STGOD 4 OOC Thread
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Ok. This time I think I got it: it can be anything among moderately high-tech small navy or big crappy starfleet. I will soon rework my OOB and will try to come with an small but fairly advanced fleet that doesn't stand a chance against the Ousters, which would explain why the Confederation has broken their isolation.
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That is really great Hotfoot, Kudos!Hotfoot wrote:By the by, I got inspired. Here's a slightly updated map. Still big, though I shaved off most of the unimportant bits.
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You're allowed to have a quality fleet of the size allowed at max, though you can create whatever sort of navy you wish. The quality and quantity was meant with regards to shipboard weaponary.Murazor wrote:Ok. This time I think I got it: it can be anything among moderately high-tech small navy or big crappy starfleet. I will soon rework my OOB and will try to come with an small but fairly advanced fleet that doesn't stand a chance against the Ousters, which would explain why the Confederation has broken their isolation.
PS: If you post your OOB here for comments first, that might help with the editing.
I think I'd be roughly to the left of the Asgard, about the same distance from the Asgard as the Ousters, or a bit farther, though that does make for a rather larger map...
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In the map, it should be Gladsheim
Otherwise, nifty!
Otherwise, nifty!
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Judging by the distance you gave from known space, you're on the outer edge of the Orion Arm. Using rough estimates, Known Space is 2,000 ly in diameter, which puts you around 6,000 ly out. You'd be out beyond the Ousters on the rim, or out beyond the Overseer to the Core, or in a stray cluster of stars between arms Spinward or Anti-Spinward. Ousters are only a week out.Beowulf wrote:I think I'd be roughly to the left of the Asgard, about the same distance from the Asgard as the Ousters, or a bit farther, though that does make for a rather larger map...
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D'oh!Dahak wrote:In the map, it should be Gladsheim
Otherwise, nifty!
Er, I mean, pesky Germans!
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On the map the Nyllorian Empire should be somewhat to the "north" of the Asgard, but outside the rim of Known Space (although Known Space will probably enlarge to include them soon).
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TECHNOLOGY.
STL: Gravitic Impulse drive. Cruise speed of 0.3c.
FTL:
-Primary: Transpace Portal Generator. Average speed of 8 ly/hour. Main FTL system used by the Confederation, that gained the technology from the Masters. This drives are cumbersome and extremely power-intensive devices that only the bigger ships of the fleet can power. They open Portals that the whole fleet can use to reach an alternative dimension where faster than light travel is possible. Fleet speed is limited by that of super-capital ships, those with enough power to open a Portal back to realspace. This technology is for all intents and purposes currently unknown to all Known Space powers, who lack sensors to detect ships while in Transpace transit. However, sensors designed to detect Hyperspace FTL will be able to detect the transit both in and out realspace.
-Secondary/tactical: Warp drive. Realspace FTL system with top speed of 250c. Used as a short cut in order to engage enemies at the short range that the Confederated fleet favour or as a back-up in the event of destruction of all Transpace capable ships.
Communication:
-Main: Subspace based communications. Within its borders, the Confederation has built a booster network that allows signals to travel at 300,000 c. Outside the network, signal speed is limited to 100,000 c with a 10 light year maximun range. Military communications are heavily encripted, with use of complex codes based on the long dead language of the Masters.
-Secondary: Mental projection. While the Sharing isn't a hive mind in the usual sense of the word, highly trained Ethereals can use it to communicate telepathically over interstellar distances. Even with use of psi-enhancers this form of communication can be extremely dangerous and is only used in the most dire situations or for direct communication with the Council of Races. This form of communication isn't possible while in FTL and STL-FTL transit will destroy the mind of anybody using mental projection.
First attempt to redo my OOB, any problems here?
STL: Gravitic Impulse drive. Cruise speed of 0.3c.
FTL:
-Primary: Transpace Portal Generator. Average speed of 8 ly/hour. Main FTL system used by the Confederation, that gained the technology from the Masters. This drives are cumbersome and extremely power-intensive devices that only the bigger ships of the fleet can power. They open Portals that the whole fleet can use to reach an alternative dimension where faster than light travel is possible. Fleet speed is limited by that of super-capital ships, those with enough power to open a Portal back to realspace. This technology is for all intents and purposes currently unknown to all Known Space powers, who lack sensors to detect ships while in Transpace transit. However, sensors designed to detect Hyperspace FTL will be able to detect the transit both in and out realspace.
