PeZook wrote:Havok wrote:I haven't ignored it once. You don't have reading comprehension skills of any kind.
You realize that that the AAI could have created the Reapers and yet still never actually directly help them? In fact, the EVIDENCE (not re-purposing the Keepers back to their assigned original tasks, allowing the Protheans to lock out remote control of the Citadel and then not restoring it, not assisting Sovereign, his creation, as he was destroyed within arms reach) shows that it indeed, does not take an active role in the Reapers duties and mission.
Yeha, but that's the dumb thing, isn't it? The Catalyst's objective is to have the Reapers blow up the galaxy ; Him not pursuing this objective when it would be trivial to do so is just terrible writing. Sure, we can make up in-universe justifications of various kinds, but the game doesn't seem to indicate he's some sort of impartial observer or anything. Especially since him killing off the Prothean team that boarded it wouldn't require him to reveal himself to the Reapers at all:just kill them, dispose of the bodies and continue business as usual.
That isn't their objective at all. The AAI wants to trim the rose bush to get back to my gardening analogy. It wants to get rid of the older buds that have bloomed and make room for new, and more, buds that are waiting in the wings. The synthetic vs organic issue is really secondary, despite how I and others have harped on it. That may have been the initial reasoning for the AAI to start the cycles, but tending the garden seems to be what keeps it going.
And how do you figure the game doesn't show he is a impartial observer? Outside of the interaction with Sheppard (he doesn't even appear to the IM and Anderson does he?) Accepting the fact that it has always been there (yeah right Bioware
) his inaction to help the Reapers in anyway shows that he does NOTHING but observe. It could simply indoctrinate the leaders of every civilization every cycle and do it all peacefully, but it chooses not to and lets the Reapers do all the work.
And naturally, Sovereign getting murdered means he loses some of the preserved species. Which he says he wants to preserve.
Had a thought on this... The Protheans, weren't use for anything but collectors correct? Something about the genetic make up that didn't suit the parameters for making Reapers.
Humans obviously fit. They were making a "human" Reaper out of humans. Following that, if the Reapers "won" this cycle, there would be more "human" Reapers yeah?
Why is it then that there is only one "race" of Reapers? (design) Were those the the last species that fit the genetic parameters? If so there were a FUCK TON of them, which makes sense as they have a very insect like feel to them, but it signifies that, along with the absence of any "prothean" Reapers, there aren't very many species that fall into the proper parameters for Reaper "accession". Granted we don't see every Reaper, but based on this, I don't think Sovereign's loss would have lost any of that particular "preserved species" as they were fucking everywhere.
Also, again, these guys wait around for 50,000 years doing nothing. They are patient.
He was just hamfisted in, and then it got worse because OF COURSE the Citadel had to be involved in the finale
Partially agree. The Citadel needed to be involved, I don't thing the AAI has hamfisted, just not handled properly.
Now, all of that could actually be made into a GOOD thing, from an artistic perspective, if it was explored. Hell, the holes in his statements could be used as an alarm bell that seeds doubt in the player, much like on Tuchanka you get to listen to Wrex make plans for the Krogan after curing the genophage, which makes you doubt the decision to actually cure it. And so you have to make your call based on trust and your own convictions about what is right.
Agreed.
Vendeta wrote:
Your EMS score modifies the colours of space magic you can choose from and how blowed up the earth is. Also, if you have very high EMS score and choose the red space magic (and only the red space magic) Anderson and potentially Shepard will survive.
Yes, I know, but WHY?
Again, you brought 2 dreadnaughts = Reapers explode. You brought 40 dreadnaughts = Reapers fall over dead, don't explode.
How the fuck does this follow? It's another reason to feel your work in uniting the galaxy doesn't matter, it's just an arbitrary score, despite all the Codex descriptions of your war assets
They should've made the WA list way shorter, but have them actually show up and do things in the final battle, like in Alpha Protocol, where the allies you secure actually show up and make things easier for you here and there. But then in order to make it interesting, you'd have to include a lot more tough decisions, like the Krogan/Salarian thing, where you must figure out which assets you want and which you can dispense with. They did it with SOME things, like Aria and the Krogan, but in the end it doesn't matter.
That's just another reason why an epilogue is a must: show you consequences. Oh yeah the Terminus fleet was a huge boon in the war, but now Aria T'Loak is a warlord commanding a united warfleet and will cut a bloody swath across the galaxy. The Salarians did not participate, however, and can oppose her with their full strength. Krogan are making trouble, etc etc etc etc.
You know what? I don't think the particular "big" moral choice in the ending matters all that much. Gardeners, Dark Matter energy sinks, peacekeepers, whatever the Reapers are - It would've been great to just see the consequences of all your SMALLER choices playing out post-war.
Double agree here.
Havok wrote:
Are you going to KEEP IGNORING EVIDENCE that what the AAI/Catalyst/Little Hitler says are his reasons have a basis in the facts about Synthetics/AIs that we know about and have been shown?
When Shep angrily blurts "What the fuck Kid, look out there! Quarians and the Geth working together!", the AI could even say, "Irrelevant. One data point does not invalidate a trend established over 1.5 million years. This is the most optimal solution."
This is interesting. If I played through only the one time, or only thought there was one ending, the Geth were lost in my playthrough despite my best efforts, ironically, eradicated by Tali the Quarian,(I think because I socked Admiral Douchebag in his gut for shooting at me on the Dreadnaught
) so when the AI is all Organic creators kill AI, AI kills organics creators... I'm like, "Yup."
I wonder if that colored how I viewed the ending as what the AAI was saying to my Sheppard, was what my Sheppard experienced in the game?
Shep really should've been angrier about it all, though. Make him a champion of choice (you know, the theme bioware was trying to pretend was big in the game) and the AI a voice of reason, caution and conservatism. Play on the themes of chaos vs. order, showing the passionate side in Shepard and the cold ruthless one in the AI, without pushing one or the other.
Thematically, yes. Better. Character wise... like I already said, no.
Think John McClane at the end of Die Hard when his wife is at gun point and he is confronting Gruber... he is just like "Hey Hans, hows it going you fucking nut. Hi Holly." because after what he has gone through and had to do to save her, he just isn't shocked or impacted by the situation anymore and is physically and mentally fucking exhausted, so he has a laugh with Gruber and then drops him out a window very nonchalantly. That's how I viewed Sheppard's reaction to what was happening and I felt it fit fine.
Having him lose his noodle and scream about genocide and the horrible Reapers again would have seemed forced.