World of Warships

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Re: World of Warships

Post by Sea Skimmer »

AniThyng wrote:How realistic are the fire chances relatively? I see some people on the forums whinging that HE doesn't star fires but WP does. This seems....unlikely in that I'm sure no one shoots WP at warships...
Ugh I've seen that before. It used to come up on warships1 about once a year. But usually by people with idle questions, not attempting to argue in favor of the idea. Anyone doing that is ignorant of every possible aspect of the subject.

WP is actually not really an effective incendiary in military terms, and if one understands why we use it as a smoke round that makes perfect sense. It makes so much smoke because it absorbs a colossal amount of water vapor out of the air, binds with it and turns it all into a white cloud. This process also absorbs large amounts of combustion heat, suppressing its ability to start fires. As well the burning time is very low, which is not desirable for an incendiary weapon.

If anyone wanted to build a proper incendiary shell, real life already tells us they'd use thermite, this was done multiple times in the world wars, and was also the filler of choice for aircraft bombs. Though napalm was even cheaper and in some respects better, once invented. In fact when WW2 ended the US was working on a 5in base ejecting (four canisters with ignitors, rather like a smoke shell) thermite shell so submarines could burn Japanese sampans more easily, earlier work to make a napalm filled shell failed to produce a suitable weapon. The US Army found WP shells to be poor at starting fires for the number of rounds expended when it sought to use them for difficult purposes like burning trees and even framed buildings. It never got its desired thermite shells though, except IIRC some mortar rounds.

High explosives produce more then enough heat energy to ignite highly flammable materials however, they just won't burn items which require a sustained flame to ignite. So fuel, ammo, and paint, those can be ignited, but not a lot of other things on a ship stripped and prepared for action. However a pure incendiary would not do much better, since it would be unable to break open stores of flammables.

The vulnerability of steel warships to fire was a matter of detail design, storage of flammables (progressively improved in the war, such as scraping all the excessive up to half inch thick paint off) and hit placement. Hit placement is key. An exploding shell releases a hail of fragmentation which can rupture pipes, break open sealed powder cans, vaporize and spall paint, open up ventilation paths and generally do a lot of things to increase the risk of fire. It can also cause major structural damage, leading to sometimes lethal flooding (cases exist of destroyers sunk by single shells bursting on the hull bottom, and riddling all the machinery bulkheads with fragments at the same time), wrecked machinery beyond repair and in extreme causes induce structural breakup of the ship. Though really only destroyers were all that vulnerable to breakup from gunfire, larger ships would just about always get sunk or blown up first. Aerial bombing was a different story.

A WP filled shell would not do any of this, it would burst on impact with almost anything, create a short, localized fire that can be suppressed with water unless it ignites fuel or ammo, both of which HE will also do. HE filled Shells bursting deeply inside the ship are far more likely to reach those sort of material fires.

WP won't get deep because its highly vulnerable to shock. That's the final deal killer. So even if you attempted to make a WP round that would penetrate, it'd stand a high chance of being set off by the shear force of impact of a steel shell striking a steel plate. This is bad. This was a problem even with even much more stable high explosives, and took a lot of experience and experimentation to deal with. If a WP round hit a ships hull it might burst on impact so quickly the WP would splatter into the water (it has to come out the bottom of the shell afterall, the nose is too strong, or else you need a large HE burster anyway!) For certain it would be utterly defeated by not just thin armor, but even the main structure of large ships which could have plates an inch and a half thick in them just for strength.

As it was in reality most 'HE' rounds carried by warships were actually base fused SAP rounds designed to penetrate light armor, and deeply into unarmored targets so they could damage vital systems, and not be stopped by something like the hull frames, which could be some rather large beams. The basic structure of a ship otherwise offered great resistance to bursts on the hull plate and upper works. AS well most people don't understand it, but most of the blast and fragmentation from any conical shell is radial, not a sphere. So if the shell bursts against the outside of the hull or superstructure the effectiveness is immensely reduced. Some navies issued no nose fused HE rounds at all to guns bigger then 5in, or only in tiny numbers for special purposes.

Aiming to set fire to ships is an okay game mechanic, but it has little connection to reality. Combat throughout the world warships, and before (Chinese battleships at the Yaul steamed home with as many as 200 hits on each) generally indicated that the 'soft kill' threat was not serious as it was. And of course in real life battleships had secondary guns that actually worked.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Re: World of Warships

Post by Sea Skimmer »

Venator wrote: I found a reference to WP shells being fired (or at least produced for) US 5" Mark 12 guns - https://en.wikipedia.org/wiki/5%22/38_caliber_gun - but it mentions the incendiary effect a secondary to their smoke-producing qualities.
Those were produced for amphibious fire support, and appeared late in the war in limited numbers. The smoke screening mission was better conducted by another late war invention, heavy landing craft equipped with 4.2in chemical mortars adapted from the US Army. However screens were little used during major landings because the Japanese would already have the range to the landing zone measured to the meter, while the smoke would also blind the supporting warships and make them unable to fire.

