Phil Spenser
has some current comments on the XBone. I'll quote a few items I find important, but it's worth a read to see where they really want to go with the system. Also, all the hilarious double-think as they try to convince you DRM is in your best interest.
You may disagree on how much of the Xbox One proposition has changed since Don Mattrick issued that statement and reversed some of the digital concepts …
Which concepts did he reverse?
Well, the idea of daily online authentication, the control and restriction of pre-owned game sales …
Okay, so those two specifically.
Yes. And the idea of being able to share digital games …
We didn't reverse that.
But they're in the background now. I wonder how much of that proposition, which was very Steam-like, will come back?
We're committed to the digital ecosystem that we talked about at the beginning of Xbox One. Absolutely. That's why I wanted to be clear on what you were referring to with the word 'reversal'. Other people have tried to twist this a little bit, but it's important that we remain in a two-way dialogue with gamers and potential customers about what they would like to see. Consoles today are as much a service as they are an individual purchase – our commitment through Xbox Live and updating the software and keeping the games coming is a long-term service commitment. The service gets better through direct feedback with the people who are using it.
This has always been an issue for me. "Consoles" are only so much a service, specifically, because Microsoft wants them to be. And it's splitting hairs because all this "service" is heaped on top with XBLive being a requirement for... pretty much everything besides SP only games, which even of Phil's admission, is a dieing breed a gaming because SP games are riddled with online capabilities they don't need, but are required.
So our plan was to continue to grab a lot of the advantages of a digital system while adding in physical. Now, there are some differences that you need to understand: in a digital world, we know which games are yours – as you purchase them online, the license is associated with your account and that gives us unique capabilities in terms of what we can do with that content. When the DRM is on the disc, we don't know that you own that disc and so the capabilities are different. If you're a digital customer and you're comfortable with that, you should invest in being a digital customer on Xbox One, because those advantages will be coming, some at launch and some later. But we're giving you a choice. It's like movies: I happen to be more of a digital customer, through Netflix and pay-per-view, but you can still go and buy Blu-rays and DVDs.
What they always gloss over is that "digital" DRM (I just said NIC Card, didn't I?) systems are almost always designed around the concept of "gouge the consumer as much as possible." The comparison to movies is pretty specious for a few reasons. I can't lose the ending to Spaceballs because MS shut down the servers. Paid reviews and pre-orders can't save your movie if the bottom drops out after the first group of rubes hated it. And I can always view the entire movie before deciding to purchase.
Now, if MS includes a form of digital game rental (which I've heard nothing about), holy shit: I'm fucking sold. It would have saved me loads of money on blundering into shit-heaps like Brink or Halo 3.
I want to play a game across every screen I have, wherever I am, and have it all matter.
This is hilarious considering I bought Angry Birds: Star Wars for my Windows phone (which kerploded because... quality) and that license isn't transferable to the wife's W8 laptop even though I'm signed into XBLive on it.
We'd all like that shit Spence. Too bad fuckers like you will double-dip at every opportunity and make me pay out the ass for the privilege.