EA: Gears Of War Lacks Innovation

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DPDarkPrimus
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Post by DPDarkPrimus »

weemadando wrote:
DPDarkPrimus wrote:
weemadando wrote: Still, if I want good AI for my soldiers I'll play Flashpoint.
There's a sequel, of sorts, out in Europe right now. It's expected to be out sometime in 2007 elsewhere.
Armed Assault has hit the shelves!!?!?
The game has been released in the Czech Republic and Slavakia. The Russian version November 28, and in German-speaking territories November 30. All other territories are TBD but expected to be Q1 2007.
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Post by weemadando »

NOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Well, at least by then I might have a comp that can do it justice.
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Post by Enforcer Talen »

So I played the game to its end last night, easiest level:

The taking cover is fun, although takes a bit to get used to jumping from one to the other.
Using furniture as cover will get it destroyed.
The plot is confusing.
The gore is excellent, and I stopped using the machine gun to use the chain saw about halfway through the game.
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SylasGaunt
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Post by SylasGaunt »

Confusing? The story is about as bare bones as you get. What was confusing about it?
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Post by SAMAS »

weemadando wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Well, at least by then I might have a comp that can do it justice.
It's 360 only, so far.
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Post by Vendetta »

SAMAS wrote:
weemadando wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Well, at least by then I might have a comp that can do it justice.
It's 360 only, so far.
He's talking about Armed Assault.
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Post by Count Dooku »

SylasGaunt wrote:Confusing? The story is about as bare bones as you get. What was confusing about it?
The people who say the story is confusing can't deal with people alluding to things, rather than just fully explaining what happened. I HATE games/movies that sit there and explain something to death, just so the audience has an intimate understanding of an event that happened in the past (The Lord of the Rings movies are prime examples of this). Gears does a good job of alluding to things that aren't directly talked about in the game. So, in short, the story isn't nearly as confusing as people make it out to be, but it isn't the greatest story I've ever seen in a game.
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Post by Vendetta »

I think you're attributing more depth to the story than actually exists.

Locusts bad. Marcus imprisoned for (so far nonspecific, I haven't finished) Crime He Did Not Commit. Marcus shoot Locusts. The End.

Seriously, the story in Gears is like that of any other shooter, it's an excuse to run around shooting dudes. (and curbstomping them, and especially chainsawing them up. Which is all helluva fun online)

Story Bad. Chainsaws Good!
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Post by Setzer »

Some realistic limitations are important in a game. I remember Halo, how I felt annoyed when I learned you could only carry two guns at once. However, I played it through, enjoyed it, played Halo 2 as well. A while ago I bought Red Faction 2, a really nice game, and I found all the weapon options annoyed me more then the two gun limit ever did. I had a whole bunch of useless guns to cycle through, when only 1 or two were really useful.
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Post by Vendetta »

I like the way Gears handles weapons. Two available plus a pistol and 'nades. The only slight problem is that there's never any excuse, at all, ever, for dropping your Lancer, so you really only have one weapon slot.
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Post by Losonti Tokash »

Vendetta wrote:I like the way Gears handles weapons. Two available plus a pistol and 'nades. The only slight problem is that there's never any excuse, at all, ever, for dropping your Lancer, so you really only have one weapon slot.
In which the Torque Bow ought to take priority over anything else (unless the hammer of dawn is working at the time).
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Post by SylasGaunt »

Vendetta wrote:
Locusts bad. Marcus imprisoned for (so far nonspecific, I haven't finished) Crime He Did Not Commit. Marcus shoot Locusts. The End.
Actually in this instance he did commit the crime he was accused of (Disobeying a commanding officer and going AWOL to try and save his dad before the COG brought down the hammer on human settlements in the original E-day invasion).
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Post by Vendetta »

Losonti Tokash wrote: In which the Torque Bow ought to take priority over anything else (unless the hammer of dawn is working at the time).
Or the Longshot. Or the Shotgun. Depending on situation. The Locust SMG type gun is a bit pap, and I generally find the firing delay of the Hammer unacceptable, as you die trying to deploy it, meaning I prefer everything else over it.
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Post by Vendetta »

SylasGaunt wrote: Actually in this instance he did commit the crime he was accused of (Disobeying a commanding officer and going AWOL to try and save his dad before the COG brought down the hammer on human settlements in the original E-day invasion).
True. Though I find it odd they only tell you this in the manual. It would have been nice to have seen it, either in the prerelease publicity or in some kind of, y'know, intro movie. Gears does tend to assume that the player fully understands the entire world and the history of the war from the second you start the game. (which makes it almost irrelevant that you end up going back to his father's house, because it could be anywhere, there was absolutely no buildup to it and no impact thereafter. I knew there was a reason I don't read the Halo novels...)
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