STGOD 4 Game Thread

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Post by Rogue 9 »

Darksider wrote:::::::KSN second fleet, outskirts of UP Space:::::

"Sir, We're getting a message from the third fleet."

"What is it?"

"They encountered heavy resistance at Newport, they've lost several frigates and patrol destroyers, and several cruisers have sustained moderate to heavy damage. They are returning to our position, and it looks like they're coming in hot."

"Begin charging fusion cannons, and bring us behind the moon. Use it to hide from their sensors. When they come out of FTL, we'll move out and ambush them"
[OOC: Moon? What the hell?]

"Break off, don't follow," ordered the admiral. "They ran when we arrived. They're obviously trying to draw us off. Sensors, note their last known trajectory. What's out that way?"
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Post by Darksider »

::::::::::KSN armada staging point, One hour later:::::

The third fleet emerged from hyperspace near the lifeless moon where their renforcements waited

"Open a channel to admiral Nakema"

"channel open"

"Sir, their response time was quicker than expected, we've lost several destroyers and frigates"

"I know, you told me how bad it was."

"We've got allied reinforcements coming in a day or so, that means you've got one day to repair any battle damage."

"More than enough time, just tell me when we go in"
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Post by Straha »

Admiral Santiago looked at the Tac Display.

"Well boys, once again Monacora gets the shaft! Well, lets give the shaft back to them, at shove it up their ass! Full in, guns blazing, commodore Bishop is the two."

With that the Monacoran Fleet pushed ahead, attacking the Draconis fleet from behind. The Jardanian fleet was relativley missle lacking, carrying in their place an extremely nasty set of medium and short range laser weapons, but the missle storm released was nothing to be sneezed at, and at the same time the Monacoran fleet charged ahead at the Draconis fleet which had turned their backs to it.
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Post by Bugsby »

The Krell fleet meanwhile kept in its defensive huddle. Fire washed over them from all angles, but shields held all around. The tight formation added a lot of benefits. With the combined power of all the ECM in the area, it was impossible for missiles to get an accurate lock on anything. Many plowed through the center of the Krell formation hitting nothing, unable to discern a target. Many spiraled off into space, confused by all the feedback into the systems. The linked point defense of the tightly clustered fleet shot thousands of missiles out of the sky. Some found their targets, inflicting damage but no kills. Yet.

The Krell fighters swarmed in defensive screens around the key ships in formation, the Lances and Titans. Robotic drones, they could perform the intricate weave around the ships seemlessly as their programing coordinated them. Several missiles that found their way towards the Lances impacted into fighters, destroying the fighters instantly while saving the larger ships.

The tight formation had disadvantages, too. The fire coming out of the Krell fleet was not as heavy as it could be, since friendly fire was an issue. Another wave of missiles fired, but it was clear the Krell were pinned down.

Yet as the Krell sat in space, huddled together, the Monacoran sharge hit the front-facing Darconis formation hard in the rear. With all its attention focused on the Krell fleet, the Draconis must not have been watching the Monacorans. When the Krell fleet had sidestepped to begin the battle, they had put the Draconis between the Combine and Monacoran positions. As the hard front of the Draconis marched toward the Krell, the soft behind was consumed by Monacoran fire.
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Post by Alyrium Denryle »

Straha wrote:Admiral Santiago looked at the Tac Display.

"Well boys, once again Monacora gets the shaft! Well, lets give the shaft back to them, at shove it up their ass! Full in, guns blazing, commodore Bishop is the two."

With that the Monacoran Fleet pushed ahead, attacking the Draconis fleet from behind. The Jardanian fleet was relativley missle lacking, carrying in their place an extremely nasty set of medium and short range laser weapons, but the missle storm released was nothing to be sneezed at, and at the same time the Monacoran fleet charged ahead at the Draconis fleet which had turned their backs to it.
When the Monocoran fleet moved in behind the Draconis fleet, they out themselves in a unigue position. They put themselves in a whole new fire arc for the Deffensive planetary guns. All Heavy particle cannons on that side of the planet(all three hundred of them, the other side being molested by the bombardment cruisers) opened fire on Monocoran Heavy capitals(Concentrated fire, your capital vessels wont last long) at the same time, each one fired its missiles, all three thousand of them(these are a different type of more effective anti-ship missiles)

Dracons ships had bilateral symetry. and due to weapin positioning, 75% of all weapons could target in any one direction save directy forward and directly astern. All the Draconis did was retarget a few guns, and split fire up equally between Monocorn and krell, 50/50 like most other fleets could do.