-Secondary/tactical: Warp drive. Realspace FTL system with top speed of 250c. Used as a short cut in order to engage enemies at the short range that the Confederated fleet favour or as a back-up in the event of destruction of all Transpace capable ships.
Communication:
-Main: Subspace based communications. Within its borders, the Confederation has built a booster network that allows signals to travel at 300,000 c. Outside the network, signal speed is limited to 100,000 c with a 10 light year maximun range. Military communications are heavily encripted, with use of complex codes based on the long dead language of the Masters.
-Secondary: Mental projection. While the Sharing isn't a hive mind in the usual sense of the word, highly trained Ethereals can use it to communicate telepathically over interstellar distances. Even with use of psi-enhancers this form of communication can be extremely dangerous and is only used in the most dire situations or for direct communication with the Council of Races. This form of communication isn't possible while in FTL and STL-FTL transit will destroy the mind of anybody using mental projection.
First attempt to redo my OOB, any problems here?
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I'll think I'll take a completely different option. I'll try the Galactic Halo method, where I'm actually not in the main disk of the galaxy, but rather above it. On the map, it'll be about where I said, but I'll still be three weeks away.Hotfoot wrote:Judging by the distance you gave from known space, you're on the outer edge of the Orion Arm. Using rough estimates, Known Space is 2,000 ly in diameter, which puts you around 6,000 ly out. You'd be out beyond the Ousters on the rim, or out beyond the Overseer to the Core, or in a stray cluster of stars between arms Spinward or Anti-Spinward. Ousters are only a week out.Beowulf wrote:I think I'd be roughly to the left of the Asgard, about the same distance from the Asgard as the Ousters, or a bit farther, though that does make for a rather larger map...
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Up, up, and away? The disc is only about 3,000 ly high, 2,000 of which make up known space. 6,000 ly up would put you way up there above the disc. I don't know if there are any stars up there at all, much less stars capable of supporting life.Beowulf wrote:I'll think I'll take a completely different option. I'll try the Galactic Halo method, where I'm actually not in the main disk of the galaxy, but rather above it. On the map, it'll be about where I said, but I'll still be three weeks away.
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Actually, Gladsheim ("hall of joy") is the hall of the Norse gods in Asgard. It's also the inner citadel of AsgardHotfoot wrote:D'oh!Dahak wrote:In the map, it should be Gladsheim
Otherwise, nifty!
Er, I mean, pesky Germans!
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Power source:
-Main: AM/M power plants. The Confederation uses compact AM/M power plants as main source of energy for its starships, using as "fuel" gold density antimatter produced in several military facilities orbiting stars within Confederate borders that turn solar energy into antimatter. This plants have a slightly smaller power output than average as containment technology limits prevent production of scaled-up plants.
-Experimental: Protomatter reactor. This technology has been under research for over ten years and the experimental power plants that have been produced still have many bugs to purge. Theoretically, the technology should allow any power plant to produce up to ten times the average power throughout Known Space. Unfortunately, the reality isn't that great. Protomatter reactors are prone to malfunction in the more inopportune situations or under stress and while they are considered rather safe when producing 150% power over average, when they produce 200% over average they are likely to outright explode. A bigger experimental model, safer than those mounted in the ships of the fleet, reached 332%... before blowing the whole research station. In conclusion, while the technology has some promise and deserves further research, the Fleet has decided to stick for the moment to the gud ol' AM.
Shielding:
-Primary: Gravitic shields. A side-effect of the Gravitic Impulse drive, useful against both energy and kinetic weapons. The gravitic nature of this kind of shield reduces the accuracy and efficiency of FTL weaponry that uses gravity-affected forms of FTL travel. They are 10% above Known Space shield average.
-Secondary: Deflector screens. This back-up shield system was created to solve the main defficiency of gravitic shields: the loss of STL impulse meaning the loss of shielding. They are standard energy shields that "deflect" incoming energy, redirecting it away from the hull. The Confederation lacks previous experience with this kind of technology and as a result, their shields are less energetically efficient and 30% below Known Space shield average.
