World of Warships

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Skywalker_T-65
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Re: World of Warships

Post by Skywalker_T-65 »

Might have to get her one of these days then.

On an unrelated note...I am seriously developing a special sort of hatred for Clevelands. Those damn bullet hoses drive me up the wall, I swear.
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Re: World of Warships

Post by Nephtys »

Dodge against a Cleveland. Their shells have about half the velocity than similar cruisers, so zig-zagging will avoid their fire pretty easilly.
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Re: World of Warships

Post by Skywalker_T-65 »

Image

I do think I'm finally getting the hang of the New York at least. Got very lucky that I had enough health to survive that flooding though, since I couldn't use my repair kit at the time. First time I've ever gotten Unsinkable too. I tend to get Dreadnought fairly often in the Myogi of all things though.

Getting both at once? That New York just would not sink. :P
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Re: World of Warships

Post by Elheru Aran »

What a fucking asshole. Some guy on my team in a Wyoming has a pink name, right? So noobs are asking what that's about, I say he's a TK'er and please don't kill him because that'll just get them pinked too. Sailing right by him at this time. Get slightly ahead... and he blows my ass up in one salvo. Jesus fuck, some people.
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Re: World of Warships

Post by Skywalker_T-65 »

While I highly doubt I'll hold onto her, the Myogi grind isn't really that bad. I mean, it's not great, but it's not tear my hair out bad either.

Still going to be glad when I hit the sweet, sweet Kongo though.
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Re: World of Warships

Post by Skywalker_T-65 »

Ghetto EDIT:

Image

Case in point. That's neither a daily victory, or premium by the way. That's totally default XP gain.

Would have gotten Dreadnought as well, if it weren't for the Soviet DD rivaling the Cleveland in bullet-hosing. I just didn't have enough health to survive it by that point.

EDIT to the EDIT: That was just shy of 100k damage actually.
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Re: World of Warships

Post by darthkommandant »

I liked Myogi type C as it gave me a lot of good habits for the Kongo. To the point that the Kongo type a Felt like a bit of a downgrade.
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Re: World of Warships

Post by Borgholio »

Just got into the New York. Gotta upgrade the thing to see what it's really like but so far it's not bad. Guns do indeed appear to be more accurate than the Wyoming. Got my first double-citadel hit on a cruiser last night with it.
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Re: World of Warships

Post by Elheru Aran »

Doing some Random Battles today and ye gads is it lagtastic. 2, 3-minute lags typical. Ugh.
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Re: World of Warships

Post by Thanas »

Yeah same on EU. Totally borked my battle against a Colorado, good luck getting Citadel shots....

and they delayed the patch to fix glitching. :(
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Re: World of Warships

Post by Venator »

I finally got the South Carolina, and at first I couldn't see what all the hate was about - the range was pretty dire, but I got two kills in pretty short order on my first outing.

It wasn't until I missed a Chester at <4km range with an entire broadside that I started to see what the fuss was about.
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Re: World of Warships

Post by Jub »

I had a game that makes me wish I'd taken the time to enable replays. It's not often that you get High Caliber and Confederate in a destroyer on Ocean.

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Re: World of Warships

Post by Thanas »



She sounds exactly like my kind of BB, especially with the fast traverse and quick reload.
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Re: World of Warships

Post by Covenant »

Venator wrote:I finally got the South Carolina, and at first I couldn't see what all the hate was about - the range was pretty dire, but I got two kills in pretty short order on my first outing.

It wasn't until I missed a Chester at <4km range with an entire broadside that I started to see what the fuss was about.
Yeah, it would not be the worst ship if it was always facing things of it's rank or lower, but if it gets shoved in with anything of higher tier it becomes dead weight. The slow speed means that it takes forever to get to the action, so you need to steer it a bit more risky right to the fight, which makes you a major target with your short guns. You can turtle a bit so they come back to you, hiding nearish some allies, but your short range and relatively lackluster damage output make it sub-par for every task.

