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Post by Master of Ossus »

Hotfoot wrote:Why have either leave the market? What purpose does that serve? Last I checked, competition was good for the consumer. Remove direct competition, and what do you think is going to happen? Things get more expensive, less fun, and shittier overall. Oh yeah, that's AWESOME.
Because competition in hardware is hurting consumers. There's no reason why someone who wants to play MGS and Halo should have to shell out for two completely different systems. This is especially true because designing games to run well on vastly different architectures is expensive, difficult, and hurts the overall quality of games released on several consoles. This often leads to serious problems, such as crippling controls on one or several consoles because of differences in controllers.

Moreover, you imply that the level of competition that would exist if Sony or MS had to exit the market would be insufficient to drive innovation. This is not true--having Nintendo, the remainder of MS/Sony, and gaming PC's would be sufficient competition to drive improvements in future consoles, graphics, controllers, etc.

So do you seriously think that without Sony (for example) in the console market, "Things get more expensive, less fun, and shittier overall" to the tune of $600 for a serious gamer? That is the price that hardcore gamers were made to pay this generation for the alleged benefits of Sony's competition without suffering from a restricted list of games they can play.

Edited heavily.
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Post by Hotfoot »

Master of Ossus wrote:Because competition in hardware is hurting consumers. There's no reason why someone who wants to play MGS and Halo should have to shell out for two completely different systems. This is especially true because designing games to run well on vastly different architectures is expensive, difficult, and hurts the overall quality of games released on several consoles. This often leads to serious problems, such as crippling controls on one or several consoles because of differences in controllers.
Ah, yes, because the controllers for the 360 and the PS3 are SO different. Swapping the position of that one analog stick and the D-pad is such a pain. Oh yeah, the motion sensor. That's used in SO many PS3 games. Seriously, do you even know what you're talking about? The only company that has a truly unique controller is the Wii, and even THAT isn't a factor in this discussion, because Nintendo isn't directly competing in the serious gaming market.

Meanwhile, the process of making games for different hardware is a pain, but it's not nearly as bad as you seem to be indicating it is. Let's remember how varied hardware configurations are for PC games, and that's accepted as a standard part of the development cycle for PC games.
Moreover, you imply that the level of competition that would exist if Sony or MS had to exit the market would be insufficient to drive innovation. This is not true--having Nintendo, the remainder of MS/Sony, and gaming PC's would be sufficient competition to drive improvements in future consoles, graphics, controllers, etc.
Nintendo isn't competing directly with anyone, they just made their own niche and are currently dominating it. PC Gaming is the only other place to look for direct competition, but even then, you're dealing with a different deal. Consoles have the ease of knowing that once you buy a game, it works. PC games are RIFE with bullshit that needs troubleshooting to make games work on your system. Never mind the fact that Microsoft has dominion over PC gaming as is, so giving them ALL gaming, save the "super-casual" stuff that Nintendo has cornered, that doesn't bother you at all?
So do you seriously think that without Sony (for example) in the console market, "Things get more expensive, less fun, and shittier overall" to the tune of $600 for a serious gamer? That is the price that hardcore gamers were made to pay this generation for the alleged benefits of Sony's competition without suffering from a restricted list of games they can play.
You're a real fucking idiot, aren't you? Do you REALLY think that once all competition is gone for the serious gamer that the trend of forcing "serious" console prices to be sold at a loss is likely to continue? Given the investment of time and money needed to break into the console market, which now is ridiculously steep, there would be NOTHING stopping Microsoft from just making the Xbox 3 cost $1,000 or more. After all, Nintendo won't have Halo 6 or whatever else they want to sell, and if Sony's out of the market completely, they can't come back with a slightly cheaper version.

Fuck, if Microsoft has NO competition whatsoever, there's nothing stopping them from trying to blend their dual dominance into a gaming hegemony. One where they can dictate hardware, rather than accept what comes. Remember DirectX 10.1? An exceedingly minor software change that necessitated a hardware change in order to use. They were trying to exert dominion over ATi AND Nvidia, something which had modest success.

If you can't see where this path leads, you're a moron. Once again, competition is a GOOD thing here.
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Post by Master of Ossus »

Hotfoot wrote:Ah, yes, because the controllers for the 360 and the PS3 are SO different. Swapping the position of that one analog stick and the D-pad is such a pain. Oh yeah, the motion sensor. That's used in SO many PS3 games.
And the rumble features, and the peripherals, and the lack of hard-drive as a standard on the 360....
Seriously, do you even know what you're talking about? The only company that has a truly unique controller is the Wii, and even THAT isn't a factor in this discussion, because Nintendo isn't directly competing in the serious gaming market.
Only if you define "serious gaming market" to exclude Nintendo products. Even then, if MS were really screwing around, then serious games would quickly jump ship to them or to gaming PC's--same as if Nintendo were screwing around with the casual market. That is the definition of competition.
Meanwhile, the process of making games for different hardware is a pain, but it's not nearly as bad as you seem to be indicating it is. Let's remember how varied hardware configurations are for PC games, and that's accepted as a standard part of the development cycle for PC games.
It's also accepted as a reason that PC gaming is in decline as compared to console gaming.
Nintendo isn't competing directly with anyone, they just made their own niche and are currently dominating it.
But there would be very little switch-over cost for games to move to a Nintendo system. Again, that is competition.
PC Gaming is the only other place to look for direct competition, but even then, you're dealing with a different deal. Consoles have the ease of knowing that once you buy a game, it works. PC games are RIFE with bullshit that needs troubleshooting to make games work on your system.
First of all, I've never had serious problems troubleshooting any XP or Vista game, meaning that I haven't had any problems in the better part of a decade.
Never mind the fact that Microsoft has dominion over PC gaming as is, so giving them ALL gaming, save the "super-casual" stuff that Nintendo has cornered, that doesn't bother you at all?
Microsoft hardly "has dominion over PC gaming as is." Unlike bullshit console manufacturers, PC game designers do not pay massive royalties to MS for releasing games that work on its operating system and the cost of "developer kits" for PC games and similar features is negligible.
You're a real fucking idiot, aren't you? Do you REALLY think that once all competition is gone for the serious gamer that the trend of forcing "serious" console prices to be sold at a loss is likely to continue?
Strawman. I simply don't subscribe to the moronic belief that Sony vs. Microsoft constitutes "all competition ... for the serious gamer."
Given the investment of time and money needed to break into the console market, which now is ridiculously steep, there would be NOTHING stopping Microsoft from just making the Xbox 3 cost $1,000 or more. After all, Nintendo won't have Halo 6 or whatever else they want to sell, and if Sony's out of the market completely, they can't come back with a slightly cheaper version.
Yes, indeed. I completely forgot about how Sony v. Microsoft competition prevented Sony from releasing a $600 PS3. Oh, wait....

Moreover, even if MS did come out with a $1000 XBox 3, that would still be less expensive than the $450 Premium 360+$600 PS3 that serious gamers have had to swallow this generation for extremely redundant hardware. Your example fails on that basis.

Your example further fails because gaming PC's can be made for well under $1000 with far greater functionality than the consoles that exist today.

And, again, your excessively narrow definition of "competition" makes no sense in a market with limited players and seriously harmful methods of product differentiation that consist mainly of preventing consumers of other products from enjoying the benefits of all games.

Moreover, you ignore the fact that gaming presents clear examples of networking externalities, meaning that even a true monopoly would present clear advantages to the consumer, even if not sufficient ones to compensate for their detrimental effects.
Fuck, if Microsoft has NO competition whatsoever, there's nothing stopping them from trying to blend their dual dominance into a gaming hegemony. One where they can dictate hardware, rather than accept what comes. Remember DirectX 10.1? An exceedingly minor software change that necessitated a hardware change in order to use. They were trying to exert dominion over ATi AND Nvidia, something which had modest success.
Microsoft is already out to "blend their dual dominance into a gaming hegemony." They're out to win the living room, remember? Same as Sony. You also ignore the fact that console revisions are essentially massive hardware revisions that occur every 5 years--far more often than comparable PC ones, further showing product differentiation and competition between the various market players.

