Mass Effect 3 (Spoilers)

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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

PeZook wrote:Yeha, but that's the dumb thing, isn't it? The Catalyst's objective is to have the Reapers blow up the galaxy ; Him not pursuing this objective when it would be trivial to do so is just terrible writing. Sure, we can make up in-universe justifications of various kinds, but the game doesn't seem to indicate he's some sort of impartial observer or anything. Especially since him killing off the Prothean team that boarded it wouldn't require him to reveal himself to the Reapers at all:just kill them, dispose of the bodies and continue business as usual.
Indeed.

I'm still personally growing convinced that the Star Child was actually just placed there by the Reapers after they captured the Citadel in Shep's time. It just makes no sense otherwise for him to have been there all the time.
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

PeZook wrote:Chard wins the thread.

By the way, Hav was it you who said Javik was boring? I LOVE the guy! He's a total dick!

"Amusing. The Asari have mastered writing."

"The lizard people evolved? They used to eat flies!"

I wonder how Liara reacts to learning that Protheans were actually dickheads :D
Was there actually a scene between him and a Hanar? I'd love to see an "ENKINDLER LIVES!" moment.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Terralthra wrote: Game publishers focus group test the HELL out of their games. However, given that for the average single-player story game, no more than 60%-65% of the people who buy it actually finish it, it doesn't take much to guess where resources are and are not allocated and where focus group results are and are not prioritized.
Yes, I meant the ending specifically. It was obviously not focus tested, because as imprecise as focus-testing is, there's no way it would have given positive feedback on that ending.
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Re: Mass Effect 3 (Spoilers)

Post by Omeganian »

Zinegata wrote:
PeZook wrote:Chard wins the thread.

By the way, Hav was it you who said Javik was boring? I LOVE the guy! He's a total dick!

"Amusing. The Asari have mastered writing."

"The lizard people evolved? They used to eat flies!"

I wonder how Liara reacts to learning that Protheans were actually dickheads :D
Was there actually a scene between him and a Hanar? I'd love to see an "ENKINDLER LIVES!" moment.
Yes, at a certain point you receive a message he would like to see you on the Citadel. Starts here around 1:15

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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

Dammit, that almost makes me want to get the DLC.
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Re: Mass Effect 3 (Spoilers)

Post by Terralthra »

PeZook wrote:
Terralthra wrote: Game publishers focus group test the HELL out of their games. However, given that for the average single-player story game, no more than 60%-65% of the people who buy it actually finish it, it doesn't take much to guess where resources are and are not allocated and where focus group results are and are not prioritized.
Yes, I meant the ending specifically. It was obviously not focus tested, because as imprecise as focus-testing is, there's no way it would have given positive feedback on that ending.
I'm not so sure about that. Most focus group tests I've been involved with would do their best not to involve people who are hardcore fans of the game/series/IP in question, for a variety of reasons that aren't particularly relevant to this conversation. People who pick up ME3 because it's "the new Xbox game" and play through it are probably not among those who would find the ending particularly offensive. Those are the people who are likely the sample for focus groups, not the ME fans who've played the whole series and have been the ones mostly going batshit about the end.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Terralthra wrote: I'm not so sure about that. Most focus group tests I've been involved with would do their best not to involve people who are hardcore fans of the game/series/IP in question, for a variety of reasons that aren't particularly relevant to this conversation. People who pick up ME3 because it's "the new Xbox game" and play through it are probably not among those who would find the ending particularly offensive. Those are the people who are likely the sample for focus groups, not the ME fans who've played the whole series and have been the ones mostly going batshit about the end.
Good point. I was a bit too eager to dismiss it, although one can argue the hardcore fans are the ones with the most potential for being milked for money in the long term...huh. Well, I'd have to see internal Bioware documents to figure out their reasoning, which obviously ain't gonna happen :D
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Omeganian wrote: Yes, at a certain point you receive a message he would like to see you on the Citadel. Starts here around 1:15

"A pity we did not teach them to speak better"

God, Javik! :D

He says nothing but incredibly offensive things, but somehow this makes him all the more awesome!
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

