C&C: Red Alert 3 is coming.
Moderator: Thanas
Fuck this shit and color me unexcited. This is bullshit, I hated RA2 and every C&C game since, especially for these cartoony looking units.
World in Conflict was a better 'Red Alert' game than 2 and its addons.
World in Conflict was a better 'Red Alert' game than 2 and its addons.
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True enough, man. Even Tiberian Sun was mediocre and sucked, so it's safe to say that the last really great C&C game was.... Red Alert 1.Sephirius wrote:Fuck this shit and color me unexcited. This is bullshit, I hated RA2 and every C&C game since, especially for these cartoony looking units.
World in Conflict was a better 'Red Alert' game than 2 and its addons.
I'd say that I hoped that RA3 could regain the greatness of RA1, but, fuck it, it's EA. They have some sort of reverse Midas' Touch - everything they get their hands on turns to shit.
"The 4th Earl of Hereford led the fight on the bridge, but he and his men were caught in the arrow fire. Then one of de Harclay's pikemen, concealed beneath the bridge, thrust upwards between the planks and skewered the Earl of Hereford through the anus, twisting the head of the iron pike into his intestines. His dying screams turned the advance into a panic."'
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Where are YOU getting that asinine idea? What about the USSR in the Red Alert timeline seems low-tech? The fact that their buildings are made out of iron and brick instead of ZOMG advanced! surgical steel?TC Pilot wrote:Where do they keep getting this asinine idea that the Soviet Union was low tech?
The US was heavily involved in the postwar reconstruction of Russia and Western Europe. The economic supremacy probably translated into political supremacy sometime in the 60s. By then the USSR really was a US puppet state. This is why the "Soviet" premier is actually heir to the royal family and, like Stalin before him, more reminiscent of an imperial tsar than a democratically elected official. He was a dictator, but he was "our" dictator. Operative word, "was".I suspect the United States didn't get involved until late, and much like in World War I, was integral in rollling back the Soviet advance.
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The explanation for why the Soviet Union rises and takes on the world a THIRD time, and why Japan is a major power...
Time travel.
If this were any other game I'd call "Lame!", but THIS IS RED ALERT!
Time travel.
If this were any other game I'd call "Lame!", but THIS IS RED ALERT!
Screenshots looks like mod for C&C3 but most of journalist on December presentation was pretty wondered of a quality of the game. Russian journalist said that it is one of the first innovation RTS game for the last time. Cool mix of units present in the game also.
* Units:cyberbear-paratroopers
* samurais with laser sabers
* airfighter-transformer
* Japan soldiers with HUGE plasmogun, but this unit also have a cap (hat) which provide shield field and allow for digging
* Mirage-tanks
* Factions:Alliance
* Soviet Union
* Japan (Ja-pan , who still can`t believe)
Storyline:
Red Alert 3 will begun recently after the win under USSR, Kremlin on the fire and Russians decide to .... turn on Time Machine !!!! For killing Einstein and corrupting all Alliance plans. When the expedition return (Einstein was captured) to "home" (present time), they understand that Kremlin is fine, Alliance are pretty weak and. Whatafucк - new Empire was born ------- JAPAN !
* Developers:Chris Corry - producer
* Amer Ajami - producer
* Multiplayer:Mode: Cooperative (play campaign with your mate) with GENERALS system (ZH, KW)
Demo already exist.
* Platforms:PC
* Xbox 360
* PS3
* Engine:Improved version of Sage for C&C3
* Physics building destruction, particle system
* Vido:Actors
* 190 minutes of video
* Comedy genre of the video
"The 4th Earl of Hereford led the fight on the bridge, but he and his men were caught in the arrow fire. Then one of de Harclay's pikemen, concealed beneath the bridge, thrust upwards between the planks and skewered the Earl of Hereford through the anus, twisting the head of the iron pike into his intestines. His dying screams turned the advance into a panic."'
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After a seven-year hiatus, Electronic Arts Inc. (NASDAQ: ERTS) today announced the return of Red Alert, one of the most beloved and best-selling real time strategy (RTS) series of all time. Command & Conquer™: Red Alert™ 3, for the PC, Xbox 360TM video game and entertainment system and the PLAYSTATION®3 computer entertainment system, takes players on an epic adventure to a breathtaking alternate future spawned by time travel run amok . Developed by EA Los Angeles, Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay.
