of an evening life right now, so sue me :P )

So Hotfoot, when you give the go command, I am ready :D
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Post by Brother-Captain Gaius »

Just a heads up to all interested parties: I'm busy this weekend. My friends are throwing a Smash Bros party and have decided to drag me along, so I'll be incommunicado and idling in the chat.
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Post by Hotfoot »

Because some people were wondering, here is a list of crimes and punishments in the Imperial Guard.

Disrepect towards an officer: Shot dead
Attempting to redress perceived wrongs from an officer: Public flogging
Disobeying an order: Shot dead
Disrespectful speech against the Emperor: Flogged, then shot

Just so everyone knows. ;)
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Post by Academia Nut »

If you're doing anything tonight, I have a friend going to South East Asia for a month on Monday, so there will be general drinking and partying for me tonight, along with sworn blood oaths to avenge him should he get himself killed in Thailand or Cambodia.
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Post by Raj Ahten »

Hotfoot wrote:Because some people were wondering, here is a list of crimes and punishments in the Imperial Guard.

Disrepect towards an officer: Shot dead
Attempting to redress perceived wrongs from an officer: Public flogging
Disobeying an order: Shot dead
Disrespectful speech against the Emperor: Flogged, then shot

Just so everyone knows. ;)
This is why working for the inquisition in a deniable way with no real authority is actually quite an improvement for a guardsman. Becaue I imagine it is up to the individual officer to decide whether he has been disrespected or not. Well, he might just decide the way you walk is disrespectful after all.
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Post by The Yosemite Bear »

how about an obsessive cop?

you know the kind that pursues guys named Valjean, or forces some schola student to confess for the murdering of an underhive pawn broker, and then smokes poisoned ijo sticks to avoid becomming the host of something called Azezeal?
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Post by Hotfoot »

Okay people we need to do this combat. Post the times you're available and let's see if we can't get this done.
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Post by Losonti Tokash »

Anytime in the afternoon.
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