Also, it's a good thing that all the competition in the console arena prevented the console makers from trying to force people to upgrade to HD televisions before the market was ready. That would have been really expensive for consumers.
If you can't see where this path leads, you're a moron. Once again, competition is a GOOD thing here.
I agree, but too much competition is harmful. That's what we're seeing, here.

In short, you attribute significant benefits to competition where they do not exist (e.g., blame Microsoft for requiring minor hardware revisions and the lack of $1000 consoles) but ignore all of its costs to consumers and ignore the benefits of having less competition for consumers in this market.
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Post by Ace Pace »

The Inq

Uh what?

"Play from hard drive. Copy your games from the game disc and play directly from the hard drive. Not only will the drive not spin, but load times are quicker, as well. Of course, you will still need the disc in the tray to prove you own the game. "

Though the games may load faster, it's a shame you still need the DVD in the tray



Less useful is an upgrade to accessing your Xbox Live Marketplace - this will now be available over the standard World Wide Wibble, allowing you to purchase new games and downloads from the comfort of your PC.
Can anyone find a second source of this? If true...awesome.[/quote]
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Post by Vendetta »

Ace Pace wrote: Can anyone find a second source of this? If true...awesome.
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Post by Hotfoot »

Master of Ossus wrote:And the rumble features, and the peripherals, and the lack of hard-drive as a standard on the 360....
Rumble has nothing to do with game control. You fail. Lack of hard drive has nothing to do with control, you fail. What peripherals, pray tell, add to gameplay on one console over the other? Specifically ones that could not be duplicated?
Only if you define "serious gaming market" to exclude Nintendo products.
Well, yes. Is Wii Fit a serious game? Mario Party? Super Smash Brothers? I could go on, but you're a fool if you really consider the Wii to be a contender in the serious gaming market. Of course I could point out here that the software sales for the 360 are greater than the PS3 and Wii COMBINED, but hey, keep telling yourself that the Wii is a "serious" gaming platform.
Even then, if MS were really screwing around, then serious games would quickly jump ship to them or to gaming PC's--same as if Nintendo were screwing around with the casual market. That is the definition of competition.
Serious games would have a hard time jumping to the Wii, with its low specs and unconventional controls. Meanwhile, Microsoft has a lock on the PC gaming market, in case you haven't noticed. You know, pretty much every major PC game of note for the last decade has been for Windows systems primarily and almost completely exclusively, with very rare exceptions.
It's also accepted as a reason that PC gaming is in decline as compared to console gaming.
Which further reduces competition, in case you didn't notice. If all that's left is gimped PC gaming, Nintendo, and the 360, WHERE DO YOU GO FROM THERE?

Never mind that PC gaming isn't really in decline. Blizzard, for example, has just about as many accounts in WoW as Microsoft has 360's, and they get $15 a month from EACH of those, regularly.
But there would be very little switch-over cost for games to move to a Nintendo system. Again, that is competition.
Really? After signing contracts with Microsoft? After developing high-end games with bleeding edge tech? Scaling all of that BACK is a huge issue, because you have to go through the entire game and reduce the needed specs to what Nintendo is capable of producing. That means that, for any given game, you're having to go back and redraw every map, level, texture, polygonal model, how much can be on screen, and so forth. In essence, REMAKING THE ENTIRE GAME. That's not an insubstantial cost. It would be much less if the team already had a PS3 port and just polished it up more, making the Playstation their primary release, but there aren't many games that have Wii and 360 versions, and when they do, they are substantially different. Take a look at Rock Band. All of the custom band content has been completely cut, and that's not a game that had super-high needs in the first place. Something like Mass Effect, Fable, Final Fantasy, Halo, or other such triple-A titles would require massive reworking. Remember how much Call of Duty 3 sucked on the Wii? Granted, that wasn't that awesome a game in the first place, but there you go.
First of all, I've never had serious problems troubleshooting any XP or Vista game, meaning that I haven't had any problems in the better part of a decade.
Well lah dee dah for you. Anecdotal evidence, however, is worth shit. One need only look at a technical FAQ for just about any given PC game to see a list of problems, from things like simple driver incompatabilities to video codecs that keep the game from being played to having to manually tweak BIOS settings to get the game to behave properly. These are issues that happened OFTEN ENOUGH that the solution needed to be published online, and the solutions range from simple to insane.

So you can take your anecdotal evidence and shove it up your ass. When you come back with an actual response, one that indicates that you have a fucking clue what you're talking about, let me know.
Microsoft hardly "has dominion over PC gaming as is." Unlike bullshit console manufacturers, PC game designers do not pay massive royalties to MS for releasing games that work on its operating system and the cost of "developer kits" for PC games and similar features is negligible.
Oh really? What do you think DirectX is? An open standard? Bitch please. While it is circuitous, it leads directly back to Microsoft, and most major game companies kowtow to it, to say nothing of hardware manufacturers. While it is completely possible to release a "Game" on the PC without suckling from Microsoft's teat in one way or another, it's not often done because in order to make the game play nice with windows and use all of the fancy toys it has, you have to comply, by and large.

Don't forget the "Games for Windows" movement that's picking up speed as of late.
Strawman. I simply don't subscribe to the moronic belief that Sony vs. Microsoft constitutes "all competition ... for the serious gamer."
Ah yes, you have the moronic belief that somehow PC gaming, which is dominated by Microsoft will provide competition for Console gaming....dominated by Microsoft.

The ONLY way that makes any sense is if Nintendo starts to directly compete with Microsoft, which they aren't.
Yes, indeed. I completely forgot about how Sony v. Microsoft competition prevented Sony from releasing a $600 PS3. Oh, wait....
Oh wait, did you forget that even at that price, they were still losing massive amounts of money on the thing? That the price difference between what they currently charge and what the systems cost to build are still more than that?
Moreover, even if MS did come out with a $1000 XBox 3, that would still be less expensive than the $450 Premium 360+$600 PS3 that serious gamers have had to swallow this generation for extremely redundant hardware. Your example fails on that basis.
Keep in mind that $1,000 would be roughly what the 360 cost to make, and that if they wanted to make a profit on the hardware, it would go up even more.
Your example further fails because gaming PC's can be made for well under $1000 with far greater functionality than the consoles that exist today.
Yeah, sure. Build a gaming PC for $1,000 that can run Bioshock at the same specs as the 360. Moreover, do it with the prices and tech of what was available when the 360 was first on shelves. You fucking well can't, because here's the fucking kicker: PC companies MAKE PROFIT ON THE FUCKING HARDWARE. Console companies get the shit at wholesale and then sell it AT A LOSS. When the console comes out today, you spend $400 for something that would otherwise possible cost you anywhere from $1,500-$2,500.

The ONLY way that comes down is over time, when computer technology moves on and the shit that was top of the line when the console came out is now obsolete. It's a fucking retarded comparison to use tech and prices 2.5 years after the original launch for the comparison.
And, again, your excessively narrow definition of "competition" makes no sense in a market with limited players and seriously harmful methods of product differentiation that consist mainly of preventing consumers of other products from enjoying the benefits of all games.
If the market has "limited players", then why has it grown so much over the last 20 years, dipshit? The market is growing constantly, especially now as gamers from the 70's and 80's are raising families of their own.

Meanwhile, your primary argument stems from your PERSONAL dislike of the fact that to play TWO exclusive games, you have to buy two consoles. You know what? Tough shit. This is NOT a new phenomenon, and it's not "Zomg dangerous" to consumers. Want On Star service? Get it from a specific company. Want Howard Stern? Get him from a specific company. Want Mario Brothers? Get it from a specific company. Want Metal Gear Solid? Get it from a specific company. All of these things require specific hardware you buy seperately to get the other option you want. Want to play any given PC game? Buy something wedded to Windows.