“The Red Alert games are known for challenging hardcore strategy gamers with depth, variety, and innovative gameplay. But they also belong to that rare breed of games that can draw in more casual players with their over-the-top stories, instantly accessible mechanics, and straight-to-the-fun design,” said Mike Verdu, General Manager of EALA. “With Red Alert 3, our team is continuing that proud tradition by introducing genre-first features like co-operative campaign play, which rewards veterans and casual players alike. In Red Alert 3, friends and family can always have your back!”
“It’s been too long.” said Chris Corry, Executive Producer at EALA. “Fans have been waiting for a new Red Alert game for seven years, and we’re working hard to ensure its well worth the wait. The team is staying true to the series’ roots while adding new elements like a co-operatively played story-driven campaign, an astounding new faction that will shake-up the Red Alert universe as we know it, and units that will help make Red Alert 3 everything our fans have been waiting for. And by bringing naval combat into the heart of the game design, we’re transporting that fast, fun and fluid C&C gameplay to the high-seas in ways that you’ve never seen before.”
In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.
Red Alert 3 asks the question “What If?” What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility.
Command & Conquer fans eager to experience Red Alert 3 before anyone else can get early access to the beta1 by picking up a copy of Command & Conquer™ 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection later this year.
For fans of Red Alert and Command & Conquer, EA hosts a dedicated online Web cast that goes beyond the game and brings players all the latest series news, tips and strategies. The flagship show, BattleCastTM Primetime, is a unique program that offers a sportscast look and feel for featured fan multiplayer matches, including expert commentary. Command & Conquer, BattleCast Primetime can be seen on the official Command & Conquer website http://www.commandandconquer.com/.
This product is not yet rated by the ESRB, PEGI or USK. For more information about Red Alert 3 or the Command & Conquer series, please visit www.RedAlert3.com.
"The 4th Earl of Hereford led the fight on the bridge, but he and his men were caught in the arrow fire. Then one of de Harclay's pikemen, concealed beneath the bridge, thrust upwards between the planks and skewered the Earl of Hereford through the anus, twisting the head of the iron pike into his intestines. His dying screams turned the advance into a panic."'
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Sweet! I loved Red Alert 2. For some reason, World in Conflict, in contrast, bored me to no end. I didn't even finish the demo before taking it off my computer. However, I didn't play a lot of Red Alert 1 back in the day and didn't get far in it when I did try it out considering how much it "sucked" compared to Red Alert 2. If Red Alert 3 is following Red Alert 2's style, I might just be a few inches away from being sold. Die Waffen Legt An!
Armored Bears!!!! FWAR.
They must've taken that Soviet Bear Cavalry thing to heart.
They must've taken that Soviet Bear Cavalry thing to heart.
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Those totally should be Soviet troops. With Tanks.Vympel wrote:Armored Bears!!!! FWAR.
They must've taken that Soviet Bear Cavalry thing to heart.
Photography
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
KlavoHunter quoted an article saying "Soviet are numerous and not so high tech (just call'em low tech, Arnie)." And, among other things, the hordes of badly-armed conscripts in Red Alert 2 imply the "ZOMG quantity over quality" stereotype.Darth Raptor wrote:Where are YOU getting that asinine idea? What about the USSR in the Red Alert timeline seems low-tech? The fact that their buildings are made out of iron and brick instead of ZOMG advanced! surgical steel?
Of course, this is all a moot point if the rumors about more time travel are true.
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Of course, the Allies are the only ones to have anything even resembling time travel devices. Chronosphere, Time Machine, Chrono Tank, Chrono... soldier?TC Pilot wrote:KlavoHunter quoted an article saying "Soviet are numerous and not so high tech (just call'em low tech, Arnie)." And, among other things, the hordes of badly-armed conscripts in Red Alert 2 imply the "ZOMG quantity over quality" stereotype.Darth Raptor wrote:Where are YOU getting that asinine idea? What about the USSR in the Red Alert timeline seems low-tech? The fact that their buildings are made out of iron and brick instead of ZOMG advanced! surgical steel?
Of course, this is all a moot point if the rumors about more time travel are true.