Between the Jamming coming fromthe nearby planet, and the ECM from the fleet, most of the Monocoran missiles missed completely, the vast majority fo the rest were taken out by concentrated point defense fire from both the fleet, and the planetary defenses.
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Post by Rogue 9 »

Bredith system

The fighters and bombers of the 32nd Strategic Bomber Wing, the 109th Tactical Fighter Wing, the 71st Strike Wing, and Renegade Wing dropped out of hyperspace near Bredith, having left with parts of the Fourth Main Battle Fleet, but outstripping the capital ships in an effort to provide immediate aid.

1st Squadron of the 109th

Colonel Henry Mason checked his weapon racks and status before switching on his encrypted comm, selecting the frequency for his wing. "All right, 109th, run 'em up. We've got to clear those drones out of the way for the strikers." Several acknowledgements came back over the comm as the F/A-210s increased engine power and rocketed towards the Krell fighter screen. The drones were inferior to the manned fighters in every way, and the pilots knew it. They weren't about to let this get to them.

1st Squadron of the 71st

"Push it up, we hammer in right behind the fighters. Arm antiship missiles."

"Got it, Boss." The A-127Hs pushed their engines to their limits as well, though the fighters ahead of them were faster. Missiles hung heavy from their wing and body pylons. Not for long.

32nd Bomber Wing

"Give the fighters a minute to clear the drones, then we go in. Ready rockets."

Renegade Wing

"Squadron leaders, report in."

"Maverick Leader, standing by."

"Rogue Leader, standing by."

"Renegade Leader, standing by."

"Bandit Leader, standing by."

"Sheriff Leader, standing by."

"Talon Leader, standing by."

"All right, Renegades, you know what to do." The fighters and bombers of the NAF's (sometimes practically SOCOM's) elite wing rocketed forward to engage, Bandit and Sheriff Squadrons hanging back a little as the fighters, fighter/bombers, and interceptors of the wing moved ahead in precise formation.
_______________________________________________________________________________________________

Force Declaration:

32nd Bomber Wing: Six squadrons of B-95s

109th Fighter Wing: Six squadrons of F/A-210s, most of them with antifighter loadouts.

71st Strike Wing: Six squadrons of A-127Hs

Renegade Wing: Two squadrons (Rogue and Talon) of F/A-210s, one squadron (Bandit) A-127Hs, one squadron (Sheriff) B-95s, one squadron (Maverick) hyperspace-capable F-235Hs, one squadron (Renegade) hyperspace-capable F-250Hs.

Four E-50 AWACS from 302nd Electronic Warfare Squadron

Three E-45 jammers from 303rd EWS

[OOC: 7,000th post! :D]
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Post by Hotfoot »

Ravenlock Sector
Aequitas
Diplomatic Station


“The Nashtar want to talk, do they?” Head Diplomat McMannis arched an eyebrow at the report.

“Indeed. We’ve heard word that they sent a similar request to the Veithans,” Subhead Diploment Ja’rath replied.

“But not to the Gladsheim, I’d wager,” McMannis smirked.

“They do not seem to have terribly good relations with the Gladsheim. Your bet would likely go unchallenged by most sapient individuals.”

“Well, we might as well see what they want. Probably our aid in this war they’re fighting.”

“It would seem likely. They have not been doing well.”

“Well part of that they can blame themselves for. The Hajr are enough to make anyone a little twitchy, but to declare war like that? Puts them in a pretty bad spot.”

“It would seem most likely that they were attempting to defend their ally.”

“Yeah, the entire situation is pretty messy as is. Tell the Nashtar diplomat I’ll meet him in an hour.”

“If he asks, will we fight for them?”

“We’ll find out, I guess. In the end, it’s not my decision, but I’ll pass the word up to the Board and the Director.”
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Post by Marcao »

Veithan Empire
Mulaya System, Mulaya III
Diplomatic Offices


The Veithan Empire had as of now shown no interest in entering the current situation. It was well aware of the subtle nuances which the conflict represented, but the Empire was unconcerned at least for now. Veithan intelligence attempted to keep the Empire appraised as to the developments occurring at large with some success. The desire of the Nashtar representative to meet with Veithans in high level talks was unusual but not unanticipated.

The Nasthar ambassador was assured that his request would be passed along as quickly as possible to the party in question. It took less than two hours for the meeting to be arranged. If the Nashtar wanted to talk, the Empire would listen.
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Post by Rogue 9 »

Hotfoot wrote:Ravenlock Sector
Aequitas
Diplomatic Station


“The Nashtar want to talk, do they?” Head Diplomat McMannis arched an eyebrow at the report.

“Indeed. We’ve heard word that they sent a similar request to the Veithans,” Subhead Diploment Ja’rath replied.