PeZook wrote:
Havok wrote:I haven't ignored it once. You don't have reading comprehension skills of any kind.
You realize that that the AAI could have created the Reapers and yet still never actually directly help them? In fact, the EVIDENCE (not re-purposing the Keepers back to their assigned original tasks, allowing the Protheans to lock out remote control of the Citadel and then not restoring it, not assisting Sovereign, his creation, as he was destroyed within arms reach) shows that it indeed, does not take an active role in the Reapers duties and mission.
Yeha, but that's the dumb thing, isn't it? The Catalyst's objective is to have the Reapers blow up the galaxy ; Him not pursuing this objective when it would be trivial to do so is just terrible writing. Sure, we can make up in-universe justifications of various kinds, but the game doesn't seem to indicate he's some sort of impartial observer or anything. Especially since him killing off the Prothean team that boarded it wouldn't require him to reveal himself to the Reapers at all:just kill them, dispose of the bodies and continue business as usual.
That isn't their objective at all. The AAI wants to trim the rose bush to get back to my gardening analogy. It wants to get rid of the older buds that have bloomed and make room for new, and more, buds that are waiting in the wings. The synthetic vs organic issue is really secondary, despite how I and others have harped on it. That may have been the initial reasoning for the AAI to start the cycles, but tending the garden seems to be what keeps it going.

And how do you figure the game doesn't show he is a impartial observer? Outside of the interaction with Sheppard (he doesn't even appear to the IM and Anderson does he?) Accepting the fact that it has always been there (yeah right Bioware :lol: ) his inaction to help the Reapers in anyway shows that he does NOTHING but observe. It could simply indoctrinate the leaders of every civilization every cycle and do it all peacefully, but it chooses not to and lets the Reapers do all the work.
And naturally, Sovereign getting murdered means he loses some of the preserved species. Which he says he wants to preserve.
Had a thought on this... The Protheans, weren't use for anything but collectors correct? Something about the genetic make up that didn't suit the parameters for making Reapers.
Humans obviously fit. They were making a "human" Reaper out of humans. Following that, if the Reapers "won" this cycle, there would be more "human" Reapers yeah?
Why is it then that there is only one "race" of Reapers? (design) Were those the the last species that fit the genetic parameters? If so there were a FUCK TON of them, which makes sense as they have a very insect like feel to them, but it signifies that, along with the absence of any "prothean" Reapers, there aren't very many species that fall into the proper parameters for Reaper "accession". Granted we don't see every Reaper, but based on this, I don't think Sovereign's loss would have lost any of that particular "preserved species" as they were fucking everywhere.

Also, again, these guys wait around for 50,000 years doing nothing. They are patient.
He was just hamfisted in, and then it got worse because OF COURSE the Citadel had to be involved in the finale ;)
Partially agree. The Citadel needed to be involved, I don't thing the AAI has hamfisted, just not handled properly.
Now, all of that could actually be made into a GOOD thing, from an artistic perspective, if it was explored. Hell, the holes in his statements could be used as an alarm bell that seeds doubt in the player, much like on Tuchanka you get to listen to Wrex make plans for the Krogan after curing the genophage, which makes you doubt the decision to actually cure it. And so you have to make your call based on trust and your own convictions about what is right.
Agreed.
Vendeta wrote: Your EMS score modifies the colours of space magic you can choose from and how blowed up the earth is. Also, if you have very high EMS score and choose the red space magic (and only the red space magic) Anderson and potentially Shepard will survive.
Yes, I know, but WHY?

Again, you brought 2 dreadnaughts = Reapers explode. You brought 40 dreadnaughts = Reapers fall over dead, don't explode.

How the fuck does this follow? It's another reason to feel your work in uniting the galaxy doesn't matter, it's just an arbitrary score, despite all the Codex descriptions of your war assets :D

They should've made the WA list way shorter, but have them actually show up and do things in the final battle, like in Alpha Protocol, where the allies you secure actually show up and make things easier for you here and there. But then in order to make it interesting, you'd have to include a lot more tough decisions, like the Krogan/Salarian thing, where you must figure out which assets you want and which you can dispense with. They did it with SOME things, like Aria and the Krogan, but in the end it doesn't matter.