Fuck, go back in time for PC gaming. I remember when you NEEDED a Voodoo card to play certain games. No $300 voodoo card? You don't get to play. Too bad, so sad. Hell, the same sort of shit happens today. Want to play Crysis? Better shell out the cash for a retardedly high-spec system.
Moreover, you ignore the fact that gaming presents clear examples of networking externalities, meaning that even a true monopoly would present clear advantages to the consumer, even if not sufficient ones to compensate for their detrimental effects.
I don't mention the facts that there would be benefits because I don't think they outweight the detriments. That's in fact my entire point. I've been asking YOU to provide some sort of benefit that OUTWEIGHS the detriments. The fact that you agree that the detriments of a monopoly outweigh the benefits makes me wonder why you haven't conceeded at this point. Do you still hold on so dearly to the idea that PC gaming isn't dominated by Microsoft and that Nintendo might one day save us?
Microsoft is already out to "blend their dual dominance into a gaming hegemony." They're out to win the living room, remember? Same as Sony. You also ignore the fact that console revisions are essentially massive hardware revisions that occur every 5 years--far more often than comparable PC ones, further showing product differentiation and competition between the various market players.
They're trying, sure, but they don't have total dominance of the console market YET. Removing their direct competition would only allow them to get one step further to a monopoly.

As for the idea that a five year cycle for consoles is SHORTER than the equivalent cycle for PCs, I'd ask what you were smoking. The major PC gaming specs have classically been outmoded every 2-4 years. That's gradually changing now, but even then, new and improved hardware still drops every year.
I agree, but too much competition is harmful. That's what we're seeing, here.
Too much competition is....two companies, maybe three? You're tweaked, do you know that?
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Post by Master of Ossus »

Hotfoot:

I had a point-by-point rebuttal just about prepared, but here's the summary:

You seem to ascribe several benefits to "competition" between Sony and Microsoft that no reasonable person could conclude was a result of the competition. Specifically, you suggest that the lack of a $1000 console is the result of competition. No reasonable person can believe this. The NES and Gameboy, which both lacked appreciable competition (and nothing near as close as your definition of competition) were not priced this high, even with inflation (and accounting for the fact that electronics were much more expensive when they were released). While they were expensive, they were frankly reasonably priced in that a middle-class family could reasonably budget to purchase one for a Christmas or birthday present.

Moreover, the loss-leader model that you hail does not provide consumers with the sorts of benefits that you describe. For one thing, Microsoft has been selling X-Boxes at a profit, hardware wise, for about the last year. The Playstation 3 is also moving towards hardware profitability. The loss-leader model used by both Sony and Microsoft subsidizes consumers for about the first year or eighteen months of the consoles' existence. Critically, it does not rely on the existence of competition, let alone your form of competition. It is designed to attract a large userbase quickly enough to justify developers' dollars, which has little to do with the existence of a competing console and everything to do with the existence of a previous cycle console.

Moreover, Nintento has never sold a console at an appreciable loss, and the SNES, Gamecube, and arguably the N64 were not underpowered compared with competing systems in terms of hardware. Clearly the loss-leader model that you hail is not of critical importance in putting together a quality piece of hardware.

Indeed, competition can at best be credited with speeding up the rate at which the various groups give price cuts. In the case of this generation, this is more-or-less meaningless because if Sony did not exist we wouldn't have the more expensive console to deal with, anyway. In any case, though, the $30-$50 cuts we're talking about do not compare reasonably with the additional hundreds of dollars demanded for users to be able to have a full game library. Virtually everyone agrees that there is at least one exclusive for all three consoles and PC that they would like to play--exclusivity is obviously detrimental to consumers which can be easily quantified by the fact that many consumers actually do purchase multiple consoles despite their rather obvious redundancy.

Moreover, all games that go multiplatform are at least mildly compromised as a result, and there are clear costs to developers as a result of porting--I have heard estimates that games require an extra 10-30% to port between the PS3 and 360, and about another 20% on top of that to port to the Wii from those systems.

In terms of the quantity of games released, there are arguments either way, but I tend to think that lower costs and better overall quality can only help small and mid-sized publishers. Designing games for the PC is an inexpensive enough activity, and potentially profitable enough, to attract developers and so there isn't really a difference there (especially since most mid-sized publishers or smaller are already looking to the PC over the HD consoles).

Overall, I fail to see the advantages of competition in such a market.

As for your temper-tantrum in defense of exclusive games, this is an appeal to tradition fallacy.

I also want to point out that you outright lied when you claimed that 360 software has been outselling Wii and PS3 software combined. In fact, Wii software alone has been consistently outselling 360 software in every region for several months. In fact, in the US it was consistently outselling 360 software even before the Wii overtook the 360 in marketshare, even without counting Wii Sports as a separate unit of software.

Edit: Can a neutral mod please split this section of the thread?
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Post by LMSx »

Well, yes. Is Wii Fit a serious game? Mario Party? Super Smash Brothers? I could go on, but you're a fool if you really consider the Wii to be a contender in the serious gaming market.
I was confused about the UnSerious connection between Wii Fit and Smash Bros. Brawl, but then I realized they both have bright colors.
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Post by Hotfoot »

Master of Ossus wrote:Hotfoot:

I had a point-by-point rebuttal just about prepared, but here's the summary:

You seem to ascribe several benefits to "competition" between Sony and Microsoft that no reasonable person could conclude was a result of the competition. Specifically, you suggest that the lack of a $1000 console is the result of competition. No reasonable person can believe this. The NES and Gameboy, which both lacked appreciable competition (and nothing near as close as your definition of competition) were not priced this high, even with inflation (and accounting for the fact that electronics were much more expensive when they were released). While they were expensive, they were frankly reasonably priced in that a middle-class family could reasonably budget to purchase one for a Christmas or birthday present.
The Gameboy had no competition? What was the Game Gear? The Lynx? The NES had no competition? Seriously? That's your argument?

Clearly, you are braindead. That those systems DOMINATED has nothing to do with a lack of competition. Fucking hell, there were twice as many companies making video game systems back then as there are now.

Moreover, the idea that consoles were cheaper back then than they are now is ridiculous. The NES was $200 in 1985. According to the inflation calculator at the Bureau of Labor Statistics, that's $402.66 today.

Gosh, I wonder what consoles cost $400 today. Couldn't be anything like the 360 on release for the fully loaded version. Naaah, couldn't be. Meanwhile, yes, the Playstation 3 was retardedly overpriced. That's one of the reasons it is in LAST PLACE.

Let's go over the word "competition", since you're harping that my definition is so incorrect. From a business dictionary, since that definition is the most relevant for the purpose of this discussion:
Rivalry in the marketplace. Goods and services will be bought from those who, in the view of buyers, provide ‘the most for the money.' Hence competition will tend to reward the more efficient producers and/or suppliers and so lead the economy toward efficient use of resources.
To clarify, another description of the term:
Competition is the battle between businesses to win consumer acceptance and loyalty. The free-enterprise system ensures that businesses make decisions about what to produce, how to produce it, and what price to charge for the product or service. Competition is a basic premise of the free-enterprise system because it is believed that having more than one business competing for the same consumers will cause the products and/or services to be provided at a better quality and a lower cost than if there were no competitors. In other words, competition should provide the consumers with the best value for their hard-earned dollar.
So then, two companies providing similar products that are either/or purchases for most consumers. Now while a sports car might technically be considered competition for a minivan, if someone is in the market for a minivan, they aren't even going to consider a sports car, because it does not meet their needs. Other minivans made by other companies, meanwhile, are competition, because it is unlikely for someone to buy both a Toyota AND a GMC. Similarly, not all game systems are equal. In this case, both the 360 and the PS3 are sports cars, while the Wii is a Minivan. I really shouldn't have to carry the example out further, unless you persist in being a fucking idiot.

Ergo, the 360 and PS3 are in direct competition with each other, the Wii caters to a different market, and while there is some overlap, someone who wants a system with lots of wiz-bang games with fancy graphics and fun online play will not generally buy a Wii. How you think the markets intersect enough for the Wii and 360/PS3 markets to be one and the same is beyond me, because there is a mountain of evidence to the contrary.

Meanwhile, back in the day of the NES and Gameboy, competition was a lot more fierce, and any advantage in processing power, gameplay, or brand name recognition was huge. You'll note that a lot of the companies that were in the console wars back then aren't around anymore, but they still had memorable runs.
Moreover, the loss-leader model that you hail does not provide consumers with the sorts of benefits that you describe. For one thing, Microsoft has been selling X-Boxes at a profit, hardware wise, for about the last year. The Playstation 3 is also moving towards hardware profitability. The loss-leader model used by both Sony and Microsoft subsidizes consumers for about the first year or eighteen months of the consoles' existence. Critically, it does not rely on the existence of competition, let alone your form of competition. It is designed to attract a large userbase quickly enough to justify developers' dollars, which has little to do with the existence of a competing console and everything to do with the existence of a previous cycle console.
Microsoft has also had to eat a lot of costs in dealing with malfunctioning units (30% failure rate, IIRC), so don't be so quick to say they're making great profits with it. Moreover, I question your source saying that Microsoft has been profiting off of the hardware for the last year, last I heard, they were maybe just about to turn the corner.