“But not to the Gladsheim, I’d wager,” McMannis smirked.

“They do not seem to have terribly good relations with the Gladsheim. Your bet would likely go unchallenged by most sapient individuals.”

“Well, we might as well see what they want. Probably our aid in this war they’re fighting.”

“It would seem likely. They have not been doing well.”

“Well part of that they can blame themselves for. The Hajr are enough to make anyone a little twitchy, but to declare war like that? Puts them in a pretty bad spot.”

“It would seem most likely that they were attempting to defend their ally.”

“Yeah, the entire situation is pretty messy as is. Tell the Nashtar diplomat I’ll meet him in an hour.”

“If he asks, will we fight for them?”

“We’ll find out, I guess. In the end, it’s not my decision, but I’ll pass the word up to the Board and the Director.”
Ambassador Hicks came personally and exactly on time to McMannis' office carrying an attache case and dressed in his best suit. He waited in the anteroom for his appointment, fervently hoping that he would be able to fulfill his instructions.
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Post by Rogue 9 »

Marcao wrote:Veithan Empire
Mulaya System, Mulaya III
Diplomatic Offices


The Veithan Empire had as of now shown no interest in entering the current situation. It was well aware of the subtle nuances which the conflict represented, but the Empire was unconcerned at least for now. Veithan intelligence attempted to keep the Empire appraised as to the developments occurring at large with some success. The desire of the Nashtar representative to meet with Veithans in high level talks was unusual but not unanticipated.

The Nasthar ambassador was assured that his request would be passed along as quickly as possible to the party in question. It took less than two hours for the meeting to be arranged. If the Nashtar wanted to talk, the Empire would listen.
Ambassador Thompson had been chosen for his post as ambassador to the Veithans for his coolness of mind and strength of will nearly as much as for his skill as a negotiator. He, too, arrived precisely on time, and did his best to guard his thoughts. It wouldn't do to be mindread clean in the first two minutes of the meeting, after all.
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Post by Straha »

Alyrium Denryle wrote: When the Monocoran fleet moved in behind the Draconis fleet, they out themselves in a unigue position. They put themselves in a whole new fire arc for the Deffensive planetary guns. All Heavy particle cannons on that side of the planet(all three hundred of them, the other side being molested by the bombardment cruisers) opened fire on Monocoran Heavy capitals(Concentrated fire, your capital vessels wont last long) at the same time, each one fired its missiles, all three thousand of them(these are a different type of more effective anti-ship missiles)

Dracons ships had bilateral symetry. and due to weapin positioning, 75% of all weapons could target in any one direction save directy forward and directly astern. All the Draconis did was retarget a few guns, and split fire up equally between Monocorn and krell, 50/50 like most other fleets could do.

Between the Jamming coming fromthe nearby planet, and the ECM from the fleet, most of the Monocoran missiles missed completely, the vast majority fo the rest were taken out by concentrated point defense fire from both the fleet, and the planetary defenses.

"Shields holding at 99, Alex reports shields at 98 over there. Some cruisers report three to five precent shield degredation..."

Santiago had once been asked by a midshipman what he used to guide him in battle. He'd told him it had been his grand parents houses. Both of them. One of his grandfathers was the famous Santiago that was a calm battle commander, and tried to reform the navy without disrupting the structure. His other grandparents had been American Admirals, they were also quite coincidently texans. They'd tought him something he'd carried with him through the rest of his life. 'If you start dancing around the other guy before you charge he's going to be ready for your charge. If you charge in right away, he'll never be ready for you. If you can have a friend charge the other guy from behind, while your hitting the poor fellow, he'll never get up again.' And here it was in action, damn they'd love this.

"Fighter status?"

"Heading inbound for them, contact in twenty tics."

"Time till laser range?"

"Thirty five tics for med rangers."

"Vac the outer decks."

"Vacced sir."

They'd caught the Draconis with they're escorts and fighters and crews pre-occupied, understandbly so, on another enemy. Now Monacorans were going to their heads on the curb.

"Fighters report good hunting on the Dredders."

"Good, target lasers on the DNs, don't slow down till we risk collisions."

"Aye, sir."

Jardanian ships weren't ugly, but they weren't pretty either. they looked like decorated pyramids, so that all of their guns could fire foreward when they had an enemy in front of them. And here the hell-storm of lasers was beging, and the Draconis Drednaughts were going to recieve the pain of a life time.
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic

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Post by frigidmagi »

A dead system

The newly named task force, Wild Hunt, dropped out of Hyperspace with one goal on it's Admiral's mind. The desturction of the KSE's invasion force.

