Stark wrote:
So your solution to the cookie-cutter, linear and uninspired games of today is ... demand photorealism from developers, and because hardware is cheap this = good games? Making more work for developers = somehow games get better? You're insane. You appear to be saying 'console gaming is better than PC gaming, so to recover market share PC gaming needs photorealism'. Surely - and stop me if this is too obvious - PC games just need... well... whatever makes console games better? I mean, console games aren't photorealistic, not even close.
The real time photorealism statement is because at that point there is no further ability to improve graphics, which takes away the ability to slap "SUPERIOR GRAPHICS TO EVERYTHING OUT THERE" on a game and sell it that way.
The ability to more or less ignore system requirements, as well, would open up genres for quite a few types of games. What I'm saying is "console gaming sells more than PC gaming, and to get those sales back, the easiest way is probably just to wait for the natural progression of technology to make PC gaming superior again." We're getting stuff that's overall, easier to use, more easily installed, and the like.
Besides, cookie-cutter, linear, and uninspired games aren't anything new. They've existed all the time. Sure, modern games may be shorter, but there were quite a lot of cookie-cutter, linear, uninspired old games. The amount of good games to dross was pretty much the same, IMO, especially when looked at by modern standards.
Frankly, in AU a decent computer costs less than a PS3. Cost isn't the issue: if you're talking about some esoteric definition of 'quality', you should really demonstrate how console games are 'better' than PC games at the moment. Or, indeed, how there are less 'barriers to entry' for developers on consoles than on PC. Or than in the past when games were apparently better. On the other hand, my PC's hardware is significantly better than my 360's hardware (for about the same cost).
In the US a decent computer costs quite a bit more, same with China, although due to games being more expensive it does actually become cheaper to buy a gaming PC for ~1000 (upgrades, of course, skewing this) instead of a $300 XBox if you buy enough games. If a computer costs less in Australia than a decent console that's something else entirely.
I said that there are less barriers to entry for developers on a PC, PC games are cheaper to sell, and get the developers more profit. Thus, all else being equal a PC game is going to be more profitable than a console game. The point is that a game on console is much easier to pick up and play than a PC game, and has less systems requirements checking, and that user friendliness gets sales. Graphics don't hurt either, and that's a natural progression of computer technology.