Regardless, it's a bit of a moot point. They sell most of their consoles in the first year, which means that they still lose more money on each box sold until maybe the tail end of the generation, when they've sunk even more money into R&D on the next system.

And you're a damn fool if you don't think they started this process in order to compete. Once the costs of these machines was established at what people were willing to pay for, anyone who went above that point would be shunned by consumers for the cheaper and nearly as good (or just as good) alternatives. The consoles that went above the average price ($200-$300 until about 2000) were left behind. The only company that's managed to break from this mold is Sony with the PS3, which has been reasonably successful DESPITE the $600 price point. If you really think, however, that people didn't think "Well fuck that, I can get a 360 for $200 less and they both have pretty much the same games), you're not just a damn fool and a brain dead retard, you're delusional.
Moreover, Nintento has never sold a console at an appreciable loss, and the SNES, Gamecube, and arguably the N64 were not underpowered compared with competing systems in terms of hardware. Clearly the loss-leader model that you hail is not of critical importance in putting together a quality piece of hardware.
You're either completely ignorant of the material you're citing, or you're lying outright. Which is it?

The Sega Master system was about the same price as the NES, but was MUCH more powerful than its competitor. The Sega Genesis again, was much more powerful than the SNES, as was the Neo Geo. The N64 was the first to break from the mold, and it was one of the major reasons that Nintendo made it from the SNES to the Gamecube. Meanwhile, while the Gamecube was more powerful than the PS2 and Dreamcast, the Xbox blew them all out of the water.
Indeed, competition can at best be credited with speeding up the rate at which the various groups give price cuts. In the case of this generation, this is more-or-less meaningless because if Sony did not exist we wouldn't have the more expensive console to deal with, anyway. In any case, though, the $30-$50 cuts we're talking about do not compare reasonably with the additional hundreds of dollars demanded for users to be able to have a full game library. Virtually everyone agrees that there is at least one exclusive for all three consoles and PC that they would like to play--exclusivity is obviously detrimental to consumers which can be easily quantified by the fact that many consumers actually do purchase multiple consoles despite their rather obvious redundancy.
Egad, consumers have to make a choice. Horror of horrors. This is basically the crux of your argument: Making exclusive titles is somehow much more horrible than allowing a monopoly of the market. This can also be applied to iTunes vs. Amazon digital music, Windows vs. Apple vs. Linux, or really any aspect of electronic media every conceived. The thing is, we've already seen an example of a gaming monopoly in Microsoft. Tell me, what gamer buys anything other than a Windows system these days, or a system that can at least Dual-boot windows? None. How many blockbuster games run specifically on Apple OS X or any of the *nix systems? None, with exceedingly rare exceptions. How many high end component drivers come out for OS X or *nix BEFORE windows?

Yeah, go ahead and keep blathering that Windows doesn't have a stranglehold on PC gaming. I'm sure it makes sense in theory, but out here in the real world, the rest of us have accepted that for the foreseeable future, we are all Microsoft's bitches. Has some good come from it? Sure, but has it really helped us in the long run?
Moreover, all games that go multiplatform are at least mildly compromised as a result, and there are clear costs to developers as a result of porting--I have heard estimates that games require an extra 10-30% to port between the PS3 and 360, and about another 20% on top of that to port to the Wii from those systems.
Those costs are negligible when you consider that even at most the extra 50% thrown on to making a game for all three consoles means that it will sell potentially 300% as much, or more. Cry me a river. Any time you expand your market, it's going to cost more. Do you think that opening a movie at every single theater on the planet is cheap? No, but you pay it so that you can get more asses in seats, thus making more profits. I reiterate that PC games have had to deal with shit like this for a while now, and despite the wailing to the contrary, they've been doing okay for themselves.
In terms of the quantity of games released, there are arguments either way, but I tend to think that lower costs and better overall quality can only help small and mid-sized publishers. Designing games for the PC is an inexpensive enough activity, and potentially profitable enough, to attract developers and so there isn't really a difference there (especially since most mid-sized publishers or smaller are already looking to the PC over the HD consoles).
Making cheap, simple games has always been the way into the big leagues as far as gaming is concerned. It's easy for PCs, sure, but it's easy for some of the consoles, too. The 360 dev tools are already bearing fruit with XBLA, but whatever.
Overall, I fail to see the advantages of competition in such a market.
That you're a moron is not my problem. You've consistently stated patently false things in defense of your positions, and when I've pointed them out, you tend to ignore them and just continue as though you are obviously correct, even though you're operating off of incorrect information.
As for your temper-tantrum in defense of exclusive games, this is an appeal to tradition fallacy.
Consider this: Competition between the various console makers is what has kept them up to speed with PC gaming in the first place. When gaming libraries are identical, all that matters is...what? Would we have ever gotten the innovations of new controllers for exclusive games? Hardware that can specifically push the envelope to play a game better on one system than another?

What kills me about this is that you do not consider the consequences of your desires. Your hissyfit about not being able to play A game has led you to this conclusion that all exclusive games are bad and that they server no purpose but to confound the consumer, completely ignoring the fact that exclusive games that take advantage of a system's strengths are what make console-makers strive to improve, copy, and innovate.
I also want to point out that you outright lied when you claimed that 360 software has been outselling Wii and PS3 software combined. In fact, Wii software alone has been consistently outselling 360 software in every region for several months. In fact, in the US it was consistently outselling 360 software even before the Wii overtook the 360 in marketshare, even without counting Wii Sports as a separate unit of software.
For a few months, but not overall. I did not lie, you obtuse simpleton, I am simply reciting sources I have seen elsewhere in reference to OVERALL sales, not monthly numbers like you are citing. Admittedly, it's from G4, so it could be wrong, but as far as I know, it is correct.

Now, meanwhile, you should shut your fucking mouth. I have at least given you the benefit of the fucking doubt when incorrect information dribbled out of your drooling lips, and assumed you either did not know, were citing incorrect sources, or could not read properly. That you would immediately jump to anything that might or might not be incorrect from me being deliberate fucking deception is not only an outright slap in the face, but it is a statement of fact that you cannot back up. I strongly suggest that you either immediately shut the fuck up right now or crawl back into the hole you call a home and not come back out for some time. I may have insulted your intelligence here, but at no point did I outright accuse you of deliberate deception. Since you have thrown down the gauntlet, should I perhaps return the favor, and declare that you are lying about every single fact you’ve been wrong about here? Fuck off you manipulative little shit. You’re just pissy that I’ve shot down so much of your pathetic arguments about how monopoly is AWESOME and clearly PC gaming has thrived under its reign, and how the Wii is a legitimate contender with the 360/PS3 marketshare, despite clear evidence to the contrary.

Let’s list the things you’ve been flat out wrong about so far, shall we?

*360/PS3 Controllers are vastly different from each other, and this makes porting much more difficult
*Rumble packs are vital to controlling a game
*Hard drives are vital to controlling a game
*Third-party peripherals cannot be made for competing consoles.
*NES and Gameboy had no competition
*Nintendo has never made a console that is vastly behind its competators
*$200 in 1985 < $400 in 2008
*PC Gaming is not dominated by Windows
*Microsoft does not dictate anything to PC gaming companies
*You can build a computer that has greater capabilities for gaming to the Xbox 360 or PS3 with commercially available computers in 2006/2007 respectively, for less money than it takes to buy those respective systems.
*Nintendo Wii has the same marketshare as the 360/PS3
*PC Compatability issues aren’t a big deal
*Gaming is limited and has not grown
*Console cycles are shorter than PC cycles
*PC gaming is dying
*Selling console hardware at a loss has nothing to do with competing with other companies
*Scaling a game down to lesser hardware is easy and cheap

These are all statements you have made, and each one of them is factually incorrect. Either you’re ignorant, or you’re lying. Since you seem so quick to paint me as a liar for a perceived inaccuracy, I have to wonder now, which of these are you lying about? Unlike you, I’m willing to accept that you perhaps are simply ill-informed about these issues, and are just ignorant, but if you wish to tell me otherwise, it is probably best to come clean now.
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Master of Ossus
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Post by Master of Ossus »

Hotfoot wrote:The Gameboy had no competition? What was the Game Gear? The Lynx? The NES had no competition? Seriously? That's your argument?

