STGOD 4 OOC Thread

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Dahak
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Post by Dahak »

Hm, when one is not using a hyperdrive, and just wormholes one way through the galaxy, will those FTL inhibitors still affect a ship?

And are FTL missiles allowed? I thought they were too much for the given tech level here, so I didn'T include them, but if they're allowed...
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Post by Marcao »

depending upon what transpires between this lively OOC debate, I may make modifications to my current OOB. I have hypermissiles listed in My OOB, but I have not used them as of yet but they are there...
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Post by Dahak »

Stormbringer wrote:Copperheads/Neuro-AI Interface Technology: The essentials of it are that is that it's cybernetic mind-link technology taken to the extreme. The Copperhead, be they warship commander or fighter pilot, has their mind hooked up to and augmented by specially adapted AI units. This enables unparralelled reaction times, situational awareness, and tactical planning.
Not really unparralelled :D
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Post by Thirdfain »

Yeah, I'd go so ffar as to say that every empire which uses human pilots for it's starfighters needs some sort of neural linkage to have them compete.
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Post by Sea Skimmer »

FTL inhibition should probably be limited to fixed platforms; the in game explanation could be because it would destroy any FTL drive on a vessel deploying it in a very ship damaging manner. If it's on vessels capable of FTl, then a lot of fleet battles are just going to be a matter of N squared. I wouldn't trust things to be balanced just because the ship hauling it is weak.
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Post by Alyrium Denryle »

Hit and fade attacks are a valid tactic, and FTL inhhibitors really should be limted to dedicated vessels that are vulnerable to enemy attack. There is no reason why we should not be allowed to hit a target, and run after the enemy fleet has a chance to respond(taking losses accordingly)
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Post by The lost Prophet »

I am all for a recharge time, it gives the attacked time to react, and the attacker to take losses if he wants to be cheap with hit and run.

i dont deny that the gurrilla tactic of hit and run works, but that alone could ruin this game. we entered the arena for battle, now dont run.
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Post by Rogue 9 »

Of course, you can turn it around and make a kickass offensive weapon. Jump into a system with a large battle fleet, turn these things on, and nothing's getting away. That would be suicide with, say, Pinnacle, but hitting Barrier or Farpoint (if you could find it :P) with FTL inhibitors kind of eliminates plan A for me. Especially Farpoint.
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Post by Alyrium Denryle »

I also dont like FTL inhibitors because it basically eliminates the concept of a tactical reatreat.. or... simply running away from a superior force. Both of which are WELL established and valid military tactics
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Post by Straha »

Rogue 9 wrote:Of course, you can turn it around and make a kickass offensive weapon. Jump into a system with a large battle fleet, turn these things on, and nothing's getting away. That would be suicide with, say, Pinnacle, but hitting Barrier or Farpoint (if you could find it :P) with FTL inhibitors kind of eliminates plan A for me. Especially Farpoint.
You know, more and more and more I think you stole Farpoint from my original OOB, because Farpoint was the secret planet that could never be found and was the base of all my operations then...


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Post by Rogue 9 »

I never read your original OOB. My Farpoint Station houses all of 53 outpost crew and a single destroyer. Its a listening post, not my base of operations. :roll:
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Post by Pablo Sanchez »

Alyrium Denryle wrote:I also dont like FTL inhibitors because it basically eliminates the concept of a tactical reatreat.. or... simply running away from a superior force. Both of which are WELL established and valid military tactics
It's a difficult call, because at the other end of the spectrum is highly destructive hit-and-run raiding.
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Post by lazerus »

Question: are we allowed to "borrow" empires from sci-fi shows? For example, this is DS9 tech level, so could our OOB borrow heavly from the federation of planets?
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Post by Captain tycho »

Well, looks like my fucking boss actually decided to give me my vacation days back. :roll: Right after I canceled my European trip.... :banghead: :banghead:
On the other hand, now I'll be able to participate in the STGOD. :)
(I know, small consolation. :P )
I should have my new OOB ready by tommorow.
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Post by Thirdfain »

Why do you need a new OOB, Lazerus? You still have a fully functional power in-ame...
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Post by Asst. Asst. Lt. Cmdr. Smi »

If I'm in this thing, how could I manage to get in the action?
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Post by Stormbringer »

Asst. Asst. Lt. Cmdr. Smi wrote:If I'm in this thing, how could I manage to get in the action?
Just wade in.
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Post by Raxmei »

Can I use interdictors with these characteristics:
The interdictor can pull ships out of hyper and keep them from getting back in for a little while (I thought a time limit could add to the excitement- you'd get running battles of recurring interceptions and escapes, desperate stands to survive until you can jump away,etc), but the effect propagates at light speed and effectiveness drops off with range, so it is necessary to get in front of the target to use it. Under such restrictions, it is possible to completely prevent escape if you can block off all the escape vectors but that's pretty hard to do in 3d space if your opponent has any degree of intelligence.

