STGOD 4 OOC Thread

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Rogue 9
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Post by Rogue 9 »

IIRC, I said I had a small group in the Barrier asteroids... Wait a minute, did I agree to having some sort of genocidal group within my borders and under my protection? :shock:
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Post by Thirdfain »

Floaters aren't particularly genocidal. At worst, they are impulsive and dogmatic, at best, they are quiet and peaceful. I think it's air to say that any Floater groups you have under your protection are yours to control, with all the benefits that gives you.

Stormbringer: I don't particularly want to see kinetic-proof gravity shields in this STGOD, especially considering that a number of powers rely on railguns as main ship-to-ship guns.

Also, I think we can assume that the Kokand FTL-inhibitors have long been defeated by advancing hyperdrive tech, and are no longer effective.
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Post by Bugsby »

Two things: First, a few new players have just joined, so I would like to inform them (and remind the rest of you, seeing as I havent been posting too much...) that I am a mercenary force, ready to be hired at any time by the highest bidder. The ships I have available are all on my OOB. So check it out and PM me if you want a little help in a large attack, or even someone to carry out smaller raids.

Second: Stormbringer, could you please repost that OOB in the OOB thread? Best to keep all of the same stuff together, neh?
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Post by Rogue 9 »

If you look back, most of us posted our OOBs in this thread before putting them in the OOB thread. Helps to work them out in the OOC thread before making them official.

And I wouldn't be giving orders to a supermod in any case. :wink:
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Post by Darksider »

Just so no one wonders about it, would all parties be willing to accept this sequence of events as what happned during the Genocide war?

1. Asgard attack Durandel system, blasting it apart and starting war
2. Monacarns sell allied battle plans to the NBA, which causes the war to go poorly for the allies
3. Battle of Krytos destroys hundreds of ships from each NBA power, fractures the alliance
4. Krytos, being the only real allied military force remaining, attacks and shatters the PIR into petty fiefdoms that still fight today
5. Krytos begins attacks on Kokand and Asgard planets. Many NBA ships and Krytosian vessels are destroyed, forcing both sides to the negotiating table.
6. Both sides sign a cease fire, ending the war.
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Post by Alyrium Denryle »

Works for me...

Using the missiles themselves as projectile weapons was NOT cool :P
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Post by Stormbringer »

Rogue 9 wrote:IIRC, I said I had a small group in the Barrier asteroids... Wait a minute, did I agree to having some sort of genocidal group within my borders and under my protection? :shock:
Yes, yes you did. To be fair to the Floaters they weren't the one's that started the genocide but they didn't particularly hold back either.
Thirdfain wrote:Floaters aren't particularly genocidal. At worst, they are impulsive and dogmatic, at best, they are quiet and peaceful. I think it's air to say that any Floater groups you have under your protection are yours to control, with all the benefits that gives you.
I would say that the Floaters aren't exactly peaceful. They were plenty willing to be agressive when it came to any sort of perceived compromise of their values. Their agents shenanigans were the leading cause of the war after all.
Thirdfain wrote:Stormbringer: I don't particularly want to see kinetic-proof gravity shields in this STGOD, especially considering that a number of powers rely on railguns as main ship-to-ship guns.
I had assumed that with the interveneing war and what not that suitable pen-aids were developed. So they aren't invulnerable, just very, very tough.

And just so you know, they were never invulnerable just good at shrugging of low to medium powered kinetic attacks.
Thirdfain wrote:Also, I think we can assume that the Kokand FTL-inhibitors have long been defeated by advancing hyperdrive tech, and are no longer effective.
I'd really have to disagree. Hypermissles were always a bitch because one side used them to make "Aha, my million missle swarn wipes out your fleet AND THERE'S NOTHING YOU CAN DO ABOUT IT" type posts. I'd really, really like for that not to happen. As I recall those came near to killing the orginal several times.
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Post by Stormbringer »

Darksider wrote:Just so no one wonders about it, would all parties be willing to accept this sequence of events as what happned during the Genocide war?

1. Asgard attack Durandel system, blasting it apart and starting war
2. Monacarns sell allied battle plans to the NBA, which causes the war to go poorly for the allies
3. Battle of Krytos destroys hundreds of ships from each NBA power, fractures the alliance
4. Krytos, being the only real allied military force remaining, attacks and shatters the PIR into petty fiefdoms that still fight today
5. Krytos begins attacks on Kokand and Asgard planets. Many NBA ships and Krytosian vessels are destroyed, forcing both sides to the negotiating table.
6. Both sides sign a cease fire, ending the war.
I agree with that basic scenario in general. However I think that by the time of the Battle of Krytos the Oridino Alliance was in no shape at all to press the war home. Think about it, the Durandalians were effectively wiped out, the Floaters gone or badly beated up, and the Nova Romans had never recovered a from Bright Star.

