STGOD 4 OOC Thread

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Post by Hotfoot »

Alyrium Denryle wrote:Because the governmentdoesnt sell things, would attendees from the various private corporations be able to attend?
Absolutely. Governments or private corps, even small scale traders (to a limited degree, can't have every entrepeneur in Known Space attending) are allowed. :)
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Post by Rogue 9 »

Well, this won't be my government selling things either. Most of the stations were made by Orodan General Shipping, while the others (the ones that weren't in the publicly announced deal :twisted:) were made by Nashtari Defense Systems. Some of the latter will likely be bought by my own government before the remainder are put up for sale at the fair, and they come with some pretty tight government restrictions on who they may be sold to.
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Post by Alyrium Denryle »

excellent

Weapons I woud assume are legal(provided none are fired)

But say... General Products and Zenith could showcase their Weapons division?
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Post by Hotfoot »

Rogue 9 wrote:Well, this won't be my government selling things either. Most of the stations were made by Orodan General Shipping, while the others (the ones that weren't in the publicly announced deal :twisted:) were made by Nashtari Defense Systems. Some of the latter will likely be bought by my own government before the remainder are put up for sale at the fair, and they come with some pretty tight government restrictions on who they may be sold to.
Fair enough. What types of stations are going to be for sale?
Alyrium Denryle wrote:excellent

Weapons I woud assume are legal(provided none are fired)

But say... General Products and Zenith could showcase their Weapons division?
Live weapons are not allowed in the Fair itself, only mock ups and recordings of demonstrations. A seperate ship is designated to be the testing grounds for any personal scale weaponry or defenses, so as to properly ensure the protection of the attendees on board the Dream Forge. You can schedule demonstrations with the Fair staff. :)
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Post by Alyrium Denryle »

Live weapons are not allowed in the Fair itself, only mock ups and recordings of demonstrations. A seperate ship is designated to be the testing grounds for any personal scale weaponry or defenses, so as to properly ensure the protection of the attendees on board the Dream Forge. You can schedule demonstrations with the Fair staff.
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Post by Rogue 9 »

Mostly modular civilian-application stations, can be converted for living quarters, spacelane control "tower," research labs, or most anything else you want that can fit in the hull. The rest are Cascade class defense platforms; see my OOB.
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Post by Alyrium Denryle »

Zenith or GP would be happy to fit all of thse stations with defense grids hull armor, and shields

Malfar Shipboard Armaments would also love to fit them with heavy weapons. :)
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Post by Rogue 9 »

The weapons are plenty heavy. :twisted: Or did you mean the civvie ones?
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Post by Hotfoot »

I may find some use for both of those in Ark Sector, so we'll see how it goes :)
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Post by Alyrium Denryle »

Rogue 9 wrote:The weapons are plenty heavy. :twisted: Or did you mean the civvie ones?
The civvie ones :)

Hehe... our people take pride in their ability to defend themselves. You will not find unarmed merchants from our territory.

If remember the line from Firefly..

"If yu are willing to fight that hard to protect my property, it will be in your holds by noon"
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Post by InnocentBystander »

Alyrium Denryle wrote:
Hotfoot wrote:
Rogue 9 wrote:Is the Trade Fair merely for your sales, or is it an open-house buy-and-sell deal? Because I have several space stations ordered by the Psilons but never picked up or paid for that are sitting around as multi-million-credit holes in the available capital of my shipbuilding industry. Need to sell 'em off.
It's to buy and sell. Any offers anyone has will be heard, and even if the Consortium isn't specifically interested, one of the other attendees might be. :)
Because the governmentdoesnt sell things, would attendees from the various private corporations be able to attend?
Part of your foreign policy could be a trade restriction.
Also, question, do civilian organizations hold all major technologies? I know I certainly wouldn't want some technology openly traded, but that's just me.
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Post by Rogue 9 »

Libertarians impose trade restrictions? What are you smoking? :P

And private companies make U.S. military equipment. The most famous of these are the aircraft manufacturers; Grumman, Lockheed, McDonnell-Douglas, Boeing, all are private corporations. Electric Boat made (and may still make, I'm not sure) submarines for the U.S. Navy. The government doesn't generally own large factories in a free republic of any sort.
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Post by Thirdfain »

I missed a lot, in particular in the characters section. If there's any events you want me to add, chronology you want me to change, or any characters (Characters who've gotten more than just a post or two of mention, please!) you'd like put in, then PM me with it. I don't know much about some empires, (Baeloreans, Gladsheim, Asgard, in particular) so please feel free to correct me.