Also because warships had limited stocks of ammunition, and unlike land artillery could not be resupplied while firing it was very undesirable to equip them with much specialist ammo. It at best competed against something else special the Marine and Army troops ashore badly wanted, which was lots naval starshells for night illumination (land artillery has this too, but smaller sizes, little Marine artillery was over 105mm). Postwar the 5/54cal guns had starshell, but never WP that I'm aware of.

Back in WW2 the US and British got pretty damn advanced with smoke screening weapons of all sorts, such as the almost magically effective (if a bit suicidally dangerous for the pilots) smoke tanks for bombers, famously used at the Nadzab airdrop, but also many other operations and entire fleets of smoke screening trawlers in the European theater.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
Dominus Atheos
Sith Marauder
Posts: 3904
Joined: 2005-09-15 09:41pm
Location: Portland, Oregon

Re: World of Warships

Post by Dominus Atheos »

Elheru Aran wrote:IIRC (but don't quote me on this) Japanese ships have slightly better guns; it's just the number of them that tends to be lacking. They also have slightly better torpedoes. Where American ships come out on top is they're a little tougher and tend to have more guns.

Some Japanese ships can have a fairly insane range-- the Myogi, IIRC, goes up as much as 15km (which is probably nothing compared to Yamato and Montana, I know).

Do you get more XP for playing PvP versus PvE?
Yeah, like 3 times as much.
User avatar
Skywalker_T-65
Jedi Council Member
Posts: 2293
Joined: 2011-08-26 03:53pm
Location: Bridge of Battleship SDFS Missouri

Re: World of Warships

Post by Skywalker_T-65 »

Yup. I typically played PvE for the most part since a brain-dead team mattered less. But once I hit T4/T5 it became frustrating getting so little XP for so many matches.

The frustration of idiots is balanced by the greater XP gain.
SDNW5: Republic of Arcadia...Sweden in SPAAACE
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

In that case I'll have to give PvP a go since I'll be damned if I play PvE all the way through to get the Omaha or Wyoming.

Tally-ho, then!

(BTW, in-game I'm Elheru. Who's who?)
It's a strange world. Let's keep it that way.
User avatar
Borgholio
Sith Acolyte
Posts: 6297
Joined: 2010-09-03 09:31pm
Location: Southern California

Re: World of Warships

Post by Borgholio »

In game I'm Borgholio (of course). Too bad divisions are limited to 3 ships, we could get an SDN fleet going. :)
You will be assimilated...bunghole!
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

OK, hands up: Who's tired of *always* getting the Big Race map? Or 'Islands'. Why not a little Two Brothers action? Or Ocean. Those are some fun maps.
It's a strange world. Let's keep it that way.
User avatar
Borgholio
Sith Acolyte
Posts: 6297
Joined: 2010-09-03 09:31pm
Location: Southern California

Re: World of Warships

Post by Borgholio »

You know I've only gotten two or three ocean maps in the last couple months. I rather like them...it simulates typical naval combat better. Two brothers is fun if you park a destroyer or flight of torpedo bombers next to the passage between the two islands. :)
You will be assimilated...bunghole!
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

There's one called 'Islands of Ice' that I've never gotten. Likewise 'North'. I've gotten 'New Dawn' maybe... once, and 'Two Brothers' only twice, *maybe* three times. 'Fault Line' every now and then, but definitely not often. Don't think I've ever gotten 'Hot Spot' either.

http://forum.worldofwarships.com/index. ... try1006666

I suppose it's possible some of them were only in the closed beta and they're only using a few maps to keep things simple in the open beta. I would definitely like a little more variety though...
It's a strange world. Let's keep it that way.
darthkommandant
Padawan Learner
Posts: 393
Joined: 2006-06-20 09:04pm
Location: NYC

Re: World of Warships

Post by darthkommandant »

I'm darthkdant in game. I just got the Myogi which corrects the lack of range and speed in the Kawachi.
Image
Tiger II fanboy
User avatar
Borgholio
Sith Acolyte
Posts: 6297
Joined: 2010-09-03 09:31pm
Location: Southern California

Re: World of Warships

Post by Borgholio »

I'm only Tier 4 at most. I'm splitting my time between the Wyoming and the Langley, using destroyers or cruisers when the other two are blown up and awaiting respawn. :)
You will be assimilated...bunghole!
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

holy cow i actually got the North map... that's a first.
It's a strange world. Let's keep it that way.
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

That was goddamned pointless. I spent the entire game in my South Carolina slowly and carefully driving around the side of the map... and *everything* is out of range. *Everything* is too fast. NOT ONE SHOT FIRED. Ship comes into range? It blows up and sinks before I can even bring my guns to bear.

