adam_grif wrote:
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Moderator: Thanas
adam_grif wrote:
Lol yeah, it's been making the rounds on the Bioware forums since it was made.Sephirius wrote:
Yeah, I don't exactly know what happened to Bioware, but their ability to sell a game has massively increased. Compare the launch trailer to ... basically everything they've ever done and it's absolute leaps and bounds ahead in terms of presentation. It's well-directed, well-editted, exciting, polished, fluid etc. I think back to the Dragon Age: Origins trailer and it has literally nothing on ME2. Of course, trailers can be misleading, but unless Bioware outsourced to some sort of cinematic genius it's pretty clear they've come pretty far.Havok wrote:The game looks great and supposedly there really are consequences to actions this time... supposedly. The characters have me rolling my eyes a bit though, since they are pretty damn cliche.
They were bought by EA?Ford Prefect wrote: Yeah, I don't exactly know what happened to Bioware, but their ability to sell a game has massively increased.
Havok wrote: The game looks great and supposedly there really are consequences to actions this time... supposedly.
It is possible to make choices have an effect without rewriting the whole game. And by "effect" I mean more than a fleeting mention in the dialogue.open_sketchbook wrote:And your blaming them for this? Holy shit man, you clearly have absolutely no idea how much work and how much money goes into making one character in a game like this. The fact that they have all those sidequests revolving around the old characters, the fact that they are bringing in something like a hundred decisions from the first game to effect the second; what the fuck are you expecting? It sounds like you want them to make the game they just made twice to account for one decision at the end of the game. How the fuck is that supposed to work?
The ammo/heat sink thing might not be a step back if they handle it properly. Is it going to be that you have to swap out sinks to bring down the heat or will it dissipate over time ala the first game? Because in ME it got pretty damn frustrating if your weapon over heated, so I like the option to toss out a heat sink but at the same time, I don't want to be blowing through hundreds of them, so the option to just let it cool would also be nice.Ford Prefect wrote:Yeah, I don't exactly know what happened to Bioware, but their ability to sell a game has massively increased. Compare the launch trailer to ... basically everything they've ever done and it's absolute leaps and bounds ahead in terms of presentation. It's well-directed, well-editted, exciting, polished, fluid etc. I think back to the Dragon Age: Origins trailer and it has literally nothing on ME2. Of course, trailers can be misleading, but unless Bioware outsourced to some sort of cinematic genius it's pretty clear they've come pretty far.Havok wrote:The game looks great and supposedly there really are consequences to actions this time... supposedly. The characters have me rolling my eyes a bit though, since they are pretty damn cliche.
Whether the game actually holds up in practice isn't so clear. I will admit that I'm actually quite excited for ME2; combat looks a lot tighter (even if the shift to a conventional reload mechanic for the guns is a step backwards), powers look more interesting, classes are better differentiated, customisation has been considerably expanded, equipment management for your squad has been streamlined and you can safely take a hands off approach ... any number of these things could be broken of course, but it mostly seems like it's leaps and bounds ahead of Mass Effect. Of coruse, we're left with the plot, which is something which isn't possible to judge at this point. Normally I would automatically expect silliness (it's Bioware), but on the other hand, Dragon Age was actually quite impressively plotted, and the actual decisions to be made actually had outcomes which made them feel meaningful and actual toss-ups (I particularly like the dwarf succession choice, where the slimy backstabbing cunt is the best choice, but he's still a slimy backstabbing cunt), so maybe it will be less trite than Mass Effect. Stark and I had a short exchange some time ago about the difference in tone; I think he's right in thinking that there's a pretty fine line between 'dark' and 'extreeeeeeme'. I'm not entirely convinced that Bioware has fallen on the right side of that line, but then again the first game mostly fell on the wrong side of the interesting/stupid line, and some of us played it five times.
open_sketchbook wrote:And your blaming them for this?
The hilarious part is that the devs insist it's not an ammo mechanic in all of the interviews. When they first announced it, I thought it was a hybrid - like you could optionally eject a heatsink, or you could just wait to cool down. But no, there is no passive cooling at all, you HAVE to eject heatsinks. Ammo in everything but name.Yeah it is pretty fucking stupid. The whole point was that you didn't need to carry ammo, but now you need to carry heat sinks. Might as well just be ammo.