Clearly, you are braindead. That those systems DOMINATED has nothing to do with a lack of competition. Fucking hell, there were twice as many companies making video game systems back then as there are now.
Your argument is that consoles have to play comparable games in order to be competitors. Neither console had competition in this regard. In any case, you are ignoring the point that even in an unregulated monopoly there is still a limit as to the price that the monopolist can charge, which is dictated by their profit maximizing point.
Moreover, the idea that consoles were cheaper back then than they are now is ridiculous. The NES was $200 in 1985. According to the inflation calculator at the Bureau of Labor Statistics, that's $402.66 today.
Never claimed that consoles were cheaper, back then, but they are no less expensive, now, because of your vaunted competition. Moreover, in the 1980s and 1990s electronics as a class were more expensive: they've gotten much cheaper in relation to other goods and services since then.
Gosh, I wonder what consoles cost $400 today. Couldn't be anything like the 360 on release for the fully loaded version. Naaah, couldn't be. Meanwhile, yes, the Playstation 3 was retardedly overpriced. That's one of the reasons it is in LAST PLACE.
So competition didn't even do anything to keep down the price of PS3? Thank you, competition. Well done.
Let's go over the word "competition", since you're harping that my definition is so incorrect. From a business dictionary, since that definition is the most relevant for the purpose of this discussion:
Rivalry in the marketplace. Goods and services will be bought from those who, in the view of buyers, provide ‘the most for the money.' Hence competition will tend to reward the more efficient producers and/or suppliers and so lead the economy toward efficient use of resources.
To clarify, another description of the term:
Competition is the battle between businesses to win consumer acceptance and loyalty. The free-enterprise system ensures that businesses make decisions about what to produce, how to produce it, and what price to charge for the product or service. Competition is a basic premise of the free-enterprise system because it is believed that having more than one business competing for the same consumers will cause the products and/or services to be provided at a better quality and a lower cost than if there were no competitors. In other words, competition should provide the consumers with the best value for their hard-earned dollar.
So then, two companies providing similar products that are either/or purchases for most consumers. Now while a sports car might technically be considered competition for a minivan, if someone is in the market for a minivan, they aren't even going to consider a sports car, because it does not meet their needs. Other minivans made by other companies, meanwhile, are competition, because it is unlikely for someone to buy both a Toyota AND a GMC. Similarly, not all game systems are equal. In this case, both the 360 and the PS3 are sports cars, while the Wii is a Minivan. I really shouldn't have to carry the example out further, unless you persist in being a fucking idiot.
I have a degree in economics. I know what competition is. The Wii and PS3 are substitute goods. Period. If you continue to claim that they're not, then you're truly lost to reason. The idea that the two consoles could NOT become substitute goods regardless of what other products exist in the marketplace is even crazier, since they obviously have substitute qualities.
Ergo, the 360 and PS3 are in direct competition with each other, the Wii caters to a different market, and while there is some overlap, someone who wants a system with lots of wiz-bang games with fancy graphics and fun online play will not generally buy a Wii. How you think the markets intersect enough for the Wii and 360/PS3 markets to be one and the same is beyond me, because there is a mountain of evidence to the contrary.
That's not what it says, at all. Hybrid cars and gasoline are competitors, in the loose sense of the term, since they are substitute products. You are insane if you think that the Wii does not compete with PS3--it is self-evidently a substitute good.
Microsoft has also had to eat a lot of costs in dealing with malfunctioning units (30% failure rate, IIRC), so don't be so quick to say they're making great profits with it. Moreover, I question your source saying that Microsoft has been profiting off of the hardware for the last year, last I heard, they were maybe just about to turn the corner.
X-Bit found that it was a zero-loss as of November 2006. Where's your source that claims that this isn't true? In any case, that's not a huge benefit, IMO. If you google "360 hardware profit" every source there said that were nearing or had achieved hardware profitability as of late 2006.

Edit: Oh, I think I see what you're referring to. 360 turned outright profitable only in 2008, but that would include all of their up-front costs like R&D and initial manufacturing. Obviously, selling hardware for a profit only implies that you price above your marginal cost, which doesn't account for recovering initial costs or lost interest. Still, that shows that Microsoft has been, at worst, breaking even for a LONG time, so I think that the late 2006 date is probably about right. I've also heard that Sony is flirting with hardware profitability, already, but that it would probably already be there if not for all the price cuts and if they had had higher sales, so that suggests again that consumers don't gain that much from loss-leader.
Regardless, it's a bit of a moot point. They sell most of their consoles in the first year, which means that they still lose more money on each box sold until maybe the tail end of the generation, when they've sunk even more money into R&D on the next system.
WHAT? Since when do console manufacturers sell most of their consoles in their first year? I don't think that's ever happened except for totally failed consoles like the VirtuaBoy.
And you're a damn fool if you don't think they started this process in order to compete. Once the costs of these machines was established at what people were willing to pay for, anyone who went above that point would be shunned by consumers for the cheaper and nearly as good (or just as good) alternatives. The consoles that went above the average price ($200-$300 until about 2000) were left behind. The only company that's managed to break from this mold is Sony with the PS3, which has been reasonably successful DESPITE the $600 price point. If you really think, however, that people didn't think "Well fuck that, I can get a 360 for $200 less and they both have pretty much the same games), you're not just a damn fool and a brain dead retard, you're delusional.
I don't think that at all, but I also think people say "Well, gee. Sony wants $600 for the PS3 and Nintendo is charging less than half that for the Wii and a game. Fuck Sony." Moreover, your analysis of the competition is a simplistic joke, and do you want to bother to explain how the PS3 "has been reasonably successful" when it's lost $3 billion?
You're either completely ignorant of the material you're citing, or you're lying outright. Which is it?