This is far from complete, and I'll need your help to make it right.

STGOD Quik History

Month 1:

-Covenant of God invades Nashtar, is defeated
-Hajr invades NPC nation Jormungandr, succeeds
-Multi-nation Task Force of Krytos, Nashtar, Arcanists, and Hajr mercenary forces counterattack Covenant, complete victory in days. Covenant divied -up between all participants
-Hajr invades Jardan, succeeds but does not occupy. Jardan undergoes political coup and receeds from international politics

Month 2:

-Quintuple Alliance between the Republic of Nashtar, the United Protectorates, the Arcane Empire, the Psilon Imperium, and the Krytos Star Empire is formed. Dominant power bloc in Galaxy.
-Relations between Grand Empire of Gladsheim and the Veithan Empire improve.
-First Contact with the Baeloreans.
-First Contact with the Ravenlock Consortium
-Revolts break out against the Nashtar and Arcane occupation forces on the Covenant Homeworld. These revolts are incited and funded by the Hajr in secret.
-First Contact with the Krynor Star Empire, a Goa'ould nation.
-Pirate Attacks in Arcane Empire and Covenant of God, funded in secret by the Hajr puppet, the Basque Industrial Corporation
-Treaty of Catalonia between Asgard Empire and Hajr returns Jormungandr to local rule, but the Hajr still controls the system.
-Krynor forces attack and conquer NPC systems Camaro and Vivel-4.
-Veithans bring 2 NPC nations under their control, Manasa and Myheri.


-Month 3:


First Contact with Rh'lorran Empire, almost turns into war when Rh'lorrans begin mining worlds claimed by the Hajr. Situation defused.
-Krynor begins covert ops in Covenant, clumsy and quickly discovered.
-Veithan Empire opens up relations with Ravenlock Consortium, laying the groundwork for the Veithan Sphere alliance.
-Rh'lorran/Krynor alliance forms.
-Quintuple Alliance attacks Krynor Star Empire, forces them out of Known Space. Krynor maintain bases under Rhlorran protection in a variety of systems, notably the heavily industrialised system of Sparta.
-First Contact with the Overseer, aka. Mechanoids, Siliconoids, or simply Machines. Machine embassay established in Arcane home system.
-Civil Wart erupts in Asgard Empire, external communication all but cut off.
-Floater Clusters in Arcane Empire leave in protest of brutal Arcanist methods in putting down Ix'agal riots. They steal some Arcane magic books, which leads to a major incident as Arcane troops board a Floater Cluster in the Sol System, breaching the Peace of Terra and almost starting a war between Monacora and the Arcane Empire. Magic books end up in the hands of Monacora and the Hajr.

Month 4:

-Protectorate Troops arrive on Ix'agal, and quash Covenant resistance with extreme prejudice. Hajr agents go underground, their network remains in place.
-Alpha Prime diplomatic meet between major powers, the Machines, and the Krynor. The Krynor agree to give up some of their naval strength in exchange for pece with the Alliance. Machines ask to build mining outposts in other nation's territory, and are refused.
-Grand Ball on Monacora brings together high officials and Presidents from across Known Space.
-During Grand Ball, Krynori-funded rebels in the new Republic of Jardan attack loyal forces. Hajr warships rally loyalists, Krynor fleet takes flight.
-Hajr Power Play following Krynor rebellion in Jardan. Hajr forces strike to retake Camaro, Hajr/Krell mercenary/Monacoran task force strikes at Sparta. Quintuple Alliance fights main Krynor fleet over Camaro and wins despite heavy casualties. Krynor Empire effectively destroyed, it's leaders all slain.
-Vampire Casimir the Demon takes over the Realm of the Blood King, bringing the Vampires more into public politics.
-Krynor Empire split up between the Krell, the Hajr, and the Monacorans. Some systems taken by the Arcanists, who begin massacreing Goa'ould.
-At the end of the Grand Ball, major fleet of Machine ships attacks Earth. Various forces tied up in combat with the Krynor are unable to arrive in time, Earth is devastated and a number of officials and high officers are killed. Machine fleet destroyed in Earth's atmosphere, showering the planet with toxic debris.
-Most Nations meet on Terra. An anti-machine Alliance, called the Unification, is formed, with Monacora as the main member. Krell hired to hunt the Machines down.
-Vampires open up diplomatic relations with Hajr. Hajr shipyard equipment sold to Vampires in exchange for magical research assistance.
-First Contact with Shi Combine and Atlantean Empire. Both fight the Machines. Atlanteans open friendly negotiations with the Quintuple Alliance.