Admiral Tzu stood in coldly surveying the prey. He had fought with the KSE, in Krynor, had personnally saved members of their navy, has they had some of his. They had been Alliance members. They had turned their backs on them for the Unification's greed. They had forgotten honor to attack for no reason but the greed and avarice of their new allies. So be it. With a breath he banished emotion, he would be has cold has space itself for this battle. He would destory the enemy fleet and then... Well God alone knew. Or Buddah has Admiral Willams believed.

OOB:
5 Rebecca class carrier
3 Kincaid class dreadnoughts
5 Moshe class Battle Cruiser
4 Aaron class Heavy Cruisers
7 David class Light Cruisers
8 Ruth class Light Carriers
46 Luke class Missile Frigates
46 John class Gun Frigates
57 Mark class Destroyers
4 interdictors
_________________
Last edited by frigidmagi on 2004-09-12 09:49pm, edited 1 time in total.
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Post by Bugsby »

Veitha III

There was a pause in the conversation as Yrt stopped to think. Something that Avery had said gave him pause: "A servant of his people." It seemed like such an obivous concept, yet at the same time was a completely new idea. Yrt had spent his life as an agent of the Combine. His goals were excellence and money, and in his career he had lacked neither. It was his good name that mattered, and in fact it was his good name that had led Adar to give him the implants that brought him here, to Veitha, to Avery. This was his life, and he had dreamed of nothing more, but this...

Yrt looked at Avery again, and saw him in a new light. This impassive warrior was like him in so many ways, yet a complete stranger. This was a man who believed in a cause and fought for that. Yrt had never fought for a cause in his life. He never knew anyone who fought for a cause. The very idea bordered on a foundational crisis. His life felt so full, yet was it really empty? What could inspire devotion of this kind, to risk your life for something other than yourself? What was it like to be part of a whole?

Was the other man deluded? Perhaps a cause truly was worth nothing. Had Avery thrown his life away? If he died in defense of his nation, would that mean anything? What gave his actions worth? Hell, what gave anyone's actions worth? Yrt and Avery were two men wedded to death for two very different reasons. Who was the more righteous of the two? OR were neither of them righteous? Were they both damned by their lives, no matter what their reasons? How many had fallen to their skill? At what cost?

Yrt found no words to express the surge of thought rushingthrough his head. Fortunately, to a telepath that was no bound. He opened his mind to Avery, giving the man sitting across from him a glipse of the thoughts tumbling through his head, the uncertainties of philosophy that had been shook loose. Avery received teh message delicately, giving the glimpse into Yrt's psyche the respect it deserved. He smiled.
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Post by Dahak »

Solaris Inferna system

The system was several systems away from Gladsheim, deep in the unknown regions.
It was a hell-hole, three suns blazing away, a thick could of plasma and radiation engulfing it. Sensors, even the most powerful, where quite useless above a mere 100 kilometers.
And it was home to a very secret project.
Jilean Neraulf, an assistant of the Empress, stepped into the main boat bay of the center installation of the project. It was well hidden deep inside a large moon. Even a dedicated survey ship would have to sit right atop of it to even get an idea of its existence.
<<Welcome to Cerberus, Jilean,>> the head of the project, Admiral Jorgensen, welcomed him.
<<Thank you, Admiral.>>
They walked deeper into the installation, chating a bit until they were in the main briefing room.
<<So, how is the status?>>
<<We're almost finished. Cerberus 1 is a bit further ahead of Cerberus 2.>>
A hologram floated in the air. They showed the representation of two large asteroids.
<<Cerberus 1, only using Gladsheim technology, is easier. The grav drive is fully functional, as is its FTL drive. Shields and PD are also operational. Cerberus 2 is a bit more complicated. It was a tedious process to get nondescript tech through the various different nations and contacts, but we managed to do it wihout consicion. Especially after we have shipped each component basically throughout all of known space. The hyperdrive works, as do the defensive systems as well as the additional payload.>>
<<Would its true origin be actually spotted?>>
<<If one would walk in its interior, if they were looking hard enough, they would see some slight problems. But after it fulfilled its purpose? There won't be enough to do research on, anyway...>>
<<Perfect,>> Jilean smiled. <<I have been informed Cerberus might go active in a short time. And you'll be informed as to which added specs to point the evidence to the nation we intend to blame.>>
<<Wicked, really.>>
<<Yes, it might. But the Emress and Consensus are of the opinion that this is the best time. Known space is in turmoil, and if we strike stealthily, we still can get something useful out of it for our own...>>
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Post by Spyder »

One by one Minmatar fighter patrols swept the outer Monacoran systems searching for any possible sign of invasion while the heavier ships remained at strategic points throughout the territory.

