STGOD 4 OOC Thread

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Straha
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Post by Straha »

Murazor wrote:Is there a map of the game area? Known Space IIRC?
No, not yet, though I'd like there to be one...
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Post by Hotfoot »

Straha wrote:
Murazor wrote:Is there a map of the game area? Known Space IIRC?
No, not yet, though I'd like there to be one...
I may be able to whip up something, though I'd need some descriptions from people concerning the relative shape of their holdings and so forth.
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Post by Thirdfain »

If Known Space is a sphere centered on Earth, Hudson.Jormungandr are on one edge, near the Asgard Empire but not near any of the other big powers. If you were to draw a line from Earth through Hudson, and continue along it for about 1.5 times the diameter of Known Space, there you'll find my home systems, which are the size of anyone else's main systems.
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Post by InnocentBystander »

Baeloaren Space would be situated on the edge of the Terran sphere, within a day's travel of Ravenlock. Those are the only requirements.
Personally, we don't "really" need to do that; space is big enough that every rim nation (of which there are MANY) could be on the same "side" of the Terran sphere and still be a considerable distance from any other nation.
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Post by Dahak »

My home systems, and their mining outposts, form a small sphere, a tad bit outside of the established borders of Known Space, and not near any major power.
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Post by Stormbringer »

Thirdfain wrote:If Known Space is a sphere centered on Earth, Hudson.Jormungandr are on one edge, near the Asgard Empire but not near any of the other big powers. If you were to draw a line from Earth through Hudson, and continue along it for about 1.5 times the diameter of Known Space, there you'll find my home systems, which are the size of anyone else's main systems.
Also, the PIR is nearby the Asgard Empire.
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Post by SirNitram »

The Overseer's space is Unknown, with one spot out near Shi territory defined. The pad that the Monacorans got depicts it as spanning the entire Beta, Delta, and Gamma Quadrants(ST terminology, I know), with small 'holes' scattered throughout it all, and encroaching on the Alpha Quadrant.
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Post by Thirdfain »

Wow, Dahak, just WOW.
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Post by Dahak »

Thirdfain wrote:Wow, Dahak, just WOW.
Hold your horses :)
I didn't bombard anything near anyone. Just some unobstrusive, as pointed out lifeless, spot out of the way :)
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Post by Thirdfain »

Uh.... it looked a hell of a lot like you hit the world we were working on- you were just bombing some random patch of ground?
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Post by Dahak »

Thirdfain wrote:Uh.... it looked a hell of a lot like you hit the world we were working on- you were just bombing some random patch of ground?
I edited to make it even clearer :)
I'm not Laz-level stupid to bombard some occupied spots :D
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Post by Thirdfain »

I've got to say, the resulting war would have been God's Gift to the Mechanoids.
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Post by Marcao »

sorry guys, I will be posting ASAP. It has been a bit hectic over here as of late. ~_~
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Post by Murazor »

OOB in progress.

History.

The End was the Beginning. For four thousand years, this words have been used by the sartan to teach their children the story of the Sundering: the destruction of their ancient world in order to create four new ones from the ruins.
Since the Sundering, the sartans have ruled over the four realms (Arianus, Pryan, Abarrach and Chelestra) with iron grip, worshipped as gods by the other inhabitters of the realms (elves, dwarves and humans) who the sartan despectively call "mensch" because of the smaller magic power of this races. However, not everyone among the lesser races regards the sartan as gods. Over the last two centuries a mensch rebelion has appeared and slowly but safely, they have learned to master the gateways linking the Sundered Realms: their fight is almost desperate, but they intend to fight their sartan lords with their very lifes.
For centuries, the sartan have stagnated, but now, with the rebelion, a leader has risen among them that wants to increase the power of his people and use this increased power to crush the rebels. Using their magic powers, the sartan have opened a dimensional gate that links the pocket dimension where their worlds lie with a backwater planet slightly beyond the "official" borders of Known Space.
The new realm they have discovered is home of many kinds of warlike mensch that must be conquered, as only the sartan know how to save the poor mensch from their self-destruction, and machines that are alive and the same time aren't and that the sartan have vowed to destroy...