Month 5:

-Shi Combine battles Machines in it's systems, wins via usage of orbital bombardment.
-Arcanist Diplomat killed by Monacoran guards when he teleports into Monacoran military base unnanounced. Incident defused.
-Small revolt on Arcane homeworld, the ruling council's shadow members decide to reveal their names to the people, ending the revolt. The Arcane Council of Seven is no longer protected by anonmimity.
-Alliance between Ravenlock, Veitha, and Gladsheim solidifies.
-Raistlin Majere, major Arcane leader, heads to Terra to discuss with Monacoran Political Prince. There, he is shot and killed by Hajr snipers posing as Free Ix'agal resistance fighters. Raistlin's body guard kills the sniper and a civilian, and is interned in a monacoran jail for the civilian's murder.
-Machine embassy discovered in Arcane Territory, implicating the Arcanists in the Rape of Terra. Krell Combine, as per it's contract, sends fleet to Arcanist homeworld where, along with others, it succeeds in defeating the Arcane navy. Arcanists leave Known Space, branded as traitors to life. Machines almost certainly planted evidence, but the fact the arcanists hid the embassy is considered damning.
-Ousters, Vampires, Veithans, Ravenlock, and Gladsheim split up Arcane Empire, despite heavy opposition by the Quintuple Alliance (which now lacks the psilons and the Arcanists, but has gained the Atlanteans.) War almost breaks out between the Hajr and the Protectorate over this. Protectorate backs down, and the Treaty of Temesvar legitimizes the conquests.
-Hajr and Monacorans agree to jointly patrol and control Krynor worlds formerly held by the Arcanists. Transfer of power goes smoothly.
-Hajr opens up it's Arcane territories to Floater refugees.
-Rebels on Covenant worlds formerly held by the Arcanists win their freedom. Weapons, bought by the Hajr in secret, are shipped in bulk to the newly freed Covenant worlds.
-Reconstruction of Terra continues, with major sources of help being the Baeloreans and the Hajr.
-Machine fleets attack Rh'lorran home ringworld, destroying almost all life, while Rh'lorran forces are engaged in battle with Arcanists.
- Location of the Hajr's home systems, Elysium, is discovered and becomes public knowledge.

Month 6:

-First Contact, Confederacy of Itsil
-First Contact, The Union
-Asgard re-open communications after crushing revolt. Treaty between Asgard and Monacora quickly forms.
-Monacora brings Jardan under it's control as a client state. Jardan Fleet comes under Monacoran Command, making Monacora a major naval power.
-Krytos agents bomb some Hajr occupied worlds, killing a handful of troops. One agent slain.
-Krytos-based Floaters from Shiva open trade with Civilian Ouster clusters, under the Hajr's watchful eye.
-Hajr Launches 4th War Cluster, funded by it's vast conquests. Now the largest naval and territorial power in Known Space.
-Protectorate moves to re-occupy freed Covenant worlds with Atlantean support. Decides to give the worlds to the Monacorans instead.
-First Contact with Draconis Empire, which quickly joins the Quintuple Alliance.
-Machine Assets attacked by Unification forces, Nashtar Republic, and Krell Combine. Machine bases destroyed, chances of Machine reconstruction diminish. Hajr shipyards found as part of Machine bases, dismissed as Machine plot.
-Union opens up friendly relations with Quintuple Alliance.
-Draconis Empire runs play "Springtime for Hitler," considered in horrific taste considering the recent attack on Earth. Many nations insulted.
-Karsus, Leader of the Arcanists, is turned over to Monacoran forces for questioning and trial as a collaborator with the Machines.
-Karsus assassinated in prison. Only clue found is a bloody handprint on the wall.
-Last Arcanist in Known Space is Raistlin's bodyguard in a Monacoran prison for the murder of a civilian.