Meanwhile at Unity Station...

Distributed via Unity Intranet:
"The up and coming commercial section of this station will soon be open to foreign investment. Any private organisations wishing to express interest are welcome to enquire here."
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Post by Darksider »

frigidmagi wrote:A dead system

The newly named task force, Wild Hunt, dropped out of Hyperspace with one goal on it's Admiral's mind. The desturction of the KSE's invasion force.

Admiral Tzu stood in coldly surveying the prey. He had fought with the KSE, in Krynor, had personnally saved members of their navy, has they had some of his. They had been Alliance members. They had turned their backs on them for the Unification's greed. They had forgotten honor to attack for no reason but the greed and avarice of their new allies. So be it. With a breath he banished emotion, he would be has cold has space itself for this battle. He would destory the enemy fleet and then... Well God alone knew. Or Buddah has Admiral Willams believed.

OOB:
5 Rebecca class carrier
3 Kincaid class dreadnoughts
5 Moshe class Battle Cruiser
4 Aaron class Heavy Cruisers
7 David class Light Cruisers
2 Ruth class Light Carriers
46 Luke class Missile Frigates
46 John class Gun Frigates
57 Mark class Destroyers
4 interdictors
_________________
:::::Dead system, outskirts of UP space::::::::

The second and third fleets had takent up positions behind the dead moon, and were using it to shield themselves from the UP's sensors, they waited for them to come into range of the charged fusion cannons of the two fleets
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Post by Straha »

"Thirty seconds to op firing range."

Lt. Commander Prochnow nodded. Their quarry was a large freighter outbound from the Nashtari world of Mintar. It was obliviously steaming by, and about to put its engines right in front of Prochnow's cannons.

"Op fire range now." A time came to life in the cramped bridge. '2:47' That was the time left till the freighter pulled out of optimum firing range. Prochnow let it slowly tick down. You didn't want to fire too soon.

When it had reached '1:33' he broke the eirie silence that he had barely noticed.

"Prepare to decloak."

"Preparing to decloak."

"Prepare to fire."

"Prepared to fire."

"Decloak"

"Decloaking.... decloaked."

"Fire"

"Firing... shot away."

"Cloak."

"Cloaked."

Prochnow walked over to a sensor station. The freighter was gone, brought down to bits of burning rubble.

"Get us out of here, decloak in five hours, or when we're out of sensor range of here."
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic

'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
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Post by admiral_danielsben »

The Assembly was in uproar. "Why should we fight wars for the purpose of sucking up to the UP?" "Why are we fighting in the first place?" "What did the Ousters and the Krell do to US?" "The Alliance can go f-"

"THIS SESSION WILL COME TO ORDER!"

The crowd of delegates quieted. A long and tumultuous session of the General Assembly of the Union had begun....

... it ended a day and a half later. The Aquatic Front, Libertarian, and Progressive-Conservative parties left the Center Party's coalition and joined themselves to a new coalition formed by the Labor party. The Labor Party's rise to power saw a major change in policy.

The Union pulled out of the alliance, declared a unilateral peace with all parties, and ended all diplomatic contact with the outside world, turning to isolationism within the Union's ten systems.

However, the Union's military did not go gentle into the good night. The 1st, 3rd, and 4th fleets, which had been deployed to fight in the war, were determined to actually fight in it. The Commanders of the 1st and 3rd fleets took their forces to the United Protecterates, and joined their fleets. The 4th fleet did the same with the Nashtar.

(OOC: There, the Union is no longer an active power)
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Thirdfain
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Post by Thirdfain »

HISTORICAL DOCUMENT
FILE e/528 Known Space Datanet and Research Exchange
"Jane's Fighting Ships: Capital Ships of Known Space"
--

“The Battleship: King of Modern Warfare.”

“The inventions of the high-power fusion reactor and the energy shield generator were the primary catalysts for the current age of starship warfare. Since the invention of the energy shield generator four hundred years ago, tactical space combat changed radically. The previous eras had focused on using powerful lasers and missiles launched from highly mobile platforms, usually from smaller vessels in sizes measured in hundreds of meters rather than kilometers. Due to the fragility of starships, large platforms were easy targets and poor choices for space combat. Battles were extremely brief affairs, where a single missile penetrating point defense could destroy a combat starship with all hands.