That's just another reason why an epilogue is a must: show you consequences. Oh yeah the Terminus fleet was a huge boon in the war, but now Aria T'Loak is a warlord commanding a united warfleet and will cut a bloody swath across the galaxy. The Salarians did not participate, however, and can oppose her with their full strength. Krogan are making trouble, etc etc etc etc.

You know what? I don't think the particular "big" moral choice in the ending matters all that much. Gardeners, Dark Matter energy sinks, peacekeepers, whatever the Reapers are - It would've been great to just see the consequences of all your SMALLER choices playing out post-war.
Double agree here.
Havok wrote: Are you going to KEEP IGNORING EVIDENCE that what the AAI/Catalyst/Little Hitler says are his reasons have a basis in the facts about Synthetics/AIs that we know about and have been shown?
When Shep angrily blurts "What the fuck Kid, look out there! Quarians and the Geth working together!", the AI could even say, "Irrelevant. One data point does not invalidate a trend established over 1.5 million years. This is the most optimal solution."
This is interesting. If I played through only the one time, or only thought there was one ending, the Geth were lost in my playthrough despite my best efforts, ironically, eradicated by Tali the Quarian,(I think because I socked Admiral Douchebag in his gut for shooting at me on the Dreadnaught :) ) so when the AI is all Organic creators kill AI, AI kills organics creators... I'm like, "Yup."
I wonder if that colored how I viewed the ending as what the AAI was saying to my Sheppard, was what my Sheppard experienced in the game?
Shep really should've been angrier about it all, though. Make him a champion of choice (you know, the theme bioware was trying to pretend was big in the game) and the AI a voice of reason, caution and conservatism. Play on the themes of chaos vs. order, showing the passionate side in Shepard and the cold ruthless one in the AI, without pushing one or the other.
Thematically, yes. Better. Character wise... like I already said, no.
Think John McClane at the end of Die Hard when his wife is at gun point and he is confronting Gruber... he is just like "Hey Hans, hows it going you fucking nut. Hi Holly." because after what he has gone through and had to do to save her, he just isn't shocked or impacted by the situation anymore and is physically and mentally fucking exhausted, so he has a laugh with Gruber and then drops him out a window very nonchalantly. That's how I viewed Sheppard's reaction to what was happening and I felt it fit fine.

Having him lose his noodle and scream about genocide and the horrible Reapers again would have seemed forced.
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

PeZook wrote:Chard wins the thread.

By the way, Hav was it you who said Javik was boring? I LOVE the guy! He's a total dick!

"Amusing. The Asari have mastered writing."

"The lizard people evolved? They used to eat flies!"

I wonder how Liara reacts to learning that Protheans were actually dickheads :D
I don't think so. If I did, I didn't mean to. They managed to squeeze in a new character that wasn't already done or a replacement with a very unique point of view.
Liara gets pissed at him for a couple things.

Talia "drunk dialing" him is the best though...
"You liiiiike herrrrr. You liiiiike meee toooo." :lol:
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

Well this is interesting...
Had a thought on this... The Protheans, weren't use for anything but collectors correct? Something about the genetic make up that didn't suit the parameters for making Reapers.
Yep, something about the quad DNA - so they turned the Protheans to Collectors instead. This is just the "core" race apparently though... the rest were apparently mulched one way or another.
Humans obviously fit. They were making a "human" Reaper out of humans. Following that, if the Reapers "won" this cycle, there would be more "human" Reapers yeah?

Why is it then that there is only one "race" of Reapers? (design) Were those the the last species that fit the genetic parameters? If so there were a FUCK TON of them, which makes sense as they have a very insect like feel to them, but it signifies that, along with the absence of any "prothean" Reapers, there aren't very many species that fall into the proper parameters for Reaper "accession". Granted we don't see every Reaper, but based on this, I don't think Sovereign's loss would have lost any of that particular "preserved species" as they were fucking everywhere.
Possible, but one thing to remember is that the "Human" Reaper was being made by the Collectors, so it may have been of a deliberately different specification from the standard Reaper. Everyone else may have simply been mulched to the standard crab design.