Month 7:

-White Sun Confederation makes first contact, opens up secret talks with the Protectorate concerning the Hajr.
-Ships bearing the flag of the Oceanic Union make contact with the Asgard Star Empire. Their source is unknown.
-Star Kingdom of Manticore makes First contact with Moncoran Empire.
-Rh'llorans leave Known Space after having homeworld destroyed by the Machines. A third of their ships come under Monacoran control, further increasing that nation's strength.
-Krell Combine attacks Machine Empire in force, destroys Overseer. All machines shut down. Victory of the organics against the Machines.
-Krell Combine no longer bound by contract to the Monacorans.
-Ravenlock trade-meet begins in Arcane Empire's former territory.

Dramatis Personae

Krytos Star Empire
Emperor Reinhassu- Leader of the Krytos Star Empire, survivor of the Rape of Terra
Hanse Davion (?)- Leader of the Krytos-loyal Floater Cluster of Shiva.

Republic of Nashtar
President Major- Leader of the Republic of Nashtar, survivor of the Rape of Terra
Admiral Fisher- Distinguished veteran of the Machine Wars.

United Protectorates
Lord Protector Matthews (i think) -Young leader of the United Protectorates. Survivor of the Rape of Terra, diplomat who has succeeded in knitting the powerful Quintuple Alliance.

Arcane Empire
Dalamar - Dark Elf, Raistlin's bodygaurd and protege. Powerful assassin and wizard, incarcerated by the Monacorans. Last Arcanist in Known Space.

Monacoran Empire
The Princes- Political and Military, the two Monacoran Princes are important leaders, both in combat and diplomatically.
Admiral Santiago- Semi-crazy leader of the Monacoran Fleet. Hero of the Machine Wars.

The Realm of the Blood King
(Vampires)
King Casimir the Demon- Vampire King of the Realm of the Blood King
Basil the Red Handed- Powerful and ancient Vampire, close to Casimir. Weaver of webs, and Elanie's mentor in the ways of the Vampire.

The Hajr
(Ousters)
Elanie su Madrighala- Ouster, Hajr Blackeyes Assassin trained in killing mages. Horribly crippled in the Rape of Terra, became a Vampire under Basil. Protege and very skilled assassin.
Aleksandra su Jhalar- Ouster, Hajr Ambassador to the Vampires. Voice of the Hajr. Cold and imperious.
Speaker of the Hajr Celicia su Elysium-Ouster, Leader of the Hajr. Dreams of one day conquering all of Known Space.
Risha su Miitgar Ouster, Blackeyes Agent. Major force in the covert Hajr support of the Ix'agal revolts. Skillful, powerful, and well imbedded in the local resistance. Known as Sister Sarah.

Ravenlock Consortium

Director Jon Cameron- Major power behind the Ravenlock Consortium. Died in the Rape of Terra, but was regrown in a clone body.
Admiral Radim- Hard bitten Ravenlock admiral. Representative to the Unification.
The Black Pigs- Special Forces SENTINEL team of the Ravenlock. Excellent soldiers.

The Krell Combine
(Mercenaries)

Adar Krell- Leader of the Mercenary Krell Combine. Genius scientist said to have discovered immortality. A few screws are loose, following the death of his friend Emir in the Rape of Terra.
Faran Tor- Salesman and representative for the Krell Combine. A boisterous gentleman who got drunk at the Grand Ball. A little darker following the Rape of Terra.
Yrt Ztal- Krell assassin and special agent. Implanted with psi-enhancing devices before embarking on a mission to Manasa. Nearly insane due to psychic overflow, going to recieve training from the Veithan
Leego Diama- Newly Appointed head of the Krell navy. Subservient to Adar.