The energy shield generator changed warfare drastically. Now, vessels equipped with large reactor clusters could become incredibly durable, absorbing gigatons of explosive force. The larger a vessel was, the more power it could generate- and the more potent it’s shields could be. Massive gun platforms, equipped with extensive shielding and oversized reactor complexes, became the masters of combat. The small strike-starships of previous eras evolved into escorts, but lost their place as the dogfighting war machines of the pre-shield era.

The Genocide Wars saw comprehensive combat between shielded and unshielded vessels. The Kokand Imperial Navy fielded massive battleships, equipped with heavy shielding and armament. Their opponents in the Floater navy fought largely with fast carriers and strike cruisers based on the old models. With the exception of the Battle of Terra, where the Kokand forces allowed the heavily gunned Floater vessels into close range, Floater naval vessels lost almost every engagement.

The modern era star navy enjoys the experiences of the Genocide Wars. Almost every major navy is equipped with a fleet of capital battleships, often supported by the still-ubiquitous fleet carriers. Only a few navies eschew capital battleships, preferring to rely on massed carrier strikes and heavy cruiser-scale gun escorts (ref. Polish Republican Navy). In a very real sense, the modern era harkens back to the "old days" of primitive naval warfare, where massive battleships relied on armor and heavy guns to overpower their cyclopean opponents.

“Battleships of Known Space: A Brief Primer”

“Claymore”-class Battleship (Nashtari Navy): The Claymore-class Battleship is one of the best-rounded heavy battleships in Known Space. Based on kinetic direct-fire weapons, in the form of medium turreted rail guns and heavy torpedo tubes, the Claymore-class has an excellent alpha strike. Like all Nashtari vessels, the Claymore has fairly weak shields, relying instead on advanced Nashtar armor and engineering techniques. Evaluation of combat against the Machines in the Battle of Gamma-3658 shows the “Claymore” to be a solid combatant with a series of small design flaws. Nashtari torpedo tubes, firing large, unguided projectiles in small volleys, are useless at long ranges, though they are devastating weapons at very short range against sluggish targets. Additionally, the “Claymore’s” weak shields render the Claymore vulnerable to precision strikes on unshielded, lightly armored hull objects like point defense clusters and targeting sensors.
The Claymore is one of the lighter all-gun capital ships in Known Space.

“Titan”-class Dreadnought (Krell Combine): The Krell Combine’s premier capital ship is the most powerful medium capital ship in Known Space. Extremely expensive both to build and maintain, it is also a marvel of modern engineering. Extensively armed and shielded, the Titan is more than a match for almost any other battleship or dreadnought in Known Space- and that is discounting her Lance cannon armament. Capable of firing off a full three Lance near-c hyperkinetic shells before requiring repair and reloading, the “Titan” can disable an enemy dreadnought literally in a single strike, assuming it can close to short range. Even once it’s Lance rounds have been shot, the Titan is capable of outgunning most capital vessels in Known Space. Tactics against the Titan should revolve around maintaining numerical superiority while evading Lance fire. Should a Titan successfully launch a Lance attack, it has almost certainly won the battle.

“Trojan”- class Dreadnought (Jardanian design, Monacoran Star Navy.): The Monacoran Empire relies largely on it’s subsidiary states to provide it with modern naval power. The “Trojan” class Dreadnought, built by the Jardanian Republic, is the premier warship in the Monacoran navy. Equipped entirely with large-bore lasers, it is a pure gun dreadnought, capable of sustained fire. The “Trojan” is very well-rounded, and is one of the least notable medium Dreadnoughts. Most of the Trojan fleet was destroyed in the Jardanian Civil War, and the rest were incorporated under Monacoran rule.

“Wulfen”- class Superdreadnought (Asgard Imperial Navy): The Wulfen-class is, in fact, a fairly light Dreadnought design, optimized for mass production. This does not change the fact that the Wulfen is a solid combatant. A pod-laying warship, her missile throw weight is excellent, and her gun line is quite effective. The “Wulfen” uses sidewall shielding, which is no longer a major concern in the era of universal sidewall penaids, but she is still quite durable. The Wulfen mounts FTL beam weapons in it’s broadside, rendering it a dangerous opponent out to long gun range. Little intelligence is available on the vessel’s performance.

“Kincad”- class Dreadnought (United Protectorates Navy) Designed largely to act in co-operation as part of a UP carrier group, the Kincad is a potent medium Dreadnought. Armament is based on heavy missile batteries and a set of medium railguns. The Kincad carries a line of missile pods, giving her an excellent throw weight. Little else is known about the Kincad class.