Further proof of this is that the Collectors were gathering all sorts of weird genetic samples, so they may actually be serving as some kind of prototyping facility. Test out possible repear forms, using weird genetic material they collected.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Havok wrote:That isn't their objective at all. The AAI wants to trim the rose bush to get back to my gardening analogy. It wants to get rid of the older buds that have bloomed and make room for new, and more, buds that are waiting in the wings. The synthetic vs organic issue is really secondary, despite how I and others have harped on it. That may have been the initial reasoning for the AAI to start the cycles, but tending the garden seems to be what keeps it going.
The point is that the Citadel getting reprogrammed by the roses compromises your ability to nicely and efficiently trim the bushes, because now the roses get a chance to fight back, will probably dent your car and give you and infection, and might even break the cycle.
Havok wrote:And how do you figure the game doesn't show he is a impartial observer? Outside of the interaction with Sheppard (he doesn't even appear to the IM and Anderson does he?) Accepting the fact that it has always been there (yeah right Bioware :lol: ) his inaction to help the Reapers in anyway shows that he does NOTHING but observe. It could simply indoctrinate the leaders of every civilization every cycle and do it all peacefully, but it chooses not to and lets the Reapers do all the work.
Well, for one, it says it controls the Reapers, and had them cart it over to Earth so that it can watch everything go down :)

They even set up a nice mass effect teleporter to the Citadel once there, don't they?
Havok wrote:Had a thought on this... The Protheans, weren't use for anything but collectors correct? Something about the genetic make up that didn't suit the parameters for making Reapers.
Humans obviously fit. They were making a "human" Reaper out of humans. Following that, if the Reapers "won" this cycle, there would be more "human" Reapers yeah?
Why is it then that there is only one "race" of Reapers? (design) Were those the the last species that fit the genetic parameters? If so there were a FUCK TON of them, which makes sense as they have a very insect like feel to them, but it signifies that, along with the absence of any "prothean" Reapers, there aren't very many species that fall into the proper parameters for Reaper "accession". Granted we don't see every Reaper, but based on this, I don't think Sovereign's loss would have lost any of that particular "preserved species" as they were fucking everywhere.
That's an elegant explanation, yes. Another possibility is that they just construct an armored shell around the mushy biopaste core, adding armor shields and guns based on tried and true designs, so the warship shells are more like vehicles driven by the core.
Havok wrote:Agreed.
What made Tuchanka work particularly well was also Mordin's sacrifice. If you chose to cheat the Krogan and compromise the cure, you saw your friend sacrifice himself for it and you felt like a TOTAL FUCKING BASTARD for doing it. Something like that could hit really hard in the finale - you made ruthless choices to win the war? Well, hooray! Now watch Aria build a terrifying empire ruled via terror and violence.
Havok wrote:
PeZook wrote:When Shep angrily blurts "What the fuck Kid, look out there! Quarians and the Geth working together!", the AI could even say, "Irrelevant. One data point does not invalidate a trend established over 1.5 million years. This is the most optimal solution."
This is interesting. If I played through only the one time, or only thought there was one ending, the Geth were lost in my playthrough despite my best efforts, ironically, eradicated by Tali the Quarian,(I think because I socked Admiral Douchebag in his gut for shooting at me on the Dreadnaught :) ) so when the AI is all Organic creators kill AI, AI kills organics creators... I'm like, "Yup."
I wonder if that colored how I viewed the ending as what the AAI was saying to my Sheppard, was what my Sheppard experienced in the game?
Hmm...you know, what quite possibly :)

Agreeing with it it's a valid opinion, of course. It's also valid that you could argue the point anyways, from a different standpoint, like "That might happen over and over again, but I think we deserve to rise and fall on our own, rather than be forced by you."