Fucking hell.
It's a strange world. Let's keep it that way.
User avatar
Borgholio
Sith Acolyte
Posts: 6297
Joined: 2010-09-03 09:31pm
Location: Southern California

Re: World of Warships

Post by Borgholio »

Although it's not a good idea to go rushing into the center of the map, if everybody else on your team is doing it...you can hide behind them and get some shots off while the other team is taking out your teammates.
You will be assimilated...bunghole!
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

Oh, I know. Half the team was engaged in a flanking motion though so I just went along for the ride... but that 10km range is fecking pointless when all the other side are ~14km away.
It's a strange world. Let's keep it that way.
User avatar
Vendetta
Emperor's Hand
Posts: 10895
Joined: 2002-07-07 04:57pm
Location: Sheffield, UK

Re: World of Warships

Post by Vendetta »

Elheru Aran wrote:There's one called 'Islands of Ice' that I've never gotten. Likewise 'North'. I've gotten 'New Dawn' maybe... once, and 'Two Brothers' only twice, *maybe* three times. 'Fault Line' every now and then, but definitely not often. Don't think I've ever gotten 'Hot Spot' either.
I seem to get Fault Line every other damn game.



Maps are tier limited though, because they're not all the same size and some are too big for the low range/slow low tier ships and some are too small for the long range high tiers. Islands of Ice is the only one I've not played.

Hot Spot is a fun map though, on Domination you have split spawns (one team starts NW/SE the other starts NE/SW)
User avatar
Thanas
Magister
Magister
Posts: 30779
Joined: 2004-06-26 07:49pm

Re: World of Warships

Post by Thanas »

I hate two brothers. This map always seems to be decided which way the lemmings will run.

Just had another fun match: Not only did the opposing side have two carriers against one, but we were also missing all our DDs. There were two players missing. Yeah guess how that went.
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
User avatar
Skywalker_T-65
Jedi Council Member
Posts: 2293
Joined: 2011-08-26 03:53pm
Location: Bridge of Battleship SDFS Missouri

Re: World of Warships

Post by Skywalker_T-65 »

I got Islands of Ice a handful of times back in the CBT. One of my best Murmansk matches was there actually. Haven't gotten it since the changeover to the Open Beta though, for whatever reason.
SDNW5: Republic of Arcadia...Sweden in SPAAACE
User avatar
Thanas
Magister
Magister
Posts: 30779
Joined: 2004-06-26 07:49pm

Re: World of Warships

Post by Thanas »

Because it is a map only suited for higher tier ships that can survive in open waters against carriers and BBs?
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
User avatar
Thanas
Magister
Magister
Posts: 30779
Joined: 2004-06-26 07:49pm

Re: World of Warships

Post by Thanas »

I actually played a match with somebody driving the Tirpitz today...and outperformed him. Felt good.
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
User avatar
Jub
Sith Marauder
Posts: 4396
Joined: 2012-08-06 07:58pm
Location: British Columbia, Canada

Re: World of Warships

Post by Jub »

The Twin Brothers map needs major changes to make it a good map. The middle strait is pretty much suicide at any point in the game meaning the middle is closed off and picking the right flank to push down is a complete matter of luck.
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

I think out of the two times I've played Two Brothers I went down the middle once, actually survived that game (that was the one with the Myogi hitting me from 15km). With the other one I went around the side and got torpedoed in short order. *shrugs* Probably different in PvE...
It's a strange world. Let's keep it that way.
User avatar
Jub
Sith Marauder
Posts: 4396
Joined: 2012-08-06 07:58pm
Location: British Columbia, Canada

Re: World of Warships

Post by Jub »

Elheru Aran wrote:I think out of the two times I've played Two Brothers I went down the middle once, actually survived that game (that was the one with the Myogi hitting me from 15km). With the other one I went around the side and got torpedoed in short order. *shrugs* Probably different in PvE...
Yeah, it's vastly different in PvE. In PvP somebody will usually guard the strait and just launch a torpedo spread or two at anybody dumb enough to rush their cap.
User avatar
Thanas
Magister
Magister
Posts: 30779
Joined: 2004-06-26 07:49pm

Re: World of Warships

Post by Thanas »

Two Brothers always ends up with you either:
a) Trying hard to stop an overwhelming enemy push or
b) Trudging behind your cruisers who do most of the fighting because BBs are slow.
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
User avatar
Elheru Aran
Emperor's Hand
Posts: 13073
Joined: 2004-03-04 01:15am
Location: Georgia

Re: World of Warships

Post by Elheru Aran »

So it's a cruiser-centric map... I don't really see the issue with that. I imagine fast battleships would do fine in there too. *shrugs* There are always going to be maps which favor one line of ships over another. The 'Ocean' map is pretty slanted in the favour of battleships because there's nowhere for DD's and CV's to hide, 'Islands' and 'Big Race' are good DD maps because there's a lot of islands, and so forth...
It's a strange world. Let's keep it that way.
Post Reply