Destiny of Man”- class Cataphract (Hajr, Diaspora of the Unbound): Information is sketchy about the “Destiny of Man” class Cataphract, but a number of facts have been ascertained by records of watching the vessel in action. It is a large dreadnought, with a heavy emphasis on maneuverability and alpha-strike firepower. “Destiny” class vessels have been observed using hyperspace disruption weapons which propagate at supralight speeds, and mount a small number of very high powered energy weapons. They also mount a small number of torpedo tubes, which fire dangerous “Kincaid” super light torpedoes. It has been theorized that the small missile throw weight is a side effect of the FTL drives used by the “Kincaid” torpedoes. The “Destiny” also mounts a small number of antimatter projection weapons of similar design to Floater M/AM cannon, rendering them lethal combatants against unshielded targets. Evidence suggests that the “Destiny” suffers from weak shields, and analysis suggests that her shields are in fact modeled after century-old Durandelian designs. Her broadside armament is also lacking.
No “Destiny of Man”- class Cataphract has ever been defeated in battle.

"Type 4" - Machine Dreadnought (Overseer) Perhaps the most feared vessel of Known Space, and definately in the top ten. This vessel packs a devastating offensive payload, mixing a dozen heavy railgun emplacements, four heavy fusion cannons, and bomb payloads sufficient to sterilize an M-class world. Uncrewed in the traditional sense, each Dreadnought carried masses of troops; judging from the Rape of Terra, at least ten thousand combat Constructs were held in storage aboard each of these monsterous warships. All known examples of this vessel have been destroyed or disabled, and are being analyzed by various powers.


“Casimir”- class Dreadnought (Vampire Navy) Most of what is known about the "Casimir" class dreadnought was collected during their highly public assault on the Overseer embassy at Aber-Toril. What little can be gleaned from after-action reports and sensor records filed by the other fleets present suggests that it is perhaps the heaviest production capital vessel in known space. The dreadnought Szeged was recorded as having gun power and shielding equivalent to multiple equivalent vessels of other navies. It may reflect a specialist naval doctrine on the part of the Vampire Navy, in that it devotes its capital to a smaller number of highly effective vessels.
Last edited by Thirdfain on 2004-09-12 05:28pm, edited 1 time in total.
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Post by Rogue 9 »

Jason Smith, helmsman of the food freighter, barely felt what was going on. Suddenly, his ship began to disintegrate beneath him. He barely had time to hit the switch to release the emergency beacon before he was incinerated by the roiling fireball that seconds before had been the engines.

NRS Starlit Night [OOC: What? You think I don't escort my convoys in time of war?]

"Conn, sensors, enemy ship decloaking aft, port side! They're firing on the Freespace Runner."

"Helm, all ahead flank, hard port! Shields up, fire all batteries!"

"Torpedoes away, sir."

"Sir, the freighter has been destroyed."

"DAMN it! Guns, open fire!"

"Firing!" Railgun salvos tore across the void towards the cloakship.
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Alyrium Denryle
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Post by Alyrium Denryle »

"The Mono are coming straight at us admiral. hey want to get into rane for ther heavy weapons"
"Break formation, this plalanx isnt working well. Cross the T Commodore"

With that, the Fleet split in half. And redeployed. Tbey swiftly moved to the Monocorans unguarded flanks, and let loose a full salvo(FUll lasers full particle cannons, and over 50 k missiles), on each flank(remember what crossing the T does on the feet level, allows half a fleet to concentrate fire on a few ships) they also presented a smaller targeting profile to the Krell in doing so.

As each half crossed the T. they folded around the Monocoran fleet( relativly easy considering relative movement) and used them as a shield against the Krell, they would have to Decelerate, and turn around/accelerate in the other direction before they could do anything about this little setback

Fighters were the only exception to this rule, there were several thousand of them, and they dove straight for the heart of the Monocoran fleet. Releasing their Ordinance within spitting distance of the Monocoran flag ship before veering off, barely avoiding collision/ flak from their own missiles
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Post by Bugsby »

From the second the Monacorans got behind the Draconis, the Krell had been prepared. They knew the battle could only take two directions. Either the Draconis would maintain their formation and be hit hard by the Monacorans until their fleet was nothing more than burned out husks in the sky, or they would break formation. So when the Draconis did break up their phalanx, the Krell were into motion immediately.

The Krell were professionals, seasoned in battle during their campaigns against both the Arcanists and the Overseer. The second the order was given, they were quick to reform and charge. Fighters burst out of their tight defensive screens and headed toward the retreating enemy fighters, pulled back in the reorganization. Bombardment cruisers continued their runs, and Harleys streaked toward the flanks of the enemy position. Capital ships moved forward, too, as fast as their bulk would allow, closing into shorter distance. A minute after the phalanx formation broke, the only remnant of the Combine defensive formation was the tight fighter shields that still surrounded the Lances.