Freedom vs. control, that's another thing that goes through the game a lot, doesn't it? Sometimes you squeeze people and shove a gun in their face to make things better for everyone, sometimes you don't and THAT is the better solution...
Havok wrote:Thematically, yes. Better. Character wise... like I already said, no.
Think John McClane at the end of Die Hard when his wife is at gun point and he is confronting Gruber... he is just like "Hey Hans, hows it going you fucking nut. Hi Holly." because after what he has gone through and had to do to save her, he just isn't shocked or impacted by the situation anymore and is physically and mentally fucking exhausted, so he has a laugh with Gruber and then drops him out a window very nonchalantly. That's how I viewed Sheppard's reaction to what was happening and I felt it fit fine.

Having him lose his noodle and scream about genocide and the horrible Reapers again would have seemed forced.
Actually, I think a real person might act either way: become cynical and jaded, or the exact opposite because now he/she has an object to unload his frustration on. Certainly the fact the PLAYERS would love to be able to yell at the AI shows real people could act this way, no? :D

The OPTION to be passionate about it certainly wouldn't hurt the "role playing" aspect of this role playing game,since Bioware kept insisting it's all about choice and all. :P

Also, throughout the game you CAN chose the jaded/cynical/ruthless option or the mushy/touchy-feely/honorable one in a great many circumstances, so Shep's character and attitude towards the war is hardly set in stone.
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Re: Mass Effect 3 (Spoilers)

Post by Grandmaster Jogurt »

Sovereign was multiple kilometers long, right? A lot bigger than the human reaper, at least. I figured that all the reapers share a common outer shell that entirely or mostly covers up the variations between "species" of reapers. It makes a lot more sense than that one reaper being an entirely different shape from all the others (and also a robot that grows up just like a baby).
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

Yep, although we do see smaller Reapers in ME3 that isn't as big as Sovereign.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Zinegata wrote:Yep, although we do see smaller Reapers in ME3 that isn't as big as Sovereign.
Still a lot bigger than the human-reaper, who was at most what, ten-twenty metres tall? Even with its legs done, it wouldn't be anywhere near as big as a destroyer at circa 200m.
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JULY 20TH 1969 - The day the entire world was looking up

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Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

PeZook wrote:
Zinegata wrote:Yep, although we do see smaller Reapers in ME3 that isn't as big as Sovereign.
Still a lot bigger than the human-reaper, who was at most what, ten-twenty metres tall? Even with its legs, it wouldn't be anywhere near as big as a destroyer at circa 200m.
True. I do kinda wonder though: If there's a mini-Reaper inside the big Reaper, shouldn't they have found one inside the wreck of the Sovereign? I can't recall at the moment how much they recovered.

'Cause even at 10-20M the mini-reaper would still be pretty big and they should have found bits of the mini-Reaper after killing Sovereign - but that's also assuming the Human Reaper is representative of what the Reapers do as opposed to being a one-off prototype.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Yeah, the Collectors might've just jury-rigged something so that the Reapers got another shot at humping the Citadel. It was very obviously a backup plan, and only when Shep blew up their base did they go all "God, those annoying monkeys...well, guess we have to leg it, then. Fuck." and started plowing towards the galaxy with their slo-FTL.

Or they wanted to rebuild Sov and then build another Reaper and go to sleep again ;)

BTW, on the "Dark Matter" ending, I don't think it solves anything. All the problems with the original remain and would need a solution that could work with the original ending, too (consequences, difficult moral choices etc.), but it introduces a gigantic plot hole: if Reapers are an energy sink, then the sensible solution is to set up organic farms (heh :D) right there in Dark Space and BREED organics for consumption, while letting the galaxy thrive and advance to a point where they can hopefully solve the dark energy problem. Just build say a thousand Citadels and trim one per year, steadily incresing the Reaper fleet's Dark Energy storage capacity.
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

PeZook wrote:Yeah, the Collectors might've just jury-rigged something so that the Reapers got another shot at humping the Citadel. It was very obviously a backup plan, and only when Shep blew up their base did they go all "God, those annoying monkeys...well, guess we have to leg it, then. Fuck." and started plowing towards the galaxy with their slo-FTL.

Or they wanted to rebuild Sov and then build another Reaper and go to sleep again ;)
Nice, the back-up plan angle certainly works. The Collectors had apparently been around for a long time (they were active even before Sovereign woke up, if I recall right) - and they only stepped up their raids to take whole human colonies when Sovereign got blown up.