I figured it's a 'So the Soviets stole the Time Machine again to win WW3 or the Yuri War EVEN BETTER than the Allies did in YR, then mess things up.'
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I am totally with Skimmer and TC. RA1 was the king of all awesome. I hate this goofy-shit interpretation. And transforming tanks? Laser-swords? Amphibious battleships? Give me a fucking break.
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The Japan side is a pretty transparent deference to the retardedly popular "oh your game only has two sides LOL STARCRAFT > YOU" mentality.
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RA1, being the first true game I got on my first ever PC for my birthday back in December '96 has a permanent place in my heart. It sucked a LOT of my life away, especially after I found people at school and got the Internet the year after. It was, not to put too fine a point on it, awesome and the only way it can be improved is if it comes out on the DS with full Wi-Fi compatibility. If they can do Advance Wars, they can do this.
RA2 I never got. I knew people had fun with it, given the LAN parties I saw at college, but the tongue-in-cheek approach ruined the story set up in RA and that would obviously lead on to Tiberian Dawn and later Tiberian Sun and C&C3.
I never got C&C3, though that was down to my PC which can only just play large maps of Generals without dying.
I remain fairly apathetic. I think Westwood lost their way in the late '90s and EA buying them and their veteran staff leaving to greener pastures was the death knell.
RA2 I never got. I knew people had fun with it, given the LAN parties I saw at college, but the tongue-in-cheek approach ruined the story set up in RA and that would obviously lead on to Tiberian Dawn and later Tiberian Sun and C&C3.
I never got C&C3, though that was down to my PC which can only just play large maps of Generals without dying.
I remain fairly apathetic. I think Westwood lost their way in the late '90s and EA buying them and their veteran staff leaving to greener pastures was the death knell.
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I can’t share you hatred of all pf the recent C&C games, but I certainly agree that WiC is a better place to build from then they are. I’d fucking love to see that game turned into an RTS, and hell if you wanted you could still keep an option for the original multiplayer game mode.Sephirius wrote:Fuck this shit and color me unexcited. This is bullshit, I hated RA2 and every C&C game since, especially for these cartoony looking units.
World in Conflict was a better 'Red Alert' game than 2 and its addons.
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I like RTSs, but I prefer units that look more technically feasible. The frigate with tank treads (I suspect it has paper-thin armor, like all amphibious vehicles), the Allied tank with four treads that aren't arranged in a square (I suspect it can't turn in place like conventional tanks), the Soviet gunboat with the Tesla Coil (wouldn't rocket artillery be a better idea?), the samurai with laser sabers... It sounds like something out of a ten-year-old's daydreams, NOT something a real-world military would get.
Please do not make Americans fight giant monsters.
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
German speak you?Pint0 Xtreme wrote:Die Waffen Legt An!
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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You mean you don't consider WiC to be an RTS? I must be living in a parallel universe or something, I think it's a shining example of the genre.Sea Skimmer wrote:I can’t share you hatred of all pf the recent C&C games, but I certainly agree that WiC is a better place to build from then they are. I’d fucking love to see that game turned into an RTS, and hell if you wanted you could still keep an option for the original multiplayer game mode.Sephirius wrote:Fuck this shit and color me unexcited. This is bullshit, I hated RA2 and every C&C game since, especially for these cartoony looking units.
World in Conflict was a better 'Red Alert' game than 2 and its addons.
Saying smaller engines are better is like saying you don't want huge muscles because you wouldn't fit through the door. So what? You can bench 500. Fuck doors. - MadCat360
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I think he means a "standard" RTS, with the base building and resource gathering. I'd consider it an action-RTS. And yes, it's a shining example of the genre. I just want a sequel or expansion NOW.Sephirius wrote:You mean you don't consider WiC to be an RTS? I must be living in a parallel universe or something, I think it's a shining example of the genre.Sea Skimmer wrote:I can’t share you hatred of all pf the recent C&C games, but I certainly agree that WiC is a better place to build from then they are. I’d fucking love to see that game turned into an RTS, and hell if you wanted you could still keep an option for the original multiplayer game mode.Sephirius wrote:Fuck this shit and color me unexcited. This is bullshit, I hated RA2 and every C&C game since, especially for these cartoony looking units.
World in Conflict was a better 'Red Alert' game than 2 and its addons.
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