The way I figured it the Battle of Krytos actually came late in the war and the despite the damage done to the Krytos capital (which you yourself posted) the NBA fleets took heavy losses, particularly the PIR, Oceanian Union (both of which collapsed shortly after the war), and Kokand forces. At that point both sides were simply too worn down to continue major offensives so after a period of stalemate both sides come to the peace table.

Alyrium Denryle wrote:Works for me...

Using the missiles themselves as projectile weapons was NOT cool :P
Perhaps not, but it was damn effective.
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Post by Darksider »

I agree with Stormbringer's interpretation of the Genocide war.

And stormbringer, your government may have forgotten the Genocide war, but the Krytosian emperor still remembers Asgard ships burning his homeworld into a cinder, so don't expect warm diplomatic relations.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Rogue 9 »

Hey, as long as you're here, I informed you of the Jardanians' little stunt at Verlion Station. Feel free to react to this at any time.
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Post by Darksider »

Rogue 9 wrote:Hey, as long as you're here, I informed you of the Jardanians' little stunt at Verlion Station. Feel free to react to this at any time.
Oh, i'll react

MUA HA HA HA HA HA HA HA HA HA :::::::maniacal laughter:::::
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Post by Straha »

Darksider wrote:I agree with Stormbringer's interpretation of the Genocide war.
I do too, except for two things. First shouldn't the selling of the battle plans come first? My take on what was happening was that with the Floater withdrawl Monacora did not want to have to supply more men and ships then it was already required. Secondly, what happened to the Pan-Slavic Republic, because, as I remember, they were part of the accord and they were not to be sneezed at. Finally, and really nothing more then a nit-pick, Darksider it's Mon-acorans. Not Monacarns. You see it's the merger of Monaco, and Andora, so it becomes Monacora, or Monacorans.
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Post by Stormbringer »

Darksider wrote:I agree with Stormbringer's interpretation of the Genocide war.
Okay, so then it's settled provided Straha agrees?
Darksider wrote:And stormbringer, your government may have forgotten the Genocide war, but the Krytosian emperor still remembers Asgard ships burning his homeworld into a cinder, so don't expect warm diplomatic relations.
I didn't at all expect that they would. My people remember that too.
Straha wrote:I do too, except for two things. First shouldn't the selling of the battle plans come first? My take on what was happening was that with the Floater withdrawl Monacora did not want to have to supply more men and ships then it was already required.
That'd be up to you, but the war had kicked off between the NBA and the Krytos, Floaters, and the cripsy remains of the Durandalian Empire with no secrets sold.
Straha wrote:Secondly, what happened to the Pan-Slavic Republic, because, as I remember, they were part of the accord and they were not to be sneezed at.
True. But given that Pablo left the game early, I'd say they more or less stayed neutral during and after the war before slowly fading away.
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Post by Stormbringer »

Updated my proposed OOB.
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Post by Thirdfain »


True. But given that Pablo left the game early, I'd say they more or less stayed neutral during and after the war before slowly fading away.
He had turned the PSR fleet over to me at the end. I think it's safe to say that the Ordino Accord, even without the Monacorans, had enough of a numerical advantage to force peace, while at the same time causing significant damage to the NBA. Remember- the last action of the first STGOD involved the Asgard fleet getting trapped under the FTL inhibitors of a vastly numerically superior Ordino Accord fleet.

OF course, the Ordino Accord nations came out worse, but the NBA was, at the end o the conflict, no longer able to persecute war and mroe concerned with keeping it's own nations together.

Here's my idea- The war was extremely brutal, with losses on both sides. All powers ended up having worlds bombed and invaded. Perhaps one side had it happen less than another, but the records were long since lost.
All that's known today is a few basic facts of the Genocide Wars- the Floaters were broken, the Monacorans bugged out, the Krytos were mauled, and the NBA was riven.
I'd really have to disagree. Hypermissles were always a bitch because one side used them to make "Aha, my million missle swarn wipes out your fleet AND THERE'S NOTHING YOU CAN DO ABOUT IT" type posts. I'd really, really like for that not to happen. As I recall those came near to killing the orginal several times.
The only FTL missiles in this STGOD are my own, which pay for it with vastly reduced broadside sizes (8 rounds per volley from my largest craft). They are realspace projectiles (think Hawking torpedoes from "Endymion.") And as such, can be stopped by regular shields. Additionally, they are not immune to point defense, though they carry large warheads.

The Kokand super-inhibitors turned the game into a numbers duel, in which fast vessels and raids were of no use, and it was easy to tie down and smash the enemy fleet in a single engagement.
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Post by Stormbringer »

He had turned the PSR fleet over to me at the end. I think it's safe to say that the Ordino Accord, even without the Monacorans, had enough of a numerical advantage to force peace, while at the same time causing significant damage to the NBA.
Ah, but they were never used by the time of the game ended and at that point it got into dig up whatever powers people would hand off.