Shields on the peripheral escorts flickered fitfully as they began to show strain from the hits they had been taking. Fighter drones in the van died by the scores as laser batteries turned on them, only to be replaced by hundreds more swarming up from behind.

As the Krell fleet moved into close range, the Draconis fully reformed and split. The Draconis moved in two waves to encircle the Monacorans, trying to get behind the charge. The Combine had momentum in their favor. The Combine fleet remained intact, and followed half of the Draconis force around the side of the Monacoran formation, still gaining. All batteries pounded forward. It would be up to the Monacorans to deal with the other half of the split Draconis fleet...
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Post by SirNitram »

Etern

The capital of the Collective was a long way from the current war, but it knew war well enough. Just the high level of destruction caused people to hurry on their errands, and children to be taught the grisly manner in which they were expected to defend their homes, their siblings, and themselves. In the Chamber of Wisdom, a silent conversasion came to an end. 6-5-1, the most narrow margin a decision could stand on. The message was prepared and transmitted.

To: Nashtari Worlds and Colonies.
From: Collective Of Etern.
Re: Peaceful Settlement Of Current Hostilities.

In the light of the Alliance's rash decision to escalate what would have been a small, controlled punishment into what is now threatening to be a sector-engulfing war, and with the word our agents and listening posts are stating about an increase in Accord military buildup, it becomes obvious that not all wish to bear the burden of war equally. Therefore, in an effort to stem the coming bloodshed, the Collective of Etern makes an offer to the people of Nashtar. To each world and colony, and to the central government. We offer you a peaceful surrender.

1) Any world or colony of the Nashtar joining the Collective will be untouched by Unification forces, and be defended by the Unification.
2) Any world or colony of the Nashtar joining the Collective will retain it's present, planetary government in full. Each world will, within two months, be expected to appoint, by the means of the planet's choice, one speaker for their world to the Collective's Chamber Of Wisdom.
3) Any ship, military or civilian, surrendering to the Etern will be placed beyond Unification or Alliance reprisal, and the crews and passengers aboard will be the honoured guests of the Etern, pending a return to the Void or a permenant settlement in our homelands.
4) Any world or ship surrendering to the Collective, and having suffered damage in the current war, will be granted Priority One status among the Collective Engineering Corps for immediate repairs.

The Etern see a chance to prevent much death and destruction. Please consider the opportunity you have to escape the current path.
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Post by Straha »

Santiago was calling out targeting points when he saw the Draconis fleet begin to move.

"Fire at will, they're changing course."

As he saw the two groups seperate he nodded. It was a tactical move that might have the potential to work, but wouldn't.

"Helm change X heading to 321 degrees, full acceleration. Targeting target the left side branch. Full acceleration. Com, get me the Krell."

"Shielding 91 percent sir"

"Nemo, I'm going to blast through one of these flanks of there's like a cowboy through a sirloin. If you'd be so kind as to interpose yourself between them and my ass I'd be much obliged. Santi out."

"Course changed, sir. Distance to enemy closing fast."

The Monacoran fleet changed its acceleration course. As the Draconis fleet split up and began to accelerate to either side of the Monacoran Fleet the Monacoran Fleet in its entirety(sp?) accelerated so that, on present course, it would literally pass through one of the Draconis flanker arms, putting the Jardanian ships in the optimum range for their heavy lasers.

"Sir, fighters report Draconis fighters closing in. They have moved to screen them off."

"Aknowl, lasers, give them hell boys. Target the big ships, try not to physically hit anyone of these bastards."
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Post by Alyrium Denryle »

"Monos have somehow rapidly changed direction admiral, they are headed straight for us."

"How much energy is stored in the capacitors to open a jumpgate?"

"All our ships have enough for two jumps, each one will take 20 min to recharge"

"Damn... we may have to reteat with that... cant risk

WIth that, over a hundred thousand misisles spring forth from their launchers once again, all aimed at Monocoran capital ships, and krell Lances,

At this point
A cruiser, 10 fast destroyers and a dozen missile destroyers lay disabled or dead in space

they opened fire with all weapons. At lances and Titans mostly on the One side, At heavy capitals on the other side

Heavy laser and Particle cannon fire, weapons suited for all ranges, raked through night sky above the planet, as yet another Barage of missiles from the planetary defense Sats streamed forth toward the monocoran fleet.

Draconis FIghters were doing well. Their rear mounted turret keeping enemy fighters on their toes as they made their runs, rather handy those things were for keeping someone off one's six.

They finally released their anti SHip missiles, and then moved to engage enemy fighters.
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