They all end up looking the same.Darth Wong wrote:If there's one thing I'm really tired of, it's the relentless "grittiness" that game designers are constantly trying to sell in their FPS games. Ooooh, my game is even more depressing than yours!!!! With an even more cynical, grim view of the future!!!
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Oh wow, what a newsflash!!Wretchosoft wrote:They all end up looking the same.Darth Wong wrote:If there's one thing I'm really tired of, it's the relentless "grittiness" that game designers are constantly trying to sell in their FPS games. Ooooh, my game is even more depressing than yours!!!! With an even more cynical, grim view of the future!!!
I believe in a sign of Zeta.
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I expect it to change the way I live my life. Or at the very least, make for good multiplayer action that isn't swamped with CS:S kiddies.Jade Falcon wrote:Really, what is DNF going to offer the FPS market when (if) it is released?
DNF is at its heart a basic shooter. If they try to make it too complex, it's essentially not a Duke game any more. However, there is no denying that the FPS genre has moved on, whether its theme (WWII games were popular for a while), or in terms of atmosphere, Fear for example. DNF, however wonderful it is graphically is still essentially going to be an outdated game.
Either that, or I'm a cynical SOB.
A free blowjob seems unworthy of the decade wait now.
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Yes, but unlike Duke, STALKER had alot of press coverage and it was pretty well known it wasn't vapourware.Spanky The Dolphin wrote:In other vapourware news, S.T.A.L.K.E.R. just achieved beta status and began shipping out builds to reviewers.
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Some people I know expressed doubts about it after a couple setbacks. But luckily they were too pessimistic.Ace Pace wrote:Yes, but unlike Duke, STALKER had alot of press coverage and it was pretty well known it wasn't vapourware.Spanky The Dolphin wrote:In other vapourware news, S.T.A.L.K.E.R. just achieved beta status and began shipping out builds to reviewers.
It's got a confirmed release date now, March 30. I'm pondering ordering from a UK website, since they have an awesome special edition that apparently isn't getting a US release. See?
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Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
For both Uranium and DW - have you tried Serious Sam and its sequel?
Personally, I feel the original is still superior, however both are good examples of fun, run-and-gun gameplay without complex gritty pretentious stuff. Just you, some staple FPS gun or a comic gun, and loads (loads=>20) of silly enemies for you to mow down before they kill you by taking 2% of hp each. Its a throwback to earlier times - but it works. I especially recommend SS teamplay mode for LAN parties (or you can even go splitscreen!).
Personally, I feel the original is still superior, however both are good examples of fun, run-and-gun gameplay without complex gritty pretentious stuff. Just you, some staple FPS gun or a comic gun, and loads (loads=>20) of silly enemies for you to mow down before they kill you by taking 2% of hp each. Its a throwback to earlier times - but it works. I especially recommend SS teamplay mode for LAN parties (or you can even go splitscreen!).
I couldn't agree more. Serious Sam is pretty much the only PC shooter I played after Duke 3D: it may be dumb and loud, but at least it's fun and it doesn't take itself seriously at all. Come on - the "plot" is basically "dude runs through historical periods blowing up colourful shit"mmar wrote:For both Uranium and DW - have you tried Serious Sam and its sequel?
Personally, I feel the original is still superior, however both are good examples of fun, run-and-gun gameplay without complex gritty pretentious stuff. Just you, some staple FPS gun or a comic gun, and loads (loads=>20) of silly enemies for you to mow down before they kill you by taking 2% of hp each. Its a throwback to earlier times - but it works. I especially recommend SS teamplay mode for LAN parties (or you can even go splitscreen!).
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Interplay released Redneck Rampage, but I don't know if they programmed it, saying that, at the time, RR was fun.Lisa wrote:what i wonder about dkf is will it be as fun/playable as dk3d.
didn't 3drealms also do redneck rampage?
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The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
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Aye, I remember Shadow Warrior, and the furore over having Shurikens in it, that were finally changed to darts.
Don't Move you're surrounded by Armed Bastards - Gene Hunt's attempt at Diplomacy
I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own - Number 6
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own - Number 6
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
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Christ, don't mention that to a certain fanboy on SB....you know who I'm talking about.Big Orange wrote:If this game is still in development hell for nearly a decade since the late 1990s, why didn't they just pull the plug? And I thought Rareware were slow.
The longest I've ever waited for a game myself is Freelancer and that was five years, and that was stretching it a bit. I really don't see how they can make a profit on this now, even if they are a small team.
Don't Move you're surrounded by Armed Bastards - Gene Hunt's attempt at Diplomacy
I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own - Number 6
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
I will not make any deals with you. I've resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own - Number 6
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
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I own the first SS game but I never finished it. I got fed up with the enemies constantly teleporting in behind me.mmar wrote:For both Uranium and DW - have you tried Serious Sam and its sequel?
Personally, I feel the original is still superior, however both are good examples of fun, run-and-gun gameplay without complex gritty pretentious stuff. Just you, some staple FPS gun or a comic gun, and loads (loads=>20) of silly enemies for you to mow down before they kill you by taking 2% of hp each. Its a throwback to earlier times - but it works. I especially recommend SS teamplay mode for LAN parties (or you can even go splitscreen!).
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"These deadly rays will be your death!"
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"Before man reaches the moon your mail will be delivered within hours from New York to California, to England, to India or to Australia by guided missiles.... We stand on the threshold of rocket mail."
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I realise Rareware were not uberslow like 3D Realms are with Duke Nukem For(n)ever (like nearly TEN YEARS instead of only two to three years). But Rareware seemed to have been unstuck ever since they've been bought out by Microsoft quite some time ago and I heard they were losing talent after GoldenEye's release and during Perfect Dark's development (but their X-Box 360 games seem to have been relatively well received by critics and gamers).Bounty wrote:The real Rareware could still get a game from concept to gold in three years or under, usually. The only real exception was Conker, but that one went through a full redesign.And I thought Rareware were slow.
Rare had come unstuck long before that. Basically after Conker's Bad Fur Day it took them until the Xbox 360 to make another decent game.Big Orange wrote:But Rareware seemed to have been unstuck ever since they've been bought out by Microsoft quite some time ago and I heard they were losing talent after GoldenEye's release and during Perfect Dark's development (but their X-Box 360 games seem to have been relatively well received by critics and gamers).
Why do you think Nintendo were willing to let them go? Because they'd fucked about so long with Dinosaur Planet and then when it eventually did come out, hiding behind the Starfox license, it was tedious. (and dragged Starfox into the gutter, from where it's taken that series until Starfox Command to crawl back out)
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Tried it. Meh. Didn't 'feel' great. I'd ideally like something tight and sharp, like the HL2 engine/sound effects, albeit with different guns (not a fan of the HL2 SMG). Also with faster running... I like zipping about in Doom.mmar wrote:For both Uranium and DW - have you tried Serious Sam and its sequel?
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Oh man, I miss that magazine so much. Only ran for a few years, but it was loads of fun to read. Really, the only PC magazine that could hold my interest, as it was completely tongue-in-cheek, yet still gave good info.Uraniun235 wrote:Lawyers will enter the 3D Realms "office" only to find a broken disco ball, a bunch of empty pop cans, a few centerfolds from the defunct "PCXL" magazine, and a small file cabinet full of thousands of receipts for strippers and pizza delivery.
'Course, ever since its brief reign, pretty much every other mag took a lot of cues from it, but nothing has matched it for sheer awesomeness so far.
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