Once they detected Sovereign going down, realized they needed to build a Reaper of their own to try and take the Citadel, only to have Shep blow them away instead.
BTW, on the "Dark Matter" ending, I don't think it solves anything. All the problems with the original remain and would need a solution that could work with the original ending, too (consequences, difficult moral choices etc.), but it introduces a gigantic plot hole: if Reapers are an energy sink, then the sensible solution is to set up organic farms (heh :D) right there in Dark Space and BREED organics for consumption, while letting the galaxy thrive and advance to a point where they can hopefully solve the dark energy problem. Just build say a thousand Citadels and trim one per year, steadily incresing the Reaper fleet's Dark Energy storage capacity.
Well, I was speaking in very general terms - you're right about the plot holes and "third options" they could still take in that scenario.

My main point though is that if the intent of the narrative was to create a sympathetic villain, then they need some kind of plot device to make us want to root for them - or at least understand them. The Reapers committing mass genocide because it actually saves the galaxy from "Dark Matter" is such a plot device - and it could be a half-decent device if the details had been ironed it out and they didn't introduce it in such a ham-fisted manner.

For instance, take the Ur Quan of Star Control 2. They're a genocidal race - with half of them trying to enslave all life, and the other half wanting to simply genocide all life. Yet they're actually portrayed sympathetically as tragic villains because of their traumatic past. Being forced to live in constant traumatic pain to prevent being mind-controlled by an ultra-evil race that made you genocide your only buddies in the entire galaxy? Yeah, I'd be a little pissed off too.

Moreover, the Ur Quan actually go to great lengths to explain their motives. When you tell them "Stop! Why are you doing this?! Why must you kill us?!" each Ur Quan is seriously compelled to actually explain in detail why they have to kill/enslave you. It doesn't change the fact that what they do is bad and they have to be defeated, but it does generate sympathy to the point that you may actually not mind them becoming an ally in a later game once you stop their genocidal urges (albeit they fucked up Star Control 3 so badly that people want to forget that game)
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

PeZook wrote:
Havok wrote:That isn't their objective at all. The AAI wants to trim the rose bush to get back to my gardening analogy. It wants to get rid of the older buds that have bloomed and make room for new, and more, buds that are waiting in the wings. The synthetic vs organic issue is really secondary, despite how I and others have harped on it. That may have been the initial reasoning for the AAI to start the cycles, but tending the garden seems to be what keeps it going.
The point is that the Citadel getting reprogrammed by the roses compromises your ability to nicely and efficiently trim the bushes, because now the roses get a chance to fight back, will probably dent your car and give you and infection, and might even break the cycle.
It seemed to be alright with it. It's not like it did anything to stop the Crucible from docking with it, yet it supposedly had the Reapers move it out of worry? More on this coming...
Havok wrote:And how do you figure the game doesn't show he is a impartial observer? Outside of the interaction with Sheppard (he doesn't even appear to the IM and Anderson does he?) Accepting the fact that it has always been there (yeah right Bioware :lol: ) his inaction to help the Reapers in anyway shows that he does NOTHING but observe. It could simply indoctrinate the leaders of every civilization every cycle and do it all peacefully, but it chooses not to and lets the Reapers do all the work.
Well, for one, it says it controls the Reapers, and had them cart it over to Earth so that it can watch everything go down :)
For probably the 10th time... the concepts aren't mutually exclusive. The AAI, given the evidence, doesn't interfere with how the Reapers handle the races, and vice versa. That doesn't mean it can't still be in "control" of them.
They even set up a nice mass effect teleporter to the Citadel once there, don't they?
Thought this was obvious... guess not... The Citadel serves as the incubation chamber for new Reapers. That is why they send all the live and dead of the targeted race up into it. It didn't strike you that the Collector base had a similar silhouette once the Citade is in hatchery mode? That and they flat out say what the Citadel is doing there when you get your briefing. I doubt if the Reapers moved it there to avoid the Crucible at all, (as they didn't move it away once it was in system and they had plenty of time to get it away) and Alliance intel was wrong and they just moved it there because it was time to start making Reapers.
Havok wrote:Had a thought on this... The Protheans, weren't use for anything but collectors correct? Something about the genetic make up that didn't suit the parameters for making Reapers.
Humans obviously fit. They were making a "human" Reaper out of humans. Following that, if the Reapers "won" this cycle, there would be more "human" Reapers yeah?
Why is it then that there is only one "race" of Reapers? (design) Were those the the last species that fit the genetic parameters? If so there were a FUCK TON of them, which makes sense as they have a very insect like feel to them, but it signifies that, along with the absence of any "prothean" Reapers, there aren't very many species that fall into the proper parameters for Reaper "accession". Granted we don't see every Reaper, but based on this, I don't think Sovereign's loss would have lost any of that particular "preserved species" as they were fucking everywhere.
That's an elegant explanation, yes. Another possibility is that they just construct an armored shell around the mushy biopaste core, adding armor shields and guns based on tried and true designs, so the warship shells are more like vehicles driven by the core.
We've been inside Reapers. There is no creamy filling. The biopaste is what is used to make all the armor and limbs and guns and such. And while I'm sure there is a central "brain" so to speak, the Reaper seems to be the Reaper.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

