Mega Primus needs you - Lets Play X-COM Apocalypse!

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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by White Haven »

Suddenly I'm very glad to be infantry. Just sayin. I'd go clean my gun, but...I think it might bite me or something. Damned biotech.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by wautd »

I never knew you could command alien ufo's as well in Apoc. Very cool.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Grif »

Audio log:

Spent the past few weeks training and drilling. So far, not much activity in the city, although I heard a squad has been dispatched to the alien dimension on a quick commando raid.

Is that an alarm? Better report to Command. Sergeant will drill me a new one if I don't show up double quick. Not after that incident with his coffee and soap powder.

*End log*
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Force Lord »

Forcelord's log:

*looks at destroyed wall, whistles*

You know, FaxModem1 needs some combat. Seriously, she's clumsy as hell in support services. That thing with the rocket launcher makes her the Jar Jar of X-COM. Ah well, at least we'll be able to enjoy the scenery at the Mess...

*peers out*

:shock:

What. The. Fuck. :wtf:

We're in deep shit now.... :banghead:
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by phred »

FIRE! YEAH! Fire's cool! We finally got to take the fight to them today. Shame about the Whirlygig and her crew, but we got some payback for that. It was awesome watching those buildings go down.

*Hears alarms*

Hmmm, looks like this day isn't over yet.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Zixinus »

Playing Apoc as well. After a relatively quiet week, I'm getting motherships by two. Finally shot down one just as it was making a run for it.

I am going to need to make a third base now, so I can manufacture crap faster. Problem is that it takes over a week to make a large workshop.
wautd wrote:I never knew you could command alien ufo's as well in Apoc. Very cool.
You can't, unless this is a mod. I recall that this is a heavily modded game, with stuff that never made it into the final game.

Personally, that never made much sense to me: not only do the humans quickly master an alien technology but they quickly make crafts better than aliens that probably have been doing them for longer?

It always made more sense to me to capture and modify alien crafts. In the first game, that would have explained why aliens didn't shoot it down instead of allowing a large
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by FaxModem1 »

Forcelord's log:

*looks at destroyed wall, whistles*

You know, FaxModem1 needs some combat. Seriously, she's clumsy as hell in support services. That thing with the rocket launcher makes her the Jar Jar of X-COM. Ah well, at least we'll be able to enjoy the scenery at the Mess...

*peers out*

:shock:

What. The. Fuck. :wtf:

We're in deep shit now.... :banghead:
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Mr. Coffee »

Well, that was both a goatfuck and a successful mission. Goatfuck in that SOMEONE, coughcoughbosscoughcough, underestimated the face fucker's vehicles, but balanced nicely with Omega blowing the living fuck out of John Q. Alien's condos. Chief of the Bar, pour one out for our dead homies, rest of you get ready to stomp some mudholes where alien asses used to be.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Gramzamber »

You know it always amused me how the aliens never panicked and shut off their dimension generators when XCom kept going to their world to blow their shit up. IIRC the XCom ships still had to use the portals the aliens made in the first place.
Oh well maybe they couldn't shut them down.

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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Gramzamber wrote:You know it always amused me how the aliens never panicked and shut off their dimension generators when XCom kept going to their world to blow their shit up. IIRC the XCom ships still had to use the portals the aliens made in the first place.
Oh well maybe they couldn't shut them down.

XCom: You attack our city, we blow up your entire civilisation one meatbag installation at a time!
That's actually a cut feature. There's a device in the code still called the Dimension Shifter (doesn't work or anything) that generates a dimension vortex by itself. So that probably means the aliens could deny you use of their gates. It's absolutely huge and only fits in the largest of vehicles too.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by FaxModem1 »

Wait, how does that make sense? Only the largest vehicles can fit through? That's like saying only a MAC truck can go through the tunnel and not any Volkswagen beetles.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by PeZook »

FaxModem1 wrote:Wait, how does that make sense? Only the largest vehicles can fit through? That's like saying only a MAC truck can go through the tunnel and not any Volkswagen beetles.
Why are only the largest ships capable of crossing the ocean? It's big, a small ship shouldn't have any problem fitting through...