Races

Sartan- Ancient race of sorcerors. Lords of the Sundered Realms.
Patryn- Once upon a time enemies of the sartan, the patryn know how to use rune magic to an extent second only to that of the sartan themselves. Over time they have become the personal servants and militar commanders of the sartan to whom they are fiercely loyal.
Elvin- A race magically created out of the posibility of interbreeding between sartan and elves. They can use both elven technomagic and sartan rune magic. They act as priests and administrators for the sartan domain.
Humans- Regular humans with some magic adepts with the ability to use elemental magic.
Elves- Long lived and pointy eared humanoids with a more mystical nature than humans and many technomages (not Babylon 5, I will explain).
Pales- Abarrach elves that because of their rather peculiar way of life are extremely well suited for black-ops and hard enviroment fighting. Intense bright light hurts them and can even kill them after long exposition.
Dwarves- Short, muscular and bearded humanoids somewhat rude with strangers. In spite of their fear of magic, they are the best suited among the mensch to learn rune magic. This and their traditional courageous and warrior mentality had made them leaders of the rebel movement against the sartan.
Gegs- Dwarves from the realm of Arianus with magically increased technical aptitudes and scientifical mentalities. They don't produce magic users.

Holdings

The Sartan Domain has the bulk of its resources in the Sundered Realms, four elemental worlds existing in slightly different planes within the same pocket dimension.

Arianus (Air)- A globe of air enclosed by a magical shield with floating continents. Its population is relatively small because of the limited space avalaible, but the power of local mensch magicians and the industrial production of the gegs make Arianus a vital holding for the sartan war-effort.
Pryan (Fire)- Four tiny stars enclosed by an enormous empty Dyson-like sphere. Enormous jungles cover the inner surface of the sphere and local metals are almost unreachable under several kilometers of vegetal life. The sheer size of this world and its almost endless suply of food make of Pryan the main manpower source for the domain and the primary food production center of the Domain. Even most important, a network of dimensional rifts created by the sartan during the Sundering allow the sartan citadels dispersed over the inner surface to collect and sent to other worlds the energy of the suns of Pryan.
Abarrach (Earth)- A large Earth-like and dark world with a network of tunnels and country-sized caverns that defies the imagination of all living beings. This realm provides raw minerals to the industry of Arianus and the farmers of Pryan, but its extremely inhospitable conditions limit the mensch population of the realm to a minimun. The sartan decided to recover the long forbidden art of the necromancers in order to gain the legion of undead servants that nowadays produces most of Abarrach mineral production.
Chelestra (Water)- Under the frozen surface of Chelestra lies a sea of breathable water where living biosferes and a part of the Ancient World float around a tiny "sun" that warms the waters of Chelestra, housing the biggest sartan population in the Realms. In addition to its function as capital of the Domain, Chelestra is the test area for all militar discoveries and a secoundary source of food for the Realms.

This worlds are united through magical gravity singularities called Deathgates that allow instantaneous travel between the Realms. One-way rifts and gateways exist that allow the realms to survive in spite of their delicate interdependence, but this are currently being used by the rebels in order to promote havoc in the Realms and strengthing the links between the different local groups...
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Post by Stormbringer »

his worlds are united through magical gravity singularities called Deathgates that allow instantaneous travel between the Realms. One-way rifts and gateways exist that allow the realms to survive in spite of their delicate interdependence, but this are currently being used by the rebels in order to promote havoc in the Realms and strengthing the links between the different local groups...
No, those are definitely not allowed.
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Post by Murazor »

Stormbringer wrote:
his worlds are united through magical gravity singularities called Deathgates that allow instantaneous travel between the Realms. One-way rifts and gateways exist that allow the realms to survive in spite of their delicate interdependence, but this are currently being used by the rebels in order to promote havoc in the Realms and strengthing the links between the different local groups...
No, those are definitely not allowed.
Deathgates? Rifts? Both?

Then I better drop the whole civilization, because they are the very point of it...