The Sega Master system was about the same price as the NES, but was MUCH more powerful than its competitor. The Sega Genesis again, was much more powerful than the SNES, as was the Neo Geo.
The SEGA Master system was released 3 years after the NES--I would hope it would be more powerful than its competitor. What is your source for the Genesis claim? Every hardware comparison I've seen shows that the Genesis was substantially inferior to the SNES, particularly in terms of audio performance, and never demonstrated anything remotely comparable to the sorts of FX-chip powered stuff that late-generation SNES games provided. Moreover, if you compare cross-platform games between the two, I challenge you to say that the Genesis ones look better.
The N64 was the first to break from the mold, and it was one of the major reasons that Nintendo made it from the SNES to the Gamecube. Meanwhile, while the Gamecube was more powerful than the PS2 and Dreamcast, the Xbox blew them all out of the water.
N64 was only arguably more powerful because its storage medium was so much more limited than the PlayStation. As for the Gamecube, in terms of hardware I've seen sources claiming that it was slightly inferior to the X-Box, which as you said blew the PS2 away. So how does this show that the loss-leader model is better for consumers? By showing that the best and worst consoles of the generation used loss-leader?
Egad, consumers have to make a choice. Horror of horrors. This is basically the crux of your argument: Making exclusive titles is somehow much more horrible than allowing a monopoly of the market. This can also be applied to iTunes vs. Amazon digital music, Windows vs. Apple vs. Linux, or really any aspect of electronic media every conceived. The thing is, we've already seen an example of a gaming monopoly in Microsoft. Tell me, what gamer buys anything other than a Windows system these days, or a system that can at least Dual-boot windows? None. How many blockbuster games run specifically on Apple OS X or any of the *nix systems? None, with exceedingly rare exceptions. How many high end component drivers come out for OS X or *nix BEFORE windows?
The Windows comparison is total nonsense--Windows is not in any way comparable to a videogame console. What part of this do you not understand? There's a reason why Microsoft NEVER talks about things like attach rates for Windows--they're irrelevant. Nor does MS care about computer performance, hardware specifications, etc. They neither design computer systems, nor license them.
Yeah, go ahead and keep blathering that Windows doesn't have a stranglehold on PC gaming. I'm sure it makes sense in theory, but out here in the real world, the rest of us have accepted that for the foreseeable future, we are all Microsoft's bitches. Has some good come from it? Sure, but has it really helped us in the long run?
I would say that the fact that most people use Windows gives substantial networking externalities.
Those costs are negligible when you consider that even at most the extra 50% thrown on to making a game for all three consoles means that it will sell potentially 300% as much, or more. Cry me a river. Any time you expand your market, it's going to cost more. Do you think that opening a movie at every single theater on the planet is cheap? No, but you pay it so that you can get more asses in seats, thus making more profits. I reiterate that PC games have had to deal with shit like this for a while now, and despite the wailing to the contrary, they've been doing okay for themselves.
But you assume that the consoles are additive when you yourself conceded that the PS3 and 360 are direct competitors. If there were only two console manufacturers, the same market base would be reached on only two systems instead of three. That's the difference, here.
Making cheap, simple games has always been the way into the big leagues as far as gaming is concerned. It's easy for PCs, sure, but it's easy for some of the consoles, too. The 360 dev tools are already bearing fruit with XBLA, but whatever.
Oh, I get it. XBLA competes with "serious" games, but the Wii doesn't.
That you're a moron is not my problem. You've consistently stated patently false things in defense of your positions, and when I've pointed them out, you tend to ignore them and just continue as though you are obviously correct, even though you're operating off of incorrect information.
What incorrect information? That the Gamecube, despite not loss-leading, was comparable to loss-leading systems and actually beat the tar out of the PS2 in terms of hardware? That consoles do not sell a majority of systems in their first year of life (PS2, for instance, sold a mere ten million units shipped in its first year of sales--obviously not a majority of its total sales).
Consider this: Competition between the various console makers is what has kept them up to speed with PC gaming in the first place. When gaming libraries are identical, all that matters is...what? Would we have ever gotten the innovations of new controllers for exclusive games? Hardware that can specifically push the envelope to play a game better on one system than another?
Yes. Competition with PC gaming obviously had nothing to do with it. :roll:
What kills me about this is that you do not consider the consequences of your desires. Your hissyfit about not being able to play A game has led you to this conclusion that all exclusive games are bad and that they server no purpose but to confound the consumer, completely ignoring the fact that exclusive games that take advantage of a system's strengths are what make console-makers strive to improve, copy, and innovate.
Oh, please. MGS4 and Gears of War do not look massively better than multiplat releases like GTA4. The only system on which you have an argument is the Wii in comparison to the other consoles, and you've claimed repeatedly that they're not in competition.
For a few months, but not overall. I did not lie, you obtuse simpleton, I am simply reciting sources I have seen elsewhere in reference to OVERALL sales, not monthly numbers like you are citing. Admittedly, it's from G4, so it could be wrong, but as far as I know, it is correct.
It's been doing better in every single region since at least December 2007--hardly the sort of dominance you've been claiming.
Now, meanwhile, you should shut your fucking mouth. I have at least given you the benefit of the fucking doubt when incorrect information dribbled out of your drooling lips, and assumed you either did not know, were citing incorrect sources, or could not read properly. That you would immediately jump to anything that might or might not be incorrect from me being deliberate fucking deception is not only an outright slap in the face, but it is a statement of fact that you cannot back up. I strongly suggest that you either immediately shut the fuck up right now or crawl back into the hole you call a home and not come back out for some time. I may have insulted your intelligence here, but at no point did I outright accuse you of deliberate deception. Since you have thrown down the gauntlet, should I perhaps return the favor, and declare that you are lying about every single fact you’ve been wrong about here? Fuck off you manipulative little shit. You’re just pissy that I’ve shot down so much of your pathetic arguments about how monopoly is AWESOME and clearly PC gaming has thrived under its reign, and how the Wii is a legitimate contender with the 360/PS3 marketshare, despite clear evidence to the contrary.
Ah, yes. The fact that some games are exclusive to the 360/PS3 and some to the Wii means that they're not competing with each other. Oh, wait, you've actually argued that exclusives are good because they show competition. Come on. You can't seriously argue that exclusive games are good for consumers, and you've not even attempted to do so. That is a far more serious cost of "competition" than the mediocre benefits that you've cited and which you have hardly bothered to quantify and all of which I've shown are questionable, at best:

To summarize:

1. While loss-lead models probably benefit early adopters, I see little correlation between them and hardware abilities even at comparable price points. SNES was stronger than Genesis, and Gamecube was at least competitive with X-Box and PS2 (losing to the former but beating the latter). N64 was also competitive with the PlayStation. The loss-leader model is also not dependent on competition, and indeed is sometimes practiced in markets without competitors as a way of quickly establishing market presence or to attract customers to products with long-run costs associated with them, such as the iPhone.
2. Prices do not seem to be substantially affected by competition: despite the very close competition between PS3 and 360, PS3 cost substantially more but delivers questionable hardware advantages. While individual price cuts may be affected by competition ("stay competitive" requirement), this hardly seems comparable with the potential cost of forcing consumers to buy multiple consoles. Indeed, the cheapest console this generation was the one console that Hotfoot claims has no close competition.
3. Exclusivity may result in better performance, as Hotfoot correctly states, by allowing developers to focus on the strengths of a console. but that would still exist if only two or even one console existed. In fact, by definition every game would be exclusive in a one-console environment and would therefore offer better performance, according to Hotfoot (not to mention the direct cost savings this would afford).
4. Exclusivity would no longer force consumers to buy multiple, largely duplicative consoles to play all games with more limited competition--a very substantial capital outlay worth hundreds of dollars per generation to many gamers.
5. Hotfoot claims that, in exchange for developing for three consoles, developers gain substantially increased market sizes. This is true only in comparison with the current system, but if there were two console makers I contend that the total market would be nearly as large, but a developer would, of course, have to develop for fewer consoles to reach the same marketshare. (There are arguments both ways as to whether the overall market would be larger or smaller--prices may be slightly higher, which would reduce the size of the market, but each console would also have a larger library and there wouldn't be any worrying about buying into a losing console).
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JointStrikeFighter
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Post by JointStrikeFighter »

Schuyler Colfax wrote:
Noble Ire wrote:
JointStrikeFighter wrote:The unnamed Halo project is supposedly going to be announced.
I, at least, am quite curious to see what its going to be. Besides, we'll probably get a name to go with it, eliminating the need for usage of the increasingly-wearing "unnamed" designation.
Nope, nothing about Halo was even mentioned.
Except all that Halo Wars stuff mentioned.
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Post by Hotfoot »

Master of Ossus wrote:Your argument is that consoles have to play comparable games in order to be competitors. Neither console had competition in this regard. In any case, you are ignoring the point that even in an unregulated monopoly there is still a limit as to the price that the monopolist can charge, which is dictated by their profit maximizing point.
Oh, I'm sorry, that's right. The Game Gear and Lynx were technically SUPERIOR products compared to the Game Boy when it came to the types of games being played, rather like how the Neo Geo Pocket and Sega Nomad were superior to the only slightly updated Gameboy Light.

There was no game that the Game Boy had that could NOT have been made for its competitors. The only reason they were not was because of Nintendo's strength of titles. The biggest detriments for the other portable systems was the lack of battery life compared to the technologically inferior Game Boy.
Never claimed that consoles were cheaper, back then, but they are no less expensive, now, because of your vaunted competition. Moreover, in the 1980s and 1990s electronics as a class were more expensive: they've gotten much cheaper in relation to other goods and services since then.
You're under some strange assumption that Nintendo held a monopoly in the 1985-1995 period. It did NOT. It had market dominance, which is entirely a different thing and you should well be aware of that fact if you know anything about economics as you claim to. Let us be clear, by removing Sony from the playing field, the only possible competition for Microsoft is Nintendo, which is quickly trying to forge a separate market from the current Sony/Microsoft field. If you continue your mad desires, Nintendo would itself be excised from the gaming market, leaving only Microsoft. Then it becomes a gaming monopoly, which is a bad thing.