By "mushy filling" I meant the biomechanical larva which is surprisingly vulnerable to small arms fire. We've never seen a schematic of a Reaper, just visited some of the small habitable areas which they apparently use to cart ground troops and captured organics about.
Havok wrote:Thought this was obvious... guess not... The Citadel serves as the incubation chamber for new Reapers. That is why they send all the live and dead of the targeted race up into it. It didn't strike you that the Collector base had a similar silhouette once the Citade is in hatchery mode? That and they flat out say what the Citadel is doing there when you get your briefing. I doubt if the Reapers moved it there to avoid the Crucible at all, (as they didn't move it away once it was in system and they had plenty of time to get it away) and Alliance intel was wrong and they just moved it there because it was time to start making Reapers.
I'm pretty far away from the end battle, so I piece it together from youtube videos. But I was under the impression Reapers processed organics on specialized ships (the Codex outright says so) and just store the biopaste until they can use it? So there's no need to actually physically move the Citadel to Earth and shove the humans into the teleporter, conveniently exposing the station to counterattack...
Havok wrote:It seemed to be alright with it. It's not like it did anything to stop the Crucible from docking with it, yet it supposedly had the Reapers move it out of worry? More on this coming...
Uh, yes, it did nothing to stop itself from being reprogrammed or to stop the crucible etc.

Which is the weird part! How can it manage the cycles if it just lets organics fuck with it however they want and does nothing about it? It's understandable with the Crucible, because by then it might've had doubts, but before that?

The Reapers were its tools and it outright says that the whole cycle thing is its idea and purpose ; The cycle thing includes the Citadel relay for maximum convenience and efficiency in wrecking galactic civilization. Presumably the AI is there to make sure the cycle goes down as intended, but it lets pretty major things happen to it that might compromise these goals, even if preventing them was utterly trivial (Oh hi Prothean guys! It's really bad that you breathe oxygen, because I replaced all the air with ammonia as a welcoming gift! Oh, you have suits? Man you guys are crafty, here's a crushing mass effect field and some indoctrination for you,too. Cheers!)

So it's either retarded, insane, not actually in control of anything significant,lying in part or in total etc.

Or just poorly thought out. Or...or maybe the Prothean sabotage thing was an one of the "end conditions" to the cycles, so it went "Oh, they figured it out, one more and we're done."

But it's really a pretty major blank we shouldn't be expected to fill in, isn't it? :)
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Re: Mass Effect 3 (Spoilers)

Post by Anacronian »

Zinegata wrote:
PeZook wrote:
Zinegata wrote:Yep, although we do see smaller Reapers in ME3 that isn't as big as Sovereign.
Still a lot bigger than the human-reaper, who was at most what, ten-twenty metres tall? Even with its legs, it wouldn't be anywhere near as big as a destroyer at circa 200m.
True. I do kinda wonder though: If there's a mini-Reaper inside the big Reaper, shouldn't they have found one inside the wreck of the Sovereign? I can't recall at the moment how much they recovered.

