Behind the times (KOTOR)

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brianeyci
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Post by brianeyci »

Stark wrote:JK2 is the 'best combat' because it's basically a FPS, which is the best type of game. Right?
No duh.

The funny thing is I am this kind of person. I am not really a gamer. I play a single game over and over, sometimes for years. I haven't played many games at all: you probably play more games in a year than I've played in my lifetime. I like doing the same thing over and over, and memorizing build orders and repeating things for perfection. I'm a muchkin, a clickwhore, a boob gazer, and all those other things. I derive great pleasure from micro. I am basically Starcraft, Counterstrike, Warcraft III, Command and Conquer, all the fanboy shit. But I would never imagine saying that the kind of game I liked are the be all and end all of games. Maybe when I was in high school I thought like that, but only a little. I would never have said out loud, this game sucks because it's not a fps.

I don't get where these little snots get off on telling other people what's fun and what's not. I honestly thought I was the worst most self-centered kind of player until I ran into forum rats like Fallout fanboys or Starcraft fanboys or Halo fanboys etc., but that's for another thread.
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Ghost Rider
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Post by Ghost Rider »

Covenant wrote:Quick question. I'm merrily butchering Czerka forces, because as my evil self I'm undiscriminating and self-serving sort sof evil that happily helped the Ithorians to spite the Czerka (infiltrator gauntlets ftw) but so far I haven't run into anything even moderately challenging. Does the difficulty ramp up at some point or should I just give him the CD's back because it's too darn easy?

And, are there better weapons than this repeater rifle? I'm not sure if I want to use a repeater set to Full Auto and just spam that, or if I want to build a Keen Disruptor with a lot of Massive Criticals (as I'm experimenting with now) and use nothing but Sniper Shot. Right now it's critical range is 15-20, and sniper shot maxed would make that pretty broad, and the secondary effects aren't so awful... but still, if this is as complex as it gets... meh? I'm not deliberately trying to be an ass, but is there a more exciting way to play? I figured the enhanced difficulty from using blasters would be good, but really it just seems to make the boring stand-and-shoot firefights more obvious, since now we're both doing it. :D I've been setting my main charcter to ranged assist and taking control of Kreia or Baodur instead.

I'm already playing with it maxed and I'm not savescumming or anything. Worst case I just activate knight speed and run. Sith Lightning basically kills anything that my blasters can't murder.
The game had one hard battle in KoTOR2....that's when you're facing the level 10 guy with your level 7 character on Hard.

Beyond that, you can half sleep your entire way and laugh as your arsenal grows larger and more insane.
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Post by consequences »

The fights can be slightly difficult if you decided to start with a maxed intelligence Jedi skill-whore, ranging to moderately difficult with the early solo stuff. But even then you usually end up walking all over the opposition by mid to late game.
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Sarevok
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Post by Sarevok »


Sorry, if you play a single samey game over and over, that's a personal problem. The suggestion that that is 'perfection' or a goal for all games regardless of approach, style or goal to aspire to is utter horseshit. Please note - Halo wasn't thrilling the first time: it was boring, easy, take-me-by-the-hand consequence-free nonsense. The idea of doing it over and over again appalls me. MAYBE PEOPLE HAVE DIFFERENT TASTES AND SAYING ALL GAMES SHOULD FOLLOW '15S OF FUN LOL' IS STUPID.
I am not going to rant about Halo 1s greatness in a KoToR thread. Each to whatever liquid floats their boat. If you are still curious go read [url=http://freespace.virgin.net/bad.cyborg/index.html]this page on the interesting world of Halo 1 campaign].

More importantly where do you get the idea I was advocating all games need to be like Halo. The point was all games are repetitive and replayability depends on making that repetitiveness fun. Unless you just skimmed over the thread I also mentioned 2 other games besides Halo when explaining this.
Sat Nov 10, 2007 8:47 am Post subject: Reply with quote
Repeating the same fifteen seconds of fun over and over eh. Well you can pretty much repeat the same fifteen seconds of fun over and over in RPG's too. It's called grinding.
Why is grinding so boring ? Think about it for a moment. It has something to do with not making the repetitiveness fun.
Grinding not your style? Then maybe you should realize that your definition of what is fun or not limits you to extremely short attention span shallow games and comparing a Halo to a KOTOR and saying KOTOR is broken because it isn't a FPS is pretty fucking lame. Normally I don't agree with Stark's rants but this one he's right on. I wonder how you would last in tactical wargames like XCOM or Panzer General: would you consider them bad games because they don't repeat the same 15 seconds over and over?
Ok I made a mistake phrasing that. KOTOR is not broken because it is not a FPS. I was trying to say JK had good gameplay but very bad writers wrote the plot while KOTOR had a great story but gameplay was terrible. Regarding turn based I played a few like Master of Orion 1,2. Civ games, Alpha Centauri etc and love those. I haven't played the “tactical” strategy ones like Syndicate. But I did get X-Com recently. Hopefully I will be able to find Jagged Allegience, X-Com 2 & 3 and other greats of this genre as well.
I have to tell you something everything I wrote above is a lie.
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Covenant
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Post by Covenant »

I'd say that other gameplay aside, JK still did the best depiction of lightsaber fights of the bunch. In KotOR there was this amazing little shot once where this sith assassin got all darth maul on my and we locked up and then wham! I shoved him away! That was kickass, and I've only seen it happen once. And I'm sure if I saw it a thousand times, it'd stop being cool. So JK at least had some variety to the saber conflict, even if it did feel like a kid just waving it around as he danced back and forth.

Swordfights are a difficult mechanic to simulate.
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