The 1985-1995 period, meanwhile, is vastly different, as around a half dozen different companies were all scrambling for a piece of the video gaming pie, apart from Nintendo. But hey, it's not like Nintendo was at ALL worried about any of its competitors taking a part of its gaming market. It certainly never worried about Sega.
So competition didn't even do anything to keep down the price of PS3? Thank you, competition. Well done.
Well, if that isn't one of the most idiotic statements you've made so far. Let's look at the sales. Wii, the cheapest, is on top. The 360, the average priced, is in the middle, and the PS3, the most expensive, is dead last in sales, attach rates, and exclusives.

Oh wait, looks like competition DID punish someone for charging a higher price. Looks like you're WRONG. AGAIN.
I have a degree in economics, fucktard. I know what competition is. The Wii and PS3 are not complements. They are substitute goods. Period. If you continue to claim that they're not, then you're truly lost to reason. The idea that the two consoles could NOT become substitute goods regardless of what other products exist in the marketplace is even crazier, since they obviously have substitute qualities.
For someone who has a degree in the subject, you sure seem to be a fucking idiot here. How many claims have you made that ended up being utterly wrong? I don't care what your degree is in, because you don't seem to be using even basic logic here. Your insistence that you could easily replace a PS3 with a Wii is fucking RETARDED and only shows that you know nothing about what their capabilities are. You seem to have this idea that two consoles are perfectly equal, when it is clearly not the case. Just as two cars with entirely different specifications are not equal, neither are the Wii and PS3 equal, you inbred little shit.

Jesus, a substitute good is something that is used in PLACE OF something else. Were I to list the features of the PS3 vs. the Wii, to say nothing of the available gaming libraries, it is fucking obvious to anyone that they are not comparable products. The only way, and I mean the ONLY fucking way anyone could argue otherwise is to say "They both play games", which completely ignores everything else about them and makes it so that a fucking NES is now a "Substitute Good" for a PS3. After all, they both play games.

You can know everything in the world about economics, but if you don't know shit about the industry you're analyzing, it's not worth a fucking thing, and it's becoming very apparent you don't know a fucking thing about the gaming industry.
That's not what it says, at all. Hybrid cars and gasoline are competitors, in the loose sense of the term, since they are substitute products. You are insane if you think that the Wii does not compete with PS3.
I didn't fucking compare hybrids to gas cars, you fucking idiot, I compared MINIVANS TO SPORTS CARS.

Jesus, do you not get the analogy? One is high performance, can do things the other can't in terms of speed, handling, and so on. The other is more utilitarian, more readily used by families, who need to carry multiple people or lots of things or mixtures of both. You cannot tell someone who needs what a minivan can give that they can do the same shit with a sports car, because it won't fucking work. If the only objective is getting someone from point A to point B, well then hey, both work, but that's incredibly simplistic and if that's all that we ever needed cars to do, well then we'd only need one fucking model of car, wouldn't we? Fuck, what do you DO? What sort of economist has this limited a view of reality?

What next? You're going to tell me that butter and garlic are both easily substitutes for each other, because they're common ingredients in cooking?
X-Bit found that it was a zero-loss as of November 2006. Where's your source that claims that this isn't true? In any case, that's not a huge benefit, IMO.
Fair enough. Still, there are considerable costs WRT shipping, repairing, and bad publicity from the RROD issue that do not help Microsoft's bottom line.
WHAT? Since when do console manufacturers sell most of their consoles in their first year?
Sorry, slight misspeaking on my part, they sell more consoles their first year than on subsequent years, as a general rule. I'll take the hit on that one.
I don't think that at all, but I also think people say "Well, gee. Sony wants $600 for the PS3 and Nintendo is charging less than half that for the Wii and a game. Fuck Sony." Moreover, your analysis of the competition is a simplistic joke, and do you want to bother to explain how the PS3 "has been reasonably successful" when it's lost $3 billion?
It's sold a number of consoles close to what the 360 had sold by the same time period. It's attach rate sucks right now, due to the general lack of good exclusive titles.

It has the potential to come back into the running and turn a profit before the next generation, if Sony gets off its ass. Let's remember that the 360 has been operating at an overall loss for a long time, and it's only recently that it's come around to turn an overall profit for Microsoft.
The SEGA Master system was released 3 years after the NES--I would hope it would be more powerful than its competitor. What is your source for the Genesis claim? Every hardware comparison I've seen shows that the Genesis was substantially inferior to the SNES, particularly in terms of audio performance, and never demonstrated anything remotely comparable to the sorts of FX-chip powered stuff that late-generation SNES games provided.
Sorry, I was looking mostly at clock speeds for the processors, you're right in that otherwise, the SNES was a better system. I've fallen into the modern trap of higher Mhz = better systems. I was partially blinded here by generally better games on the Genesis.
Again, N64 was only arguably more powerful because its storage medium was so much more limited than the PlayStation. As for the Gamecube, in terms of hardware it was slightly inferior to the X-Box, which as you said blew the PS2 away. So how does this show that the loss-leader model is better for consumers? By showing that the best and worst consoles of the generation used loss-leader?
Arguably, the obvious benefit of the loss-leader model is that consumers get more powerful hardware for a lower or similar price, while the price of games stays the same. Thus, the games you play are capable of being better overall. Classically, when someone has made a more powerful system and priced it accordingly (Jaguar 64, anyone?), it has failed miserably. However, a more powerful system can stay relevant for longer and produce potentially higher quality games.
The Windows comparison is total nonsense--Windows is not in any way comparable to a videogame console. What part of this do you not understand? There's a reason why Microsoft NEVER talks about things like attach rates for Windows--they're irrelevant. Nor does MS care about computer performance, hardware specifications, etc. They neither design computer systems, nor license them.
With Windows, it is the software, and in this case, the "attach rate" is how many systems have Windows installed, resulting in more money for Microsoft. The more they can do to make Windows the dominant OS, the better. They focused on making Windows better for gaming than other systems, and really, there are a lot of gamers out there today who would love nothing better than to forsake Windows entirely, but realistically can't.

It's not a perfect comparison, but it is an example of a choice without options. If you want to play games, you HAVE to buy a Windows-based system. The similarity here is that what you propose is that if you want to play console games, you HAVE to buy a singular system, which only relies upon itself to improve, and not competition from other forces. Look at Windows. It still stagnates overall PC development, especially on the gaming front. Until 64-bit versions of Vista and to a lesser degree XP, having more than 2GB of Ram was functionally impossible, due to the limitations of the operating system. While advancement has happened, that is largely due to the fact that Microsoft DOESN'T make the boxes. With consoles, that is no longer the case. This can only lead to problems later on.
YI would say that the fact that most people use Windows gives substantial networking externalities.
And I'd say that the computing industry in general, and in fact industry in general has been hampered by having Windows be the primary OS. How many billions of dollars have been lost as the direct result of security vulnerabilities specific to Windows and its bundled Microsoft Software?
But you assume that the consoles are additive when you yourself conceded that the PS3 and 360 are direct competitors. If there were only two console manufacturers, the same market base would be reached on only two systems instead of three. That's the difference, here.
Games that can go on all three consoles are the rare case of overlap. I never said they were mutually exclusive markets, after all. 360 and PS3's big sellers tend to be big triple-A titles, like GTA4, Mass Effect, Metal Gear Solid, etc. Wii's big sellers tend to be party titles. Are there some "serious" titles on the Wii? Sure, but they tend to be more niche, and similarly there are party titles for the 360/PS3, but they tend to be cheaper games overall, and not as popular.
Oh, I get it. XBLA competes with "serious" games, but the Wii doesn't.
Not at all. In fact, if you bothered READING what I wrote, I said that the 360 Dev Tools are being used to make cheap, simple games that ALLOW devs to move ON to bigger, better things.
What incorrect information? That the Gamecube, despite not loss-leading, was comparable to loss-leading systems and actually beat the tar out of the PS2 in terms of hardware? That consoles do not sell a majority of systems in their first year of life (PS2, for instance, sold a mere ten million units shipped in its first year of sales--obviously not a majority of its total sales).
I made a list. That you conveniently forgot to clarify or respond any of those points is hardly my fault.
Yes. Competition with PC gaming obviously had nothing to do with it. :roll:
It has, sure, but with the line now blurred between consoles and PCs as far as capability, that competition goes away, especially if it's Microsoft left in charge of both markets.
Oh, please. MGS4 and Gears of War do not look massively better than multiplat releases like GTA4. The only system on which you have an argument is the Wii in comparison to the other consoles, and you've claimed repeatedly that they're not in competition.
They do look significantly better, actually. Texture details are better, animations are better, overall details...well, it just kind of goes on from there. In Gears, you certainly don't have phone booths suddenly appearing AFTER you've already hit the invisible hitbox. Can't talk about MGS4 specifically, as I've only seen HD gameplay movies compared to playing both Gears and GTA4 on a HDTV for extended periods of time.