'Cause even at 10-20M the mini-reaper would still be pretty big and they should have found bits of the mini-Reaper after killing Sovereign - but that's also assuming the Human Reaper is representative of what the Reapers do as opposed to being a one-off prototype.
I distinctly remember Marc Walters saying that the every Reapers has a Reaper Larvae inside that have the characteristics of the species it was made from, The proto human reaper was such a creature - The outer shell is the part that looks similar.

Why do most of the Reapers we’ve seen so far have similar insect-like appearances? The human Reaper looked different, but otherwise it seems like the Reapers mainly build themselves out of bugs. Is that correct?
The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.


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Re: Mass Effect 3 (Spoilers)

Post by Vendetta »

Stark wrote:Hav's opinion is contrary to the thread's tone, dude. A bunch of nerds whining that SHOCK HORROR a Bioware game has a shit ending doesn't interest me at all, but Hav talking abou how he sees it tying into things from the other games is interesting. Hav and I have totally different attitudes as a starting point, but talking about it and hearing different things is more interesting than another page of AI BRAT OMG WORSE THAN HITLER.

Man captain mood swing says calm down. What a lol.
Thing is, if Mass Effect 3's had basically been standard Bioware gubbins, people would be fine with it. The fact is that it's not standard Bioware rubbish, it's some completely other brand of rubbish bolted on at the end (and given they turned up the grimdark to 11, probably 40k).

If Mass Effect 3's ending had followed the format of Mass Effect 2's, where there was only one real path (you turn on the space magic and it kills the reapers or renders them killable like happens in Mass Effect somehow) but that path reflected the war assets you'd brought and the characters you'd had with you/alive by showing them fighting the reapers before and after you turned on the space magic, that would be a standard Bioware nonsense ending, and no-one would be complaining at all.
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Re: Mass Effect 3 (Spoilers)

Post by Vympel »

I've started playing but haven't reached the ending - I'm spoiled for it though because of all the controversy, but I must say it sounds like a gigantic bag of smashed assholes. The gamefront article is especially good in summing up everything that's wrong with the ending. It just comes off as lazy and shit.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Oh man the Citadel coup mission is hilarious.

"I'm Shepard and I can't hit an assassin running away from me in a straight line. Because he's a ninja."
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Re: Mass Effect 3 (Spoilers)

Post by Anacronian »

Havok wrote:Lets continue with showing how incapable you at comprehending words and sentences you are though...
Zinegata wrote:
Havok wrote:MAJOR PLOT POINT and a few kinda important missions in Mass Effect 2. Oh man.

Does someone else want to field this? I'm getting tired from hitting all these softballs. :lol:
Uh, what the hell are you lying about now? It was established way back in ME1 that the Citadel did enable to shutdown of all relays. The only other way to mess up the relays is to either make a special relay (i.e. Omega) which also has suicidal defenses right past it, or to blow it up (which Shep did) - but the Reapers don't necessarily want the latter since they apparently use the relays too.
So you didn't have enough of your own stupid... you needed more from someone else? OK. :lol:

The major plot point that sparky, and apparently you, missed was that the Reapers were able to take a specific relay and make it ONLY accessible to the people they wanted to use it. THAT is why you spend a quarter of the game trying to get the Reaper IFF so that you can also use the relay they have closed off to everyone but themselves and the Collectors.

Hence it is a DUMB FUCKING STATEMENT to say the Reapers should just turn off the relays and travel around leisurely at light speed. So what am I lying about again?
Look you fat fuck grow a brain, there is nothing limiting about the omega 4 relay, everybody can use it - what you need the IFF for is to exit with in the safe zone in the galactic core, Every fucking relay has drift of around a million km on exit the IFF just allow you to make a more precise exit - and let me repeat again - the omega 4 relay is open for everybody to use, This is the kind of things you would know if you fucking played the game now get it into your fat fucking nerd brain that the reapers can not shut down relays at a whim!
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