Clearly a bit of balancing is in order with the whole low-end US battleship and cruiser experience. You go from the inspiring ahistorical Saint Louis to the garbage of a naked Phoenix, with long range guns at least, or off to the short range water balloon cannons of the South Carolina. Phoenix actually upgrades into a decent little fast moving sniper, but the Carolina is just training junk.

Battleships don't really need much of a buff, but right now I am confused what role they really are supposed to provide. Carriers have excellent long range bombardment capability, as well as a bit of flexibility that Battleships do not, and the torpedo ranges are such that big cannons are not really (at least at the low ends surely) much of use for anything. I assumed the role of a battleship was to engage cruisers and other battleships, but with shot dispersion so wide and reloads so slow it does not feel like a battleship can effectively kill a cruiser before the cruiser accomplishes most of what it wants to do. In the case of the Japanese cruisers that seems to include throwing a lot of torpedoes in my face. American cruisers seem to just run away from me and go hunting destroyers.

Confusing.
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Re: World of Warships

Post by Jub »

Covenant wrote:Battleships don't really need much of a buff, but right now I am confused what role they really are supposed to provide. Carriers have excellent long range bombardment capability, as well as a bit of flexibility that Battleships do not, and the torpedo ranges are such that big cannons are not really (at least at the low ends surely) much of use for anything. I assumed the role of a battleship was to engage cruisers and other battleships, but with shot dispersion so wide and reloads so slow it does not feel like a battleship can effectively kill a cruiser before the cruiser accomplishes most of what it wants to do. In the case of the Japanese cruisers that seems to include throwing a lot of torpedoes in my face. American cruisers seem to just run away from me and go hunting destroyers.
You're seeing first hand why the battleship fell out of favour. Aside from shore bombardment all they could really do was hope to engage other battleships in a long range slugging match. Think about just how few times Battleships ever got into a fight in WWII where planes, destroyers, or submarines didn't do more damage to them than they did to anything.
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Re: World of Warships

Post by Raesene »

Oh my... that game is going to eat a lot of my free time...

I like the Erie so far

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Re: World of Warships

Post by Thanas »

Jub wrote:
Covenant wrote:Battleships don't really need much of a buff, but right now I am confused what role they really are supposed to provide. Carriers have excellent long range bombardment capability, as well as a bit of flexibility that Battleships do not, and the torpedo ranges are such that big cannons are not really (at least at the low ends surely) much of use for anything. I assumed the role of a battleship was to engage cruisers and other battleships, but with shot dispersion so wide and reloads so slow it does not feel like a battleship can effectively kill a cruiser before the cruiser accomplishes most of what it wants to do. In the case of the Japanese cruisers that seems to include throwing a lot of torpedoes in my face. American cruisers seem to just run away from me and go hunting destroyers.
You're seeing first hand why the battleship fell out of favour. Aside from shore bombardment all they could really do was hope to engage other battleships in a long range slugging match. Think about just how few times Battleships ever got into a fight in WWII where planes, destroyers, or submarines didn't do more damage to them than they did to anything.

Covenant just needs to go into the higher tiers where one-shots of cruisers are not uncommon for BBs.

In the meantime, the Tirpitz has broken the EU MM. Couple this with still no fix for the CV bug and you get results like 1 tier X CV vs 8 Tirpitz. I can't imagine the field day CV drivers must have now....
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Re: World of Warships

Post by Jub »

Thanas wrote:Covenant just needs to go into the higher tiers where one-shots of cruisers are not uncommon for BBs.

In the meantime, the Tirpitz has broken the EU MM. Couple this with still no fix for the CV bug and you get results like 1 tier X CV vs 8 Tirpitz. I can't imagine the field day CV drivers must have now....
That helps, but even at higher tiers I've been finding that the other fleet roles have been doing more than the BBs. They don't tend to capture bases, they can't really get back to cover a flank or decap a base, they don't scout, they don't provide fleet AA cover, they can't just pick a person on the map and delete them like a carrier can. I feel like they need a buff to accuracy at all ranges and survivability so they can swing that big BB dick a bit harder and really put the fear of god into anything that comes under their guns.
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Re: World of Warships

Post by Thanas »

Oh I am all for BB buffs.