And even then no side had a genuine numerical advantage. The PIR, OU, and the Asgard/Kokand stood equal or superor to the Krytos, Floater, and Durandalian remmanent even with the PSR.
OF course, the Ordino Accord nations came out worse, but the NBA was, at the end o the conflict, no longer able to persecute war and mroe concerned with keeping it's own nations together.
I'd agree with that to a degree. The Asgard held together just fine, the PIR was largely exhausted by the war effort, and the OU simply dwindled post-war along with the PSR.

Here's my idea- The war was extremely brutal, with losses on both sides. All powers ended up having worlds bombed and invaded. Perhaps one side had it happen less than another, but the records were long since lost.
All that's known today is a few basic facts of the Genocide Wars- the Floaters were broken, the Monacorans bugged out, the Krytos were mauled, and the NBA was riven.
I can agree to a brutal war. But really, aside from the opening rounds no one mustered the numbers to actually BDZ a world with out taking massive losses to the defenders. I think Krytos Prime was the only one to suffer such a fate later on in the war (and that crippled most of the NBA fleets, lucky the enemy wasn't in much better shape), there certainly weren't the kind of mass attacks seen in the opening phases.

The only FTL missiles in this STGOD are my own, which pay or it with vastly reduced broadside sizes (8 rounds per volley from my largest craft). They are realspace projectiles (think Hawking torpedoes from "Endymion.") And as such, can be stopped by regular shields.

That's entirely different from the other FTL missles previously applied. However, I still think a defensive use of inhibitors ought to be allowed to preempt the possible abuse down the road.
The Kokand super-inhibitors turned the game into a numbers duel, in which fast vessels and raids were of no use, and it was easy to tie down and smash the enemy fleet in a single engagement.
They were never as uber as some people thought. They were confined to the largest capital vessels and acted as no more than an interdictor vessel from Star Wars did. IMO, they were a valid way to circumvent the constant bee-stings some people tried. And the worst problems with them came with people simply not paying attention.

But, none the less I'll confine their presence to a simple defensive set up if the group wishes. Provided people don't insist on posting endless hit and run attacks in to which they insist no one can react to. Fair enough?
Last edited by Stormbringer on 2004-04-15 12:56pm, edited 1 time in total.
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Post by Rogue 9 »

Provided people don't insist on posting endless hit and run attacks in to which they insist no one can react to.
Hmmmm, what does that remind me of? :roll:
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Post by Stormbringer »

Rogue 9 wrote:
Provided people don't insist on posting endless hit and run attacks in to which they insist no one can react to.
Hmmmm, what does that remind me of? :roll:
Dude, let's not even start that. Those people aren't here, let's drop it.
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Post by Straha »

Stormbringer wrote:
Rogue 9 wrote:
Provided people don't insist on posting endless hit and run attacks in to which they insist no one can react to.
Hmmmm, what does that remind me of? :roll:
Dude, let's not even start that. Those people aren't here, let's drop it.
Actually he's making a point against someone in this current game, who is active last I checked.
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Post by Stormbringer »

Sorry. But either way trashing some one isn't the best way to handle things.
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Post by Thirdfain »

.... I still don't like the inhibitors.

If they were a special peice of equipment mounted on a seperate vessel, I'd bo OK with them, but as is, were you have to disable every capital ship in a leet to escape... it's too much.
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Post by Stormbringer »

Thirdfain wrote:.... I still don't like the inhibitors.

If they were a special peice of equipment mounted on a seperate vessel, I'd bo OK with them, but as is, were you have to disable every capital ship in a leet to escape... it's too much.
That's kind of the idea; one can't simply nail a specific target and then run with out the risk of taking some lumps. Unless this interdictor class has capital level protection (or deployed in significant numbers) it'd be all too easy for some one to waltz in, hit their targets and the interdictor, and them hype out while claiming the defenders couldn't react.

Basically, the way I see it something has to be done so the person can't just call the interdictor platform as one of raids automatic squishes.

Any way, here's my either-or proposal for a way to solve what seems to be a problem.

A) We allow interdictor vessel of signficant protection or signficant numbers. Presumably adding a few numbers to the allowed.

B) We simply have it so that jump engines/hyperdrives/etc have a recharge time so that a raiding force can't simply spray and dash.
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Post by Stormbringer »

And anyway, aside from the fleet scale inhibitor I take it no one has a problem with my OOB?
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Post by Straha »

Stormbringer wrote: B) We simply have it so that jump engines/hyperdrives/etc have a recharge time so that a raiding force can't simply spray and dash.
How about this, when they jump into an Inbitor's field the engines lose all charge, no matter what. So if you wanted to "Spray N' Dash" against an fleet with an inditictor you'd have to stick around for a while.
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Post by Stormbringer »

That'd be fine with me. I'm just looking for avoid the some what extreme examples of the Spray and Dash phenomenon that have plagued the prior two games.
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