Veithan Empire

President Duvolle- Leader of the Veithans, diplomatic force in the Veithan/Ravenlock/Gladsheim sphere.
Black Tower- Powerful group of Telepaths who have limited precognition and see the future for the Empire.
Lillandra- Most powerful Telepath in the Black Tower. The anchor which allows them to do what they do.
Avery Cook- Veithan agent and assassin. Telepathic, extremely skillful. Defeated, but did not kill, Yrt Ztal on Manasa.
Jon Cameron- Veithan who oddly enough has the same name as a major Ravenlock leader. Powerful Prime telepath and leader of Veithan intelligence.

Grand Empire of Gladsheim

Empress Elena(?)- Leader of the Grand Empire.
Crown Prince Jorm- Enigmatic figure, diplomatic face for the Empress
Liv Tjoerhorm- Admiral in charge of Gladsheim forces in the former Arcane Empire.

The Overseer

The Overseer- Insane computer, force behind the Machine attacks on Known Space. Dead.
Last edited by Thirdfain on 2004-06-15 04:52pm, edited 4 times in total.
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Post by consequences »

Bugsby: Then my ships are going there to make sure of the Overseer's death, piss on his grave if allowed by local Krell authorities, buy drinks for the bastards who took away their chance at vengeance, and to try to track down any more of those hundred expansion sites he created that may have been missed.
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Post by SirNitram »

consequences wrote:Bugsby: Then my ships are going there to make sure of the Overseer's death, piss on his grave if allowed by local Krell authorities, buy drinks for the bastards who took away their chance at vengeance, and to try to track down any more of those hundred expansion sites he created that may have been missed.
Ooo. Someone rampaging through the area around the Overseer. A perfect chance to introduce the Etern.
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Post by consequences »

SirNitram wrote:
consequences wrote:Bugsby: Then my ships are going there to make sure of the Overseer's death, piss on his grave if allowed by local Krell authorities, buy drinks for the bastards who took away their chance at vengeance, and to try to track down any more of those hundred expansion sites he created that may have been missed.
Ooo. Someone rampaging through the area around the Overseer. A perfect chance to introduce the Etern.
That too. "Hi there, we played a infinitessimal role in destroying the menace that has plagued you, wanna open relations??
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Post by Bugsby »

consequences wrote:Bugsby: Then my ships are going there to make sure of the Overseer's death, piss on his grave if allowed by local Krell authorities, buy drinks for the bastards who took away their chance at vengeance, and to try to track down any more of those hundred expansion sites he created that may have been missed.
Fair enough.
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Post by Thirdfain »

I'm thinking that my recap post (bout 5 posts up, pretty big, nice for the newbs) might want to be in the stickified Information Links thread. After everyone is happy with it, that is...
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Post by Bugsby »

Sorry if Im being a bit paranoid here, consequences, but I gained a lot in that little expedition of mine that I dont want to lose. Investigate away.
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Post by consequences »

Bugsby wrote:Sorry if Im being a bit paranoid here, consequences, but I gained a lot in that little expedition of mine that I dont want to lose. Investigate away.
Oh, its fair, I wanted to be unscrupulous as hell. :)
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Post by InnocentBystander »

Thirdfain wrote:I'm thinking that my recap post (bout 5 posts up, pretty big, nice for the newbs) might want to be in the stickified Information Links thread. After everyone is happy with it, that is...
It is very good, thirdfain. Hard to believe we are at month 7 already. Mind if I ask how many months/years did STGOD 1 & 2 last?
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Post by Rogue 9 »

Well, I have some characters that I've been trying to develop more, but circumstances kind of landed Fisher in the spotlight. :P Ah well. Fine with me.
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Post by Thirdfain »

STGOD1, maybe 3-4 months of ingame time. STGOD2, a little longer, I suppose. Both were short, with 2-3 small conflicts and one big ending conflict. STGOD1 was the Slave Wars, some political dealing, the Black Alice incident and then a few months of tensions leading to the Genocide Wars. STGOD2 was the Aquarian War, then the Turncoat War, then the whole Pirate business followed by the collapse of the Grand Alliance and then the Commonwealth/Cornerian war, which ended the STGOD.
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Post by InnocentBystander »

ah, so this STGOD is taking far longer, good. I hope it goes on for years. Peace seems to be the direction at the moment, and damn if it's difficult to stop that peace bandwagon, it's really picked up momentum.
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Post by Thirdfain »

You would be SHOCKED at how ridiculously easy the Peace Bandwagon is to stop.
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