But really BB is a lot depending on two things:

1. Individual skill
- is the player thinking ahead. Something I myself struggle a bit with. Like, do you always keep a cruiser in front of you, do you think about where you are moving, have you got the correct AA target selected, correct shell type selected, do you think about how long ti would take to shift target or shell type etc. Can you aim at ranges of 20+ km at cruiser sized-targets. WG has openly stated that BB and CV requires the most skills as opposed to cruisers.

2. RNG+lag
Self explanatory. Due to lag and ping, the hitboxes on enemy targets shift against or for you in their favour.

BUT THE REAL PROBLEM IS:
If anything, I would suggest BBs get a buff to economy first, because in the higher tiers it is impossible to make decent money unless you get like 2+ kills worth of damage each game. You need premium and flags to make enough to afford the next tier of ships or a lower-tier premium to make a lot of money to afford repair costs. I've had games where I put 30+ shells on target but only made 2k profit.
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Re: World of Warships

Post by Sea Skimmer »

One battleship is nearly useless and less dangerous then a Cleveland unless its tier VII or higher, while two or more battleships can dictate the entire course of a round through the sea controlling effect they exercise on a huge chunk of the map. Rather exactly like real life too; whatever the massive arcade nature of this game it doesn't divergence that much from reality in those terms except for the mass fire damage issue getting rather silly at times. Still that requires about 3:1 odds against the battleship to be decisive in the absence of another battleship. Eighty cruiser caliber hits on a mid level battleship will make a great profit for the cruiser, but still not sink the battleship acting alone.

All the high tier ships have trouble making a profit unless played very well and surviving without massive damage, as that costs nearly as much as full ship replacement, that's a pretty deliberate part of the game so it doesn't rapidly turn into nothing but high tier ships and entry level ships playing. It might change once they branch all the trees, but I wouldn't hold your breath.
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Re: World of Warships

Post by Thanas »

I don't really care if it is a part of the game design or not, it is annoying as hell. You're not even guaranteed making a profit if you get one or two kills without premium, which sucks.
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Re: World of Warships

Post by Elheru Aran »

Help me understand something. What is this 'profit' talk? I mean, I get it, you get ingame currency based upon your performance in the game, but so far it's not been a particular issue. Unless it's related to that bit you get when you go back to port where it shows you how much you're spending to resupply? Is that particularly exorbitant for battleships versus other craft?
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Re: World of Warships

Post by Skywalker_T-65 »

If it's like World of Tanks in any way, eventually you'll reach a point in the tiers where repair and other costs end up costing more than the amount you make from a battle, unless you do absurdly well.

It's why most players I've seen keep a Tier 4/5 or a handful of prems around. So they can make a profit off of those instead.
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Re: World of Warships

Post by Raesene »

Ah, so that's the part to finance the game

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Re: World of Warships

Post by Thanas »

Elheru Aran wrote:Help me understand something. What is this 'profit' talk? I mean, I get it, you get ingame currency based upon your performance in the game, but so far it's not been a particular issue. Unless it's related to that bit you get when you go back to port where it shows you how much you're spending to resupply? Is that particularly exorbitant for battleships versus other craft?
Post Tier VI you are not guaranteed to make a profit anymore. Pre-Tier VI you can literally do nothing and still make money.

An example: The full repair cost for my North Carolina costs ~150k. Basic money you get from a game at Tier VIII goes somewhere like 50k. So you have to cause a lot of damage to break even if you are destroyed. Even with premium accounts you are not guaranteed to break even. So you are almost always forced to play a lower tier ship or a premium ship between battles to save up for the next tier.

Once I had enough ship XP in the Colorado to research the North Carolina I still had to play like twenty additional games to finance her.
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