Some more technologies. Tell me if I can't have any of it, please.
-Main: AM/M power plants. The Confederation uses compact AM/M power plants as main source of energy for its starships, using as "fuel" gold density antimatter produced in several military facilities orbiting stars within Confederate borders that turn solar energy into antimatter. This plants have a slightly smaller power output than average as containment technology limits prevent production of scaled-up plants.
-Experimental: Protomatter reactor. This technology has been under research for over ten years and the experimental power plants that have been produced still have many bugs to purge. Theoretically, the technology should allow any power plant to produce up to ten times the average power throughout Known Space. Unfortunately, the reality isn't that great. Protomatter reactors are prone to malfunction in the more inopportune situations or under stress and while they are considered rather safe when producing 150% power over average, when they produce 200% over average they are likely to outright explode. A bigger experimental model, safer than those mounted in the ships of the fleet, reached 332%... before blowing the whole research station. In conclusion, while the technology has some promise and deserves further research, the Fleet has decided to stick for the moment to the gud ol' AM.
Shielding:
-Primary: Gravitic shields. A side-effect of the Gravitic Impulse drive, useful against both energy and kinetic weapons. The gravitic nature of this kind of shield reduces the accuracy and efficiency of FTL weaponry that uses gravity-affected forms of FTL travel. They are 10% above Known Space shield average.
-Secondary: Deflector screens. This back-up shield system was created to solve the main defficiency of gravitic shields: the loss of STL impulse meaning the loss of shielding. They are standard energy shields that "deflect" incoming energy, redirecting it away from the hull. The Confederation lacks previous experience with this kind of technology and as a result, their shields are less energetically efficient and 30% below Known Space shield average.
Some more technologies. Tell me if I can't have any of it, please.
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how would your gravitic shields stop light based weapons? Just out of curiosity
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Light is affected by gravity. However, massless light won't be affected as much as particle weaponry or missiles. I think that xasers, grasers, lasers and the like will be better against my shields than plasma guns and things like that.Alyrium Denryle wrote:how would your gravitic shields stop light based weapons? Just out of curiosity
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ok... just had to make sure. Beause the Atlanteans use gravitic shielding and it doesnt work against lasers, they have to have a refractive hull.
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Given HH-style gravity shields (i.e. sidewalls), you just have to have powerful enough lasers/... to "burn" through the gravity distortion, which also degrades the power of the weapon used.
Though I'm still not sure how Starfire-ish Force BEams/Primaries will react with gravitic shielding, as they're gravity-based weapons...
Though I'm still not sure how Starfire-ish Force BEams/Primaries will react with gravitic shielding, as they're gravity-based weapons...
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Oh, there are stars up there, but there usually are really far apart. There is the occasionally globular cluster, As far as my empire is concerned, a star is a star, and so long as it has materials, it's a good star.Hotfoot wrote:Up, up, and away? The disc is only about 3,000 ly high, 2,000 of which make up known space. 6,000 ly up would put you way up there above the disc. I don't know if there are any stars up there at all, much less stars capable of supporting life.
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Globular clusters are freaking Population II stars.. Don't expect many planets from which to draw resources.Beowulf wrote:Oh, there are stars up there, but there usually are really far apart. There is the occasionally globular cluster, As far as my empire is concerned, a star is a star, and so long as it has materials, it's a good star.Hotfoot wrote:Up, up, and away? The disc is only about 3,000 ly high, 2,000 of which make up known space. 6,000 ly up would put you way up there above the disc. I don't know if there are any stars up there at all, much less stars capable of supporting life.
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You do realize that in the STGOD, there are over a million Earth-type stars inside of known space. Of that, perhaps 10,000 have planets capable of supporting life, with a somewhat larger number having worthwhile resources. There are also numerous other types of stars.Beowulf wrote:Oh, there are stars up there, but there usually are really far apart. There is the occasionally globular cluster, As far as my empire is concerned, a star is a star, and so long as it has materials, it's a good star.
Outside the disk, any stars would be extremely scarce, and useful stars would be very far apart. Heavy elements created by the ruins of supernova would not likely find a home out there as they would inside the disk. I'd suggest sticking to the disk for the time being. We'll just make an arrow leading to your space noting the transit time.
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SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
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The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!