Moreover, the benefits of the system does not just mean overall processor power. Multiplayer games benefit from being on the 360, because they actually went through the trouble of making a solid matchmaking service that they force on all the titles in their library that go online. Sony games get slightly better performance because it's overall better hardware, but also they can be bigger because of the Blu-Ray native tech. Meanwhile, the Wii can really utilize that funky motion sensor stuff, or at least they could if they buckled down.
It's been doing better in every single region since at least December 2007--hardly the sort of dominance you've been claiming.
Hey, I'll see if I can dig up the stats used by G4, but they mentioned it multiple times today in their E3 coverage. Meanwhile, the 360 still has a better attach rate than the PS3 or Wii.
Ah, yes. The fact that some games are exclusive to the 360/PS3 and some to the Wii means that they're not competing with each other. Oh, wait, you've actually argued that exclusives are good because they show competition. Come on. You can't seriously argue that exclusive games are good for consumers, and you've not even attempted to do so. That is a far more serious cost of "competition" than the mediocre benefits that you've cited and which you have hardly bothered to quantify.
That I've not cited specific benefits of exclusive games is a serious cost of competition? There's so much wrong with this statement, to say nothing of the deliberate non-sequitur designed to distract from your litany of erroneous assertions.

But let's consider what I've said thus far: Competition breeds advancement. From advancement comes things that only your brand can do. To take advantage of that spurs your competitors to copy your successes to their products and come up with their own improvements. Wii's motion sensitive technology is something that could become more mainstream in the next generation of consoles, just like Microsoft's Live system could become more commonplace.

Features, be they games or otherwise, that are exclusive are what makes one system better than another for any basic task. A car that has a more efficient engine than another of the same class of car has an exclusive feature: There's no reason they should share that engine technology for free, it's bad for business and when companies making competing products are forced to share technology and become carbon copies of each other, the consumer is generally the one that suffers in the long run because there is less incentive to advance the technology in the first place.

In essence, your view is terminally short-sighted, thinking of nothing but immediate gain for the consumer, without consequence of the long term benefits. I'm sure cheaper food for everyone seemed great in the late 20's, but I'm not sure it was so awesome in the long term.
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Post by weemadando »

Question - what hte hell were people's problems with Fallout 3's combat? I couldn't see anything in there that would drive me off. It actually seemed kind of cool the integration between realtime and VATS.
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Post by PeZook »

weemadando wrote:Question - what hte hell were people's problems with Fallout 3's combat? I couldn't see anything in there that would drive me off. It actually seemed kind of cool the integration between realtime and VATS.
I'm wondering myself, but can't find the video clip anywhere.
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weemadando wrote:Question - what hte hell were people's problems with Fallout 3's combat? I couldn't see anything in there that would drive me off. It actually seemed kind of cool the integration between realtime and VATS.
You mean my issues? It just didn't seem that smooth to me.

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PeZook wrote:
weemadando wrote:Question - what hte hell were people's problems with Fallout 3's combat? I couldn't see anything in there that would drive me off. It actually seemed kind of cool the integration between realtime and VATS.
I'm wondering myself, but can't find the video clip anywhere.
Link, gamespot, might work and might not work
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Post by weemadando »

Ace Pace wrote:
PeZook wrote:
weemadando wrote:Question - what hte hell were people's problems with Fallout 3's combat? I couldn't see anything in there that would drive me off. It actually seemed kind of cool the integration between realtime and VATS.
I'm wondering myself, but can't find the video clip anywhere.
Link, gamespot, might work and might not work
1up link which will work.
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Post by PeZook »

Yeah, upon watching it myself, it seems just fine. It looks like you can fight a fast-paced real-time battle without bothering with VATS or take a more careful, old-Fallout styled approach.

And the environment looks incredible.
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MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Post by weemadando »

Ace Pace wrote:
weemadando wrote:Question - what hte hell were people's problems with Fallout 3's combat? I couldn't see anything in there that would drive me off. It actually seemed kind of cool the integration between realtime and VATS.
You mean my issues? It just didn't seem that smooth to me.
I thought it seemed quite good, with the VATS system naturally flowing into real-time and back. The animations still weren't spot-oln and the "bloody mess" trait just seemed to be "the various bits fall off seconds after you've actually shot the dude, but hey, you won't notice", but it looks like they might actually pull this off.
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Post by Ace Pace »

Mirror's Edge
During the demo, we got a taste of many of the different moves Faith is capable of, including the aforementioned leaps, climbs, and wall-runs. Beyond those incredible acrobatics--seen in a first-person view--the thing that stood out to us was the relatively simple color scheme of the game's graphics, with lots of whites dominating the landscape. Contrast that to the HUD-less presentation and the red colors that indicate Faith's "path" through the levels that make up Mirror's Edge world, and you have a game with a look all its own.



In some cases, the path of escape won't immediately be apparent, even as thing get dangerous for Faith. Though you can play the entire game without firing a weapon--there's an achievement for doing so--there are guns in the game you can take off of defeated enemies. During the final scene of the demo, Faith found herself on the roof of a building, with a number of guards looking to take her down. At first there was no immediate avenue of escape available, until the helicopter arrived. True to form, the landing bars of the copter were the avenue of Faith's escape, which she reached by leaping off the building and grabbing for them. The final shot in the demo had Faith hanging off the 'copter's landing bars, flying off to safety.
I've watched the trailer for the ingame, which consists entirely of in-game footage (or so they claim). It's looking pretty neat, you seem to feel the characters body alot more. A slide is now something you seem to 'feel' (I imagine rumble also helps there), the camera is sliding on the floor, your legs shaking infront of you. Jumping is a whole body act, not just your camera moving from point to point. You can see your legs and arms in the air. The camera is steady, so I don't expect you'll get any nausea from playing.[/quote]
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Post by weemadando »

Yeah, Mirror's Edge looks cool and the promise of being able to finish the game without having to fire a shot sounds awesome.

I just hope that this game has enough "openness" to it that it isn't in fact just a prettied up Dragon's Lair.

*Edit* as for the final shot of the demo - stupid. It's a fucking police chopper (I'm assuming) and she jumps and hangs onto the skid. For what purpose? There's still a bunch of SWAT guys ready to light her up about 10m behind her, but somehow because she's now dangling below the police chopper she's invisible or something. Horridly obvious gameplay conceit.
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Post by Ace Pace »

Kotaku holds three fallout trailers. One of them, the middle one, is an ingame ad for Vault-Tech, which is completly hilarious. I highly reccomend viewing. :)
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Post by weemadando »

Yeah, that Vault-Tec commercial is great. I love the shot of Vault Dweller and Dog Meat just walking away down the road. That alone makes me want to play this.
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Post by PeZook »

Ace Pace wrote:Kotaku holds three fallout trailers. One of them, the middle one, is an ingame ad for Vault-Tech, which is completly hilarious. I highly reccomend viewing. :)
It's awesome that they got the feel so well ; You can really see they're fans of the series :D

I'm really getting a "Witcher" vibe from this. A game that's a product of love, one they always wanted to make. Of course, this doesn't mean it won't suck...
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Post by CaptHawkeye »

Yeah, I watched the Fallout 3 trailer before and the combat seems fine. I think think people are just too used to the gloriously exaggerated rag doll deaths given to us by typical FPS games. (Over the top violence notwithstanding.) Besides, i'm more of an explorer kind of guy, and as long as Fallout has a big, attractive game world, it will have my attention.
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