Gerard_Paloma wrote:You could have fooled me. Your actions screamed to me, "Our characters are getting screwed, no fair, he's cheating." However, if you say this is all about improving the system, I have no choice but to take you at your word.
Frankly, the last straw for me in the session was when the car swerved to save Ernesto (and by extension, Mikal). I felt like it was a cheap move that was designed to placate me, like, "look, you're not dead yet, it's all good, see?" I don't like being coddled. When I play, I play in character and by the rules. If that gets my character killed, so be it. Had you set up a trap with a thermal dampener hiding your body heat and torn the car apart, along with Ernesto and Mikal with a full burst from the M2, I would admittedly be a little upset over the loss of Mikal, but it would have been very passing, because I would have been left with very little to complain about. I would, of course, still be annoyed over the fumbling of the entire killswitch situation, which in part allowed that scenario to occur in the first place, but that's a somewhat seperate episode.
The bottom line is this: I don't like being coddled or mollified. If I die, and it was legit, I can handle that. I actually get more annoyed if the method of saving me is ridiculous. Frankly, if you sniping Ernesto and Mikal was allowable in the system, you should have been able to do it, end of story. There's no way that in the microsecond between when Mikal is shot and Ernesto is shot, the car veers off out of control. Part of this problem is the way APs are currently implemented, where they are used to put your character into a coma and at the same time remove them from danger. It's too powerful, and it rewards foolish players over cautious ones. The concept is fine, giving players a way out from bad luck that would end up killing them, but once you hit a certain point, it starts getting very silly.
If Mikal were to walk into a MegaCorp's headquarters armed to the teeth and start shooting things up like Neo, he should get spanked by security, and spanked hard, resulting in his death. As it stands now, he would get shot, thrown back into the street, down an open manhole cover, and washed out to sea before the security teams even knew what was happening. If I intended Mikal to make a heroic sacrifice in that scene so that Ernesto could save his baby sister (by keeping the security forces occupied), the sacrifice is meaningless, because Mikal is okay, and will be back to fight another day, thanks to a series of contrived events.
I didn't say anything about you not playing Tensided anymore, just that I don't trust myself to remain IC with you and Marcao again. You're more than welcome to play Tensided, I just won't be playing with you.
As I've said, I don't have a problem with you. If you think you can't keep yourself IC in future games because of the events of the last few sessions, well, that's regrettable, but I can honestly say that I would not mind playing with you again and that I don't take any of this all that personally.