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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Gramzamber »

Nephtys wrote:That's actually a cut feature. There's a device in the code still called the Dimension Shifter (doesn't work or anything) that generates a dimension vortex by itself. So that probably means the aliens could deny you use of their gates. It's absolutely huge and only fits in the largest of vehicles too.
A shame then, that might've been interesting.
FaxModem1 wrote:Wait, how does that make sense? Only the largest vehicles can fit through? That's like saying only a MAC truck can go through the tunnel and not any Volkswagen beetles.
No, the device to generate portals would've fit on the largest ships.
Any size ship can go through the actual portals, as long as they're designed to do so.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Force Lord »

FaxModem1 wrote:
Forcelord's log:

*looks at destroyed wall, whistles*

You know, FaxModem1 needs some combat. Seriously, she's clumsy as hell in support services. That thing with the rocket launcher makes her the Jar Jar of X-COM. Ah well, at least we'll be able to enjoy the scenery at the Mess...

*peers out*

:shock:

What. The. Fuck. :wtf:

We're in deep shit now.... :banghead:
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Force Lord »

Not to double post, but to give out an in-universe explanation for my gaffe, I was drinking a wee-bit too much of alcohol, and thus not thinking straight enough.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by phred »

Force Lord wrote:Not to double post, but to give out an in-universe explanation for my gaffe, I was drinking a wee-bit too much of alcohol, and thus not thinking straight enough.
Yeah Fax, cut your hair already :lol:
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by FaxModem1 »

phred wrote:
Force Lord wrote:Not to double post, but to give out an in-universe explanation for my gaffe, I was drinking a wee-bit too much of alcohol, and thus not thinking straight enough.
Yeah Fax, cut your hair already :lol:
Yeah, I'd love to, if after the whole mess hall renovating incident I didn't lose all the hair on my head.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Tuesday, May 2nd, 2048
Status Update, Col. Nephtys, X-COM Intelligence


(Live Recording Continues)

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Alright. Two alien UFOs. One's a... bit bigger than even the Battleship, but we're going to send everything we've got at it. Damnit, I hate being a spectator for these things. But nobody asks for spooks for help in a fight like this. I'm.. going to keep talking. Yeah. That'll make me feel better about dropping the ball on this one.

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There's the lead flight entering extreme plasma cannon range. It looks like our force dispertion plan at least worked this time, since Command actually listened to me for once. Hovercars and The Ambassador are engaging the new UFO class, which is likely the bigger threat. Whatever it is.

Damnit, I wish our explorer-class ships were up... we could use the muscle. Goddamned mechanics have them half disassembled with repairs...

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Darkevilme's Tank: Ground Team is rolling out. ETA: Two minutes.
Ah, our replacement ground assets are out of position as usual, undergoing final refits at a MarSec factory. Figures as much. But we won't need them as long as we have enough aircraft on site.

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Ah, Sanguine Terra's on station now, opening up. The aliens are giving her a lot of fire back now...
Sanguine Terra: Terra One here, opening up with all weapons on target.

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Sanguine Terra: *rumble* We're taking heavy fire! Multiple missile hits... shields down! We've got to bug out---
Command: Terra One, disengage. Repeat, Disengage!

That new ship is packing a lot of firepower. Sanguine Terra's pulling away to disengage and--- No!

Sanguine Terra: Banking away... hitting the boos---AAUGGH!
Son of a bitch, Sanguine Terra just went down! That ship and her crew downed more UFOs than any of our others ever since Omega took her from the Cult... bloody hell, more funerals.

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Command: Sanguine Terra is down!
That alien Mothership's shields are fried! But I'll be damned, it can take a beating. What a time to lose the Hawk Air Warrior. Wait, the UFO's engaging a transport beam...

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Command: Holy Shit!
The Ambassador: Whiskey-Tango-Foxtrot!
...
...
..thehell?! What the fuck is that thing?!

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Darkevilme's Tank: I didn't sign up to fight Godzilla!
It's smashed through the city's wall and has entered Zone G! A 50-foot monster is attacking the goddamned city!

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Mksheppard's Tank: It's not flinching boss! The cannon's overheating!
Command: Keep firing! All ground units, keep firing!
It's crushing everything in sight! Our tanks are finally here, but the monster looks like it's just shrugging off direct Rumble Cannon hits. All aircraft are being ordered to stay at a safe height, in case it tries to swat at them.