If you are faster or happen to be in the target's flight path (as in an ambush or defense force) you can also perform interceptions, which would really help my pirates out a lot in addition to stopping people from starting battles in low orbit and immediately commencing BDZ before the defense forces can respond.
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Post by Bugsby »

In regards to the whole FTL inhibitor thing, I also agree with the idea of a recharge. Anything more would lock in battles that the other person wants to run from (not hit-and-run battles, but real ones, too. Read the post where Thirdfain ran from Laz.) Anything less would make hit-and-run WAY too obnoxious. The recharge time thing would make it so that the other person would not be able to jump until the enemy fleet is in position. They could leave once the enemy fleet arrives, but they would of course suffer some casualties, making hit-and-runs a very costly measure on both sides, not something to be entered into lightly.

And yes, I think FTL inhibition should extend to wormholes and hyperdirve and the like. Just because someone has a different word in front of their propulsion system listed in their OOB doesnt mean they should be able to do assinine hit-and-run with impunity.
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Post by Straha »

Raxmei wrote:Can I use interdictors with these characteristics:
The interdictor can pull ships out of hyper and keep them from getting back in for a little while (I thought a time limit could add to the excitement- you'd get running battles of recurring interceptions and escapes, desperate stands to survive until you can jump away,etc), but the effect propagates at light speed and effectiveness drops off with range, so it is necessary to get in front of the target to use it. Under such restrictions, it is possible to completely prevent escape if you can block off all the escape vectors but that's pretty hard to do in 3d space if your opponent has any degree of intelligence.
I don't like this as much as the others. I think that the interdictors should probably only be effective if you try to go to faster then light while in its range (that way if someone wants to run away they can,) though I like the idea of a recharge time, but how long would it last, because if you make it too long the entire idea becomes ineffective, and if it's too short then it becomes ultra uber again.

I might of screwed up what I meant to say above, way too tired.
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Post by InnocentBystander »

Interdiction should be available, but I would suggest it follow these guide lines.

-Expensive: Interdiction technology, while available, is extremely expensive to use effectivly
-Large space requirements: Only large cargo vessels should have the capacity to carry the necessary equipment and power systems.
-No defensive capability: Interdiction ships have no way of defending themselves, no shields, very light armor, slow, non-tactical FTL drive, if any. They would require escorts.
-Short interdiction range: The range should be just so that a ship at the edge of the field would be well within torpedo range and fairly close to the conventional long range weapons.
-Partial Cover: No one can amass enough of these ships to fully protect a planet or fleet and they are far too valuable to waste on anything less. Rather they limit the different approaches an enemy ship can make. This both limits the number of ships that can jump at one time and the positions that they can emerge.
Note: Interdiction against FTL weapons (which I happen to think are border-line super weapons) would not need to meet the same harsh standards. Perhaps standard ECM can prevent most hits from a FTL torpedo.
Of course, those rules don't really prevent lame hit & run tactics.
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Post by lazerus »

Why do you need a new OOB, Lazerus? You still have a fully functional power in-ame...
1) I dont, it's just a question.
2) I"m allready at war with another major power, and two more are considering going to war with me, I may not have an empire much longer.
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Post by InnocentBystander »

2) I"m allready at war with another major power, and two more are considering going to war with me, I may not have an empire much longer.
If I may point out, that is your fault for picking a fight without securing allies.
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Post by lazerus »

Yes I know that's my fault, my next empire will be a little less evil. But the fact that it's my fault dosn't remove the situation.

So, my quetsion stands, can we borrow from SCI-FI?
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Post by Thirdfain »

Sure, but you really don't have to go to war here. You can cede the system, and the Ousters will back off. They don't want to smash your empire.
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