IIRC, the Arcanists did had instantaneous FTL within their own territories.
Can I keep the DGates for the sartan core territory without creating any new one because it is a lost knowledge or something?
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Post by Stormbringer »

Murazor wrote:
Stormbringer wrote:
his worlds are united through magical gravity singularities called Deathgates that allow instantaneous travel between the Realms. One-way rifts and gateways exist that allow the realms to survive in spite of their delicate interdependence, but this are currently being used by the rebels in order to promote havoc in the Realms and strengthing the links between the different local groups...
No, those are definitely not allowed.
Deathgates? Rifts? Both?

Then I better drop the whole civilization, because they are the very point of it...

IIRC, the Arcanists did had instantaneous FTL within their own territories.
Can I keep the DGates for the sartan core territory without creating any new one because it is a lost knowledge or something?
Their top people could teleport. That's a lot different from having large Gateways which I'm presuming can move more than a few men and material.
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Post by Hotfoot »

Murazor wrote:Deathgates? Rifts? Both?
Instantaneous FTL is right out.
Then I better drop the whole civilization, because they are the very point of it...
Okay, so drop them and come up with something that doesn't require breaking the rules to exist.
IIRC, the Arcanists did had instantaneous FTL within their own territories.
Comparing yourself to the Arcanists is not a very good position. The abilities of the Arcane Empire were very hotly contested.
Can I keep the DGates for the sartan core territory without creating any new one because it is a lost knowledge or something?
I'd say that stargates get an exemption because they are like unto Palantir of the STGOD. Sure, they're useful, but they're rare as heck, and could easily hold bad things on the other side. Plus, anyone could theoretically stumble on one or two and use them.
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Post by Dahak »

Well, waaaaay back in the beginning of this STGOD, there already has been the discussion about Gate systems and the like.
And the accepted idea was that you can't have something that allows you to move your whole fleet around or something.
Transporting individuals as sort of transportation system was ok.
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Post by Murazor »

Stormbringer wrote:Their top people could teleport. That's a lot different from having large Gateways which I'm presuming can move more than a few men and material.
They are rather large gateways that can allow one big ship at a time and that can be rather dangerous. However, anybody properly prepared can use them and if somebody gets into in a war, they can go to any of the Realms they might want. Also, we are talking about their core systems and any posterior planet will be reached through a mystical FTL that I intended since the beginning to be much slower than standard.
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Post by Murazor »

<sigh>

OK. I get it. Forgetting about the sartan right now then.

If somebody want to delete my posts in this area, feel free to do so.
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Post by InnocentBystander »

You can delete posts yourself, just hit the "delete post" button, the small circular button next to the "edit" button.

Also, while I didn't finish readnig it, Dyson Spheres are also beynod our tech level, if I recall my star trek correctly.

Edit..

After further reading, I another problem, aside from those mentioned above. No nation can support itself without colonies. Asteroids & comets can provide common ores, but for the valuable stuff, the important stuff, you need planets, lots of them.

Making a more convential nation is suggested.

on a side note,
PLEASE

Delete posts & keep OOB stuff in the OOB thread. However, feel free to post a note here saying you've put up your oob, it will get attention, don't you worry.

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Post by admiral_danielsben »

Note: is my revised OOB for the Union's intelligence acceptable?

Also, for reference, my empire is located at the edge of known space, somewhere near the Alpha-Gamma quadrant boundary.

(with galaxy going like this:

Gamma | Delta
-------------------
Alpha | Beta
)

Oh yeah, and our flag is a series of diagonal stripes, in order from upper-left to lower-right: blue, white, brown, orange, green, blue, white. There is a seal, similar to the Federation seal, in the center; except there is only one star (centered) instead of many and it is silver on a red circle.

Maybe someday i'll put it up.
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Post by InnocentBystander »

I don't know about that, Admiral. Interstellar telepathy, single person crowd control? I don't think we can have one man armies. And hell man, he's a covert agent, why would he be going around knocking out whole brigades? Thats not how covert agents work, thats how super troopers work!
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Post by Stormbringer »

I don't think the long distance telepathy is too much of a problem provided it's kept rare.

However I do think the notion of uber powerful teeps is a bit much. I think restricting them to line of sight and deep scans only with a great deal of effort. And crowd control with a single person generally not being too effective.
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