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[/i]Command: UFOs entering dimension gate. Redesignate enemy.. uh... organism as primary target.
Looks like the damned aliens both got away in the distraction. Bloody hell.

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Mksheppard's Tank: We're hitting it for everything we've got!
Darkevilme's Tank: It's turning... north! We're pushing it away from the Senate!
Back to Camera four and--- ohgod! It's broken through the walls and is heading for the Senate.

Wait, I think the tanks are repelling it... it's moving north, towards the Corporate Quarter. Wait, that's... terrible! It's just smashed clean through the Ozone Building, Extropian headquarters! Think of all the dead politicians and their staffs...

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Griffon AFV 5: I've got a lock on it's head, fir--- what's that? AUGGGH!
Wolfhound APC 5: The bridge is colapsing! Nooo!
Darkevilme's Tank: --ALL STOP! ALL STOP before we go over the edge!
Now it's moving under the highway, going straight for SELF HQ... Our vehicles are moving in to try and cut it off--- no! It's crushing the freeway supports with our tanks on it! Our Android soldiers aren't going to like it if we can't stop this thing...

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Nothing we can do about it... looks like the Hovercars and the Ambassador have rearmed and are trying to strafe from the air, with SELF's security forces. Where the hell did SELF get a Hawk Air Warrior? I don't care anymore, that monster needs to die.

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Mksheppard's Tank: Whoops, there goes another building.
Well, Edifice Tower just went up. And I can't say I'm sorry. That's the corporate Headquarters of the NanoTech Corporation, one of the bastards that raided us a few weeks ago. You backed the wrong side, jackasses.

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Command: Push it back to the dereg zone. It's hurting...
Our remaining tanks look like they've pushed the creature back some. It's falling back into the slums... looks like it's hurt. It's bleeding something gross all over the place.

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The monster's crushing through the slums... straight into Osrion-held Territory. It's plowing through the Civic Project, towards Heavenly Towers. Figures that a place called 'Heavenly Towers' is a craphole...

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Darkevilme: I think we blinded the thing! It's staggering into Heavenly Towers!
Mksheppard: The fucker's crushing himself! What is that SMELL!?
It's kicking out the tower foundations... hah! It's being crushed by the old slums! Take that, you giant freak!

Command: The target has gone silent. We're sending over a containment team.
Is it dead? That took a lot of firepower, alright.
I'm getting my gun and heading over to the senate. X-COM obviously needs funding to build giant anti-monster robots, and I'm going to get it no matter what they say. I won't take no for an answer after a disaster like this.

LOG TERMINATED
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by JonB »

Whoa.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by The Yosemite Bear »

ok, we definatly need to research much bigger guns....
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by GuppyShark »

Son of a bitch!

That was novel.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Teleros »

+ Begin Log: 17:48:22, Tuesday, May 2nd, 2048 +

Back - and I must say, that was a damn close one. We lost the Sanguinus Terra, which was a damn shame, and that new spaceship of theirs got away too. Dropped off some sort of giant creature as well which did a lot of damage before going down. All in all not the best of results, but the boss is heading to the senate to request additional funding in a very firm and forthright manner. Would be jolly nice to see their faces after that attack, but we've got the lads coming back now so things are about to get busy here.

+ End Log +
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by FaxModem1 »

Fax Modem's log:

I...I don't know what to say. I had friends in Heavenly Towers. Actually, I used to live there. If I had been able to pay my loan off, I'd still be living there right now.

(crying sounds)

Okay, I'm better now. When can we kill these things?

End of log.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by OmegaChief »

I think we need a bigger boat...

On a more serious matter, I think we should contact the Japanese government, thier extensive experiance dealing with giant monsters should proove invaluable should he aliens try this again.

Hmmm, maybe we can breed our own giant monster and unleash it on the alien homeworld...
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Edi »

Edi's log:

Crap. Looks like the aliens are starting to make this revenge thing serious business. Both the big ships escaped, we lost Sanguinius Terra and that gigaspawn on steroids wrecked half the town in addition to all the damage from the aerial battle.

Those things Mr. Coffee took down in the battleship look like half-sized starveling versions of that monstrosity.

We need bigger guns on the aircraft. MUCH bigger. And I need a drink.

*end log*
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