Games(tm) - 10/10 - http://meforums.bioware.com/viewtopic.h ... ght=Review
CD-Action (Polish) - 10/10 - http://themindchannel.blogspot.com/2010 ... -1010.html
X360 Magazine (UK) - 5/5 - http://www.metacritic.com/games/platfor ... asseffect2
NOW Gamer 9.8 - http://xbox-360.nowgamer.com/reviews/xb ... s-effect-2
IGN - 9.6 - http://au.pc.ign.com/articles/106/1063044p1.html
OXM - 9.5 - http://www.n4g.com/News-455413.aspx
GamesAktuel (German) - 91% - http://www.picbutler.de/bild/111171/foto2c0le4.jpg
PC Gamer (UK) - 90% - http://themindchannel.blogspot.com/2010 ... ect-2.html
Xbox World - 90% - http://www.computerandvideogames.com/ar ... ?id=232013
Xbox Gamer - 9/10 - http://meforums.bioware.com/viewtopic.h ... ght=Review
ZAP 2 it - no score (positive review) - http://www.zap2it.com/news/zap-game-mas ... 4261.story
adam_grif wrote:Yes, I'm blaming them for hyping up their game as being one in which your choices will have a significant impact on things. It can only lead to disappointment. They certainly know they can't deliver, so why promise?open_sketchbook wrote:And your blaming them for this?
You've gone from "I don't think your decisions have a meaningful effect on the course of the game" to "They should make it possible to eliminate the squad metagame by having your supporting cast die forever just because they rolled a 1 on their dodge check."You, earlier wrote:Notice how none of the squad mates in Mass 2 could die in Mass 1? That's because they didn't want to write a whole game's worth of Companion dialogue for characters who might be dead.
I don't follow game press, is it typical for a game to get high reviews?adam_grif wrote:Games(tm) - 10/10 - http://meforums.bioware.com/viewtopic.h ... ght=Review
CD-Action (Polish) - 10/10 - http://themindchannel.blogspot.com/2010 ... -1010.html
X360 Magazine (UK) - 5/5 - http://www.metacritic.com/games/platfor ... asseffect2
NOW Gamer 9.8 - http://xbox-360.nowgamer.com/reviews/xb ... s-effect-2
IGN - 9.6 - http://au.pc.ign.com/articles/106/1063044p1.html
OXM - 9.5 - http://www.n4g.com/News-455413.aspx
GamesAktuel (German) - 91% - http://www.picbutler.de/bild/111171/foto2c0le4.jpg
PC Gamer (UK) - 90% - http://themindchannel.blogspot.com/2010 ... ect-2.html
Xbox World - 90% - http://www.computerandvideogames.com/ar ... ?id=232013
Xbox Gamer - 9/10 - http://meforums.bioware.com/viewtopic.h ... ght=Review
ZAP 2 it - no score (positive review) - http://www.zap2it.com/news/zap-game-mas ... 4261.story
Erm no, I was pointing out examples to support my case that nothing would ever truly change until the ending.GuppyShark wrote:adam_grif wrote:Yes, I'm blaming them for hyping up their game as being one in which your choices will have a significant impact on things. It can only lead to disappointment. They certainly know they can't deliver, so why promise?open_sketchbook wrote:And your blaming them for this?You've gone from "I don't think your decisions have a meaningful effect on the course of the game" to "They should make it possible to eliminate the squad metagame by having your supporting cast die forever just because they rolled a 1 on their dodge check."You, earlier wrote:Notice how none of the squad mates in Mass 2 could die in Mass 1? That's because they didn't want to write a whole game's worth of Companion dialogue for characters who might be dead.
In video-game review land, 7 / 10 is "not worth your time", 7.5-8.0 is Average score, anything above 9.0 means "creme of the crop". So far the average for ME is 94%. It will change as more reviews come out, of course.Kpl Kendall wrote:I don't follow game press, is it typical for a game to get high reviews?
The example you cited is inane, disposable squad members would not have added to the game in any way.adam_grif wrote:Erm no, I was pointing out examples to support my case that nothing would ever truly change until the ending.